I’ll offer this up again as it touches on some of gripes in this thread…close all the servers, incentive guilds/people to move to new servers, control server population, no need to link:
- Develop a rank ordered list of all guilds based on average # members in WVW over a period of time by time zone
— NOTE: WVW guilds only.to qualify, guild must have XX% of members playing WVW on an average of XX% of play time over the same period of time
- Contact guild leaders of top 12 and incentivize each to move guild to one of the 12 new worlds.example: #1 NA guild goes to world A and # 2 NA guild goes to B, etc.; #1 SEA/OCX guild goes to #12 and #2 SEA/OCX guild goes to #11.rinse repeat until all WVW guilds are placed
— Increase drop rate for ascended stuff
— Easier path to legendary
— Faster siege crafting
— You figure it out…people like free stuff
- Contact guild leaders of next 12 and, in reverse order, incentivize each to move guild to one of the 12 new worlds
— Guild leaders sign a contract with the world to stay 12 months…breach of contract results in repossession of incentives
—- If guild disbands, moving rewards repossessed
—- If individuals move, incentives are repossessed
—- If guild WVW activity falls below a predetermined level, incentives are repossessed
- Contact guild leaders of “small” guilds and incentivize them to “round out” the population of each world
- Players opting not to move with their guild are to be removed from the guild and enter “New Player” status as explained below
- Players can belong to only one guild at a time
— Players seeking to move between guilds must obtain approval from both
the losing and the gaining guild leadership or petition the Overseer for approval
— Players may retain “bank guilds” but bank guilds will be limited to one player only (this needs work)
- ANET must assign a Dev as World Overseer to each world
— Arbitrate disputes between guilds…GVG in an arena as a possibility to settle disputes with losing guild loses something to winning guild…might need to develop a penalty schedule
— Adjudicate individual requests to move between guilds on a specific world, if needed
— Keep guild leaders informed of contract progress
— Keep guild leaders informed of game developments and changes
— Seek input from guild leaders on health of the world
— Work with other overseers to coordinate guild transfers between worlds to maintain population balance
—- This may include overseers “incentivizing” a guild/guilds to move once again
—- Overseers will coordinate with guild leaders to try and place guilds desiring move to worlds that exhibit similar, or needed, play styles (e.g.: move a “hardcore” guild to a world lacking such; a roaming guild to a world lacking such, etc)
- NEW PLAYERS: allow new players, or players who have spent less than XX% of
a significant period of time in WVW an opportunity to guest into each of the worlds for 1 week before declaring a home world
— World Overseer will, weekly before each reset, post a list of “new players” on the world for guild leaders to contact and, hopefully, recruit
—- Players can remain as PUGS on their declared home world if they so choose
— Players opting to not declare a home world after 12 weeks will be locked from WVW until they choose to declare
— PVE guilds can “try out” WVW under the “new player” rules to declare a home world