Yeah the difference here is survivability, Heralds cant kitten out heals, aegis, and stuns while doing their damage, nor can they cleanse condies or more specifically CC that will cause you to kittening die, where as DH does all that just fine WHILE doing sustained and burst damage on call (not relying on weapon swap to sword and utility swap to shiro leaving you out of your good heal, no condi clense. and likely no energy to stun break or gab close with(because IO drain) no stun (cause again 50 energy) all it takes is dropping a cripple/slow/imob/stun when you see the sword 3 IO end and you can walk away as they have no energy and cant catch up.
Seriously Herald is strong right now, but no where near DH level of ezmode rolling
In Heralds case, their strong offense is a part of their defense. Actually Heralds have more than enough defenses to outlast an opponent. Not to mention, a guardian built for burst is super squishy and likely won’t survive 2 hammer attacks.
Because Herald has a higher skill cap. DH is pretty easy to learn and play.
But once you familiarized yourself with Herald gameplay, you eat DH for breakfast, lunch and dinner. In fact, you eat them ALL for breakfast, lunch and dinner.Only one that’s been giving my Herald trouble is the Chronomancer.
Herald is broken. There I said it. Do I get a balloon?
What are you smoking dude? Hammer Heralds have the lowest skillcap in the game. Just auto attack and press #2 every 2 seconds to melt the opposing team. They can easily curb stomp a DH from range (or anyone else for that matter).
It’s time to bring some of you whiners back to reality. There has been so much focus since HoT about how much damage Dragon Hunters supposedly are doing in comparison to other classes. I am guessing that most of those people have yet to experience a Herald revenant using a hammer.
The damage that they can do from range makes a DH seem like a kitten. They can easily have a permanent 100% crit chance with autoattacks ranging from 3-5k and their #2 ability, Coalesence of Ruin hitting for 7-10k with only a 2 second cool down, and requiring no target (for wrecking stealthers).
They are truly the easiest spec to play in the game today. But by all means cry over DHs. If you need the spec and gear I will happily post it (it’s not rocket science to figure out though).
I’ve been hesitating to post anything because I love wrecking people on my Herald, but I like my Guardian as well and it’s hilarious how much bad attention they have received when there is a much more blatantly OP class running around under the radar.
The 4s cd 1.2k range piercing kill-shot isn’t enough, needs to also be unblockable like Test of Faith is.
Do you prefer a 2 second coalescence of ruin from a hammer rev that hits even harder? Because they do ya know.
Heralds do more damage than DHs yet somehow they escape all the crying. You block one of their attacks and the next will only hit you harder. They also don’t need you to walk over a trap.
Lol at all of the idiots that think DH damage is so high. Meanwhile hammer revs can put out way more damage with much more ease. So many clueless QQers.
For a power build:
In pve the dagger does more damage with better life force generation and there are much better ways to stack vulnerability than sitting there spamming axe 1.The axe 2 is pretty much a noob trap, it may give you high numbers but dagger 1 has higher dps considering that it takes nearly half the time to execute the entire chain.
If your using Axe in WvW, you dont auto attack. Axe is for the fast burst rotation, high Retaliation stacking and ranged damage in general.
You will do more burst damage with dagger 3 -> WoS -> dagger 1 hell, just spamming dagger 1 is more damage than axe 2. Moreover Retaliation doesn’t even make sense with a burst build.
You shouldn’t use axe, not in WvW, not in PvE and not in PvP.
Blanket statements like this are always a mistake. I personally use axe/focus in my spvp play with my minion/chill build. The axe and focus both stack vulnerability on my target so that my minions do more damage. The 600 range is also perfect for me b/c I use sigil of hydromancy so I want to be close enough to my target to move in and swap weapons on them for the chill.
The focus of that particular build is stacking chill, stacking vulnerability, and letting my minions eat away at my target. Axe #2 works well in this situation since my target is slowed so much that they can’t easily avoid the channeling of the attack.
For my glass cannon build I do prefer dagger over axe, but as I stated above… axe does have it’s uses.
The thing is, what you are saying is also simply not true. None of the other class power builds hold a significant dps advantage over necro power builds. Any large damage numbers that are being reported by other classes are also while under the affects of food buffs, might stacks and vulnerability stacks. The might stacks are generally group wide and everyone gets the same benefits from vulnerability on a mob.
There is no way that a warrior is pulling substantially higher dps on a boss than I am with my dagger when I have the same buffs as he does.
I can think of a number of reasons why a warrior would put out substantially higher DPS, but the primary one is 100 blades. It deals insane damage with a base cooldown of 8 seconds. Necro has nothing that comes even close to that, even ignoring the fact that it and everything else they are doing in melee range is AOE while ours is single target.
Boons and buffs aside, the numbers do not add up for just using the autoattack chain on dagger 1 (since that is the highest DPS we can achieve), and comparing that as equivalent to a warrior using GW swings and 100 blades.
But frankly how wrong would it be if we did out DPS them by autoattacking? I can see why it is the way that it is, since our skills on dagger 2 and 3 are mostly utility (a heal/semi ranged attack and a root).
Our raw dps will always be lower because we can bring more utility to the fight. The problem is the difficulty of the PVE doesn’t really require that utility. I am not advocating that people avoid power necro, I am just pointing out that it doesn’t match raw DPS of the DPS king. And as long as people have the option of taking the king to the ball, they don’t want the prince, or the valet, or the janitor.
The necro dagger auto-attack chain actually does higher dps than a warrior’s GS auto-attack. I do agree that their overall dps will be higher with their auto if there is more than one mob around and yeah 100b is a bit OP. Now if our wells had a shorter cooldown then I would say that our dps would be completely equal to a warrior b/c those moments when I can drop both of my wells and then lay in with my dagger, I know that am pulling ridiculous damage.
So we may not match up to warrior’s dps, but I would say that necros are right up there with thieves in the 2nd/3rd place for dps especially on single targets.
i was talking WvW seeing as the video was done in WvW. Got to love you trolls.
How about each one of you do a video of your skills in WvW for all of us noobs to be amazed at. Maybe then i will know where i am going wrong
You seem a little angry. Take into account he said back-line. back line fotm, back line WvW, same diff.
It’s really not. When I run ranger in WvW I almost always get targeted first by skirmishers that run to the back line because they know most rangers are glass and will be downed in seconds. When they discover I don’t run glass in WvW and they can’t down me in a single combo (which they can to most glass rangers) they usually end up dead. A lot of thieves will try this because hey know they can do it safely because of stealth. The back line in a PvE scenario is almost never going to be the same as one in a PvP scenario.
That’s where the situational awareness comes into play. You don’t just stand in one spot when fighting in a zerg encounter, you have to constantly reposition yourself to maintain distance. If there is one “godly” thing that rangers do have it’s the ability to move quickly around the battlefield. I personally use a greatsword for this.
I also play on a tier 1 server that is highly coordinated in teamspeak so our groups know where to move.
i was talking WvW seeing as the video was done in WvW. Got to love you trolls.
How about each one of you do a video of your skills in WvW for all of us noobs to be amazed at. Maybe then i will know where i am going wrong
I was talking about all aspects of the game, so keep the title of troll for yourself. I play a glass cannon necro and a little less glassy ranger in WvW (but still stacking more power/crit/crit damage than you obviously are) and I have absolutely no problems surviving while actually killing and raking in the loot bags from dead players.
Don’t be stupid. It’s like saying Guardians shouts are rubbish because anyone outside of 900 range wont get buffed. same with every other class that does buffs.
Once again another troll reply.
facepalm No it’s not. Why do I even try with you? A guardian can run wherever he wants before he pops his shout and will live much longer than your uber pet. Not to mention Guardian shouts do more than one buff at a time.
If you want to control who gets your pet buffs then you’ll literally have to call your pet back and run to the area where you want the buff to be popped or settle on the fact that only people within melee range of the boss will be getting it (so much for your so-called 1500 range buff). In most of your videos you aren’t even using a pet that gives worthwhile buffs to begin with so why do you keep harping on the awesome support?
Any buffs that a pet may give is a nicety that can’t be counted on as true “support” since it’s not something to you can rely on (slow cast times, poor pet control, poor pet survivability, etc…).
Also, lulzy video. Keep posting the comedy gold for us.
Guardians run to within 900 of someone… what about the other people NOT in 900 range of that person? they will not get the buff.
you have melee and you have ranged. You can only buff 1 unless the ranged stays mid range. Completely missing the point of the pet buff mechanic.
GuardiansPets run to within 900 of someone… what about the other people NOT in 900 range of that person? they will not get the buff.See what I did there.
If pets buffed people better than Guardians the entire min-max crowd would be all over that and we rangers would have 0 problems getting into groups but they don’t because the very idea is ridiculous.
And please stop raving about SaR. Unless you are pushing a point on an opposing side right before the tick, it will take less time to release and run back (for free mind you). Lying dead on the ground when time is not an issue is the sign of a bad player and one should not reward them for being bad.
Never mind you siting on top of a long cool down when you could be setting traps or using muddy for a mass immobilize/cripple.
Now heres the difference. The Ranger is still plinking away at the target whilst the pet is buffing. The guardian has to disengage, run, buff, engage. To maintain combat effectiveness.
I assume you are speaking of spvp when you say push a point. We already know trappers and BM are very powerful there. In WvW not having to drop and pick up people is amazingly powerful (not to mention you can also res aswell to make it even faster) in zerg vs zerg its all about momentum. If you can keep your zerg alive longer. The enemy zerg will collapse. This is why GC are so bad in zerg warfare. You drop. Well, there goes you amazing DPS.
The pet mechanic is PART of the class. You are comparing it to the entire class of a Guardian. Where is the logic?
Pet+ranger pet+ranger pet+ranger
You seem to have forgotten that guardians have scepters which work perfectly fine in dungeons so there is no downtime while they move where they want. Also GC is only bad if you’re a bad player. GC is perfectly viable in back line builds such as rangers provided you have at least some situational awareness.
Don’t be stupid. It’s like saying Guardians shouts are rubbish because anyone outside of 900 range wont get buffed. same with every other class that does buffs.
Once again another troll reply.
facepalm No it’s not. Why do I even try with you? A guardian can run wherever he wants before he pops his shout and will live much longer than your uber pet. Not to mention Guardian shouts do more than one buff at a time.
If you want to control who gets your pet buffs then you’ll literally have to call your pet back and run to the area where you want the buff to be popped or settle on the fact that only people within melee range of the boss will be getting it (so much for your so-called 1500 range buff). In most of your videos you aren’t even using a pet that gives worthwhile buffs to begin with so why do you keep harping on the awesome support?
Any buffs that a pet may give is a nicety that can’t be counted on as true “support” since it’s not something to you can rely on (slow cast times, poor pet control, poor pet survivability, etc…).
Also, lulzy video. Keep posting the comedy gold for us.
Guardians run to within 900 of someone… what about the other people NOT in 900 range of that person? they will not get the buff.
you have melee and you have ranged. You can only buff 1 unless the ranged stays mid range. Completely missing the point of the pet buff mechanic.
The guardian can cut the distance in half if he needs to by switching to a ranged weapon for a moment. Your pet requires that you guide it to where it needs to be. You completely miss the point of everything and obviously how crappy the pet buffs really are.
Again, for the last time I said 8-10k. I didn’t not say 10k every single time, and admittedly that is more of a rare outlier. The 8k+ range is the norm. I also run Sigil of Bloodlust on my staff so I generally always have 25 stacks of that up which gives me a constant 250 extra power. I am also talking about numbers which I generally see in my daily fractal runs, not spvp or WvW.
Usually any stacks of vulnerability in my daily group all get applied by me with my Well of Suffering and Lifeblasts (from trait), so I don’t have a heavy vulnerability or might stacking dungeon group. It is generally best to pop LT while Well of Suffering is up so that you can enjoy the damage boost and huge nuking potential of mobs.
Just as an aside, you do generally realize that when you see these huge Warrior 100b numbers it is when they have 25 stacks of might/vuln plus other buffs all stacked. You won’t see them running in completely unbuffed pulling insane numbers.
I never mentioned warriors (I don’t think), I was simply pointing out that if you throw out big numbers, you need to make sure you qualify the statement that it is in a group setting in PVE, which is not the same as everywhere else. I see now you have done that in your last post so I can move on.
I am not comparing necro to warrior, I am comparing your comments about Power damage and its viability against what it actually is – in general- which is without the AOE might and other things a group setting brings, not as great as other class power builds.
If you take best case group scenarios and use that to base your damage, that is misleading to anyone who sees that and thinks they are going to have that potential in WvW/sPvP. Having been reprimanded numerous times over my overstatement of condition power (using food buffs and stacks), I am just pointing out adding in group debuffs/buffs just skews the data farther.
Also Hybrid builds do very well in PVE, since I have run Nem’s build with Rampagers in Fractals for some time now, but that doesn’t stop the fact that we lack the main advantages in fractals and general group settings (aoe buffs and reflects). For raw damage you shouldn’t take a Necro, you should for condition control, which unfortunately just isn’t that critical right now in any PVE environment.
The thing is, what you are saying is also simply not true. None of the other class power builds hold a significant dps advantage over necro power builds. Any large damage numbers that are being reported by other classes are also while under the affects of food buffs, might stacks and vulnerability stacks. The might stacks are generally group wide and everyone gets the same benefits from vulnerability on a mob.
There is no way that a warrior is pulling substantially higher dps on a boss than I am with my dagger when I have the same buffs as he does.
You’ve fallen victim to the exact same thing that you said I did by believing the dps numbers that other classes report. Everyone reports their damage while fully buffed.
Don’t be stupid. It’s like saying Guardians shouts are rubbish because anyone outside of 900 range wont get buffed. same with every other class that does buffs.
Once again another troll reply.
facepalm No it’s not. Why do I even try with you? A guardian can run wherever he wants before he pops his shout and will live much longer than your uber pet. Not to mention Guardian shouts do more than one buff at a time.
If you want to control who gets your pet buffs then you’ll literally have to call your pet back and run to the area where you want the buff to be popped or settle on the fact that only people within melee range of the boss will be getting it (so much for your so-called 1500 range buff). In most of your videos you aren’t even using a pet that gives worthwhile buffs to begin with so why do you keep harping on the awesome support?
Any buffs that a pet may give is a nicety that can’t be counted on as true “support” since it’s not something to you can rely on (slow cast times, poor pet control, poor pet survivability, etc…).
Also, lulzy video. Keep posting the comedy gold for us.
(edited by kidbs.8920)
@kidbs.8920
I’ve never said the individual abilities couldn’t be used well, just that they aren’t setup to work together well.
Having to go 30 points in a mediocre tree just so you can blow a utility on a bad version of assassin’s signet??
Ugh…I’ve played with canines to setup attacks, I run axe mainhand (probably one of the few good rangers that do) for a condition build. Splitblade is like the condition version of maul except can tick out for 4.3~k on a 6s CD, somewhat consistently, without going glass cannon.
Against good enemies pet knockdowns aren’t reliable.
They are great to have around and keep an eye out for but they can’t be counted on for making a crucial ability land.
(its why I run two canines for the imob/fear and knockdowns and spike trap for the imobilize, but it doubles for good condi dmg and a cripple, and axe for weakness for less endurance regen, even then the spec has enough condition output to not rely on splitblade for dmg short of in dire situations or against very high cleansing enemies)Greatsword can work, and skill can get you pretty far with the weapon, I’m not saying it can’t, and you can enjoy the weapon which is GREAT (since change is only so likely), but yeah, that doesn’t mean it doesn’t have some issues (at least in my eyes).
Yeah I can agree with you. More changes would always be better. I was also very hesitant to try 30 points into marksmanship as it goes against my usual way of playing and thinking with rangers, but surprisingly it works very well. Signet of Stone gets is my oh-poop button should my Swoop and Counterattack fail to get me out of harm’s way. Plus it’s nice to have piercing arrows for my shortbow. It’s a more risky but rewarding style of play.
I really made the build initially just as a gimmicky burst build to goof off with in spvp but it’s quickly become my favorite build so far. My other build that I usually run is the polar opposite (an apothecary trap/bunker build).
Good thing my staff autos crit for 2k and also hit multiple mobs, along with my marks already hitting for decent amounts. The downtime between my Life Transfer and Wells is usually pretty close to when we hit another large AoE pack. If it’s just 2 or 3 mobs I’ll often just dagger them down quickly anyway.
What are you guys specing and wearing that 8-10k Life transfers seem so huge? No wonder people think necros suck if these numbers really seem so surprising to so many of you. I’m glad that there are at least people like Nemesis out there that understand what we’re capable of and has shown it in numerous videos.
I was not questioning the staff hits. I see staff hits around 2k below 50% in a zerker build. I was also not questioning life blast, which I have seen above 5k. Many of the mark skills can hit the numbers you suggested below 50% as well with stacks up.
But 10k on life transfer is not a normal damage level, unless you are targetting glass cannons or up-levels in WvW. On just a run of the mill mob in Orr, after about 20 mins, I was able to get one life transfer up around 8.2k in a 30/15/0/0/25 build. I am aware you could get more damage from a 25 in curses build with lots of debuffs, but were I am referencing someone playing on their own terms without pre-stacking debuffs. Keep in mind, that 8.2k was with 10 stacks of might, and the mob with 12 stacks of vulnerability, below 50%. Gear is full zerker/asended/ruby orbs.
Show me 10k from LT on a mob (not a player), without 25 vuln, 25 might and I will gladly retract my statement. Overstating damage potentional on the forums is a big pet-peeve of mine, and if you had said 6-8k I would have left it alone. Throwing out random numbers you may have seen over the course of stomping level 5 people in WvW is not the same as how it works the rest of the time.
Also show me where Nem gets that kind of damage in one of his videos against a mob with LT?
Again, for the last time I said 8-10k. I didn’t not say 10k every single time, and admittedly that is more of a rare outlier. The 8k+ range is the norm. I also run Sigil of Bloodlust on my staff so I generally always have 25 stacks of that up which gives me a constant 250 extra power. I am also talking about numbers which I generally see in my daily fractal runs, not spvp or WvW.
Usually any stacks of vulnerability in my daily group all get applied by me with my Well of Suffering and Lifeblasts (from trait), so I don’t have a heavy vulnerability or might stacking dungeon group. It is generally best to pop LT while Well of Suffering is up so that you can enjoy the damage boost and huge nuking potential of mobs.
Just as an aside, you do generally realize that when you see these huge Warrior 100b numbers it is when they have 25 stacks of might/vuln plus other buffs all stacked. You won’t see them running in completely unbuffed pulling insane numbers.
(edited by kidbs.8920)
kidbs.8920 And with the very low cooldown(wells) short channel time(DS4) it fits perfect since mobs only come in waves every 30-40sec+
Only thing i agree on is dagger auto is fast, which seems odd compared to pretty much everything else we got guess anet can fix it by making each dagger attack 3/4 sec to fit the necro theme better.
Life transfer 8-10k ? rightt not all mobs got negative toughness.
Good thing my staff autos crit for 2k and also hit multiple mobs, along with my marks already hitting for decent amounts. The downtime between my Life Transfer and Wells is usually pretty close to when we hit another large AoE pack. If it’s just 2 or 3 mobs I’ll often just dagger them down quickly anyway.
What are you guys specing and wearing that 8-10k Life transfers seem so huge? No wonder people think necros suck if these numbers really seem so surprising to so many of you. I’m glad that there are at least people like Nemesis out there that understand what we’re capable of and has shown it in numerous videos.
Necros just aren’t very good, and the player-base knows it.
Conditions are pretty lousy all-in-all, and DoTs have always been week on trash mobs. If you have a long ramp up to do your damage, and the mob dies in 5 seconds, what good are you?
I love necros that say, my Mark of Blood does X amount of AOE damage, and they never mention how long it takes for them to get that damage. Lets be generous and say 1 mark of blood does 3k damage, and it hits three mobs. If it takes 8 seconds to do that damage, then why would a group not just take an ele instead?
An ele can do twice that in DPS, and if heals are needed, there is no comparison. Condition removal? Don’t make me laugh….
And conditions still don’t work on destroyable/mechanical things. Which is just plain stupid, and shows how useless the devs are in their thinking.
I am reminded of just how stupid the “carts can’t bleed” argument is every time my ele or engineer uses a fire damage skill to destroy a lava eruption, or a living flame type of beasty.
And no matter how hard they try, a power necro is never going to be as good as a banner warrior.
100blades warriors, Mesmers, Banner warriors Great sword guardians, Hammer guardians, Staff ele’s… these are the A-team builds of PVE, and it’s not going to change anytime soon.
You’re so wrong in this post it’s funny. A proper power/crit necro does incredible AoE damage if they are using wells. My well of suffering + well of Corruption can do 4k damage per second to a group of targets (eles aren’t going to pull that much damage with any of their AoE attacks). My staff auto-attack crits for 2k (hitting multiple targets via piercing), Chillbains crits for over 2k, Putrid Mark crits for 4.5-5k. Hell even my mark of blood initial damage crits for over 1k and that’s supposed to be for applying bleeds not direct damage. Life Transfer from Deathshroud will channel for 8-10k+.
As for pure single target damage, the final attack in my dagger chain crits for 5k+ (and dagger hits very fast). I want to see an ele pull the numbers that I can and actually survive an encounter.
People like you tend to focus too much on condition necros. Condition specs are pretty much bad all around for every class not just necros. Necros don’t bring as much group support but they certainly bring the damage.
These numbers seem quite a bit inflated. I am by no means an expert on power builds, but I do have a full set of zerker gear that I have tested with, and my stuff never hit this hard, without lots of buffs and debuffs on the target and all my stacks. 10k life-transfer is not the norm, even with zerker gear.
These numbers are in no way inflated. You need to have the right build to go along with your gear and use the right food buffs. I also said 8-10k not 10k every time.
Power necros bring top-notch damage.
I actually like greatsword now. It’s a great skirmishing weapon with a decent burst ability in Maul. It’s definitely not for sustained dps but I use it more for gap closing/escaping and for quick bursts of damage in spvp and WvW.
Good for you
I only TPvP really, but what the weapons abilities do just doesn’t thrive. It has no offensive gimmick, like might stacking on the warrior greatsword so can’t compare to even the spike of a frenzy nerfed 100-blades. It doesn’t give great survivability or pressure or control to go heavy pet dps. Landing maul is a kitten and pretty much requires setup, but any other class can do so much more with a free hit than what maul can…
Greatsword seems to work best with high pet dps in an attempt to overpressure a guy into badly timing dodge rolls and/or failing to kite or just beat down the ranger while keeping an eye on the pet.
But one handed sword outdoes it in that role by being nigh unkillable and working well with a condition setup.
I think it’s really more just getting used to the weapon and timing your attacks. I often swoop in and hilt bash my target so that they will eat the maul along with my pet’s attack. You could also swoop in and immediately switch to a canine pet so that your target gets knocked down and then Maul them. The offensive gimmick is landing a Maul Crit for 8K+ if you pop Signet of The Hunt beforehand.
Counterattack is also kitten good. A mobile block that knocks back melee attackers along with doing a good chunk of damage. I’ve killed quite a few warriors and thieves with just a well timed Counterattack. If things go to poop I just spin around and Swoop out and switch to my shortbow to snare and kite my target.
I never try to stay in melee for long periods (I already said GS is not for sustained dps, it’s for quick bursts and defense). I just use a hit and run style of play to apply pressure. If I wanted to play more of a melee ranger than I would definitely use a 1h sword along with GS to get the best of both.
Yes, many types of boons and CC skills at 1500 range or more (havent checked how far away pets can actually go yet) not to mention actually being able to res DEAD people NOT DOWNED at range.
Got to love trolls with selective memory
You realize that pet boons don’t have a 1500 range right? Oh and your original non-edited title was that rangers had godly ranged dps…. no we didn’t forget that.
lol you’re not gaining any credibility in this thread no matter how hard you try.
So if you tell your pet to attack something at 1500 range then activate its F2 for the boons its not working at 1500 range? Why even try to argue this point?. Have you not been using pets? Do you not know how they work? Do you even play the Ranger?
Oh let me guess, you only consider the range of the skill without adding in the Range capability of the pet. Not exactly looking at the whole picture is it.
Trying to bring up what i originaly had as the thred topic which has been changed does what? Show that you try to bring a point that is no longer valid back to try and win an argument? Troll. Try again.
As the argument on damage goes. I have shown wiyh 2 videos that the pet can be kept alive in live situations. This then does not mean the ranger is always only in 60% damage due to pet death. The pet mechanic was was never a damage only mechanic anyway. Being able to keep up sustained damage with the least amount of down time for all classes is what makes it godly. The utilities it has that can be used at ranged is what makes it godly. Rangers are godly at Ranged.
Your pet moving does not equal having a 1500 range. Sending your pet into melee range to buff the melee means that your ranged players won’t be getting the buff, and vice versa. Logic is something that you definitely do not have.
Your video showing pet survival also showcases some of the worst dps that I’ve ever seen. It only serves to further weaken your silly argument.
Again lol. Any class can switch to a ranged weapon for “sustained” dps. These same classes can use their utilities at range to the same level of effectiveness as a ranger. Please stop embarrassing yourself.
Necros just aren’t very good, and the player-base knows it.
Conditions are pretty lousy all-in-all, and DoTs have always been week on trash mobs. If you have a long ramp up to do your damage, and the mob dies in 5 seconds, what good are you?
I love necros that say, my Mark of Blood does X amount of AOE damage, and they never mention how long it takes for them to get that damage. Lets be generous and say 1 mark of blood does 3k damage, and it hits three mobs. If it takes 8 seconds to do that damage, then why would a group not just take an ele instead?
An ele can do twice that in DPS, and if heals are needed, there is no comparison. Condition removal? Don’t make me laugh….
And conditions still don’t work on destroyable/mechanical things. Which is just plain stupid, and shows how useless the devs are in their thinking.
I am reminded of just how stupid the “carts can’t bleed” argument is every time my ele or engineer uses a fire damage skill to destroy a lava eruption, or a living flame type of beasty.
And no matter how hard they try, a power necro is never going to be as good as a banner warrior.
100blades warriors, Mesmers, Banner warriors Great sword guardians, Hammer guardians, Staff ele’s… these are the A-team builds of PVE, and it’s not going to change anytime soon.
You’re so wrong in this post it’s funny. A proper power/crit necro does incredible AoE damage if they are using wells. My well of suffering + well of Corruption can do 4k damage per second to a group of targets (eles aren’t going to pull that much damage with any of their AoE attacks). My staff auto-attack crits for 2k (hitting multiple targets via piercing), Chillbains crits for over 2k, Putrid Mark crits for 4.5-5k. Hell even my mark of blood initial damage crits for over 1k and that’s supposed to be for applying bleeds not direct damage. Life Transfer from Deathshroud will channel for 8-10k+.
As for pure single target damage, the final attack in my dagger chain crits for 5k+ (and dagger hits very fast). I want to see an ele pull the numbers that I can and actually survive an encounter.
People like you tend to focus too much on condition necros. Condition specs are pretty much bad all around for every class not just necros. Necros don’t bring as much group support but they certainly bring the damage.
I actually like greatsword now. It’s a great skirmishing weapon with a decent burst ability in Maul. It’s definitely not for sustained dps but I use it more for gap closing/escaping and for quick bursts of damage in spvp and WvW.
Yes, many types of boons and CC skills at 1500 range or more (havent checked how far away pets can actually go yet) not to mention actually being able to res DEAD people NOT DOWNED at range.
Got to love trolls with selective memory
You realize that pet boons don’t have a 1500 range right? Oh and your original non-edited title was that rangers had godly ranged dps…. no we didn’t forget that.
lol you’re not gaining any credibility in this thread no matter how hard you try.
Most of the warrior attacks have a higher base damage. Also keep in mind that warriors tend to stack might and can easily stack vulnerability.
But that’s the thing about warriors, they’re all about the damage. They can stack might, fury and vulnerability pretty good (the best, in some cases). That’s sort of the root people complain about on warrior, they have all those good offensive boons (that quickly saturate in groups) but when it comes to stuff like vigor, protection, regen, stability and overall utility, they have to dip into specific builds/traits for it (if they can get it at all).
Warriors are about the offense and rely on others to fill in the defense and others are the opposite. I’m guessing Ranger is somewhere inbetween, able to get some defense but it’s usually isolated to their pet. Basically, Rangers are self sustaining but people don’t care about not needing others to cover for them.
Rangers aren’t really any more self-sustaining than warriors. We have to trait or use utility slots to get things like protection, stability and regen too. Pets may provide us things like might, fury, regen, condition removal but we also have to pick and choose which pets give us these things and we can’t count on them to always be alive to provide it.
Most of the warrior attacks have a higher base damage. Also keep in mind that warriors tend to stack might and can easily stack vulnerability.
Ok everyone just chill out. It’s decided. If BG implodes we are all moving to KN and dragging them back up to hell with us. Then we will introduce Choo to War Machine and no ones skills will ever go off again till the end of time!
What?!?! Bandwagoners leaving to create another supposed OP stacked server to try and overthrow JQ. Color me surprised!
KensaiZen, take your “arguments” and try them elsewhere (or, preferably, nowhere).
It isn’t the Ranger community, it is you. You may notice that when someone posts something with some actual substance, there is good conversation. When you (and certain others) post this rubbish, there is no good conversation just the community telling you “that’s bull” and you saying “nuh uh” and then the community saying “Well here is proof” and you saying “well I really meant…”.
What is the point of even continuing this? Are you just trying to prove that you’re right? So many people have brought up so many points as to why you’re not that you’ve moved away from the OP and many other stances you’ve tried to take.
The point of these forums is to discuss ideas, give/get help/feedback, etc.. You and your posts are not accomplishing this.
You and the rest of “team misinformation” just need to stop … at least till you have something of substance to post about.
1. Rangers do crap damage. Rangers do not do crap damage- point proven. Certainly not as high as a warrior. But certainly not as bad as other classes.
2. Rangers pets die all the times in dungeons thus reducing Ranger capabilities especially in the damage department by 40%. – Pets dont die in dungeons if you can manage them. Point proven.
3. Rangers are crap in WvW and can’t do anything – still need to find a zerg in bottom tier WvW to make a video. video coming soon.
4. Rangers spirit dies all the time in dungeons and are worthless. 10% damage increase and burning for a full 60 seconds is better than 10% damage increase or burning for 100% success rate for 10 seconds. (still not sure why people dont understand this)Am I wrong? What other QQ issues were there with the Ranger? oh
Rangers bring nothing to the team – Rangers bring something very important to the team. A higher % of success for completion in instances. Usually the last to die. Has ability to keep allies up and running without losing total DPS.
Any more?
What are these other classes that rangers do more damage than? Name one. You have failed to prove anything that you’ve said in any of your posts. Your videos only prove what everyone else has said. At this point I’m going to chalk you up as a troll because anyone with any sense knows that you can’t back up anything that you are saying and most of us obviously have much more experience in this game than you do.
And here is another fantastic example of HotW
Each time someone goes down… how much DPS do you think the group is doing? when someone drops, the group must stop and res that person. That is a total DPS drop to 0. The Ranger has a pet that can res whilst maintaining constant DPS. The Ranger has an elite that can do the exact same thing.
And now that it has been fixed. It is a guaranteed res with no danger to the rest of the team.
Oh wait nvm Im just being trolled. If I bring support, Im not doing damage. If im doing damage. Im not doing up support. If I do both then im not doing high support or damage. Its a no win scenario. How can you win against a troll? Silly me.
You’re the one that said Rangers can bring it all rolled up into one package. A guardian can bring higher damage and more support. Hell my necro will bring higher damage and more support than you.
Just a tip, spec for pure glass cannon or you’re pretty much wasting a space with mediocre damage and lulzy support.
Just watched your video. You do realize that there were several times that you hit for 300 or 400 with your longbow? Given how slowly it attacks and that you are using a power weapon, that is pathetic damage. Going back to the OP, that is the point. The damage was far from “Godly”.
<edit>
Heck, your Longbow’s Rapid Fire was doing less then 4,000 damage. Given that it’s a 5sec channel, that’s less than 800dps. Given that most people hit for that much with auto-attacks that hit every 0.5 seconds, you’re doing less than 50% of their damage.
</edit>
It’s hilarious how much the OP has been all over the place in this thread. Like you said, in his original post he brags about how great ranger damage is and then everyone shows him just how bad it actually is in comparison to other dps specs. He then posts a video showing exactly how fail his own “godly” dps is. He then tries to switch his argument into how great Ranger support is and that it makes up for any lack of damage (which is also untrue). He obviously doesn’t understand that pretty much everyone can bring the same support tools that a ranger does.
I love my ranger and can actually pull some decent dps with him, but it’s certainly not with a crappy longbow.
Vitality will get you more immediate hp to protect from burst, but does very little in a long fight as its just a higher starting point and does not amplify your sustainability.
This pretty much says it all. It’s the only logical conclusion of the discussion you see in every game with a HP and a defense stat.
I agree with this assessment.
PvE perspective. The best out right class for PvE. There is no class that can equal what a Ranger can do in PvE.
There’s no way you actually believe this, right?
No one can be this delusional.
PvE, open world. Not a dungeon environment. get it?
Who gives a crap about open world? You actually consider killing normal mobs in the open world as a threat? Dungeons, WvW, and sPvP are the only things that really matter in this game.
So you say you can do “it”. But then your definition of “it” isn’t something that can be done. Whatever it is you say you can do needs to be an action, not claims other people make.
When answering a question, its good to make sure your response is actually addressing the question.
“Can do it” boils down to showing that these claims are ridiculous and over played just toget the Ranger to be super buffed and OP.
The class itself is not broken. It is equipped to be very good in WvW. They are definitely not rubbish in dungeons. Pets dont die ALL the time. And last but not least, their effective damage is very high.
Rangers are good at what Rangers. Not all classes need to be the same. Do the same things. Work the same way. Do the same damage.
Doing it is making it work. If i, a noob Ranger have been able to make it work. What is all the QQ about? Nothing but being destructive to your own community.
Hey you’re the one that said Ranger dps is godly. I think most of us here do like our rangers and have found ways to make them work, but we’re not deluded enough to say that they are godly. There absolutely nothing that is godly about rangers at all.
Being able to constantly do damage (pretty decent damage at that) at a completely safe range whilst able to support your team (via pets skills and your own utilities).
That is godly. No other class can do this anywhere near as good as a Ranger.
What kool-aid are you drinking? Eles attack from range and bring a hell of a lot more support. Guardians can do the same and they bring more to a group. Your pets are dead most of the time so they aren’t bringing much to others from their abilities.
Really the biggest thing that Rangers bring is a water field which means you usually have to get up closer to drop it near your melee players. Trap rangers can bring some additional combo fields but it doesn’t sound like you play one of those. So what else are you bringing? Certainly it’s not high dps b/c rangers bring only moderate dps.
Rangers aren’t bringing anything that others can’t bring as well so don’t play that silly card. Rangers are fine. They are not however godly.
So you say you can do “it”. But then your definition of “it” isn’t something that can be done. Whatever it is you say you can do needs to be an action, not claims other people make.
When answering a question, its good to make sure your response is actually addressing the question.
“Can do it” boils down to showing that these claims are ridiculous and over played just toget the Ranger to be super buffed and OP.
The class itself is not broken. It is equipped to be very good in WvW. They are definitely not rubbish in dungeons. Pets dont die ALL the time. And last but not least, their effective damage is very high.
Rangers are good at what Rangers. Not all classes need to be the same. Do the same things. Work the same way. Do the same damage.
Doing it is making it work. If i, a noob Ranger have been able to make it work. What is all the QQ about? Nothing but being destructive to your own community.
Hey you’re the one that said Ranger dps is godly. I think most of us here do like our rangers and have found ways to make them work, but we’re not deluded enough to say that they are godly. There absolutely nothing that is godly about rangers at all.
Burning doesn’t fit the necro theme at all. Poison on the other hand…
Wow I didn’t even know that Jotun greatsword existed! I think it’s model is on par with something that you would normally have to craft in the mystic forge. I grabbed one last night for my norn ranger and it looks phenomenal (transmuted over my mystic claymore)!
Thanks for linking that Kesuh.
Kravick you still keep focusing on condition builds for some reason. Necros have some of the highest AoE damage in the game and I’m not talking about using epidemic. Our wells can do some pretty extreme damage when stacked on a group (4k+ per tick with well of corruption and suffering combined). Staff autoattacks pierce and can easily crit for over 2k on anything in it’s path. Death shroud 4 can channel up to 10k to multiple targets.
As far as single target damage, my final attack of the dagger chain can crit for anywhere between 5-6k. Try and tell me that is crap especially considering how rapidly daggers hit. My death shroud #1 also crits for 6-7k.
Power/crit berserker builds do massive damage and I would consider a glass cannon necro build to have more survivabilty than a glass cannon warrior.
I just don’t get what kind of gear and builds that you are using that obviously suck so bad.
I have never, ever, seen these kinds of numbers, even when running full berserkers gear. Are you hitting up leveled people or something to achieve those kinds of numbers? You should never base your damage on anyone that has a green arrow on their name.
At best, well of suffering crits for approx 1k-1.5k per pulse, well of corruption about 600. Life blast crits, at best, for approx. 4.5k against a glass target. Dagger final attack will crit, against a glass thief, for 3.5k at most. Maybe 4k if you manage to get the vuln to stack up a bit. Death Shroud 4 I’ve only ever seen go as high as 4k on a single target. I can’t speak for staff auto, highest I’ve ever seen that hit for is 1.4k. That damage is actually rather low when you start comparing them to the numbers other classes can put out on a consistent basis.
The numbers above are when I tried using a full berserker’s armor set plus accessories using a 30/20/0/0/20 build. The damage wasn’t much higher than using knights and the survivability was horrible. I literally got Steal -> CnD -> Backstab comboed by a thief and went straight to downed state using that build. Not that great of a trade off if you ask me. Obviously I don’t use that build any more.
Again, if you’re basing your numbers off up leveled targets, you’re doing it wrong. That is not an accurate assessment of the kinds of numbers anyone is capable of putting out.
Now go play a staff elementalist and come back and talk to me about AoE.
I’m talking about level 80 fractal mobs for alot of those, but I still hit for a heck of a lot more than your numbers on level 80 opponents in WvW. In WvW my well of suffering indeed crits for 2k and my well of corruption crits for 1k. I am wearing all berserker exotic armor and ascended accessories. Just as another FYI, I play on a tier 1 server so it is extremely rare to encounter an upleveled opponent b/c the competition is so stiff on all of the servers that low levels get chewed out if they step foot into a WvW map.
I run a glass cannon build when running with a zerg b/c I can safely stand in the backlines and blast the opponents. If I want to solo roam of course I don’t run a glass cannon build. I instead run a more control-oriented chill build with minions for that (and all soldier’s gear)
Staff eles can’t pull off the same AoE damage in WvW simply b/c their AoE can’t hit as reliably as a necros (cast times, etc…).
I question what your exact build and gear is when you play a true glass cannon.
Ok, lets put it this way. For simple number crunching on a target that stands still, a guardian will do slighty more damage with WW.
However, what number crunchers dont seem to understand is that numbers mean nothing if it doesnt hit. Months ago the Guardian community realised this and stopped trying to compare Guardians to warriors. Why? Because Guardians werent meant to do high burst damage. Combat effectivenes of a Guardian in WvW is also higher without that burst damage.
Now, there is an argument in the Guardian WvW community on which weapon is better for WvW. GS or Hammer. Hammer wins. Why? Not because it does a higher number damage to WW. Simply because its % to land it means it will actually do damage. Anyoneand their mother can avoid 90% of the damage of WW with a simple dodge.
The comparison between WW and RF is just stupid. On the field, you will always land more hits with RF. This means the actual damage of the weapon is greater. You cant avoid RF with 1 dodge roll.
Now comparing the damage range of a LB Ranger and GS Guardian. It is comparable. The numbers may not be exactly the same but it is not far off. However, the Ranger has the potential to increase this damage where the Guardian does not. Sure its not as high as a warrior but it is enough. Add to this fact that the Rangers damage is at range, the actual effectiveness increases much more.
Why are warriors not considered kings of WvW? Because their effective damage is pretty low.
Effective damage wise, the Ranger is quite up there. Learn the difference between potential damage and effective damage.
RF is ridiculously easy to dodge as well, plus I have ways to make sure that you will take at least as much damage from WW as you could possibly do with RF. I am we’ll aware of the difference between potential and effective damage. Thats why I keep saying your effective damage will be lower because it will always be tied to your pet.
How about this for a kicker… a guardian using a scepter will do more damage than you could hope to match with either your longbow or short bow. So a dps spec guardian can use his great sword for superior single target and AoE dps and then easily switch to his scepter for a little more range and still do more dps.
I honestly don’t know what you are trying to prove. I love my ranger b/c of his mobility, but I also realize that I could always do more damage with my guardian and my power/crit spec necro.
Ok now you mention swapping weapons to increase damage. Do you think ranger cannot?
Guess it boils down to evidence
it will come soon.
I can’t wait to see it…. I won’t hold my breath though.
Also dude you don’t stand a chance of beating a competent thief unless you are running one of the trap or BM bunker specs.
(edited by kidbs.8920)
Ok, lets put it this way. For simple number crunching on a target that stands still, a guardian will do slighty more damage with WW.
However, what number crunchers dont seem to understand is that numbers mean nothing if it doesnt hit. Months ago the Guardian community realised this and stopped trying to compare Guardians to warriors. Why? Because Guardians werent meant to do high burst damage. Combat effectivenes of a Guardian in WvW is also higher without that burst damage.
Now, there is an argument in the Guardian WvW community on which weapon is better for WvW. GS or Hammer. Hammer wins. Why? Not because it does a higher number damage to WW. Simply because its % to land it means it will actually do damage. Anyoneand their mother can avoid 90% of the damage of WW with a simple dodge.
The comparison between WW and RF is just stupid. On the field, you will always land more hits with RF. This means the actual damage of the weapon is greater. You cant avoid RF with 1 dodge roll.
Now comparing the damage range of a LB Ranger and GS Guardian. It is comparable. The numbers may not be exactly the same but it is not far off. However, the Ranger has the potential to increase this damage where the Guardian does not. Sure its not as high as a warrior but it is enough. Add to this fact that the Rangers damage is at range, the actual effectiveness increases much more.
Why are warriors not considered kings of WvW? Because their effective damage is pretty low.
Effective damage wise, the Ranger is quite up there. Learn the difference between potential damage and effective damage.
RF is ridiculously easy to dodge as well, plus I have ways to make sure that you will take at least as much damage from WW as you could possibly do with RF. I am we’ll aware of the difference between potential and effective damage. Thats why I keep saying your effective damage will be lower because it will always be tied to your pet.
How about this for a kicker… a guardian using a scepter will do more damage than you could hope to match with either your longbow or short bow. So a dps spec guardian can use his great sword for superior single target and AoE dps and then easily switch to his scepter for a little more range and still do more dps.
I honestly don’t know what you are trying to prove. I love my ranger b/c of his mobility, but I also realize that I could always do more damage with my guardian and my power/crit spec necro.
Kravick you still keep focusing on condition builds for some reason. Necros have some of the highest AoE damage in the game and I’m not talking about using epidemic. Our wells can do some pretty extreme damage when stacked on a group (4k+ per tick with well of corruption and suffering combined). Staff autoattacks pierce and can easily crit for over 2k on anything in it’s path. Death shroud 4 can channel up to 10k to multiple targets.
As far as single target damage, my final attack of the dagger chain can crit for anywhere between 5-6k. Try and tell me that is crap especially considering how rapidly daggers hit. My death shroud #1 also crits for 6-7k.
Power/crit berserker builds do massive damage and I would consider a glass cannon necro build to have more survivabilty than a glass cannon warrior.
I just don’t get what kind of gear and builds that you are using that obviously suck so bad.
The Rangers damage is comparable to the Guardians damage. A normal attack is around the 700-800 (1st trait line maxed) crits for about 1300-1400 (berserker earrings and amulet and knights rings)
This is comparable to the Guardian with full berserkers accessories. And as we all know, Guardians may not hit as had as warriors, but they have no trouble killing any other classes.
Guardians (In mostly Zerker gear) hit for much more than that. Sword (One hander) auto attack crits for 2k on the normal swings and 3x 1k on the finisher.
~6-7k on the short channel attack.
The rest of your post is nonsense, but yeah, if you want to cheerleader a broken class go for it.
Your comparing a glass cannon 1h sword Guardian to a non glass cannon Ranger. well done.
LB2 hits for 6-7k non glass cannon build at a range of 1500 (traited) and can hit up to 5 people at the same time.
See the difference?
I will continue to experiment with the Class to see how “broken” it really is. Just to throw it out there though I have worked in QA in one of the largest games developer/publishers for over 4 years and do have some merit in knowing what is as designed and what is broken.
There is a reason different pets do different damage scales. As designed.
And I can hit for 6-8k with whirling wrath on up to 5 targets as well with my non-glass cannon Guardian. I don’t think he was comparing a glass cannon guardian b/c I can certainly hit those numbers while keeping a decent amount of armor (2.6k+ armor).
Well thats great isnt it. Rangers and guardians are on par for burst damage from their channelled skill.
Now add in pet damage for the Ranger. It doesnt have to be a jaguar or bird for higher numbers. Even adding a bear or devourer damage will increase ranger damage considerably.
Though tbh getting those figures on a guardian you would need to be loaded with crit dmg %. 2600 armour on a guardian is on the low end of the spectrum.
FYI, Whirling Wrath has a shorter channel time than Rapid Fire, so actually Whirling Wrath damage is higher (also WW is AoE by default without having to trait anything special).
Also to get the figures that you are describing would mean that you’re running a low amount of armor as well. 2600 armor is sufficient considering guardians have numerous ways to drop conditions and heal themselves (along with other defensive cooldowns which offensive rangers simply don’t have). Also a guardian’s GS auto-attack will do more dps on it’s own than your longbow auto-attack, plus the GS attacks cleave.
Rangers completely rely on their pets to pull them up to the same damage potential. That is all that I am saying. Yet there are people in here trying to say that Rangers do good sustained damage even without their pets. A ranger’s full dps potential is tied to their pet regardless of your build.
(edited by kidbs.8920)
@Kravick
Let me encourage to watch the Gameplay Podcasts at SOAC Gaming, the Khalifa ones reflect a Necro in tournament play taking down two to three players without dying. It’s not impossible it just takes more work, and more awareness of positioning. Watch the videos by Talentless on when he solo-roamed.
I am far from a great player (just watch super adventure box :P), but I have 1 v 3’d a group in wvwvw while taking down a supply camp.
Thieves are the masters of hit and run, and so doing a 1v3 is much easier than doing it as a necro because you always have a reset button. As a Necro though, I rarely find a Thief I can’t kill. BTW, 1 v 3 or 1 v 4 as a thief has a lot more to do with how bad your opponent is than anything else. When you can do that as a thief in tournament play than it’s impressive.
I will agree, that Necros are the masters of team support, and we get stronger the more our team grows while a thief gets weaker the larger the group.
Along with what Bas said, I would also like to point out that a necro is a much larger threat to zergs than either warriors or thieves. Necros are one of the best PvP classes (IMHO) because of their flexibility to switch between AoE zerg busting builds or powerful 1v1 roaming builds.
Your only limitation may be the amount of gear that you have, but that can always be built up over time. I personally have gearsets for every possible necro build and I like to switch builds and gear according to the situation.
@Kravick
Several times I have posted on this forum a build that will curbstomp anyone in 1v1 and it works very well against multiple opponents. I don’t have the time right now to post the entire build again but it basically revolves around stacking 100% chill time, using sigil of hydromancy on your two weaponsets and utilizing minion uptime/damage traits with lifestealing traits. You use power/toughness/vitality gear with this setup and can easily achieve 27k+ hp with 3k armor.
Necros can compete very well in every aspect of this game. People just need to look for the different builds that are available and there are quite a few with this class that can work in almost any situation.
Some heads up would have been nice. I would have spent more time collecting chests.
For the record, I fit into the demographic the O.P. describes. I’m over 40, with kids and without much time to play during the day. But I really dislike this new content. I signed up for an MMO. Not a platformer.
Then don’t play it…. This is only a short-time event and a lot of people are getting a kick out of it. Nothing is stopping you from running other dungeons, spvp or wvw.
The funbox was fairly amusing to me for probably 30 minutes but I personally won’t spend much more time in it. I’m also not going to complain about it and say it was a waste of the dev’s time when obviously so many others are loving it.
And many others aren’t loving it. We don’t get to voice our opinion? The feedback for the most part has been fairly reasonable. Nobody is going on a hunger strike in protest. So what’s your point?
My point is it’s impossible to please everyone. I would say that A-Net has pleased more than they have displeased with this patch, so I would consider that a success for them. Again, I’ve already stated that I don’t particularly care for what they did but I can appreciate that most others are loving it.
Complaining at this point isn’t going to change anything. People will continue to kitten but it’s not like they are being forced to play the content. Also, I seriously doubt it slowed down their other development efforts considering they’ve already said it was a small group of people that worked on it.
Necros are on a good place. I think they need more group healing, or support, or something….
Condition-mancers still can’t a weapons rack, which is just plain stupid, but who needs a way to kill siege weapons when we got super adventure box!
All-in-all, a decent class for pve and wvw, not so much for dungeons.
Necros are great in dungeons. Conditionmancers are probably the weakest spec though so that’s probably your problem if that’s what you’re playing. Hybrid specs or powermancers are where it’s at.
Staff #2 = group regen for your melee guys, and Staff #4 = condition removal for them. Wells = dark fields for life leeching and blindness. We may not be guardians, eles or banner warriors when it comes to group support, but we still bring group benefits.
After all the work i’ve done, people still think necromancers were and still are the worst class…
Baddies will continue to be bad. Necros are very powerful in many ways yet most people will never figure out the synergies.
OP you make a notable effort, but ranger’s are hardly godly. While I don’t subscribe to the QQ that so many others do with regards to rangers, I also do not consider them to be a premiere dps class. Too much of the ranger’s damage is tied to their pet, so when a pet can’t be used your damage will be some of the lowest in the game.
Ranger’s are great at roaming and dueling but this isn’t because of their high dps.
This is where I disagree. Rangers sustained damage without the pet is quite high as it is. And the bonus is that because of the playstyle of the Ranger (master of ranged) that dps does not drop due to factor such as being CC’ed or having to dodge or try to kite when attracting agro of a champion or boss.
Rangers may not be Godly in terms of getting high numbers for damage. But their potential AoE damage compared to single target DPs numbers is phenomenal.
I don’t get the QQing at all. The only time I actually thought there as merit tot eh QQing was when I rolled a GC build which worked in PvE then went and got slaughtered in WvW.
Rangers can do decent AoE damage but I don’t think I would classify it as phenomenal. I’ll definitely outdps my ranger with my power necro when it comes to AoE damage. Also, don’t forget that other classes have ranged builds that also don’t have to worry about CC as much, so Ranger’s aren’t even the tops when it comes to ranged damage.
I’m not QQing, I’m just saying…
The Rangers damage is comparable to the Guardians damage. A normal attack is around the 700-800 (1st trait line maxed) crits for about 1300-1400 (berserker earrings and amulet and knights rings)
This is comparable to the Guardian with full berserkers accessories. And as we all know, Guardians may not hit as had as warriors, but they have no trouble killing any other classes.
Guardians (In mostly Zerker gear) hit for much more than that. Sword (One hander) auto attack crits for 2k on the normal swings and 3x 1k on the finisher.
~6-7k on the short channel attack.
The rest of your post is nonsense, but yeah, if you want to cheerleader a broken class go for it.
Your comparing a glass cannon 1h sword Guardian to a non glass cannon Ranger. well done.
LB2 hits for 6-7k non glass cannon build at a range of 1500 (traited) and can hit up to 5 people at the same time.
See the difference?
I will continue to experiment with the Class to see how “broken” it really is. Just to throw it out there though I have worked in QA in one of the largest games developer/publishers for over 4 years and do have some merit in knowing what is as designed and what is broken.
There is a reason different pets do different damage scales. As designed.
And I can hit for 6-8k with whirling wrath on up to 5 targets as well with my non-glass cannon Guardian. I don’t think he was comparing a glass cannon guardian b/c I can certainly hit those numbers while keeping a decent amount of armor (2.6k+ armor).
OP you make a notable effort, but ranger’s are hardly godly. While I don’t subscribe to the QQ that so many others do with regards to rangers, I also do not consider them to be a premiere dps class. Too much of the ranger’s damage is tied to their pet, so when a pet can’t be used your damage will be some of the lowest in the game.
Ranger’s are great at roaming and dueling but this isn’t because of their high dps.
