Showing Posts For lobo fett.4705:
Who has had enough of “siege wars”, one suggestion to stop map takeover and spawn camping would be to just limit the amount of siege you can put inside enemy keeps and towers. or crazy idea, no siege.
for example if server A takes over Server B’s tower or Keep, keep the siege limited or even prevent siege. this way its not so hard for Server B to get it back when they are badly outmanned, at certain times.
Once a server B hits a dead time zone, and they get spawned camp by Server A, alot of the reason is the busy server (server A) loads the towers and keeps up with ridiculous amounts of siege, and dead servers can not get back
just in case there is confusion, you would still be allowed siege in your own stuff..
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can we please get some kind of statement from developers?
Is this really coming at some point? always hear rumours.
Sucks starting new characters off in wvw with no wxp, So lame that it almost makes you not want to bring new characters in, because have so much xp on mains.
still need more to fill up our ques, oceanic and na times!
‘’I hate it when new guilds come into our server… ’’so we are doing well huh and you decided to join the karma train’’ where were you when we were losing huh!!!!…..leeches lmao"
if there was a queue all the time.. maybe id agree with you, but 95% of the time there isnt.. .and we need people and organization to win, without the first one.. organization doesnt mean anything. all we are is a full pve server… and thats a fact!
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SBI is currently 2nd place in server standings. We could use some guilds/players during all time slots NA and European time especially, although our Oceanic/Asia could use some coverage too. Some of the best guilds to ever step foot in WvW call our server home. So if you’re up to experience some of the most epic fights T1 has to offer join our server!! We’re a diehard tryhard server looking to get back up at the #1 spot.
We have a server wide community forums and a server teamspeak.
we are still badly in need of Oceanic coverage.
could u imagine 3 vs 1?
even if its full, if a large guild tries it takes only about a week for entire guild to get here… We are also looking for any single players that are focused on WVW.
[NöPë] is also recruiting for WVW minded individuals
i wish.. no matter what map sbi is on.. at almost same time everyday, sos and jq attack sbi from both sides, and dont touch each other. its so unbelievably organized, there has to be actual communication…. been like that for 3 weeks, all maps.
wouldnt removing or lowering the amount of mobs and remove world bosses from wvw help reduce things needed to be loaded? why do we need does jumping around and wolfs nipping our ankles?
sbi(na server-top tier) although we are full usually, eventually you can get guild over. I realize you are looking for a european server but we sure could use european talent over here, and we wont be negative, as there is more than enough room here… we have almost no que time, especially at night
definitely worse… gave it a few days, but ya… sorry
If the problem is ele focus 4, why don’t you just have your own eles use the same thing to protect your own? If they can do it, so can you.
since it takes so long to wait for the elles to leave a gap where we can even get one hit, it takes a long time to get these trebs down when they have organized elles… by this time zerg comes and wipes you out.. focus air 4 just protects from projectiles.
just ridiculous the amount of gold you go thru in order to get trebs down when being defended properly. i have no issues with trebs being used, but give us an equal chance to get them down, we cant very wel zerg those until we get inside sm upper lords room. as again projectiles dont work.
to the guy that said Balista.. properly placed trebs in sm cant be balista’d down
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ruin quit and went to ps2… most of the remaining members went to blacktide.
come to sbi and help our night crew
the trebs can be taken down if they are to far in, by another treb on the ground…. however with elles camping to protect them, with focus air 4, and other class skills like smoke screen etc… this is really difficult, and takes 3 or 4 tries, sometimes more, to get all the hits in you need, costing over a gold. also needs great organization, yelling in map chat for more people to get a zerg to protect your treb spot from their response zerg… have to keep changing spots, wait a bit between tries, regain organization.. and once you get down, move to next peak, while they rebuild trebs on last peak…..
did someone mention in here that people getting badges, dont come in wvw to actually do wvw to get them, they just go directly to jumping puzzle and leave?
am i the only one that finds it annoying that trebs up on sm 3rd floor peak, are untouchable with a couple elles that have apparently been told to stay at them forever?
it takes a lot to gather up the people run them to a spot by sm where we can hit the trebs with a treb(when they are to deep in for balista), then we have to race to get treb down, however elles are there with focus air 4, and we cant get it down.. meanwhile a zerg comes and wipes us. rinse repeat, try again.. 1 gold later, still cant get trebs down while watching dg, ap, wc, kg, ql, walls just drop and nothing we can do… pugs lose interest in endlessly dieing trying to take out the trebs… finally get it down.. they just slap down a couple more. sigh, how much gold have you all went through in this viscous cycle…
since ruin abandoned you, as its done to so many servers, how bout come to SBI? we would love to have a tremendous night force like you guys.
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right now i think a lot of sbi is waiting for patch or something.. which scares me a bit.. when is that patch due?
by the way if our server is full, but people aren’t playing anymore, does arena net have a way to factor that into the math of being full? like if a player doesn’t login for a certain number of days open up a spot?
if prx(sos) doesn’t smarten up this round, and stop letting jq do whatever they want, jq is gonna wind up in 1st…. or is this all just to get sbi out of tier1 still? if it is to get us out of tier 1, do you really think its gonna be this much fun, and this great of a challenge once we are knocked out? lets have a real match for once.. without being dedicated to wiping us off map… think it would be the funnest, best challenge since game started.
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perhaps desolation can come to sbi since they were abandoned by ruin?
with portals.. golems move just as fast as zerg… well organized servers/guilds can do this without u seeing the golems they port so fast… so maybe just another portal issue more than golem
Golems, well yesterday for example I saw sos built 8 trebs, they chained portal them across jq map and took entire fully upgraded map in 10 minutes. 10 minutes for an entire side…… jeez…either you got to have some kind of golem limit or don’t allow them to use waypoints or portals, or actually both. 8 golems in a zerg are not defendable. You will lose everything in minutes.
Towers and keeps, and zergs… lets face it, with a zerg no matter how upgraded a tower or keep is, and with elles taking out siege, using focus air 4 on their siege, the inability to stand on wall, when 10 elles are constantly aoe’ing…. They get taken in probably a minute. Lets make towers a little tougher to take… make doors and walls more hp, so that it takes a long dedicated time, and you have time to rally and get back for defence… this will create more balance to servers, as even lower manned borderlands and battlegrounds can get to keep in time for a reasonable defence… also reduce elles aoe range so siege is there when ppl get there. Not all servers are like sos where prx (from hod) is 90% of their wvw, and they are all on ts and can organize so quickly… this will balance that.
Patches, are a serious issue…. You guys put in patches, and you kick ppl out at same time, which is good, however… when you have to exit game and download patch, people get in very scattered back into game… some patches freeze midway, or near end, or whenever, but then you have to notice it frozen, and then restart it… anyway my point is, people don’t all get in at same time, yet wvw is open as soon as you login. If a server happens to get more people and the jump on others servers, they can literally take out quite a few towers, even the keep before other servers get on. There should be some delay like 10 minutes after client reset from patch .
trebs on level 3 stonemist that are not on the edge, and therefore not reachable by balistas… require a treb to be placed on grass right outside sm wall… as i mentioned before this requires quick build by 10 people, and if you are lucky and they don’t have 4 elles protecting them and you don’t get noticed by enemy, you can get it down… this is just too complicated… and for example, once we finally get klovan side stonemist peak treb down… after 4 tries… and about 20 minutes or more… we still need to get wildcreek side of sm level 3 down… meanwhile they simply build more trebs on klovan side peak…. rinse repeat….. i don’t know… stonemist is enough of an advantage without this issue of every outer tower constantly being trebbed by sm. id suggest only allowing trebs on walls in sm, where they can be aoe’d….. or just put these outer towers just out of reach from their hits. also trebs shouldnt despawn… they cost to much, and on patches restarts they despawn… often if u have to run supply from to far they despawn before being built.
server transfers have to be longer, and cost money, too many spies, and cross realming pug herders. Or implement a server transfer history where we can look up characters transfer history, like aion did.
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I have some thoughts about wvw that if not fixed I believe to be the end of it. I realize we all use these things… just in my thoughts I don’t think they should be this way, things that have annoyed me, most are well known.
I didn’t want to post on forums.. mainly cause it will get trolled, and ill be flamed, but when I put feedback in under support they told me to post on forums…. “The best way to have your feedback or suggestions for Guild Wars 2 reach someone in development is to post it in a public forum like the Official Forums (https://forum-en.gw2archive.eu/forum/game/suggestions), Twitter (#!/GuildWars2), Facebook (https://www.facebook.com/GuildWars2), or on a Fan Site. The more people who view and comment on it, the more likely developers will take notice.”
The first thought I have is elles, and the dmg they can do to siege weapons that imo should be unreachable and should be untouched by aoe. Elles make setting up arrow carts and siege up on walls for siege defense in towers, pointless. meteor shower… its range on walls just goes so deep… even the mortar at lowlands facing aldons is not safe even though its deep in. this range needs to be fixed… siege is a waste for defense, and when a zerg comes they have free reign on door as ppl nor siege can stand on walls at towers, as a few elles can have constant meteor shower up on walls.
Another elle problem is this focus air 4 skill. It’s being used to protect siege. 4 elles can protect siege indefinitely by timing their skills. This is a major issue, for example, if trebs are set up on stonemist level 3 on the peaks, 4 elles are protecting these trebs, and make tower sieges like wild creek, anz, kloven, Quentin, etc… simple. There is absolutely nothing we can do to get these down, and so we just watch our towers get trebbed endlessly. These trebs are hard enough as it is without this skill, we need to gather 10 people with supply, run in close by stonemist walls, so that we can reach the treb, and do this all unnoticed, now with focus air 4, well its almost impossible. Another example is you can build a tonne of siege to take a tower, catas, rams, whatever, and these can be focus air 4, and there is nothing you can do to stop a siege if they get the jump on you… yes you can get elles to protect walls from trebs, cats, but its hard for smaller guilds who aren’t all organized on trebs to always have 4 elles at every wall being hit on every tower that is getting hit, all the time, its not reasonable. massive guilds, with these tactics, and the fact they are all on teamspeak together, well…. other servers with smaller guilds, no chance.
What is the point of outmanned buff, it gives ppl nothing… all it does is alert the opposing servers that it is time to attack cause they are outmanned. Opposing servers can see buff on players that are outmanned. Think about this, and what it really does.
A Thief can do almost 10kcrit? They can kill players in 2 hits? Come on!
A thief can single handily hold a control point forever using black powder and heartseeker, jumping in and out to maintain permanent stealth… they don’t need to hit anyone, they don’t need to do anything, just those two skills and the right initiative traits. This can also be used in fighting a thief, they can simply disappear whenever they want, and stay that way, pop out to hit u whenever they want and then right back in.
Portals are being used for absolutely everything, and is becoming increasingly annoying. They are used to hide in towers, portal a hole server in and take towers without ever taking down gate or walls. They are constantly being used to portal bomb siege. They portal bomb in the middle of groups… and with siege and groups with the rendering problem… no chance to even fight back. Groups never run in and fight anymore, they stack, and a Mesmer comes in invisible and poof 30 people kill everything before they even render. Mesmers chain portal countless golems, getting golems across map in minutes. Portal people in hard to reach places to build siege.. 90 second cool down.. just means you need more mesmers. portals should maybe be limited to 5 ppl and despawn, or limited to a group you are in….The amount portals are used you might as well call this game portal wars.
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you dont even know… they dont even have to come near you… stacking is pointless… they can just use black powder and heartseeker to endlessly stealth with the right traits.
https://vimeo.com/52977465
if the treb is set far enough back on the waterfall, it absolutely cannot be trebbed back. only way we could kill it was retaliation…. until anet removed that, so ya…
let me ask you, should a treb be placed in an area where it can never be attacked, so that it can constantly attack a towers gate and walls without ever being stopped?
No.. thats unfair, and we believed this… anet didn’t remove it when we pointed it out for days, so we assumed it must be “legitimate”, giving us the impression that we must be able to get to it… the bottom line is, if we are exploited anything, then so did they… so careful what you wish for. lets face it though, they have to remove the ability to put siege up there. why would only one area have this advantage of constant attack?
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