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I suck at ele in spvp

in Elementalist

Posted by: majortato.7125

majortato.7125

“I think the biggest thing is that I cant cap anyone because if I stay stationary too long I die quickly because of lack of HPS”

What do you mean cap anyone? You should never be stationary as a D/D. Constant moving and dodging is where it’s at. If you’re talking about “finishing” someone when they’re down….there’s a few tricks that make ele’s extremely good. 1. use mistform. You can still do finish them, but you’re completely invulnerable. 2. use armor of earth – 33% dmg mitigation and stability so you can’t be knocked away.
3. don’t bother using the finish move….just keep moving and attacking the downed target until they’re out of health.

One champion events

in Dynamic Events

Posted by: majortato.7125

majortato.7125

the rewards need to be fixed. It was fun to fight the champ at end of plinx when I first got to Orr, but I no longer do them. Why battle for 5 minutes just to get a single blue. Same for a lot of champ events like the Ooze…it just sits there and no one touches it. What a waste. The rewards need to be balanced…for example, in a defend the camp event that lasts 5 minutes, I can expect to get a certain amount of loot….and it’s easy. The 5 minute champ fight should give me at least that amount of rewards, if not more.

Need help with D/D PvP

in Elementalist

Posted by: majortato.7125

majortato.7125

you will just need to play more. The elementalist D/D build is a tough one to get good at. 30 in arcana is a must. You will need to learn how to use dodge roll to your advantage. Fighting normal world enemies at low levels isn’t good practice because they die too quickly. The power of the D/D ele is setting up your own combo fields and building up your boons. Best bet is to get to higher levels and face tougher enemies so you can work on learning to deal with longer fights. Solo against vets and champs (not group champs) to get better.

So first things first.

1. get to lvl 80 so u have all your traits unlocked and do 10/30/30 into air/water/arcana

2. learn your attunements. think critically about them…what each skill does, when to use them, when to mix in dodge rolls, what rotations to use, how to create combo fields, how to stack might, etc. This will help you get started
* fire – direct dmg, setup fire fields with 3/4, engage enemies with 3. use 2 + 5 for big dmg. Switch to earth after fire 4 to stack might
* air – use 3 whenever possible, 4 to engage or escape (with no target selected), 5 for knockback which is incredible useful followed by fire 3, 2, 5 to burst DPS against someone
* water – attune whenever you need healing/condition removal. Get out of it as soon as possible so that it goes back on CD. Dodge in water is really nice for healing. 3,4,2 is good combo to use before getting out of water. switch out as soon as you start 2…no need to wait for it to end.
* earth – use after fire to stack might. After fire 4, dodge roll into the ring followed by earth 4,5 for 9 stacks of might quickly. Use earth 2 whenever you can as it’s good DPS. earth 3 is good as immobolize and engage. Earth also gives protection when attuning to it, so try to get out of earth as soon as possible so it starts on CD. I like to get in and do dodge roll, 4, 5. When you start 5, attune to something else rather than wait for it to finish. Also prepare to use flash lightning anytime you use earth 5.

So good basic rotation is air → fire → earth → water. But be ready to change it up if you need to. You really should be changing attunements every few seconds for the most part.

3. get used to the CD of all your skills so it becomes second nature. No need to look down and see if something is available…you should just know. This will take some serious time to do.

4. roll roll roll! with the Daphoenix build, you regen endurance like crazy…make use of this. Using dodging offensively is a great way to increase that DPS, while simultaneously giving you survivability.

5. stacking might by yourself is the key to turning your bunker plastic BB gun build into a DPS machine. Use superior sigil of battle which works on attunement switch. As ele, you can easily get up to 20+ stacks of might and keep it there by yourself indefinitely if played right. That’s like a 50% increase in base DPS. The ele is no slouch in longer fights. I was screwing around with a staff and fighting this vet….took forever to take it down. Tried again using D/D and took probably 1/5th the amount of time.

Good luck…don’t give up….it’s such a fun profession to play and feels rewarding when you get really good at it. Just be patient. I’ve been at lvl 80 for awhile now and I still feel like there’s so much more room to improve in playing my ele better.

Future RTL nerfs

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Posted by: majortato.7125

majortato.7125

this is the most terribly thought out nerf. The most OP part of RTL was it was used as an escape tool. Here’s the problem…..I only need 1 RTL to escape after being in combat….so it does nothing to address that. The extra CD does nothing to prevent this.

All this nerf does is make traveling slower. Who cares? We’re not nearly as fast properly spec’d thieves/warriors. It’s just PvE anyway.

Want to make RTL more about offensive focused and gap closer? Up the dmg, reduce the range, reduce the CD. It should be a 900 range skill on 15s CD. That way, it doesn’t get you out of trouble as easily. It’s still great gap closer. It’s still useful for travel.

Are Elementalists okay now?

in Elementalist

Posted by: majortato.7125

majortato.7125

On pvp most have gone with the bunker/heal/deal mediocre dmg build making them unkillable on 1v1 against any profession unless they are really really bad. hopefully this build gets nerf with the heals to the point where most elementalist realize there are successful dps/defense build.

for every one ele that can play this build effectively, there are 10 that can’t and they are the easiest targets to take down. The nerf bat should not be based on the top players, but rather the average players…..not to mention it would make ele’s even more useless in PvE.

. I am not sure where you got this ratio. I can tell you from experience of seeing so many beginners at pvp with Elementalist started using this build and instantly became great. Then I gave them another build that skillful players are good with and they get slaughter so easily. Also since I started playing this game on first week of beta till now I never considered Ele to be “useless" at pve. however, I do see players not knowing how to be useful with the profession.

You didn’t see beginners playing PvP ele…you saw how bad the ele was without the D/D bunker build. What do you mean, you gave them that build? Did you go around teaching bad players how to play D/D ele?

Where do I get this ratio? Just from playing pvp. Pretty much every time I see an ele, it’s a free kill regardless of their build…..once in awhile, I run into one that knows what they’re doing and they’re hard to take down…but still less annoying than some mediocre mesmer and thieves.

ZXCV for attunements what for utilities?

in Elementalist

Posted by: majortato.7125

majortato.7125

I don’t like the combo keys for attunements. You can easily mistime it and accidentally use a skill instead of switch. It’s just not as fast and smooth as single key switches.

As others have said, bind A and D to strafe and use mouse for turning…no need to waste useful Q and E keys for movement.

Rebind auto-run to T or something and use R for utility.

Shift by itself can also be used for utility. Capslock and tab as well…though with caps, it is somewhat annoying when chatting cause half the time you’re typing with caps on.

weapon for pvp

in Elementalist

Posted by: majortato.7125

majortato.7125

how long have you played your ele? what spec do you normally play?

The truth is, ele is extremely weak in pvp unless you play the standard D/D bunker build. But you need to play it well…..otherwise it’s still incredibly weak. However, if played well..it’s insanely powerful and you should rarely lose a balanced fight.

If you want to do well with ele in pvp, then you need to work on it and practice. Play PvE with D/D build. Play until you are so used to switching attumenments that you are constantly switching and constantly have an idea which things are on cooldown without having to look down too often. You should know exactly how to access one of the 20 kills you have and know if it’s accessible…and if so, be able to do it quickly. You need to understand how the different skills work with each other effectively.

This can take 10’s maybe over 100 hrs to get decent at….actually until you get to higher levels where enemies last longer, it’s really hard to get good with all your skills and know how to survive in long fights. Good luck

Are Elementalists okay now?

in Elementalist

Posted by: majortato.7125

majortato.7125

On pvp most have gone with the bunker/heal/deal mediocre dmg build making them unkillable on 1v1 against any profession unless they are really really bad. hopefully this build gets nerf with the heals to the point where most elementalist realize there are successful dps/defense build.

for every one ele that can play this build effectively, there are 10 that can’t and they are the easiest targets to take down. The nerf bat should not be based on the top players, but rather the average players…..not to mention it would make ele’s even more useless in PvE.

D/D OP Ele Build

in Elementalist

Posted by: majortato.7125

majortato.7125

I run the rune of water and monk to increase boon duration by 20%. The rune of strength is obviously more DPS focused….I might have to try it.

I don’t like the sigil of bloodlust in sPVP. It takes way too long to build up 25 stack, and unless you play ridiculously well or run away all the time, you will get downed and you will lose your stack. Sigil of Fire for more DPS or Sigil of Hydromancy for more CC is better IMO.

Best Mouse and Keybinds for Eles

in Elementalist

Posted by: majortato.7125

majortato.7125

A lot of people talk about ZXCV for the attunements, but this is too far from the 1-5 skills. This is good and bad at same time. It’s good because you’re not going to accidentally switch attunements when trying to use a skill or vice versa. It’s bad because it’s too slow to switch and then use a skill right away after the switch.

I opted to have Z and X for my 8,9 util skills. E and R for fire/earth – easy to access and fastest for doing combos in D/D build. C and V for air/water. Q is my heal (got used to this from playing D3)…and it’s nice to have the heal close by for those oh ** situations. I have tab set to about-face, but don’t really use it…I should probably set tab/caps/shift/ctrl to something more useful since they’re so easy to access.

so much work.. for so little. why ?

in Elementalist

Posted by: majortato.7125

majortato.7125

but with elemental, you have 4 elements and 5 attacks on each = 20 skills.
20 skills, that still doesnt do the same as the other classes with fewer skills. (8).
the only hard part here,, is to try and find the only 5 usefull attacks.
But, sadly they are all in different elements… making it just a realy terrible class overall.

You don’t understand the class, it doesn’t suit your playing style, and you obviously don’t have the skills necessary to play the class correctly. All 20 skills are useful. The hardest part is picking the right skill for the right situation, managing CDs, managing timing, combos, and being creative. I’ll list the skills in D/D and show you how they work.

  • Fire 1 – used in the time between setting up for your attack combos
  • Fire 2 – easy to hit, does good DPS
  • Fire 3 – enemy engage – also useful for getting away. Great DPS, sets up combo field
  • Fire 4 – can hit lots of enemies without having to worry about targeting. Great for use while weaving. combo field
  • Fire 5 – DPS
  • Air 1 – high DPS auto attack
  • Air 2 – blind – useful
  • Air 3 – good shield, stuns attackers
  • Air 4 – great for travel, great for engagement, great for getting away…one of the best skills in the game
  • Air 5 – adds swiftness and knockback – another one of the most useful skills in the game. Gives time to setup high DPS bursts and combos…also useful for fleeing
  • Earth 1 – easy to target, deals great damage
  • Earth 2 – inflicts bleed – probably the only skill I don’t use that often
  • Earth 3 – insane range, roots enemies, great for engagement, proj. finisher
  • Earth 4 – great knockdown, blast finisher
  • Earth 5 – insane dmg, blast finisher…if you have your enemies stunned/knocked down, the long cast time is not an issue.
  • Water 1 – longer range than the other auto attacks – useful when distance is needed
  • Water 2 – chills, DPS, healing- useful for CC
  • Water 3 – great for CC and getting away
  • Water 4 – useful shield
  • Water 5 – good AoE heal

So here’s an example of how to use those skills together. Air 4 to engage, air 5 to knock down and roll out. Fire 3 to re-engage with big dmg. Fire 4 for combo field and Fire 5 for dmg. Earth 4, 5 to stack might and finish while enemies are down. At this point, everything is probably dead…otherwise, switch to water for healing and CC if desired. This is one of many possible combos that can be done. Situation awareness and creativity is key.

You’re right..the warrior could achieve the same dmg with spamming 1 or 2 skills, but that’s boring. The total DPS output is also lower than a properly played ele. Give 2 newbies warrior and ele and the warrior will win. Give 2 veterans a warrior and ele and the ele will win.

If you want a challenge to play with many buttons to push.
(you ppl sound like kinds in a science lab. “woonder what this button do…”
Go play Swtor. and a warrior class there. 25+ buttons. atleast..

It’s not about lots of buttons…it’s about lots of skills that all meet specific needs, understanding those skills, understanding your opponents and knowing which can be used and combined in many different ways to achieve certain results. It’s about understanding, strategy and control…..not buttons.

oh,, and another realy realy bad thing with elemental.
when you use say: autocast #1 on fire, and you are to fast to use #3 right after..

  1. gets overridden… so you only get the #3. and its the same for all other elements also wich have some casting time. (most do).

Again, this is just lack of skill. You can’t just button mash and hope for results like you can a warrior. So much is timing. That’s what makes it challenging/fun.

so much work.. for so little. why ?

in Elementalist

Posted by: majortato.7125

majortato.7125

Staff: realy kitteny weapon overall. might work to support some wvw.
but thats about it. realy low dmg. have 2 attacks that CAN actually hit people.
auto (#1) (if they dont move too much).. and the instant cast fire dot (#3).
rest is only usefull in wvw to attack a keep. or defending one.
pure crap weapon skills.

Learn to use the skills..they’re useful

  • many combo fields
  • great range – for group play, sometimes you can sit in a spot and barely move and just focus on DPS
  • all auto attacks do decent dmg
  • each atunement has its place…in most cases, you want to do a lot more than just straight up dmg and that’s where the other skills come in.

dagger: Umm, first of all, your a caster, light armor, lowest hp.. you shouldnt be in melee in the first place. design = total stupidity.

  1. skill doesnt hit a kitten thing if things are moving… and when you DO hit. you get 1 hit out of the 3. = very very low dmg again.

Are you serious? #1 skill is extremely easy to hit with. Most skills in D/D is pretty easy to hit with unless you really suck. A lot of skills don’t require me to even be facing the enemy. If you play like a tank guardian or warrior, then you’ll die. You have to move in and out and weave. You also provide a ton of CC. You can’t get hit, but that’s why you have all those skills to aid you in not getting hit.

And forcing people to switch elements… just the worst thing i have ever seen in a class design.
“use X skill there,, switch, use x x skills there, switch, use x skill there, switch.”.. repeat.
kitten why do you design to put in useless skills in the first place ?..
and no, there is no way in hell you use everything.

It’s not boring auto attack class like some of the others. Sorry if your ability is limited to spamming 2 keys over and over again and keeping your character pointed at the enemy. And yes, I do use everything.

and no. i dont think elemental have a higher skill cap than the other classes.
in fact, a class with few choises is alot harder to master right.
as you have so little to use. you have to perfect it.

This is the stupidest thing I’ve heard. There’s not much ability involved in targeting an enemy and auto attacking.