Showing Posts For kevkelsar.9507:

Can't get Gargantula's Venom, pre event bugs

in Bugs: Game, Forum, Website

Posted by: kevkelsar.9507

kevkelsar.9507

This event is still stuck every time I go to check the map.

Legacy of the Foefire - Waterfall Fence Bug

in Bugs: Game, Forum, Website

Posted by: kevkelsar.9507

kevkelsar.9507

Attached is a screenshot of the location. When standing against the fence, projectiles go through it. Which means someone can just sit behind the fence and take no damage from projectiles like rifle shots or arrows, but if they are against the fence they can shoot their projectiles and damage others. Please fix this so no projectiles can go through the fence, or somehow adjust the capture point so that hiding behind the fence is not considered on the point. Or make it so if the person is standing against the fence they will take damage from the projectiles, or simply remove the dumb fence.

Attachments:

Happy Birthday?

in Guild Wars 2 Discussion

Posted by: kevkelsar.9507

kevkelsar.9507

I admire your optimism. I’ve been saying the same thing to many of my friends who have quit playing over the last 6 months.

Happy Birthday?

in Guild Wars 2 Discussion

Posted by: kevkelsar.9507

kevkelsar.9507

No announcement on their official site or on the official forums, no festival in game, no special events in game, no special drops in game, nothing. This is not the same ArenaNet from Guild Wars and it makes me sad.

Please, ArenaNet, look at what made this franchise so popular in the first place and bring that back. I’ll give you a hint: it wasn’t a cash shop.

This is hard to say, but after almost 8 years of playing Guild Wars /Guild Wars 2, I’m on the brink of quitting. I’ve never felt like the developers were so out of touch to the point that I don’t have any assurance that the game is going in the right direction anymore. A large part of that is due to no information at all given about what’s being worked on, what the big picture is. The other part is simply based on recent and announced releases. Sure, the Living World Season 2 content has been great (minus the open world event requirements fiasco), but that’s it. I used to defend ArenaNet because I had faith they would deliver like they did in the past. Now, I’m not so sure…and it really does make this Guild Wars fan sad.

Stun/Knockback Diminishing Returns

in PvP

Posted by: kevkelsar.9507

kevkelsar.9507

It’s not just Warriors that stun and knockback so much. Thieves can do it, Mesmers can, Engineers can, it’s ridiculous how much is available. Sure, 1 on 1 you can get away with timely dodges. If there are two, only Guardians and Warriors can survive that much stun and knockback.

Stun/Knockback Diminishing Returns

in PvP

Posted by: kevkelsar.9507

kevkelsar.9507

I would like to know where the counter is for Engineers (my main). I think they have 1 second from the Thumper turret toolbelt skill (45 second cooldown) and 4 seconds from Toss Elixir B (30 second cooldown). I guess there’s also Elixir X, but that’s a waste of an elite.

Stun/Knockback Diminishing Returns

in PvP

Posted by: kevkelsar.9507

kevkelsar.9507

I would like to suggest that some type of diminishing returns system be implemented into sPvP for stuns and knockbacks. In my experience, sPvP has now become a matter of who can stun/knockback more than others in order to kill fast or keep enemies off a point. I am repeatedly chain stunned and knocked back that it doesn’t even give a chance to do anything to counter.

By having a diminishing return system in place, stuns and knockbacks would become tools to be used strategically, not just mindlessly spammed over and over again since there comes a point that the person can no longer be stunned or knocked back. I realize that this is currently not much of an issue for Warriors and Guardians since they have multiple methods of applying Stability for long periods of time without much effort or sacrifice, but some of the other professions just cannot even compete or counter the insane amounts of stuns/knockbacks.

Fractals - Molten Alliance Boss

in Bugs: Game, Forum, Website

Posted by: kevkelsar.9507

kevkelsar.9507

I’m not sure this is as intended, so I will post it here. While fighting the two bosses at the same time, the AoE fire circles fired from the flying boss often overlap each other and cause over 12,000 in damage (about 6,000 each). I understand that avoiding red circles is the whole point, but this is not even a bit forgiving. My party thought it was just a massive Agony spike, but then I decided to check my combat log and saw multiple 6,000 hits from the AoE fire circles when I had only been hit by one.

Anyway, I think it’s a bit overkill to cause over 12,000 in damage instantly, plus 2 to 3 stacks of Agony (depending on how many happened to overlap, never know), and being set on fire. This is especially unforgiving for the person whom has aggro on the Beserker, as they use most of their endurance staying out of his melee range. This was experience on a level 20 fractal.

Does lore matter?

in Lore

Posted by: kevkelsar.9507

kevkelsar.9507

I think the Scarlet story with what we know this far would be fine as a side story. I’m in the camp of GW1 players that is getting tired of “new” lore. We’ve had almost a year with this story, but so far it has not tied into any established lore. Why spend so much time and effort on a story where you have to keep coming up with new Lore? There is so much lore established in GW1 and introduced in the GW2 personal story that is just sitting there…basically rotting away. I can almost guarantee that if you Devs would make new content based on established lore, you would have much more positive responses and you would keep those who have been Guild Wars faithful much longer.

GW1 ended with the awakening of the Elder Dragons. Everything leading up to the release of GW2 was about the Elder Dragons. Many of us bought this game to continue that story. Yet, here we are, over a year later, and all the living story content has had zero direct correlation with the Elder Dragons. Please, go back to your roots. There’s no reason to try and reinvent the wheel. If it ain’t broke, don’t mess with it. Improve it, but don’t change it into something else completely different.

Please, I beg of you, go back to the established lore. If Scarlet is supposed to, speed it up. Give us something.

[BUGGED]Who's In Charge Achievement

in Twilight Assault

Posted by: kevkelsar.9507

kevkelsar.9507

We killed all but four of the crew, the four in front of him… Please, explain how that isn’t bugged.

Portions of the crew can be defeated before engaging the foreman (aka getting Spur to turn hostile and attack), but you must avoid killing a complete row.

OK that is basically what all we needed. Thanks for the detailed response.

You left a portion of 1 row up and killed all other rows.

You missed the part where I said one person in our party got the achievement while the rest of us didn’t.

[BUGGED]Who's In Charge Achievement

in Twilight Assault

Posted by: kevkelsar.9507

kevkelsar.9507

This still does not work as explained. Had a party of five, none of us had the achievement. We killed all but four of the crew, the four in front of him. Pulled the boss back to a corner so those four would disengage. During the boss fight I went into downed state once, everyone else in my party completely died at least once. Only two of us were alive when the boss died, me and one person I managed to rez from death during the fight. After the boss was dead, we rezzed the other three. We then engaged the remaining four crew. After they died ONE party member got the achievement! Please, explain how that isn’t bugged. None of us went down while killing the four crew, and the one person who did get the achievement was not the only person to not die all the way during it all.

Forgot to add, the person who did get the achievement had done the dungeon before and got the other achievement associated with this boss fight. So he did not mistake his earned achievement for that one.

(edited by kevkelsar.9507)

[TTS]Tequatl Tickle Squad[OCEANIC NOW TOO]4th

in Looking for...

Posted by: kevkelsar.9507

kevkelsar.9507

I posted in one of the other threads but never got an invite. Thanks in advance!

Tequatl Terror Squad 3! (SLAY THE BEAST!)

in Looking for...

Posted by: kevkelsar.9507

kevkelsar.9507

Please send me an invite!

Bauble Checklist for W2 Z3 (Storm Top)

in Super Adventure Box: Back to School

Posted by: kevkelsar.9507

kevkelsar.9507

It worked for me, got my Master of Baubles.

Unacceptable

in Super Adventure Box: Back to School

Posted by: kevkelsar.9507

kevkelsar.9507

Hallelujah! Got out! For anyone else that gets stuck, I was rolling towards the end of the log closest to the bell.

Unacceptable

in Super Adventure Box: Back to School

Posted by: kevkelsar.9507

kevkelsar.9507

Did you just keep running and dodging at one end of it? Or just kind of all over? I’m still in there.

Unacceptable

in Super Adventure Box: Back to School

Posted by: kevkelsar.9507

kevkelsar.9507

Working through 2-2 Trib mode tonight. Takes me about 1.5 to 2 hours to get to the final check point. I work my way up to ring the bell so the bridge to the final boss drops. I hit the log with my glove, then simply attempt to jump on top of the log like I always do to get back to the checkpoint. I get stuck INSIDE the log! I tried digging bunnies, they don’t recognize me to attack and kill me. I tried hitting the log with my glove, nothing. I tried everything I could think of. Why is there a /stuck command in the game when it does nothing???

Attachments:

1 Vs 1 Build Help - Mesmers

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

Unfortunately we are too far into it to consider banning it now. However, it’s something I will push to have banned for our next tournament.

1 Vs 1 Build Help - Mesmers

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

I’m currently in a 1 vs 1 Tournament with my guild. So far, a pistol/shield, condition, elixir build has worked great against just about everyone except Illusion berserker Mesmers. I believe they use greatsword and swap to a pistol with something else. Their Illusions do so much damage, then add to it the blasted Moa elite, I’m toast. I’m looking for any ideas or help. Thanks!

Biweekly Update Schedule and Casuals - A Plea

in Suggestions

Posted by: kevkelsar.9507

kevkelsar.9507

While the amount of content provided is absolutely incredible, coming from a casual player, I have some suggestions. The average age of a gamer is higher than it was back in the original GW days, which means we are more mature, have more responsibilities (family, work, etc.), and can’t dedicate a lot of time to gaming sometimes. Gone are the days when the majority of a player base consists of late high school/college aged people with a lot of extra time on their hands. This also impacts which player base is more willing to spend actual money on the Gem Store. Those of us with less time to play, and have a lot more money than poor high school and college kids, are much more inclined to purchase skins, unlimited harvesting tools, etc. from the Gem Store because we don’t have the time to go and farm gold and/or RNG during a short two week period when certain items are available for a limited time only.

Why does this matter? The content you keep pumping out is temporary…which means players must do that content, and complete it, within a fairly short window (VERY short if they happen over holiday weekends when people travel to visit family). If not, they miss out on it completely. In addition, there is so much content to experience that has been there before the Living Story idea started that we barely have time to go back and try and finish up all that! All because, since the current content is temporary, we can’t just experience it our own pace.

All I would like is the option to complete Living Story content at my own pace so I can enjoy the stories and how they develop. Actually enjoy it, talk with all the random NPCs to see what they have to say, sit and watch cinematics to understand what’s going on. Because right now, it’s a mad dash to try and finish everything as quickly as possible to make sure you get through it before it’s gone! Keep all the spiffy skins, harvesting tools, etc. that are specific to a part of the Living Story temporary. That way those who do have the time during that two week window can still feel “special” because they got those items that are no longer available in the game. But the stories, the dungeons…keep them in the game!

The main reason I stuck with GW1 and continued with GW2 is because GW has always been such a casual friendly game. No gear treadmills you have to trudge through in order to experience content, no unnecessary grinding required to experience the new content. You’ve got a great system in place…but at the current pace you will quickly start to alienate those of us who were originally drawn to GW2 because it is so casual friendly.

Obsidian Sanctum - Players griefing.

in WvW

Posted by: kevkelsar.9507

kevkelsar.9507

For those wondering what “we” get out of it camping/killing…we get lots of loot, badges, and WvW kills!

Obsidian Sanctum - Players griefing.

in WvW

Posted by: kevkelsar.9507

kevkelsar.9507

Way back when, I was like the OP. I got ticked off that people would just kill some innocent player wanting to finish getting my achievement points by completing OS. As I’ve played more and more, thought process changed.

Now, when me or someone in my guild wants to do the OS JP and find out there are groups of an opposing server camping the beginning, arena, or end, instead of whining about it we make a call out to our guild and we go in and wipe out the campers! And you know what? Those very timid types of players who stay completely away from WvW or sPvP eventually come and join us and have a blast doing it! Why do we go in there and camp? Because it’s payback to all the other servers that have prevented us in the past.

Case in point, last night there were Kaineng or Emery Bay camping the beginning. A guild mate called out, we all rallied. Within about 10 minutes we had 12 from my guild there [MoB]. We wiped out the campers and kept them at bay while more of our guild mates arrived. We then went on our merry way to complete the puzzle for each and every one of out guildies.

Afterwards, we decided to have more fun…and it was a blast! To all the Kaineng and Emery Bay involved last night, thanks for helping all of us in [MoB] that were there get our monthly WvW kills in about an hour. And playing King of the Hill on that little cliff was SO much fun and hilarious to see who could knock the others off before getting knocked off yourselves. And to keep that going for a good 30 to 40 minutes…that’s the most fun I’ve had in WvW ever!

Karka Hatchlings in crab toss

in Last Stand at Southsun

Posted by: kevkelsar.9507

kevkelsar.9507

Getting the crabtacular achievement is not all about luck. Although it is harder if you’re in a larger group. I got it with a group of four of us and I focused on trying to get it, luring the others close to the three giant karka at the right times until I got it.

We got nerfed?

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

Stop using it as a get out of jail free heal.

What of the Self-Regulating Defenses users who now have to deal with being put in a 3 second condition damage prison when their life falls under 25%?

Bring a condition removal…then use it either immediately before or after Elixir S.

We got nerfed?

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

Huh, I have been able to dish out upwards of 15k to 16k of burst damage in WvW with my engineer. Any profession has at least one or two builds that can do it against an unprepared or unskilled opponent. It may not be 18k you claim thieves can do, but I’ll take the trade off for the ability to survive longer and more easily avoid a spike.

We got nerfed?

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

And please, Incendiary ammo is not what it used to be, but its now a great trait for everything not grenade, 4s burn with my first crit?, Awesome i say.

Heh, add in some condition duration and/or burn duration using the flamethrower, no problem keeping burning up 100% of the time.

best anti-thief build & tactics?

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

I find that they will use stealth almost immediately after being netted. So, with my build I met them with the rifle and the net turret tool belt skill at the same time for an extra long net. They stealth, I just walk up, rifle skill 3, rifle skill 5 right on top of where they are stealthed, then step back and rifle skill 4 to knock them on their butts as they come out of stealth. They will be mostly dead by then.

the Nerf hasnt happened yet...

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

-Healing Turret skill:
Reduced the deployed heal by 50%.
Healing range is now 2520-3270.
No longer applies 2 stacks of regeneration every time the turret fires. Now applies 3 seconds of regeneration every 3 seconds.
No longer passively creates a water field.
Normalized the ranges of all aspects to 480 (previously 240, 360, or 480).

1/2 the heal and no water field…. they killed it forced to use elixer heal now… WHY!?! lol god they make it hard to keep playing this prof

You cut off the changes to its overcharge ability…makes a huge difference and opens up more to do with it. Actually provides a 5 second water field.

Grenadier not the only great PvE build

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

/sigh, the endless battle ever since BWE#1. I come on these Engineer forums and wonder if other players are even playing the same game I am. How in the world can you think of the Engineer is so inept and weak? I’ve been playing the Engineer since that first BWE, my alts have received maybe a total of 5% of my overall playing time. I play my Engineer A LOT. I have never felt kitten I have never felt useless, I have never felt like my profession of choice has been so inferior to other professions in Dungeons, WvW, PvE, Fractals, or sPvP.

Why do so many expect the Engineer to play just like some other profession? There are 8 distinct professions for a reason, they all play differently for a reason. If I wanted to play like a Warrior or Guardian or Thief or whatever, then I would have chosen that profession instead of the Engineer. The main reason I choose to play the Engineer over and over and over again is because of the insane versatility in play style. I’m now on my fourth full set of armor because I keep finding new ways to play with the different utility skills and kits. And in all the various ways I’ve found to play, I’ve never felt underpowered or kitten in any way shape or form.

Grenadier not the only great PvE build

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

Normally I do use the turrets, quite often. Especially when I’m fighting Veterans/Champions. With this current set up using the Rifle, FT, Net Turret, Rocket Turret, and Supply Drop I was able to kill a Champion on my own with only getting hit maybe two or three times. The control side of this build, which is not shown in my video, is absolutely INSANE! Four different nets (two on longer cooldowns, one on very short, one on relatively short), a blind, two knockdowns, and a AoE knockback. And when fighting touch melee bosses that can drop the cookie cutter no survival builds in one or two shots, keeping that boss basically rooted in one spot can save a lot of butts. And last time I checked, being dead reduces your DPS by more than any change in skills or gear…

See, this is what I was curious about. I run a control-based build with Rifle/FT as well, and used to run turrets along it—but I just found them too fragile and unreliable (and with too high of cooldowns) and I’ve since dropped them for other utilities entirely. I was curious to see if you were doing anything differently, or if it’s just a matter of “Net Turret outclasses every other turret in PvE” for its constant immobilize as long as it’s up (and its toolbelt). They’re probably less unwieldy against single targets but I’m honestly not in 1v1 outside boss fights all that often.

Yes, turrets can be unreliable for sure. Especially when there are groups. But against one or two at a time, they are great! I’ve found that most people who complain about turrets not surviving generally drop them in the absolute worst spots…right on top of themselves and then stay there. Unless you plan on picking up the turret very soon after dropping, which I do very often with the net turret and pick it up right after it fires one net, drop it and move somewhere else. Same goes for supply drop, I know it’s a nice stun when it first drops, but you’re just asking for the turrets to get destroyed putting them right where the action is.

The only turret you need to be remotely close to is the healing turret from the supply crate. For that, keep to the fringes of it’s circle.

Grenadier not the only great PvE build

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

My goodness, perhaps I did not explain myself very clearly or people just didn’t read what I stated here and in the description of the video. Nakoda gets it, though. Never did I say this type of game play would out DPS or even match whatever is the current cookie cutter min/max build out there. I play a game for fun, not to flex my e-pixels to show how incredibly powerful I am in a game. I went into switching from Grenadier to this knowing that my overall damage output was going to be reduced by about 25% taking into account the skills used and the different armor/accessory set up.

Also, about the turrets in the video, no I did not really use them at all. As stated in the video’s description, I forgot to switch them out. This was seriously unintentional, the making of this video. I did not plan this out. I had made the switch to this set up and the other night decided to work on some of my Slayer achievements. I found this great area for Minotaurs and was going to get to 500 kills, which I achieved at the end of the video. In the beginning, I was treating this like I do 1 vs. 1, using only the FT or Rifle to take down a single Minotaur. However, I started to think about what I had available and came up with this combo of gathering a bunch, #2 FT, #4 FT, #5 FT, #5 Rifle, #3 Rifle, #3 FT, #2 FT, clean up with #1 FT.

Normally I do use the turrets, quite often. Especially when I’m fighting Veterans/Champions. With this current set up using the Rifle, FT, Net Turret, Rocket Turret, and Supply Drop I was able to kill a Champion on my own with only getting hit maybe two or three times. The control side of this build, which is not shown in my video, is absolutely INSANE! Four different nets (two on longer cooldowns, one on very short, one on relatively short), a blind, two knockdowns, and a AoE knockback. And when fighting touch melee bosses that can drop the cookie cutter no survival builds in one or two shots, keeping that boss basically rooted in one spot can save a lot of butts. And last time I checked, being dead reduces your DPS by more than any change in skills or gear…

(edited by kevkelsar.9507)

Grenadier not the only great PvE build

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

Gah, meant for the title to say Grenadier not the only great PvE build. My bad.

Grenadier not the only great PvE build

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

I see on these forums so often the suggestion to just roll a grenadier build with full beserker armor if you are going to play PvE. Sure, there’s no question that it can dish out the most damage over any other Engineer build, but that doesn’t mean other builds that are still very effective and a lot of fun to play aren’t out there.

This video shows a small taste of what my current build can do. It’s a Flamethrower/Rifle build that mainly uses turrets for the other two utility slots. However, when not needed, I switch them out for gadgets and/or elixirs depending on the situation. Armor, weapon, accessories, and traits are given in the description. I took Nakoda’s build as a base and modified a bit from there.

Finally simin has been nerfed!!(Arah p4)

in Fractals, Dungeons & Raids

Posted by: kevkelsar.9507

kevkelsar.9507

This was the one dungeon boss that required some well coordination and was still hard then. I remember fightin it the first time for 6 hours and then giving up, then I came a weekend later with the right preparation and beat it! That was something not everything was able to pass and neither it should be for everyone. There arent many hard dungeons and now you make some even easier. Why guys….

If you ever saw the other thread about Simin, you would see that she would get bugged in many instances. The mechanics of Simin aren’t hard, maybe a bit challenging, but more frustrating than fun. As has been explained over and over, the sparks behavior is probably the most frustrating part. Then the bug of having her stealth every single time at 25% health, not every roughly one minute or so. Meaning for some groups, like mine, she would stealth at 50% (like she’s supposed to), then the group would do major damage to down around 20%, run sparks, she healed a bit just over 25%, and 5 seconds later once she is down to 25% again she would stealth. Once you hit this point, it is IMPOSSIBLE to beat her because you cannot run sparks fast enough that she does not even heal one hit point. No matter how fast we ran sparks, she would heal just a bit, then stealth 5 to 10 seconds after when she hit 25% again.

Unlike at 50%, where she stealths, heals above 50%, but then does not stealth again for a good period of time, the bug at 25% never ends. Eventually, a dumb spark would bug and not go into position resulting in an almost complete reset of the fight.

For those who never got the 25% stealth bug, lucky you. In my opinion, Simin didn’t need to be nerfed at all (this coming from someone who has yet to successfully complete the fight). The 25% stealth bug needed to be fixed, and the sparks needed to be tweaked. Such as I have suggested before, instead of specifikittentle spots for the sparks to enter, provide a simply area ring around the tree that sparks have to simply enter. Once they enter, they go friendly and don’t move, no matter from which direction they go into the ringed area. This way, you still have to run sparks, but you don’t have to deal with the frustrating bugginess of them as long as those within range of the sparks are in the ring area.

Feb 26 - Engineer Patch Notes discussion

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

Wow…the change to KR does not break multi kit builds. There are so many ways around it, like jumping when switching kits and storing the kit to go into your (/gasp) actual weapons instead of directly into a kit. Take a couple seconds, use some weapon skills (they are useful even though mostly ignored by the majority of engineers), then switch to the other kit to activate its refinement. To say builds are broken as a result of the change made to KR is just immature /ragequit overreaction to change. It’s never as bad as you make it out to be in the beginning.

Finally simin has been nerfed!!(Arah p4)

in Fractals, Dungeons & Raids

Posted by: kevkelsar.9507

kevkelsar.9507

Robert, might I suggest tweaking the sparks ever so slightly? Instead of providing specific spots around the tree where they have to enter exactly, could you simply provide an area ring that the sparks have to enter anywhere to count?

One of the major issues my party faced before was that we would be rolling along nicely, getting her down, keeping her from healing too much, but then a spark would just not go in its spot causing her to heal a lot. Even with just one person who knows what they’re doing, eventually one spark would do this and ruin all the progress we had made.

New Colossus Rumblus

in Fractals, Dungeons & Raids

Posted by: kevkelsar.9507

kevkelsar.9507

My group (first time for us all since patch) got wiped in our first couple attempts because we didn’t notice the bubble that the NPC put up. Once we knew, we took him down no problem. I was on my Ele running D/D, so being in close range didn’t pose that much of a problem.

As for possible bugs of when he doesn’t put up the protective bubble, I noticed that happened once during the fight when we knew to pay to attention to the NPC. It happened because it looked like the NPC got knocked down right before Rumblus started doing the cave ins, so the NPC was on his face and couldn’t cast the shield.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: kevkelsar.9507

kevkelsar.9507

Nope, not a DPS check, not that much anyway.

I aggree that Rangers are banned atm from this fight since they can’t remove their pet and the spark aggro still goes to pet. It should lock only one players, but they still haven’t fixed that.

Regarding the 4/1, nope, still works.

If she goes invulnerable 5 seconds after you run sparks, it means you took too long to run sparks.

Good sparks herder can do it in 5~10 seconds which leaves ~50 seconds of DPS on the boss.

Now, P1 is fixed invisibility when she reaches 50% life. To get past the P1 phase, you either need really good sparks runner or use the 4/1 trick.
In P2, the invisibility is on a TIMER. The timer starts when she becomes invisible, not when she becomes visible again. Thus, the faster you run sparks:

  • the lesser she regenerates
  • the more time to dps you have.
    In 10 seconds she regenerates about 15/20% of her life.

Also, your tears launcher need to be good at its job. A good one can: dps and still have nobody petrified. Which is again a better DPS globally for everybody. If your it, look at the debuff on the group UI, don’t use simple. If you wait for someone to call petrification, then you are late on your job

And in the end, please don’t nerf it. It ain’t a DPS check. It is a skill check. However, correct the spark aggro so that necros and rangers can dps to their utmost in this fight. Haven’t seen problems with clones atm but our mesmers depops them.

Regards,

No, in phase 2 you do not have about 1 minute between sparks. When my group did this she would stealth every time at 25%. We started by doing the 4-1 method, burn her down to about 10%, she would heal to 30%, then go invisible 5 seconds later at 25%. We would run sparks again, she held to about 35 to 40%, get her to 25%, then she stealths again. Eventually, a spark would bug and not go in its empty spot, she would heal to over 50%, and then we were back to phase 1 where she would always stealth at 50%. We start over again doing the 4-1 method, repeat the previous process over and over for about 2 hours before we quit.

I wonder if some people are aware of this bug in her abilities, or if they’re just fortunate enough to not get hit by it. Regardless of spark running, especially with the 4-1 trick, if she stealths again every time at 25%, your encounter is bugged. No amount of perfect spark running or dps will allow that barrier to be crossed. It happened to my guild run 2 days ago.

Also, during that same encounter, one of our warriors was repeatedly targeted by the dead eyed stare. Now, that’s pretty normal. Except for the part where he was perma petrified. During the course of us bashing our faces against this boss, there had been times where he had 2 separate dead eyed stare debuffs, on top of the actual petrified debuff.

If these 2 scenarios are happening to you, best abandon ship and try later. We repeated the path again yesterday, didn’t have her immediately stealthing at 25%, nor did we have a perma-petrified party member. Completed the encounter in one go through.

My group also has the multi petrify debuff and many times petrified people had to have multiple tears thrown at them. One had to have four or five tears before he was unpetrified.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: kevkelsar.9507

kevkelsar.9507

Nope, not a DPS check, not that much anyway.

I aggree that Rangers are banned atm from this fight since they can’t remove their pet and the spark aggro still goes to pet. It should lock only one players, but they still haven’t fixed that.

Regarding the 4/1, nope, still works.

If she goes invulnerable 5 seconds after you run sparks, it means you took too long to run sparks.

Good sparks herder can do it in 5~10 seconds which leaves ~50 seconds of DPS on the boss.

Now, P1 is fixed invisibility when she reaches 50% life. To get past the P1 phase, you either need really good sparks runner or use the 4/1 trick.
In P2, the invisibility is on a TIMER. The timer starts when she becomes invisible, not when she becomes visible again. Thus, the faster you run sparks:

  • the lesser she regenerates
  • the more time to dps you have.
    In 10 seconds she regenerates about 15/20% of her life.

Also, your tears launcher need to be good at its job. A good one can: dps and still have nobody petrified. Which is again a better DPS globally for everybody. If your it, look at the debuff on the group UI, don’t use simple. If you wait for someone to call petrification, then you are late on your job

And in the end, please don’t nerf it. It ain’t a DPS check. It is a skill check. However, correct the spark aggro so that necros and rangers can dps to their utmost in this fight. Haven’t seen problems with clones atm but our mesmers depops them.

Regards,

No, in phase 2 you do not have about 1 minute between sparks. When my group did this she would stealth every time at 25%. We started by doing the 4-1 method, burn her down to about 10%, she would heal to 30%, then go invisible 5 seconds later at 25%. We would run sparks again, she held to about 35 to 40%, get her to 25%, then she stealths again. Eventually, a spark would bug and not go in its empty spot, she would heal to over 50%, and then we were back to phase 1 where she would always stealth at 50%. We start over again doing the 4-1 method, repeat the previous process over and over for about 2 hours before we quit.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: kevkelsar.9507

kevkelsar.9507

Another way to make this better and less buggy, get rid of having an exact spot for the sparks. Instead, an aoe ring around the tree that the sparks simply have to enter. So frustrating to have a spark just dance around the spot but not enter it, thus losing an extra 3 to 5 seconds.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: kevkelsar.9507

kevkelsar.9507

Attempted this with a group of guildies, all on Mumble. Two warriors, guardian, mesmer, and an engineer. Attempted every method mentioned (just running tears, 4-1 then burn, 4-1 then run). There was no way to run those sparks in enough time to prevent her from going above 25% after burning with the 1 spark. We would get her to around 10% after the 1 spark, run the sparks and she would be at 30%, then 5 seconds later at 25% she goes invisible. In my opinion, that’s ridiculous. There should be a timer on when she goes invisible, just like the timer after the 50% stealth (roughly 1 minute). It didn’t matter if the two of us who were running sparks were right there at the sparks right as they spawned because once we got them back to the tree, they would just kind of dink around and at least one would not lock into it’s spot.

This game was never about elitism. It’s fine to have content that is hard, sure, but to have something that cannot be completed by an organized group who understand the mechanics just fine because we don’t perform one task absolutely perfectly? No leeway whatsoever? To me, that’s wrong. It’s not fun.

Her stealth should have a cool down. I don’t care about her healing while stealthed, the problem is she restealths way too soon if she gets just barely above 50%, or just barely above 25%. To have her restealth within a matter of 5 seconds or less? That’s a joke.

Feedback to the Valentines day Roses [merged]

in Black Lion Trading Co

Posted by: kevkelsar.9507

kevkelsar.9507

I bought them and have been having a blast throwing bouquets to a bunch of random people.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: kevkelsar.9507

kevkelsar.9507

There is a huge difference between experiencing content (dungeons provide story and lore) and having a flashy item with stats that are no better than what is readily available through other means.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: kevkelsar.9507

kevkelsar.9507

Four hours? I thought 45 minutes learning Lupi was bad as a group going into Arah for the very first time. Please remember, a good chunk of us don’t have for hours to learn an encounter. A good chunk of us don’t play so much that we have 3 sets of gear on us at all times so we can just switch from our more survivable gear we use for dungeons to DPS gear.

For those wanting these huge challenges, please remember that ANet is not raking in millions of dollars from ripoff subscription fees. If you’re wanting content that requires that much effort, there are plenty of grind to win games out there.

Thank you, Robert, for taking the time to look into this and finding ways to improve the experience for everyone.

Top 5 bugs Anet should prioritize fixing

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

I move while channeling the shield #5 skill all the time…however, it will only block one melee attack and stun that attacker. It ends early if you get hit by melee, but you can still move while it channels.

Help me like my Engy(builds, playstyle, etc)

in Engineer

Posted by: kevkelsar.9507

kevkelsar.9507

I still don’t get the whole idea that Engineers aren’t effective. I’ve never felt ineffective as an Engineer and I’ve been playing one since the first beta. If they are so ineffective, then why do I win 80% of my one on one confrontations in sPvP? Why do I rack up kills in WvW and rarely ever die or even go down? Why have I been able to complete the entire personal story (minus Arah, obviously) solo without a single failure? Why was I able to, with great ease, achieve 100% map completion? Why have my only unsuccessful dungeon and fractal runs only occurred when one or two other party members get disconnected? Why do my Guild mates love to group with me and ask quite often how I perform so well in party/group situations? How come when I join speed clear groups we clear dungeons faster than what other party members normally experience? Are we even playing the same profession?