Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)
lost my all trained skills,traits and ALL collections , living worlds, ETC !!. i hope they ll fix it immediately because i cannot change my build so i cannot jump to wvw and pve with my current build
i also have this problem. i hope they ll fix it immediately
And I haven’t gotten a single match with more than 2 mesmers on a team at all.
Hooray, I can give meaningless anecdotal evidence too!
It’s not only ONE experience, everyone can tell you about how mesmer population skyrocketed ever since the last patch. I find it funny how people always try to find any kind of’’evidence’’ to disprove a fact. Fact is; mesmer is overpowered. And if you say otherwise you are probably maining mesmer yourself and don’t want to leave the OP train or you don’t play pvp at all.
Ooh, I can play the ‘say unsubstantiated things and call them fact’ game too!
Fact is, Mesmer is perfectly balanced right now. And if you say otherwise, you’re probably just getting killed all the time and are coming to the forums to whine instead of l2p.
You know nothing Fay Snow
And I haven’t gotten a single match with more than 2 mesmers on a team at all.
Hooray, I can give meaningless anecdotal evidence too!
Well done! Good boooy
I think this picture can explain everything about position of mesmers. Actually you know that but someone (coughDevscough) might want to know too
It is a bug. I hope they ll change it , i trust them
Im sure it is a bug because i ve been playing the same build for more than one year and it didnt happen before. And one more important thing :
I generally read the posts in forums but rarely comment and never say something to someone like “have to learn around”. I saw you lots of time in engi forum and you always do that. Learn to play , you dont know , it is not like you thought etc etc. Just keep calm man.Btw another bug report from me
Rifle jump shot range is shorter than 700. I tested it . Jumping location is not the center of circle at max range. It is shorter than it. Something like ~625
i think maybe youre mistaking intensity for anxiety. im perfectly calm.
on the subject of jump shot, are you using the new maximum range ground target lock option?
Nope im not using it but i also tried with it and i understood jump shot works clunky… Sometimes it works as intended sometimes not… After 50 jump shot i saw that 14 of them didnt reach the jumping location . Others work normal. Floor was straight and smooth
Im sure it is a bug because i ve been playing the same build for more than one year and it didnt happen before. And one more important thing :
I generally read the posts in forums but rarely comment and never say something to someone like “have to learn around”. I saw you lots of time in engi forum and you always do that. Learn to play , you dont know , it is not like you thought etc etc. Just keep calm man.
Btw another bug report from me
Rifle jump shot range is shorter than 700. I tested it . Jumping location is not the center of circle at max range. It is shorter than it. Something like ~625
Another bug i ve just seen
Dropping kit while using toolbelt skill cancel the toolbelt skill.
Example: Throw wrench + Dropping tool kit
completely unusefull and terrible design. I came back after months to game . Because i saw %50 reduction in video and got excited . Buuuutttt !!
We had %20 passive cd reduction for ALL gadgets before, and now i have to take hits (5!!) to get %25 cd reduction for only 1 gadget ??? Are you kidding me ?
Who the designer of this trait ? Can he or she think about how to desing a usefull trait ? I know you can do a good trait like adrenal implant or bunker down or aim assisted rocket etc . But this trait dissapointed me too much
What do you think my friends ? Am i wrong ?
Anet : Oh cmoon i gave you a overpowered skill THE KIT REFINEMENT. Have fun
Me : You know nothing Anet…
Pls no . Dont nerf the my baby ;_;
This is the worst nerf i ve ever seen for engis. We dont need kit refinement .But if you want to force me to take it you shouldn’t touch my merged skill with it. Mobility is a core thing for an engi.It is something like nerfing blocks for guard or nerfing all weapons for warrior…
Catch them . Lich form . Done
;_;
That was all of i can do. TYVM . Love is real after 3 years.
PS: Robert \o/ You are my favorite desinger just now.
Im back to my necro after playing engi for lots of months thanks to FitG change.And this is my hybrid necro build with bountiful boon + damage + survivability.
Features:
—> 3.5 sec retalition , 5.75 sec fury , 3.5 sec stability + 1 enfeebling blood + 1 stun breaker every 7 sec !! (In this case our necros might have least %50 boon time per 7 sec )
—> So much boon corruption (like you know)
—> Free damage increaser from a gm minor (Target the Weak + SoS can rock ^^ )
——> Ps: I hit almost 6k to an ele with Charge+SoS+scep 3 combo(ComboWithS3 xD)
—> Easy access to life force (Ghastly Claws + Locust Swarm )
—> So much critical hits and critical hit effects
——> Air and fire sigils on axe/ wh , torment / cripple on scep/dagger
—> %60 condi duration and access to almost all condis
—> 2.15 k armor on axe/wh and 2.25 k armor on scep/dagger (Based on weapons)
—> Least 1.93 k power and 0.72 k condi damage
—> Least %49 critical chance
—> 20 k health
etc etc…
Ofc you can change some skills and weapons as you wish and create a better build over this one.
I shared this because i ve just started to try that build on my necro in wvw solo roaming and im shocked … You might wanna take a look . Because i ve never got 3 melee people at the same time on my necro before. Have fun
Ps : Sorry for my english
that jealousy CHARR is the race of engi . peace
This is the fluffiest charr engi hello from pink fluffy unicornz guild
6 : 44
https://www.youtube.com/watch?x-yt-cl=84411374&v=Jy7CcwnfUdU&x-yt-ts=1421828030
Sorry for being dissapointing guys but i heard a melee weapon promise from a dev 17 MONTHS ago and we got nothing for this time.
Cheers !
+1 condi remove for heal skills.
After AR nerfing , people started to run out thier AR from their traits and use ADEPT (!) tier traits for their builds . If we use 6 points in alchemy line , we generally choose
(III) Blood Injection ~~ Adept tier (Why not)
(VI) Protection injection ~~ Adept tier(Possible 6th )
(X) HGH ~~ GM tier (just for elixir builds)
(XIII)Experimental Turrets ~~ GM tier (generally just for turret builds)
over others as a 6th trait…
Lets change AR to :
(XII)RECUPERATIVE ENZYMES : Inject reformative enzymes to your healing skills that can cure one more condition on you.
Effect of this trait on heal skills:
~Healing Turret : Deploying turret can cure 1 condition
(Cleansing Burst can stay same,so we can remove 3 conditions instead of 2)
~Elixir H : Drinking elixir ll cure 1 condition
~Med Kit (Bandage self): Bandaging yourself ll cure 1 condition
~A.E.D : Activating A.E.D ll cure 1 condition
~Antitoxin Spray : Using it ll cure 1 more condition (Pve skill but mender’s purity of mesmers can usable with this heal in pve + wvw)
These are my suggestions for " A 6th TIER TRAIT ". There is no condi remove for toolbelt skills or AEO effect and cooldown for this trait. We already have minimum 15 sec cd for a heal skill. I dont think this trait ll be OP or UP . But i find it more useful than current AR.
So what do you think about this rework ? Is it useful or another garbage trait rework ?
PS: Sorry for bad language..
This trait reduces all minion primary creating times correctly. But it doesnt reduce secondary skills such as “shadow fiend (haunt),flesh golem (charge) and bone fiend(rigor mortis)”.
Is it a bug or game desing ? If it isnt a bug , Anet must change the statement of trait.Because if flesh golem is a minion skill , also charge must be a minion skill , mustnt it ?
Maybe. i havent used my necro regularly for 6 months or more. So i might be missed lots of thinks about necro builds..
im a murderer of english :P
http://gw2skills.net/editor/?fRAQRBHhhu1IDNN12VjfNs3mIXQkN2tpT+MKcBA-TJRBwAdeIA02focZAAnBAA
that is my vampiricmancer build for 10 months. I started to use this build in 1v1 map of Super and never lost a match . Then super banned soldier amulet on his map i remember clearly. After 2 month mm build was nerfed by anet and mm builds was forgotten but i think it is still so powerful!
R.I.P oldschool minion masters -_-
i tested that build with my necro in solo roaming and it works great even against 3 enemies ! then i tried it in zerg v zerg annd you know
(Greater Marks) so i want to share that build to you guys. Any suggestion for build ?
sorry for bad english if i typed wrong :/
looks like a typical tanky condition build to me. i ran it a long time ago and got bored of it :/ not to mention that you’re using corrupt boon and signet of spite without epidemic. and why signet of spite? the only things worthwhile on it are the bleeds and poison.
Mann… i wrote a full page explanation about how that build works but my internet connection was interrupt and i was loged out so i dont wanna type them again . i ll give you a short answer
I generally run solo roaming so i dont use epidemic.Additionaly , lots of class (engi,thief,mesmer,maybe ranger) have limited condi cleanse.So u can stack 6 condi with SoS on them easily. Then apply chill + torment = 8 condi , spam scepter.. i have been using this queue for 4 weeks and it didnt make me embarrassed. But it depens on your playing style.
i think hard to cleanse 8 stacks of condi if they are not guard warr or ele. If your enemy is an guard or warr u can use your corrupt boon after they cleanse condis. If your enemy is an ele u must interrupt him/her healing skill “ether renewal” with fear or golem (I know I know eles have too much condi cleanse).i hope u dont have a unknown point about build. Thanks for question btw.
that was my short answer :P
(edited by kakumbien.8047)
then i tried it in zerg v zerg annd you know
(Greater Marks) so i want to share that build to you guys.
How did it work out for you?
i got at least 20 loots per zerg v zerg and wasnt killed by someone. Stay ranged with staff, if they come close go plague instead of golem.jump into zerg , spam 2 to blind them. Then run away and spam staff , be safe and sound
i tested that build with my necro in solo roaming and it works great even against 3 enemies ! then i tried it in zerg v zerg annd you know (Greater Marks) so i want to share that build to you guys. Any suggestion for build ?
sorry for bad english if i typed wrong :/
And information:
QUICKNESS
1)Synaptic Overload =3 sec quickness——20 sec cd x 3 = 9 sec per minute
2)Superior Sigil of Rage =3 sec quickness——30 sec cd x 2 = 6 sec per minute
3)Elixir U =6 sec quickness——50 sec cd x 1 = 7.2 sec per minute
= 22.2 sec quickness per minute
MIGHT
For 9 Stacks Might
1) Bowl of Marjory’s Experimental Chili (3 stacks might for 20 sec. 20 sec cd )
2) Explosive X —-—Enhance Performance—— (3 stacks might for 15 sec. 10 sec cd)
2) Superior Sigil of Battle ( 3 stacks might for 20 sec. 20 sec cd )
————- Then SWAP Med Kit while in combat and get 9 stacks might —-———
Combined with Superior Rune of Strength ( +%45 might duration + %25 chance when struck to gain might for 10 seconds + %7 damage while under the effects of might )
And more in build link
Tested in PvP , WvW . It works GREAT in spvp and solo roaming.
i need feedbacks guys , thanks
That s my almighty build. i tested it million time in wvw,pve,-pvp(with nightmare+lyssa rune)-,dungeon and i ve never regreted
i know rabid trinket is better. but i dont have rabid back item that s completely copy of my build.
sigil of corrupion + sigil of torment
i think sigil of torment should not be a choice for condi build. btw i have %37 crit chance :S that ll give me %11.1 chance on critical…
signet of battle+juggernaut=8 stack might(the beginning of the duel) . so i dont want to miss this advantage.
but corruption is good idea thanks ..that ll give me about 2.2 k condi damage before i begin duel . i think that s enough to drain lifebar of anyone quickly with %70 condi duration
I tested this build in wvw solo roaming and it works
I need feedback about build. Im ok with it but maybe you can give me some tips
P.S:
if you see a necro with plague signet , you know what you must do
(edited by kakumbien.8047)
guys… i asked about SELF CC FROM WEAPON , not utility …
by the way i dont want to discuss about underpower weapons or something like that :s
I just want to ask this.
“Do you know any class that was punished because of their weapon ?”
If you wanna run berserker engi, i think you should try this build… First, use tool belt skills then throw turrets , gg it is also a good farmer build for hotjoin.
http://gw2skills.net/editor/?fcAQFAUlIqyUntSyF1LJxoHkuziGki86XRF0/nC0F-ToAg0CnIwRhjDHDOScs4Ms4YB
19 february in turkey
I didn’t judge them :D Im happy with my engi , I just want to use a new melee weapon , i mean new somethings like traits,skills etc… I just got excited when i heard it and i asked it with a dissapointed heart :)
I want to ask a only one question , “When will we get a new melee weapon?”
You said “Anet will give engineers new melee weapon” 6 months ago and im still waiting…
(In matt’s video , 6:47 )
Pawnchee.3059 ty for feedback. Toughness from soldier seems like a good choice for pvp but probably , you will miss lots of chain crit. hit from static discharge and other hits
because of less precision -_- Actually my build was improved to attack targets and kill them in 5 sec or less (for farming) but i will try it , thanks a lot
i have a rifle berserker(glass cannon)build for pvp and that is my favourite build for pvp glory farm. BUT i want to say this my build is weak againts “perma sthealth -thieves and mesmers-” because of i cant find where they are knockback from turret detonating and their toolbelt skills are also useful and efficient with statick discharge… i think you wanna see that
sorry for bad language …and my build link:
http://gw2skills.net/editor/?fcAQFAUlIqyWnpSyF17IxoHkuziG0D7mX/+pAdB-ToAg0CnIwRhjDHDOScs4MI4QA
if you check it, I will be waiting for your feedback
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