Showing Posts For kakumbien.8047:

Ty Wooden Potatoes Again

in PvP

Posted by: kakumbien.8047

kakumbien.8047

I leave this to here for some reasons .

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

New Builds After Changes

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

http://gw2skills.net/editor/?vdAQJAqanUUBlch1aBubBEqiF2iC8DLxAgO4H+kXsjminA-TJBHAB4XGQ8TAAAPAA12fAA
Updated build of me according to feedbacks that came from in-game names .This build has more sustain less crit chance but it feel better against lots of classes atm. Ty btw

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

New Builds After Changes

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

I was playing triple kit for 4 years . Nothing is easy but funny and better then just playing with 1 hammer . And ofc i talk for pvp . You can go with all variants of stats in pve and wvw as you know. Btw dont judge with the cover , take a look to inside and play with it . It really has potential . And you dont need the build editor to see how it works And i like the tools that come from toolkit . Eli s is also a good choice but i cant cancel it when i need. Btw pull is buggy i know but i like using it in some maps to take the enemy out of fight ( like Temple of Silent Storm , stilness fights)

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

(edited by kakumbien.8047)

New Builds After Changes

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

http://gw2skills.net/editor/?vdAQJAqanUUBlch1aBubBEqiF2iC8DLxAQsjmingO4H+kH-TJhhABVWGAvTAAA7Pg1DAAA

Insane burn damage , and covering condis with good survivability that comes from elixir gun and stealth gyro. A good alternative for people who are bored to play tanky hammer meta .
I wait for your thoughts and suggestions to improve build . Have fun

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Jumping Puzzle for Heart of the Mists

in PvP

Posted by: kakumbien.8047

kakumbien.8047

The chess game area is how you should be spending your time waiting for matches.

Nice catch

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Jumping Puzzle for Heart of the Mists

in PvP

Posted by: kakumbien.8047

kakumbien.8047

We need something to do while wiating for queues .Long queues are very boring to wait. A jumping puzzle could be great for spending our spare times between matches . Just a suggestion from me to developers

What do you think guys ? Isn’t this a good spare time grinder for us ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Can we get a better damage GM reaper trait?

in Necromancer

Posted by: kakumbien.8047

kakumbien.8047

Actually, just watched a wooden potatoes video about a support build that uses that trait, and in it he explains several flaws of that trait. The trait only procs on enemies that grant xp (there are many enemies in dungeons/fractals that don’t reward xp to prevent from being farmed), if you kill something while using one of the channeled skills, the trait won’t affect that skill, and it will work poorly in fights where there are not alot of mobs to kill. There is also the issue that you have to be camping in reaper’s shroud to make use of this trait, which would be a dps loss from camping greatsword.

So in all actuality, the trait doesn’t really help much at all. The OP is right, the trait definitely needs some improvements.

Those are all fair points. I think then it needs some behind-the-scenes changes to fix these particular issues, but aside from that, I’d want this trait to remain.

Also, many people use Deathly Chill on power builds as a straight up dps increase, since you blast out chills by simply existing (i exaggerate, but not much). You don’t have to trait for condi to make use of that trait.

Are you serious about using deathly chill in power builds ? Seriously ? What ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Adrenal Health Must Be Toned Down

in Warrior

Posted by: kakumbien.8047

kakumbien.8047

Every match there are least 3-4 warriors in a game. First of all you should know the reasons of it. Safe and easy to play , perfect aeo and single target damage , high sustain even with berserker amulet . If you know the reason of previous engi nerfs , it was exactly same reasons . So saying "l2p , back off , dodge it " doesn’t mean anything and i hear the same thing for 4 years from players who don’t want to be touched .

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Adrenal Health Must Be Toned Down

in Warrior

Posted by: kakumbien.8047

kakumbien.8047

Strongest passive healing in the game alone without any sacrifice of something and it is a minor trait . It is alone do much more healing than lots of skills in the game .

List of skills that gives MORE healing than adrenal health the 2nd minor trait: ( Other effects of skills weren’t considered , and counted without any healing power)

> Healing Signet ( Warrior)
>Troll Ungent (Ranger)
>Signet of Resolve (Guardian)
>Channeled Vigor (Thief)
>Skelk Venom (Thief)
>Healing Turret ( Engineer )
>A.E.D (Engineer)
>Medic Gyro (Engineer)
>Well of Eternity ( Mesmer)

These are the healing skills that do more healing that the trait . But if you compare all of these as healing per second , not even one of these skills are better than Adrenal Health . It gives 6705 healing in 15 seconds witthout any healing power . This skill must be nerfed and buffed at the same time . And you ask “HOW ?” . Easy . Reduce the base healing and increase the healing power multiplier . Same thing that have done for mesmer’s trait Restorative Illusions . I think this is the only reason of warrior’s bloody tankiness even with berserker amulet . I am ok with every other stuff on warrior . Don’t you think it is a little bit too much ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

"Chilled to the Bone!" is so OP

in PvP

Posted by: kakumbien.8047

kakumbien.8047

I have never seen a a thread like this before XD You made my day OP . You must be trolling or you are very new in game

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

"SustainOfWarrior" is Better Than Bunkers

in PvP

Posted by: kakumbien.8047

kakumbien.8047

Heavy direct damage will burn a meta warrior down (force both endure pain procs). That’s 8 or 10 seconds of endure pain depending on if stances are traited or not. After that you have one shield block to work around (3 seconds) which can be ignored with unblockables. If you do this with range you can neuter kite and never suffer his melee.

Most META warriors are running cleansing ire. So with solid direct damage build, and an unblockable, you can work through a warrior after 8 seconds of direct damage immunity.

And this is hard for you?

Maybe get off the healbot eles and bring a counter to get the job done. Then you’ll be laughing instead of crying.

Have you ever tried to fight against a warrior on point with ranger/thief / necro / revenant / ele ? Let me guess , you didn’t . Because staying on point with these classes is almost impossible in the melee range of warrior . You can’t kite enough in 1v1 because you ll lose the point . Warrior is direct counter to lots of builds and classes no matter what build warrior thanks to just defense traitline . It does too much for just 1 traitline.

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

"SustainOfWarrior" is Better Than Bunkers

in PvP

Posted by: kakumbien.8047

kakumbien.8047

Warrior was buffed because it was weak in broken builds with some classes . Other builds were normalized but , now warrior is same without any weak side.

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

"SustainOfWarrior" is Better Than Bunkers

in PvP

Posted by: kakumbien.8047

kakumbien.8047

Yeah like you heard. Sustain of warrior is too much even with berserker amulet . I ’m fine with damage output. But just think about all passive heals, procs and blocks ! I know this is not the first thread about warriors but there is obviously something is problematic about warrior. At the moment warrior have 3 perfect builds when revenant has only one (and it was nerfed to death , not even good atm ). Having 3 viable builds is good but all of them use defense traitline because it is too much rewarding without doing anything .
I know , i know someone ll come here and say "l2p noob , dodge it , l2 kiting " etc … But the problems of some classes are obvious as day and sun atm.

I wait for your thoughts. What do you think guys ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

What are your keybindings?

in PvP

Posted by: kakumbien.8047

kakumbien.8047

1/2/3/4/5 —-—weapon
6————————F5
E————————Healing
R————————F1
Q————————F2
Shift———————F3
C————————-F4
B———————-Utility 7
X———————-Utility 8
Z———————-Utility 9
" —-—————-Weapon Swap
V———————Dodge

And yes , i click for elite to use since they have long cooldowns. And yes i play engi + ele
Edit : Btw im poor af to buy a good gaming mouse ( Cries in the corner )

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Are reports useless ?

in PvP

Posted by: kakumbien.8047

kakumbien.8047

Have you ever seen or heard a player who was banned or dishonored because of reports guys ? I personally haven’t seen or heard. Last night , 1 duo group was trolling the whole matches they have entered. I played with them in 4 matches. 3 in my team 1 in enemy team. And yeah 3 loses 1 win obviously. Then they splitted and started to troll more matches. One trolling player is already enough to throw a game.

I dont even wanna mention about players who always give up when they see a 1 wrong move from a team . Is there really any possible way to keep them away from matches for the sake of pvp ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

DH is still dominating games

in PvP

Posted by: kakumbien.8047

kakumbien.8047

thief ? is there any icon for it ? Some known thief players play other classes . That is all

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

DH is still dominating games

in PvP

Posted by: kakumbien.8047

kakumbien.8047

Yeah lol i already know they have nothing with dh yet buffed . Why do you want to ask this actually ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

DH is still dominating games

in PvP

Posted by: kakumbien.8047

kakumbien.8047

If i remember right , there are only soloq and duoqs atm . So as i said they dominate with this system. New system is good , i really like it but with this system unorganized teams ( %90 of ranked atm ) ll suffer too much

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

DH is still dominating games

in PvP

Posted by: kakumbien.8047

kakumbien.8047

Truth must be talken. Symbols and blocks + invulnerability + knockbacks + pull + heals. List goes on . Is there any possible way to kill a dh except 3v1 ing ? Skill floor and effectiveness of dh is too absurd . And when they stack up they are more deadly and tanky . I know someone ll come here and say "L2P Nob , dodge it , learn to burst " etc. And these players are generally dh users to climb divisions easily .

There is the same situation for condi chronomancer but people generally play condi mesmer less than dh because of high skill floor(at least higher than dh) . You know what i mean if you are a pvper . We are talking for almost 1 years about the absurd sustain and damage output of dh with a marauder amulet and we just saw 1 nerf with last patch and some buffs for guardian (oh kitten , it was piercing light). What do you think ? Am i dreaming oorrr am i wrong ? ? ..

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Being So Strict About Unused Traits, Skills

in PvP

Posted by: kakumbien.8047

kakumbien.8047

Title explains the post. Why are developers so strict about not buffing or changing (maybe merging) the unused and underpowered skills and traits ? I know they are afraid of balance problems but for pvp , game is already unabalanced after HoT . Lots of classes are pigeonholed in 1 certain build . As an engineer user i want to play with my rifle or as an elementalist user i want to play a power or condi based build .

I know programming or rewriting of some codes are hard but if you make effort for changing to new things for the sake of game , just tell us . So we can wait for new changed weapons, runes, traits etc.

I just want to know if there is a patch for these .

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

My Dream Soul Eater Buff

in Necromancer

Posted by: kakumbien.8047

kakumbien.8047

— %20 cd Reduction For Greatsword
— All gs skills (except 1 of course ) eats %2 ~%3 of your lifeforce and give you 1k health when used

With that changed trait we can get healing around 5-6 k for ~20 sec. (By the way that doesn’t include spamming gravedigger)

Any thoughts ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Let's not pretend other classes belong in PvP

in PvP

Posted by: kakumbien.8047

kakumbien.8047

There is no problem with dhs , come on guys !

Attachments:

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Laurel Vendor

in Living World

Posted by: kakumbien.8047

kakumbien.8047

A simple question

Will we be able to get the Living World S2 Rewards from laurel vendor ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

WON THE MATCH , LOST PIP

in PvP

Posted by: kakumbien.8047

kakumbien.8047

Get a better connection?

Blaming Anet for your ISP?

If you remove punishment from DCs you realize everyone will DC on purpose if they start to lose?

Was that really hard to understand my words for you ? I said this happenned yesterday too , not because of my connection. I know someone who left the match must punish. But i CAME BACK and and we WON .What is the problem about that ? Even if it is because of my connection should i lose a pip after a comeback and winning game ? You didn’t read my post completely, did you ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

WON THE MATCH , LOST PIP

in PvP

Posted by: kakumbien.8047

kakumbien.8047

I was playing in ranked and in the middle of duel , i disconnected from game because of an unknown problem (i think it was a server crash like yesterday’s hotjoin matches) . Then i had to close the game , logged in again and turned back to match and after 5 minutes we won the match . We were happy because you know, 4v5 for 3-4 minutes = being defeated in ranked. At the end of match , i saw that i lost pip instead of gaining and dishonored for minutes.

Soooo , what should do if i disconnected beacuse of an unknown problem ? Should i close the game and play Minecraft instead of Gw2 ? We tried hard and won the match. Is this the punishment of our effort ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

This isn't 'balance'

in PvP

Posted by: kakumbien.8047

kakumbien.8047

You don’t balance classes. You either make them op or unviable.

Scrapper and Reaper were too strong and instead of adjusting those classes you make them pretty much unviable.
Druid and Eles sustain seems entirely overpowered now after Reapers are gone, Mesmer didn’t even got touched while Revenant nearly remains the same as before.
Next patch you probably will kill two other classes while making others overpowered.

You are just unable to find a healthy midway.

Killed reaper by nerf to chill skill? Please be patient, reaper was very difficult to kill with both conditions that can drop, corrupt, etc. It was really needed this nerf in reaper, so do not come crying that this class is bad, because it is still good.

Chill damage to bleed . Is this what you mean as good ? wow

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

This isn't 'balance'

in PvP

Posted by: kakumbien.8047

kakumbien.8047

This is exactly what i thought. I m not sure if they have a developer who plays the classes and knows how to use them . Nerfing to death is not balancing

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

I remember this move

in Necromancer

Posted by: kakumbien.8047

kakumbien.8047

That happened to dhuumfire 2 years ago . First devs rised a trait for necro . Then they leave dhummfire from the top to crush all of our hopes.

Deathly chill was nerfed to death in same way . It is even worse than previous %50 health threshold damage version . Yes , they would nerf , i knew this but nerfing it to floor doesnt make any sense .

The only available ranked build for necros was condi bomber reaper. Now im sure we won’t see any necros in pvp for a looong time.

See you all , im going back to my other classes.

(Ps: To people who try to mean " Killing necros in all builds was necessary for the sake of pvp " . . . . you)

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Necro: Charr or Norn?

in Necromancer

Posted by: kakumbien.8047

kakumbien.8047

If you know a better charr necro photo than this one , i won’t use my necro again ;D

Attachments:

Bone Horn (Charr Engineer)
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Kakumvale (Conditioner Necro)

Nerf Incoming !!!

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

I prefer on VG one time burst heal on need(HT). If will be in future raid boss with constant tick dmg over time-medy gyro will have place in my healing slot

Yea HT is either instant 6360+1040 over time (=7400) every 20s or 5040+1040 over time (=6080) every 15s.

Medy is 5330 + up to 2820 over time (=8150) every 20s. If you are condi scrapper you don’t need any power traits, so you can go for the Rapid Regeneration and Final Salvo.

The HT’s strength is it’s condi cleanse and AoE burst heal not personal burst heal. Medy is great for personal burst heal and super speed for green fields and more heal (wich also affects other Scrappers in your team). It also has a slightly better CC against red add hurr durr

greez
- Ziggy

As the David said , medic gyro doesn’t give the same amount of healing in same time. Medic gyro actually has 35 sec. cd for that much healing . And if you compare this against healing turret ,you ll see that medic gyro is really weak .

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Nerf Incoming !!!

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

“Our focus for the engineer has been to improve less used traits and to rework some functionality for scrapper traits”

Less used traits… Hm… Health Insurance, automated medical response, experimental turrets (they don’t usually last long enough to get any benefit out of it), thermobaric detonation… Did I miss any?

Gadgeteer , Takedown Round , Lock On , Stimulant Supplier , Iron Blood , Inversion Enzyme etc. Did i miss any too ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Nerf Incoming !!!

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

https://www.guildwars2.com/en/news/profession-balance-goals-for-the-winter-2016-update/

This is the post about incoming nerfs and buffs . Slightly nerfs to scrapper ? It is ok . I hope they won’t ruin the defensive nature of the scrapper . But hey , we ll get some buff about some traits .

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Useless Engineer and Scrapper Traits

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

Er, you really think glass cannon, mass momentum, expert examination, and perfectly weighted are useless?

not as good as they must be and i said meh to 3 of them . By the way why perfectly weighted over adaptive armor ? Adaptive armor is so dominant at there even with nerfed version. Cd reduction would be better with perfectly weighted for hammer in my opinion

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Useless Engineer and Scrapper Traits

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

Start
-Glass Cannon
-Shaped Charge
-Short Fuse
-Thermobaric detonaiton
-Shrapnel (Adept to Grandmaster with 2 sec Cripple ? No ty)
-High Caliber(Need to merge with No scope)
-Soothing Detonation
-Medical Dispersion Field

Deep Breath

-Health Insurance
-Inversion Enzyme
-Stimulant Supplier
-Iron Blooded
-Takedown Round
-Gadgetteer (One of the biggest joke)
-Stabilization Core
-Expert Examination (Meh)
-Mass Momentum (Meh)
-Final Salvo (Biggest Joke)
-Perfectly Weighted(Meh again)

Done..

There are no minor traits in these . As you can see our lots of traits dont have any usege or do not deserve thier tiers. By 8 of these traits are grandmaster tier and we currently have 18 grandmaster tier traits as engineers . As a main engi user i really dont understand how developers can’t see or realize that . Tell me if i am wrong guys . What do you think ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Getting Swiftness?

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

Swiftness stacking for Scrappers:

Big Ole Bomb -> H5 -> Orbital Strike -> Thumper Turret toolbelt skill -> FT2 -> EG4 -> Elixir B

I am not sure if you are trolling or trying to help..

Get the streamlined kits . Problem solved .

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Final Salvo Should be Adept Tier

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

Final salvo shouldnt be moved down its actually very good its up too 6 seconds of superspeed per gyro death with rapid regen thats very close to 3k healing in 6 seconds with superspeed alone. The trait that needs to be removed or changed to either effect superspeed duration or let condis drop off per sec would be Shocking speed the trait final salvo completely outdoes it and they dont stack. Anet could give us a stack cap of 10 sec for superspeed and any duration past that would just reset it to 10 sec.

If you have an unstackable superspeed , this trait is completely useless my friend . I know all of engis are aware about this situation but somehow our developer team is oblivious about that … I really dont understand how they cant see the potential of only one change. So this makes me really sad .

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Final Salvo Should be Adept Tier

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

You and me know reasons . But i want to annonce our voices to our developer, Ireno .
(Come on man , this grandmaster tier trait should be buffed to something useful or removed from this tier )

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

They bought the game , let's nerf everything-

in PvP

Posted by: kakumbien.8047

kakumbien.8047

As long as they nerf Reaper then sure let them go nuts haha

Play out of range against reaper ( i mean something like 400+ ). If you are melee , dodge 3 skills such as soul spiral , executioner’s scythe and chilled to the bone. Done. They are dead. Almost all of necro skills have huge cast times . Not hard to dodge or going to out of range against them

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

They bought the game , let's nerf everything-

in PvP

Posted by: kakumbien.8047

kakumbien.8047

If they enjoy . That ’s the logic …

#SadButTrue

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Function Gyro With Field

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

THis new idea is the stupidest “balance” decision ive ever heard.
You went from being OP, to being stupidly godlike.

Just fix the function gyro, and if it downs someone, it gives you fury for 10 seconds. If it revives someone, you both get regen for 10 seconds.

And actually make it work.

Which part of the our suggestions are “stupidest desicions” you master of engi? Your suggestion is especially useless . We need a non-related effect with stomps and rezzes , stomping or rezzing is not our problem . Function gyro ll wait like a kitten until the rez or stomping time. And how do you think to find a stompable enemy in pve ?

Sigh… I dont wanna argue in forums but when someone start to label others , i hardly contain myself . You dont have to like our suggestions . If you have an opinion , just bring it and discuss with us . Do not try to insult.

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Function Gyro With Field

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

I really dont know if my suggestion is not good enough or too powerful . But we really need a special thing for all games mode. We can give some advices for developers for implementing the scrapper core mechanic beside reviving and stomping . I m sure they read the forums and they know most of engis don’t like the function gyro with this function

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Function Gyro With Field

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

I know I know . This is written lots of times by lots of players but it still needs a real function for both pve and pvp in my opinion . And this function must fit thematically and specializationally . Here is my suggestion :

Function Gyro
In addition to other effects function gyro creates a lightning field when you hit by a melee attack (10 sec cd , 2.5 sec duration)
(higher cd with more duration or less cd with less duration. I dont know which one of these are more suitable )

And these are causes of my suggestion as a lightning field :

1-) We got a almost melee hammer for using with shiny lightning effects and lightning field fits our theme
2-) We were demonstrated as melee tanks that can apply stuns or dazes to lock our enemies under our control effects . ( Lightning fields + leaps from hammer or rifle )
3-) Lightning field can give us an option to use scrapper traitline efficently with some traits without hammer and other gyros . It can synergy with almost all builds according to situation (Blast+lightning = 10 sec swiftness . Isnt that good without any trait ?)

Is that a weak or strong suggestion ? What do you think my engi friends ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Engi got only a new weapon. Nothing more

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

Scrapper certainly stands up to its name by being a huge pile of scrap

Unfortunately yes … I really don’t want to be an annoying whiner but i don’t know what i should say for this specialization . As a main necro user , reaper satisfied me as graphically and mechanicly. But i can’t say the same thing about scrapper . Really sad for me

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Engi got only a new weapon. Nothing more

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

This is what i thought about scrapper from first introduction to now . Ok we had a good weapon and we got 5 useful traits such as :

1.) Recovery Matrix (Good for adept)

2.) Rapid Regeneration

3.) Expert Examination

4.) Mass Momentum (Meh)

5.) Adaptive Armor

And the sneak gyro … I was waiting for a really good class mechanic but … you know. Our dev was busy with druid . What do you think guys ? Am i wrong ? I really love playing engineer but our new class mechanic seems very slipshod.

Especially look at the reaper and chronomancer . You will understand what i meant

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Vital Persistence Degeneraiton Suggestion

in Necromancer

Posted by: kakumbien.8047

kakumbien.8047

For all necromancers and reapers that want to use soul reaping line use the vital persistence to reduce life force draining. This trait is extremely dominant to Fear of Death and Spectral Mastery traits . I have never seen an experienced player that use FoD or SM traits over VP because of -%50 degeneration .

Before the last biggest patch (i dont remember the date ) vital persistence was an Adept tier trait with only -%50 degeneration and it was merged with %15 cd and shifted to Master tier. But something was forgotten . This trait was a mandatory for almost all builds.

Anyway. My suggestion for this %50 degeneration decrease .

Vital Persistence (Grandmaster Minor)

%50 degeneration Decrease
Maximum Life Force Increase %15

and

Strength of Undeath (Master Tier)

Shroud skills recharge %15 faster.
Damage increase while above %50 life force : %5

What do you think my necro and reaper friends ? I just swapped names and one feature.
(Sorry for language)

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Beta: Slick Shoes needs to be toned down!

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

Don’t feed the troll guys. Please

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Bhawb's Teamfight Reaper

in Necromancer

Posted by: kakumbien.8047

kakumbien.8047

I have tried almost the same build with knight amulet . I got lots of good damage outputs and tanking situations . I think you should try with knight amulet too It shines against all professions except chronomancers . Slow thingies as you know…

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Scrapper's are a little too tanky.

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

Teleport ? whaa ?
Did you mean leaps ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

I think gyros look like mobile turrets . Gyros have utilities in thier toolbelt skills and detonations in utility bar. Turrets have utilities in utility bar (as intended) and detonations in toolbelt (with blast finishers) . I really couldn’t see a good usage for gyros .

Differences between turrets and gyros :
— Gyros dissapear after 15-30 sec. unlike turrets.
— Gyros can move. (I said they can move , they don’t follow you as intended)
That is all .
I really would like to see a second utility option for gyros like daredevil’s combo chain skills. Or ;
— At least , they could be indestructible against attacks (Life times as you know) or
— They could have lower cd s and OR again
— Self-destructs could be more useful than 1 sec daze and a minor damage . " All self-destructs could be unique per gyro with dazes. "

I really disappointed about gyros :/ We need more usefulness for them.

But hey! We got a perfect weapon . That is so cool but it works clunky because of long cd’s and some bugs about 3. and 4. skills. I hope they ll be fixed soon

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

OMG I saw this in wiki

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

and laughed so hard !!!

https://wiki.guildwars2.com/wiki/Bunker_build

Pathetic. What do you think ? Do we have any bunker build ?

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)