Showing Posts For mantik.1603:
congrats oRNG! i liked to watch this- i hope the game will get more attention after HOT hits- the tournament games are really thrilling and fun to watch imo
Your location: Germany (Deutsche Telekom)
Time and date of incident: Evenings since February, 01.03. Afternoon
Game World: Kodash
Description: Rubberbanding and extreme skill lag (sometimes more than 10 seconds), often followed by disconnect. (no FPS issues)
I am aware that the Problems are caused by the ISP – just waned you to know that the problem is still around
i agree- game modes should be split.
as sayd many times before, build template saves would help here too.
im not a pro but i have to say i dont think tdm(courtyard) is a complete mess, just a diffrent playstyle.
waterfields and blast combos in general as well as cc walls are more important, positioning of the bursters(or the whole group), killing a temmates “adds” and regrouping before rushing in again also.
the courtyard map is narrow and small, not erveryones taste- you break los easily most of the times- maybe there sholt be a mor “open” alternative map that gives more focus on the group positioning.
maybe if the modes are split there will be people who would engage more with the odds of group fighting in gw2 tdm – sure here comes the “dont split the player base” dicussion in.
we´ll see what changes if the “guild leaderboard” changes for stronghold or the league/ladder system comes in- if its well thougt out, it may help with some of the issues. i really hope this makes it into the game before the addon.
Didn’t read the whole Thread, but i like the system as it is now. I think if you want to have a “solo only” queue it should be a real solo game mode. maybe with a few tweaks like “ashran” or what the name was in LoL. In all other cases u always depend on your teammates – an you never can really say with 100% certainty what your contribution to the win was. I.e. even if you killed the mos players- doesnt necessarily mean you saved the node for you team with these kills.
sorry for grammar, typos or anything- im German.
i hope this is not like skyhammer in big with all those cliffs and bridges- i wish they would just have made it a “normal” map, no flying island…
but maybe its fun anyways.
The right way IMO is:
PvP has to be fun to play
THEN more people will play it
THEN more people will want to watch the “pro’s” how they do it and what they do better
and finally someday maybe there will be a base of people that is interrestet in watching gw2 pvp
-create a game mode thats simply fun to play
-make it possible to support your groupmates in a direct way to get a form of teamplay, and that teams that play together will do better than strong egos/solo players (i.e. walls, protects, shields, targettet aegis maybe even heals)
-reduce the fight speed
-create a ui where you can see where your groupmates are onscreen, not on the minimap, and how their health and conditions are
-create a Mists ui where you can choose on a easy way what you want to play in pvp, spvp,tpvp, soloQ,(maybe activities, and hopefully a possibility to join as groups or against a friend group, would make it 100% more fun)- there still are beginners who never find out that there is a other pvp than hotjoin in this game without getting help from players.
-maybe there will be a comeback wave if you bring a huge pvp update with significant changes and promote it