If you really want toughness then you’re still better off with knights gear. As was already mentioned, it’s better to have a higher crit chance than a lower one with a lot of crit severity.
So basically you’re saying play your best and hope the guardian sucks right? A smart guardian will pace himself as well.
The difference being that a Warrior that paces himself can, when the right opportunity arises, call upon burst that could be enough to end a Guardian, whereas a Guardian who paces himself just dies slowly.
I may not be able to unleash 100b amounts of damage, but I can pop an 8k whirling wrath on someone. It’s not like Guardians don’t output good damage. And trust me when I say you don’t have to be a glass cannon to do the damage that I just described.
Proof of 8k Whirling wrath please. No 25 might stacks, no 25 stacks of blood lust, no upleveled naked people.
And no food buff either right? :P But on a more serious note, glass canon has many different definitions so it’s hard to say what kidbs means. If you put enough in zeal/rad you can output 11k WW on good crits but you give up too many good traits.
IMO, I think a competent AH guard can give a competent warrior a run for his money. I don’t think either class has an advantage over the other, it’s really dependent on player skill in higher level play. What I do believe tho is warriors have a much more efficient setup to get the job done so in most cases. So competent players (not pros per say) can usually show off warriors much easier than guards.
I don’t really think this debate can be ever swayed unless there are options for 1v1 deathmatches. But I’m down for a fightclub with a ‘pro’ warrior anyday. Can’t say I’d win all matches but I’m willing to bet that I’d win 50% of the time.
I want to see an 8k whirl wrath under those circumstances, you won’t even get close to 5k on a 3k+ armor’d opponent. No food, no stacks, no stacking might (other than empower from staff). I mean, if were talking about a full glass cannon guardian with 100~ish crit damage with 3.3k+ attack, then I suppose its possible, but you would be squishier than a glass cannon thief..so to what point does it serve.
First of all, how many people in pvp are running around with 3k armor… not as many as you seem to think. Second of all I never said it was without food buffs. Who realistically runs around with no food buffs in WvW? You would be a fool and gimping yourself.
Unbuffed I’m running at around 2090 power (over 3k attack), 15.5k hp, 2.6k armor, 48% crit and 91% crit damage. I use a 0/10/30/30/0 build (altruistic healing/ empowering might). I also use Omnomberry Ghosts and sharpening stones or skale venom. I build up stacks of bloodlust with one weapon and use superior rune of accuracy on my greatsword.
I have no problem killing people with this build as I generate plenty of healing from my crits alone, have 2 stunbreakers, stability, multiple blocks, damage immunity from my elite, removal of 2 conditions every 10 seconds, and 3 different ways to blind.
You always seem so down on Guardians but I’m guessing that the problem is you haven’t quite mastered the class yet.
So basically you’re saying play your best and hope the guardian sucks right? A smart guardian will pace himself as well.
The difference being that a Warrior that paces himself can, when the right opportunity arises, call upon burst that could be enough to end a Guardian, whereas a Guardian who paces himself just dies slowly.
I may not be able to unleash 100b amounts of damage, but I can pop an 8k whirling wrath on someone. It’s not like Guardians don’t output good damage. And trust me when I say you don’t have to be a glass cannon to do the damage that I just described.
Proof of 8k Whirling wrath please. No 25 might stacks, no 25 stacks of blood lust, no upleveled naked people.
What’s wrong with counting bloodlust stacks? You don’t think everyone else is running around with bloodlust on them when they do their uber burst damage?
I run with over 3k attack, 50% crit chance and 91% crit damage. I generally have at least 4 stacks of might on myself at all times from just my own abilities. I’m not saying that I always pull that number, but if every hit connects and every hit crits then it does happen. I don’t know what some of you are running with that you think guardians hit like wet noodles.
So basically you’re saying play your best and hope the guardian sucks right? A smart guardian will pace himself as well.
The difference being that a Warrior that paces himself can, when the right opportunity arises, call upon burst that could be enough to end a Guardian, whereas a Guardian who paces himself just dies slowly.
I may not be able to unleash 100b amounts of damage, but I can pop an 8k whirling wrath on someone. It’s not like Guardians don’t output good damage. And trust me when I say you don’t have to be a glass cannon to do the damage that I just described.
@ Op. Time your shield blocks and enduring pain. Pace yourself and you will never lose to a guardian or at least die by one. Also, constantly use cc’s of any kind to make the guardian blow cool downs to either heal or stun break.
So basically you’re saying play your best and hope the guardian sucks right? A smart guardian will pace himself as well.
There is something screwy with queue times and the amount of people that a team can currently field. I believe its well below previous weeks.
I have friends on JQ and its not just the problem of numbers or coverage its getting the right people into the maps. Not just under-leveled pugs looking for map completion or node farming but solid groups of guild members.
This strange occurrence is hurting JQ, they haven’t been able to get their zerg’s running at full potential. I’m from SoS so I know what its been like over the last two weeks since they got all the new guilds in. Perhaps I’m wrong and they are flagging this week.
This is happening on every server. Not just JQ, but on SoR (and from what I hear, SoS too).
Half of SoR guilds spend the majority of NA prime time waiting in queue.
I was just getting ready to post this but you beat me to it. We’re all being equally affected by this.
A hammer warrior will have the best chance at killing a guardian. Spec for some survivability yourself and then try to beat them over time with all of the CC that hammer has to offer. Every other warrior weapon is too gimmicky and easy to counter.
Warrior is better in every aspect besides FOTM. Prove me wrong.
https://forum-en.gw2archive.eu/forum/pvp/pvp/This-is-why-your-WARRIOR-SUCK-Part-1/
That guy is just ranting about how he sucks.
Warriors:
Amazing Burst
Capability of being an awesome team support through shouts/banners
Range OptionsGuardian:
Self Healing through AH, MH or stacking clerics with staff
Medicare Damage at best
No Range Options
Usually playstyle as team supportDo go on.
Threads like these are silly, but I have to respond to this. Most warriors who have “amazing burst” are as tough as a sheet of tissue paper and are a hindrance in most dungeons. I will admit that warriors give awesome offensive buffs.
As for guardians. Guardians can give a melee group permanent protection, stability, aegis, regen, condition removal… you get the picture. Guardians bring the defensive boons that are critical to a dungeon group. Also, the statement about having “mediocre damage at best” is so far from the truth it’s silly. It all depends on the build that the player is rolling with. Guardians can spec for very good damage output while still having more survivability than a warrior. Remember that dead dps = no dps.
Guardians can’t do permanent protection, stability, aegis, regen, or condition removal… You can have a little bit of all of those things or a lot of one of those things (maybe two) but at that point you have sacrificed any semblance of damage. And how on earth do you see guardians doing great damage? A guardian will never do the damage of the warrior but to get even close has to give up all forms of survivability. Guardians have the smallest health pool tied with elementalists. Warriors get a huge health pool to make default survivability. Guardians get aegis once every 40 seconds. My friend plays a warrior a lot (his main 80) and he has a lot of survivability while also still maintaining much higher damage than I can burst when I go 70% damage, 30% defense.
Guardians can easily keep up permanent protection with no loss of damage. I didn’t say they could do everything in that list permanently.
My guardian has 15.5k hp, 2.6k armor, over 3k attack, 50% crit and 91% crit damage. I heal myself every time I crit and heal for even more if more people are around me. I can use aegis twice thanks to my elite, and add more blocking simply by switching weapons. My auto attack chain crits for 2k, 2k+, 3.2k+ on heavy armor. Lighter armor classes can be hit even harder. I don’t have to rely on a gimmicky attack that roots me and pray that it doesn’t miss. On top of this I can keep up 20 seconds of retaliation to make sure anyone attacking me is also hurting themselves.
A warriors HP pool does not mitigate as much damage as a guardians defenses or healing. Over the course of a dungeon I would be very surprised if a warrior actually does more damage than a proper 2h dps spec guardian considering how much time warriors spend in a downed state doing no dps.
Warrior is better in every aspect besides FOTM. Prove me wrong.
https://forum-en.gw2archive.eu/forum/pvp/pvp/This-is-why-your-WARRIOR-SUCK-Part-1/
That guy is just ranting about how he sucks.
Warriors:
Amazing Burst
Capability of being an awesome team support through shouts/banners
Range OptionsGuardian:
Self Healing through AH, MH or stacking clerics with staff
Medicare Damage at best
No Range Options
Usually playstyle as team supportDo go on.
Threads like these are silly, but I have to respond to this. Most warriors who have “amazing burst” are as tough as a sheet of tissue paper and are a hindrance in most dungeons. I will admit that warriors give awesome offensive buffs.
As for guardians. Guardians can give a melee group permanent protection, stability, aegis, regen, condition removal… you get the picture. Guardians bring the defensive boons that are critical to a dungeon group. Also, the statement about having “mediocre damage at best” is so far from the truth it’s silly. It all depends on the build that the player is rolling with. Guardians can spec for very good damage output while still having more survivability than a warrior. Remember that dead dps = no dps.
Don’t know what you all complaining about, Hammer is still the best weapon we have. The DPS doesn’t come form Auto Attack, its form MB. It gives mega survivability from the protection given from the symbol. Its a proper AoE weapon. Great for group support. The best CC weapon.
GS is just burst damage.
Even with the nerf it is still by far the most effective weapon we have. If your built for burst then you will obviously pick the GS, for anything else its going to be the Hammer.
Actually the sustained dps does come from the auto-attack and the symbol that it generates. MB is the “burst” damage (and blast finisher) for hammer. Also people shouldn’t ignore that you can do 2 MBs during the cooldown of one WW so the damage is pretty even with regards to the big hitters.
Greatsword is better hands down.
Hammer is just lackluster because the skills don’t do very much in PvE. Yeah maybe you can known an enemy back once in a while but the only enemies you can knock back are the ones you dont’ need to knock back and waste your time by doing so as you then need to either wait for them to return or chase them down, not to mention that the huge cast time completely obliterates any advantage that not getting whacked on for 1.5 seconds will get you. You’d have reduced the damage you took more by kiting than using that skill. The single AOE skill does lackluster damage, the only benefit is that it recharges fairly fast and is a comba finisher. The other root skill does little damage and there isn’t really much use to rooting mobs (obviously useful in PvP). The shielding ability is pretty useful however it doesn’t really make up for the fact that 2/5 of the abilities are pretty much useless in PvE. The autoattack is super slow and if memory serves me right only hits one target at a time. So the DPS of the autoattack very low even if the individual hits do more damage than the GS.
Every ability of the GS is aoe, and they all do damage. THe GS has an AOE pull and an AOE blind/charge skill. Three of the abilities are combo finishers and 1 of the abilities creates a combo field. The autoattack does AOE damage, is much faster than the hammer autoattack and the 3rd hit of the GS ability gives you might.
When comparing the two weapons I would simply ask yourself this, “Am I going to be pvping or pveing?” And even then I’d still think about taking the GS to PvP with instead of the hammer which is very underwhelming.
I think admittedly you are pretty unfamiliar with the Hammer and are speaking from a bad memory. All of the Hammer auto-attacks are AoE, and each one of the auto-attacks hits harder than GS (to make up for the slower speed). Also, you’re completely ignoring the biggest benefit of using a Hammer in PvE… the symbol that it generates on the third hit. You can keep permanent protection up simply by auto-attacking, not to mention the other benefits that you can get from dropping a symbol (Altruistic Healing, Writ of The Merciful, combo field).
Hammer DPS is right on par with greatsword. I will agree that for PvP/WvW I would personally use a greatsword for the mobility and pull that it provides, but for PvE Hammer is stellar. As someone else has already said.. if you’re running with one guardian then use hammer, if you’re running with another hammer guardian then switch to greatsword to help pull in the mobs.
Did you guys know that JQ has always been in T1?
Thats the server called “Jade Quarry” and “T1” refers to tier one, as in the top three ranked servers’ matchup.
Just want to make sure everyones on the same page.
That would be page “3” at this time.
They have dropped to tier 2 before…
Let us pick the dungeons that we want to run at least. This is supposed to be an alternate means other than running fractals. I hate doing fractals so for the love of god don’t force us to run them just to complete the new monthly.
Considering the newest patch removed the ability to ninja skip (dodging after the 2nd autoattack swing to speed up the chain), do you guys feel that the hammer is still a viable weapon?
Skipping was pretty valuable for me since I had near 100% uptime of vigor so I could heal others with Selfless daring and speed up the hammer autoattack chain at the same time.
Aww crap they fixed that? I loved being able to dodge roll to do some healing while waiting for that long kitten third swing to hit.
@Thz
huh? there is no point traiting symbols with hammer (or any build, that trait is just bad, but that’s another discussion entirely). Untraited that symbol is down all the time, giving you and all other melee practically constantly protection if you’re using mostly autoattack. You dont need to be standing inside the ring to get the prot. If we’re talking melee heavy PvE, hammer >> GS for group support. And if you’re still AH build after the nerf, hammer is much more viable than GS due to that near perma prot. Yes you probably do lose some dps (I havent checked the actual numbers) but you get a huge increase in survivability and group support with hammer. If I’m the only guardian in group, I go hammer. If there is another guardian who is GS, Ill go hammer. If there is another guardian who is hammer, Ill swap out for GS.
But yeah, I agree that hammer 3-5 is pretty weak and highly situational in PvE.
You trait it because otherwise the hammer symbol deals crap damage. It’s not about getting good uptime, it’s about getting MORE uptime.
What he said. You will get more dps out of hammer if you trait for longer symbol duration for more ticks. Plus the protection buff is not up 100% if you don’t trait for the longer duration (unless you spec for increased boon duration).
My balanced build:
Attack: 3K
Armour: 3K
Crit rate: 49%
Crit damage: 79%
Health: 15-16Kall without food and I run 0/10/30/30/0 with either AH or Monk depending on the situation so being able to deal damage and survive is more than possible.
I don’t see how this is possible without Food buffs or oils/stones. My traits are the exact same and its tough to get these stats with the buffs and all the ascended pieces currently available.
I doubt it’s possible even with food and oil.
When I run my “tanky dps” build (using the exact same trait allocations) I get pretty close to those stats when using food. I’ll admit that I also use the Bane Signet as well in that build for the extra power. My armor is in more of the 2.8k range and my hp is just over 15k but my attack, crit, and crit damage stats are all pretty much where his are. I also don’t have any ascended pieces.
What the heck is with people thinking PVT is anything but trash?
“Hey, let me do bad damage for some mitigation that is mostly irrelevant because I can achieve the same by just playing well instead.”
What’s with people clearly not understanding there are multiple viable builds for guardians? It’s not always as simple as dodging you know. It all depends on the environment (PvE, sPvP, WvW). PVT gear is wonderful for WvW if you’re building something like the “Healway” spec and want to dive headfirst into a zerg and have them kill themselves on your retaliation while still doing decent damage due to stacking power.
To the OP, it’s best to plan on having multiple sets of gear so that you can switch around gear and builds depending on what you want to do. I personally started out with mostly power/precision/toughness gear with a few pieces of berserkers gear and used a variation of the Crithammer build (altruistic healing, empowering might). That build gives you good damage while also having good armor/toughness and some self-healing (especially when combined with a lifeleeching food).
You basically have to treat scepter like a 600 foot ranged ability. You can spec to make it do very good dps but it is incredibly boring compared to other options.
Seriously, leave the AoEs alone. There is really no problem and there are so many bigger issues that should be focused on.
The best answer as someone else has already said is to have multiple sets of gear. I have a power/crit set, a power/condition set, and power/tough/vit set. It may take a little bit of time to build up multiple sets but it’s not insanely long or anything.
My personal opinion is that power/crit or hybrid builds are the most functional for necros.
I think they definitely need to add raid parties as an option in this game. It would make coordination so much easier. Like or not, many people do use the commander icon as a means to rally only their guild and adding raid parties would eliminate the urge to misuse the big blue tag.
Simple fact. When things got rough for SoR, we didn’t bail en mass. We learned to respect each other, especially a solid core of our commanders, and we learned a lot about the strengths and weaknesses of our various guilds and how to turn that to our advantage. There are legitimate questions and concerns about the character of the guilds that have joined us en mass, how they will fit in with our style of play, and especially will they stick it out when the going gets rough. In a nutshell, if they want our respect they are going to have to earn it.
Yes many of you original SoR players did stick in there when the going got rough and that is quite admirable. I can say that as a prior SBI player from day 1, I also stuck in through many weeks of fighting against HoD, ET, and SoS when we were getting our tails kicked. I would still be at SBI if it weren’t for every WvW guild hopping off.
Part of the reason my guild decided on coming to SoR is the community values and the die-hard spirit that you guys have. It reminds me of the “old days” of SBI. Of the guilds that I am aware of that transferred from SBI to SoR, I think that the SoR community will benefit greatly from them. We have some experienced commanders in this group of people that know how to fight, know how to lead, and also know the pressures and tactics that are needed to compete in T1 (which is where SoR is headed). We are here to work with everyone in SoR now and hope to be embraced as part of your community.
We could have easily chosen SoS or JQ as they are undoubtedly the most stacked servers when it comes to T1, but I like that SoR will be sort of an underdog in this group and I know that you guys will fight your butts off. I don’t care if SoR spends most of it’s time in T2+ honestly, just as long as the community stays tough and holds together. I never want to go through what SBI is going through again.
Even if necro AoE is nerfed (as a part of the global AoE adjustment, remember), there will be other positive changes for us in the patch, just like there has been every other patch. Calm down.
What positive changes have we had that you are talking about? I wouldn’t count on being buffed at all to compensate for any AoE nerfs. Ideally, yes we would receive single target damage buffs but we have been letdown time and time again.
Necros need absolutely no AoE damage nerfs. We only need buffs at this point.
If they do an across the board nerf to AoEs, then necros will be totally screwed. Staff has nothing but AoEs (other than the auto-attack) and any semblance of necro burst would be destroyed if they nerf wells (which are already on an insanely long cooldown).
There better be some serious compensation for necromancers if this AoE nerf comes to fruition. That’s basically the only reason I stick with this class at this point.
Guardian effective dps > a glass cannon warrior because glass cannon GS warriors spend too much time in a downed state :-P
a cone attack of 1200? Wow =)
At least make the cone narrower if you’re going to do that! =)
No I said increase the range of #2, but our auto attack would have the exact range and cone of the guardian staff auto.
Give axe #1 the same cone AoE as the guardian staff #1 and I would be decently happy with axe. Also drop the cooldown on #2 to 4 seconds and increase it’s range to 900 or 1200. Then axe will be a worthy companion to to a dagger power build as you could use your axe for AoE and a little range and then switch back to your dagger when you’re able to get back into melee range.
One thing that I have found very valuable in WvW using a power build is Foot in The Grave. 3 seconds of stability doesn’t sound like a lot but believe me, when you’re surrounded by a zerg and pop into DS, the first thing they will try to do is knock you down, fear you, etc… I could rarely get off Life Transfer before I took this talent, and now I am able to use it fine 95% of the time.
If you don’t hit the locusts or grubs with your atacks you don’t need to worry about reanimator on lupicus tough.
Which basically forces you to use scepter for that fight b/c the staff auto-attack pierces and you’ll end up hitting grubs whether you mean to or not.
One thing that has been driving me nuts is the trait where thieves lose a condition everytime they enter stealth. This pretty much neuters condition necros who fight them.
I think a lot of the passive condition removal behavior needs to be changed in both spvp and wvw.
Yes I would go with a hybrid build for leveling (power, condition, and precision) for leveling. I personally like using a power build for PvP due to the quick regenning life force for death shroud.
I never want to go back to tier 1. This is the most fun that I’ve had in weeks. So far the competition is pretty even across the board and everyone has been good sports. Tip of the hat to everyone!
Do you have to have line of sight or does this function like the old mesmer phantasms that didn’t need it? I would say that if it works while not having line of sight on your target that it is definitely bugged and needs to be brought in line.
SBI player here. Just wanted to say that I’m looking forward to playing against some new competition. It gets old playing against the same servers week after week. I can’t wait to see some different strats and possibly a more even playing field where the coverage isn’t so skewed.
That’s because searching for “mesmer” brings up 555 results and the forum engine doesn’t show you that many. If you search for “pvp mesmer” you’ll get the topic I linked.
This thread is hardly cluttering up the forum. Just ignore the topic if you don’t want to read it.
I use a didn’t variation of the build so that I can utilize a staff instead of an axe for more AoE damage and to be more effective in WvW. I truly believe that hybrid builds are where necros shine. All of our traits lend themselves to a hybrid build. This is what I’m currently using:
http://gw2skills.net/editor/?fQAQNAW7YjMaV6Zaqb87JApCPD94WddO6BxDnMA;TsAg1CuoqyUloKLPuqkVtWYswuCA
Hybrid sustained damage is pretty awesome as you’re getting good damage from direct damage and good bleed damage on the backend from your attacks.
I’ve recently started playing again after 2-3 months break, my main is an 80 ele which I really enjoy. I’ve loved the Necro asthetics since beta and always expected changes to be done.
I’m not really sure, but is it just me or is more or less every kitten ability the same as launch, weapons like Staff feels like its trying to have a bit of everything. Dots for condition dmg, fear/slow for control, kinda ok 1/2 dmg if geared for power, even healing with nr 2.
Seems like alot of the features a necro have is like this, everything at once yet nothing they truly shine at doing. Even the elementalist have better pets than necro :S
Is there a list for all patch notes for the necro proff some where. Would love to get a feeling of if anything noticeable actually have changed?
I think this points to the fact that necros make the best hybrids in the game. They truly excel when you spec for both power and condition. This gives them excellent sustained damage.
Decaying Swarm definitely triggers when you go into Deathshroud.
You can definitely do a power build with staff. I use dagger/warhorn for my 2nd weapon set so that I can burst anyone who gets close to me. I would also highly recommend specing to be able to target where you drop Wells and using Well of Suffering as it does a lot of damage in a power build.
There are a few variations of builds that you can use, but something like this works very well:
http://gw2skills.net/editor/?fQAQNBmQDbkRrSPTTdjhTRIV4ZQFefMDiNMaGujdA;TsAg0CnoqxUjoGbNuak1sEZAxGCA
Lich Form does a ton of damage so use that when it’s available, use your wells when they are available, build up your life force to 100%, switch to that until you get to 50% life force then hop back out and use your staff or dagger attacks to build it back up and repeat.
I usually switch out my third utility depending on the situation. I often like to use Spectral Walk or Signet of the Locust in WvW or sPvP.
I would honestly think that using a staff is the best weapon against a mesmer. Staff auto-attack is a huge cone and has a 600 foot range, so you can more easily destroy a mesmer’s clones before they get to you. At least use a staff as one of your weapons to combat clones, then switch to something else once you get them down initially (and repeat as needed).
You can also throw up a line of warding to keep some of the clones from getting to you.
I’ve been playing every class since the launch of the game, and play Necro as my main in PvE, WvW, and tPvP. I don’t see how you can say conditionmancer is the best overall spec. In PvE the bleed stack screws your dps potential, and in tPvP or WvW it is far too easy to remove conditions which renders most of your damage as useless.
Good luck trying to kill a thief as a condition spec. Any decent thief will be dropping your conditions on every stealth. Your only chance of killing them is through burst (i.e. wells and AoE).
Condition specs may be fine if you are the only person in a dungeon group that is applying bleeds, otherwise they are mediocre in comparison to power specs. You would be much better of playing a hybrid spec that boosts both power and condition damage so that you are doing damage on both the front-end and over time.
Again, I never said that Necros don’t need very specific changes and buffs, but they are hardly garbage. There are however plenty of people who stick with garbage specs and poorly itemized gear. I personally have an exotic set of gear for every possible spec and change my build and gear regularly to deal with the situation at hand.
Tpvp isn’t focused just on killing Thieves, you have a role to fulfill, and in Pve with the correct build and gear (i’m talking of proplayers’ and experts’) your dots will have a major dps output than Powermancer; ofc if you are intended to play with a serious team you won’t take 2 condition spammers in it for the bleed cap problem.
I can’t understand what your gear and builds swapping conceal with the problem of Necros, btw…
Of course tpvp isn’t just about fighting thieves, but you do have to deal with them. Also in pve a pure condition spec will in no way out dps a hybrid spec. The hybrid build that I run has over 3k attack, 1250 condition damage, and 55% crit. I’m able to push decent direct damage via power and crits along with bleed damage. Condition damage alone simply won’t scale as well.
I don’t see what is hard to understand about build synergy. Yes there is some kitten that needs to be fixed but its clear that you aren’t understanding some key synergies which necros are intended to use.
So this is a video showing how to use the teleport function of wurm with no actual combat. I think most people realize that you can teleport with the wurm. Post a video of you actually using it in the heat of combat and it will be a more effective demonstration.
Just an FYI, Spectral Walk can give you similar results although the return ability timeframe is much shorter.
Yes, Necromancer is just Conditionmancer and it’s just boring.
Anet just keeps in mind to not make the boat sink, and after 4 months we still have broken traits and no logic class design at all.“N#1 Game of the Year” yeah… it’s like playing billiard without the balls.
Honestly Conditionmancer is probably the worst build that you could make as a necro so no wonder you think necros are bad. Hybrid builds or power builds are much better and are actually very competitive.
Wtf game are you playing? First of all define in which ambient do happen what are you talking about. tPVP / PVE / WvW. I played all of them for 4 months.
PowerNecro’s damage is good, indeed, but it’s nothing compared to other classes.
Conditionmancer damage is the BEST overall the specs in whatever environment, and is the “better defined” spec.
I’d like to see those competitive Powernecros in Tpvp where it’s important to be competitive.. don’t tell me Wvw because its just a competition on who zergs more(that’s not skill).
I played powernecro in tPvp, it really can’t bring it up like, for example, a Thief do.
I’ve been playing every class since the launch of the game, and play Necro as my main in PvE, WvW, and tPvP. I don’t see how you can say conditionmancer is the best overall spec. In PvE the bleed stack screws your dps potential, and in tPvP or WvW it is far too easy to remove conditions which renders most of your damage as useless.
Good luck trying to kill a thief as a condition spec. Any decent thief will be dropping your conditions on every stealth. Your only chance of killing them is through burst (i.e. wells and AoE).
Condition specs may be fine if you are the only person in a dungeon group that is applying bleeds, otherwise they are mediocre in comparison to power specs. You would be much better of playing a hybrid spec that boosts both power and condition damage so that you are doing damage on both the front-end and over time.
Again, I never said that Necros don’t need very specific changes and buffs, but they are hardly garbage. There are however plenty of people who stick with garbage specs and poorly itemized gear. I personally have an exotic set of gear for every possible spec and change my build and gear regularly to deal with the situation at hand.
(edited by kidbs.8920)
Necro fears should all be AoE especially given their short duration.
There are definitely some things that are lacking in the class and I’m not saying that we don’t need some buffs, but the class is not utter garbage either.
Here are some things that I think we need and then we’ll be on the right track:
- We desperately need some method of having stability other than traiting deep into Soul Reaping.
- Our Axe #1 skill needs a serious buff as the damage is way too weak and the vulnerability stacking is much too slow.
- I think that our DS fear should be an AoE especially considering the short duration of the fear.
- Our life siphons need to be increased to at least be on par with the passive regen that some other classes can achieve (guardians, eles, rangers).
- Our wells could use a shorter cooldown.
- We could use some other survival tool in DS be it a CC or some escape ability.
This all being said, our dagger damage is quite competitive, wells do great AoE damage (although they have a long cooldown), and we can make very effective power/condition hybrid builds.
Yes I’ve had this same problem. It’s basically the same bug that engineers had with their kits but they’ve fixed that for them.
Switch to greatsword for mega-damage with combos?
Because that’s always an option right? You do realize that there are times where you absolutely must switch to a ranged weapon.
Yes, Necromancer is just Conditionmancer and it’s just boring.
Anet just keeps in mind to not make the boat sink, and after 4 months we still have broken traits and no logic class design at all.“N#1 Game of the Year” yeah… it’s like playing billiard without the balls.
Honestly Conditionmancer is probably the worst build that you could make as a necro so no wonder you think necros are bad. Hybrid builds or power builds are much better and are actually very competitive.
Let’s end all 2 v 1 accusations once and for all with fun and easy maths
ok…. it’s too hard for me
Here are the variables
SOS attack SBI, JQ or Both
JQ attack SBI, SOS or Both
SBI attack SOS, JQ or Both
x 4 different maps
x 604,800 seconds in a week which you noticed a 2v1 situation at a single point in time.Someone work out the probably of a 2v1 situation at any second, it’s pretty big I think.
anyways, given that you are not online 24/7 and on all 4 maps a the same time, you are only judging what is happening at a single point in time.
Therefore, no
I don’t think you get it. We literally saw both servers working together to kill JQ players. I don’t care if you or most of your server have not seen something like this happen because it’s happening. I have been one of the players on JQ that have denied any double teaming up until Sunday (yesterday) when I saw it happen with my own eyes. Say what you guys want, it happened in EB last night for sure.
In the end I don’t believe it’s worth anyone crying over this. I responded to make sure the point is clear that these things have happened but it doesn’t mean the server as a whole condones it or even truly organized it. This might be a small few that do it. Who really knows? It would just be nice to be confident that there truly isn’t any alliance between any server no matter what scale.
On topic: From my perspective, it feels like the hornets nest was beaten like a pinata and SoS is out for blood. I’ll be interested to see how the week plays out. Good fights everyone.
This happens to every server at some point. I’ve seen days where both JQ and SoS have literally stood together in front of the SBI spawn in EB with siege weapons while completely ignoring each other.
It’s possible that some guilds may be working together cross-server but I doubt it.