Showing Posts For minion.6245:
Diversity and new stuff is almost always good, imo.
I’d love to see new skills added, new weapons added and the potential for more builds.
I’d also like to see skills etc gained in different ways rather than simply accumulating skill points and spending them.. Unlocking stuff through quests, achievements, social interaction, training etc etc would perhaps add further depth to the game progression.I have hopes we’ll see such great, new stuff added in future as it is still only months old.
:)
I wholeheartedly agree with this. Part of the fun of GW1 was getting out into the world and tracking down those hard to get skills. Im still kind of shocked they choose not to bring back such a great system from GW1.
I presonally feel like traits need additional skills or effects that make you feel far more unique DURING combat. Looks are great and all, but I have yet to really experiment with any greatsword builds on my warrior simply because there is really no diversity in combat with greatsword. Utilities might change it a bit, but honestly, every GS warrior is looking to drop a HB on someones face.
I am wishing that one day they will unlock the first 5 skills on the bar, and let us select form a small group of weapon based skills. I mean, GW1 went from being arguably the most diverse skill system in MMO’s to just about average in GW2.
Just my 2 cents.
700ish hours. Not a single exotic drop, nor an exotic from a chest.
Honestly, doesn’t seem that bad. C&D only hit for 2.8k, Steal hit for 3k; then it looks like he just auto’ed you to death with main hand sword for about 1.5k – 2k a hit supported by haste maybe…
Just because we are bunker doesn’t mean we are immune to damage. We can still be burst down if not careful which is why swiftness and vigor are so important, we still must dodge roll to certain attacks as they still hurt even through protection and all our armor.
And a one shot would be the thief hitting you for lke 15.-18k with backstab or something. You most certainly were not one-shotted.
Honest reply
For PvE
Warrior if you want a well balanced class with options (DPS, tank, support, control) Warriors just plain “WORK” in PVE
For WvW
D/D Ele. Well played, they dont die. Average player, still hard to kill
Thief. Abuse perma stealth (culling issues) and faceroll entire zergs
Guardian. Same as Ele
Mesmer. Well played, about the only class that can take down a Ele if played well.
I think what you need, OP, is a new tier of gear with high enough stats to make it worth chasing. I don’t know when you started playing GW1, but basically the later you started, the more was there to do for you. If you give GW2 some time, I’m sure they’ll add something worth your time. It may not be more varied goals, but once there’s this really powerful weapon with a unique non-replicable utility effect(PBAOE confusion on crit, et al), I’m sure you’ll start having fun progressing in the game again.
Thats not really what I want tho. I dont care to have anything unique outside of skins. The variety I seek is in builds, and its simply not there right now.
Actually, you have two main points. I’m not sure which one is the focus of this thread.
Are you saying that after playing 650 hours, acquiring your legendary, and has pretty much done everything the game has to offer, you have hit a wall and is bored with the game? To which I would say- naturally! I’m sure you are not alone, and anybody who has reached that point and played that amount of time or so would hit a wall at some point. Just what did you expect?
Some of us will take months, maybe years, to acquire a legendary. Maybe you are just a really good player, you have done it in less time than someone else. But the point is, you have reached the current end of the content. It’s not to say that the game has little content, or that you are fast, but it’s just what it is.
The second part is mainly covering what you argue are areas in which the game can be improved, based mainly on your experience with GW1.
So which one is it? Are you claiming that you have finished the current version of the game and now you are bored, or that you are frustrated by the weaknesses of the game design?
Like I said, what kept me playing GW1 was the build variety types. So many combinations of skills you could honestly play any crazy style you wanted. I guess you can say im frustrated by build variety.
For some of us, a large majority of End game in GW1 was experimenting with possible builds. There were some many you could stay busy for months working on a single profession combo trying to get it right.
The only reason I even brought up the time I played or the fact that I had a legendary is because some people like to say “well have you did this, or that? There is still so much to do”
Thats really what end game is for me, sitting around trying to come up with unique builds and skill variety.
GW1, was very unique in that aspect.
Part 2
The VARIETY of builds was simply astonishing. I remember my warrior had 6 sets of armor and every weapon type with combos of runes and whatever else. Anytime I wanted swap out with some crazy gimmicky build and run about the world like a madman. It created a new experience each time. I remember sitting around looking at all the skills at my disposal and thinking of different combinations of crazy builds to give a go. Some worked, most didn’t, but that was the fun of GW1.
Enter GW2, and the variety is no longer there, and it’s been a painful realization.
Now I know some of you may say look at your traits and weapon types, etc. etc., however we are still pigeon holed into the same type of builds with most weapon sets. Most specific weapon skills are branched down one trait tree, almost forcing you to take that trait to maximize the efficiency of said weapon.
As you probably can tell, my carrot that I want to chase is variety in build selection, just like GW1. Maybe not in the same sense as skill selection (if ANET were to unlock the skill bars that would require a total rebalancing of the entire game) but instead trait selection. If traits are what define us, than let it really defines who we are in the world.
I also play a D/D ele in WvW and almost everyone knows to disengage me and run as fast as possible because they have very little chance of killing me. You see a greatsword warrior…watch out for immobilize or bullsrush 100b. Traits may slightly differ across specs, but how the builds operate on the surface is exactly same. I don’t feel unique at all in combat anymore and everything has become muscle memory. 9 times out of ten, I’m not even thinking anymore, just going through an optimal rotation of skills (especially with my Ele).
Traits should be far more diverse IMO, not just effecting utilities, the actual weapon skills themselves. Take my axe warrior for example. Axe 5 should have a trait that changes the skill to function a bit differently. Maybe the trait will cause the skill to now Self Root you, however you draw knocked down/stunned enemies toward you like a vacuum effect. The skill might cause much more damage to foes its hits, so hammer warriors and Eles would be inclined to team up and use their knockdowns so foes are sucked into your Axe 5 doing huge damage.
Or Staff Fire 5, Meteor shower. Maybe now you have a trait that changes the shower into one massive meteor that hits for huge damage and knocks foes down. The Area would be smaller than the Standard shower but the damage tradeoff would be something to look at.
Another Idea would be Elite traits. Like elite skills you could only have one equipped at a time and they would greatly change how your class plays. An Elite trait for a sword warrior could be, for every stack a bleeding on your foe, you do 1% additional damage.
Instead of increasing the level cap, simply add a new tier of traits “Heroic Traits” for a fourth tier, and give us a bit more trait points to play with. The 4th tier wouldn’t affect base stats, just weapon skills and you might have slots for 2,5,10 down each line allowing you to alter 3 skills if you choose to max that branch.
Also, outside of SPvP, we should not be given these traits. Make it like GW1; we would have to hunt down certain bosses or events to cap these new traits. This will in one fell swoop get people back out in the open world, once again exploring the world of GW2. Sell Signets of capture for a cost of 1 skill point, and we are off hunting down unique bosses and events.
I don’t know, maybe some of these ideas are dumb, but I simply do not like the course of which the game has went with. Gear progression has never been my cup of tea, which is why I never stick with most MMO’s. I don’t care to continue to upgrade my stats, in fact I’m only fractals level 3. I’m just not interested in ascended gear right now.
Then again, maybe I just need a break. As I said, I’ve been overseas and away from my kids, so I’ve had a lot of time to put into GW2 and maybe I’m just burnt out. Funny thing is, I still WANT to play, and I’m just finding it hard to do anything right now.
Maybe I will take a break, and see what the jan/feb updates bring.
/dear diary.
A little bit about whom I am. 30 year old long time gamer since I can remember, two kids, Military man with not a lot of free time on my hands. Other than gaming and spending time with my kids, I work out a lot, twice a day if possible (yes im a fitness nut). These days I have about 1 hour (if that) during the week to game, maybe a little more on the weekends, however when GW2 released I was living by myself and had an extraordinary amount of time to invest in GW2. (Yes I do have a legendary weapon as of about two weeks ago)
First MMO was Everquest, moved to many various others over the years and found a home in GW1. IMO, GW1 was simply the greatest game I’ve ever played.
No game held me for so many years, took so many of my weekends and nights like GW1 did. For me it did everything perfect.
Enter GW2.
Gameplay wise, GW2 is superior to GW1 in every way possible IMO. The combat is fast and to the point. I love it. The world is gorgeous, I mean absolutely stunning and IMO second only to Skyrim in terms of jaw dropping scenery. Only in these two games would I log in and catch myself looking in awe at how beautiful the sun looks over a mountain, or how amazing a body of water looks at night. It truly is amazing.
With all that being said, the game suddenly slowed down for me. Since acquiring my legendary I’ve hit a wall so to speak and I’ve wondered greatly the cause of that. I’ve done a lot of dungeon runs, a good amount of WvW (tier 2 Isle of Janthir so battles are intense) some PvP but yet these days. I’m finding it hard to, well, do ANYTHING in game.
I will tell you this; I have got my money’s worth from the game. I think I’ve logged 650ish hours and IMO that’s not too shabby. However moving forward nothing interests me anymore. I sometimes go to Ebonehawke and stand around in this beautifully crafted open world city and wonder how the world became so deserted. It saddens me when speaking of the PVE side that a game this beautiful has been narrowed down to pretty much one dungeon. Granted, you will still find people fighting the dragons but even those fights have become kind of stale.
I think, what I’m missing at this point, is a carrot to chase.
Now even though I have a legendary weapon, I didn’t do it for the stats. I thought frostfang was one of the coolest looking Axes I’ve seen, and I made it my sole purpose for 8-10 weeks to acquire it. I did the same thing in GW1, I chased after a very few unique set of skins I thought looked amazing and left it at that. However, what kept me playing GW1 for all those years was VARIETY!
LOL someone just offered maximum 800G for it.
(http://www.gw2spidy.com/type/18?sort_min_sale_unit_price=desc)
Lets just wit and see if more lengedaries turn up on the TP…
Thats cheap.
Im not sure of the matts required for twlight, but I have frostfang and I would ask at least 2,500g for it.
I wanted to make Infinite Light (exotic one hand sword) and you need 250 charged load stones, if you were to buy the load stones from the TP, its like 700-1000g.
I’ve seen Infinite light on the TP for 400g and i didnt jump on it because i was short on gold, but why would anyone one put that much gold and effort into a weapon and sell it that cheap?
Someone is up to something….
That new falling trait should be in the arcane line???
it’s not relevant to the water line at all….
anyway, when that fall gonna happen in combat?
You must not WvW….
Have you ever seen a group of warriors jump down from a tower into a zerg, followed by a portal bomb………its sickening……..
I never knew the glory days of the ele. In GW1, I joined just before Factions was released (very early on for those who don’t know) and played Monk for a long time, believing my calling was to be a healer. I decided to try something new and played an minion master Necromancer and I thought for sure this was my true calling for over a year.
Then… I discovered the elementalist and I was enthralled beyond words. The power I felt commanding the elements, the ability to destroy all who would do this world harm was euphoria such as I had not known in all my days.
But then I heard words, terrible nasty words. Vial words spoken in tones only the broken can utter.
I heard tales of days since-passed, days when the might of our fires were loved and feared by all.
Days when we Elementalists knew true glory. But this was absurd! I KNEW the power i had, I could not fathom that this bore the abhorrent title of… Underpowered.
As time passed I learned things, terrible nasty things. Vial things only the truth can teach.
I learned that I lacked the power I thought I had, that the time of Elemental Glory had been and gone.
I shattered. I could not go back. Not after drinking from the flask of pleasure I had tasted when first the earth shook at my command, when the skies first thundered at my voice, when fires first would still themselves before me, when the harshest falls and fastest streams first gently held my feet aloft upon it’s surface.
I knew what I must do.
I knew as the moon knew to reflect the sun in the dead of night.
I must persevere. I must stand my ground upon the earth as the tidal wave known as weakness washed over me. I would bear it with the grace of the wind or else let it’s fires consume me.
To this day I remain as ice, firmly frozen in place with the earth crushing around me. The air itself tries to suffocate my devotion, but with the strength of the flame I will not die.
I will instead stay true to my cause and wait patiently for the time when glory will return to us. In due time we will awaken from our dreams and hear the clamor of war! Gods and spirits alike will know our might when the very fundamental formulae of the world bow in honor and respect to us!
You know, I was feeling very depressed this morning before writing this. Now I feel quite alright.
Single greatest post on this forum.
Logs on to play my ele
I could see all the Max Height Norn/Chars running two twilights/foefires/volcanus right now.
Hmm, if the ele is a bunker spec, run away. There isnt much you can do unless your running some type of hammer/mace-X. And even then, you will probably blow all your heals before the ele blows any of his. Its an uphill fight and you gotta look for him to make a mistake somewhere. Then again, if you try to run, he has better mobility than you, so, yeah.
If he’s glass cannon specced. Pop Endure pain when he goes for his burst; breath in his general direction, and he should drop faster than you can blink.
My ele has a combo of feathered/whisperer/noble/
Most light armors are lacking IMO. They need more types and not just robes and flowing mantles. But I think thats one of the problems across all classes. Why cant my guardian wear a mixture of robes and heavy shoulders (think about the various Temple/Holy/Divine Knight classes from Final fantasy tactics).
There are far to many trench options among the medium armor classes yet it would be nice to have some treach/ninja type options in the light armor classes.
The game lets your play your class how you want, but it just doesnt feel right charging into the front lines with my dagger/dagger Ele in robes going up against warriors in Heavy Plate/etc. Stat/build wise i know I can hold my own, but I guess Im a bit of a role player. be nice if my mage had some Battlemage type heavy looking armors (though they would still be classified as light)
Meh…
Sylvari warrior On Isle of Janthir
Tier 3 cultural dyed celestial with Frostfang and Reaver of the Mists
She glows too!
Knocked out all 3 zones a few weeks back getting 100% map comp and I think I only needed a hand with 2 skill point.
Then again Im a glass cannon axe/axe warrior so that might be why its so easy for me.
I really do feel bad for new players to this game. My exotic set costs 10 gold a month
ago, now thats probably up to 25 gold with NO easier ways to make money. In other
words, the costs have gone up massively, but the means to make the money have
seen nothing but nerfs.lol?
In the past week or so from casually pugging AC EM a few times a night I’ve gathered enough tokens for a full set of armor plus over 20g.
So, in my 580 hours of guild wars 2 play I’ve probably amassed around 4k tokens from various dungeons and such.
Now I dont know if im just very unlucky, or your EXTREMELY lucky, but I havent made anywhere near 20g from running dungeons. Matter of a fact, I dont think I’ve even made 10g from all those dungeon runs (I think I’ve gotten 3 loadstone drops all those runs). Granted, i wasnt in it for the gold; but still. 20g in a few dungeon runs?
You get a few exotic drops or something?
One of the most viscous conditions in your arsenal during GW1 was deep would. It made Axe spiking warriors Terrifying in Melee combat. As an Axe/axe-rifle warrior I would love this skill to be implemented again. I feel my Eviscerate is incomplete without it.
Anyone else miss this condition?
Don’t sigils with chance on crit share the same cooldown? Do dual superior sigil of fire have higher than 30% chance on crit together? I would imagine the better combination is a superior sigil of fire and a superior sigil of accuracy if you plan to go two axes?
They share the same cooldown but they stack in chance to activate. Im not worried about doing damage with my build (I do enough as im pretty much glass cannon without sigils)
Im trying to do more AOE damage to tag mobs while farming phlinx in cursed shore. There is at least 20 people on my server at any given time so its essential I tag mobs as much as possible seeing as mobs are killed before they even render on the map sometimes.
I run dual Sup sigils of fire for the AOE burst when running phinx and tagging mobs. I would say go with chance on crit sigils if your running FGJ, but I dont know if your precision would be high enough to have a decent crit chance unbuffed.
Actually major Arcana traits are awesome once you have ditched the mindset of ‘i am a nuker! ele means nuker!’, which is very wrong in GW2.
We’re ranged controllers and supporters with enough sustainable and AoE damage to keep it at a viable level, but we’re not the primary damage dealers. Once you have dealt with it, you will appreciate the power of Arcana and Water traits.
Huh?
Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.
@Eleven, Agreed. Female Sylvari Warrior checking in. Tier 3 cultural. Its awesome because at night parts of the armor glow…
First is no glow, second is glow….
@Ricky
I play a glassy warrior (20/30/0/10/10) Axe/Axe and I dont have the huge burst that thieves do. HB warriors have the massive front end burst that a thief does however with Axe or greatsword you can see us coming thus making it much easier to avoid/mitigate a warriors damage.
On top of that if a warrior burst fails, we cant disengage like a thief can (that kitten is so frustrating having successfully withstood a burst only to see the thief vanish to some point halfway across the map)
I play a more sustained DPS warrior in which my autos are hitting for 1.5-2k, I can hit extremely hard with eviscerate but it takes time to build and you can still avoid it if you can react fast enough.
That is the drawback about being a warrior, once we are engaged, normally we cant disengage until our target is dead or we are dead.
@Arhendul; Im going to have to disagree with you. My warrior is pretty much glass cannon (20/30/0/10/10) Full exotic/runes of lysaa Axe/Axe. I burn things down so fast is unreal. All my traits are specced to increased damage/crit/crit damage in same way shape or form also.
I think the thing is I played an Ele for so long I find myself playing warrior the same way. Im always circle kiting, never standing still, which is why I choose axe/axe over greatsword seeing how HB roots you.
I’ve soled the quaggon champ Group event in frostgorge sound with my warrior as well as soloing the champ up north toward to lone ori node, I have also soloed other champs depending on their attacks.
In orr I can take on 4-6 mobs at a time. Warrior is pretty epic.
10-12k Eviscerates, 10k killshots, 12-15k volleys. Auto Attacks that crit 1.5-2k (80% crit chance) while adding bleeding/vulnerability and lighting strikes for another 1k (duel runes of air)
I feel my eley is cheated in the DPS department.
EDIT: This post is meant for PvE, however, I had a full defense specced warrior (0/0/30/30/10) get 16 kills in SPvP awhile back, I routinely get 8+ kills also. =/
(edited by minion.6245)
Pretty much what Bond said, if you looking to farm go traveler, however my warrior farms a bit better than my Ele; something to think about if your going to roll another class in the future.
I have full carrion, the bleeds from earth and burns from fire do a good amount a damage. Pretty good for Wv3 if you go a high crit/condition build with a bunch of conditions on crits also.
Whether you believe a spec is worthwhile or not isn’t the point. The point is we don’t have an option. Because the other one isn’t viable. thats being pigeon held into a spec which is the point of they are making.
so no it wasn’t out of context.
This.
I always LOL at the elites saying glass cannons should never be played. Listen, speccing into water and earth is fine and viable but WHY do we have to do it to be remotely competitive?
I dont know about you guys, but I didnt roll an Eley to be a survivalist; I wanted to do massive amounts of damage just like the description says. If I wanted to face tank people I would of picked Warrior or Guardian,
kitten, I dont even understand the point of tank/Heal eleys now that I think about it, why not just play a guardian, I mean they CANT die if they dont want to, and they do their task much easier.
Ah well…
INB4 L2P
INB4 Play another class
INB4 Glass cannon blah blah
INB4 etc etc etc
Does this apply to the “Do X amount of damage while X situation” traits?
If so I was thinking of a D/D build (I know) surrounding this trait and Water IV Piercing shards which states, while attuned to water deal 20% additional damage to vulnerable foes.
I figure the burst burning speed>ring of fire>aracane wave/fire grab/drakes breath (whatever your variation may be) only last about 4-5 seconds anyway; It would be kinda to nice to have something like 25/0/10/10/15.
You would take pretty much all the additional damage traits; Embers might/Internal Fire/Piecing shards/Stone Splinters. At 25 Fire you will still have the minor Burning rage. For Arcane you could take Elemental Attunement for quick might before you burst.
The premise of the build would revolve you running around in water magic, kiting and waiting for your chance to spike, staking some vulnerablity all the while having access to your heals and some CC just in case, switching over to fire and bursting your target into ashes (or close to death at least for light/medium targets)
Bur this would all revolve around Lingering attunement still giving fire the bonus of Piercing shards, and I figure at 10 earth/water and 15 arcane. You have some decent attunement recharge and your not total glass.
Havent tested it out on any dummies, maybe I will tonight.
(edited by minion.6245)
You don’t realize how weak elementalist AOE damage is until you play other classes
^this. Lots of eles i know have switched to warrior- and loving how they provide a better aoe. Eles only outDPSes on large unmoving objects with a big surface area for aoes.
I have a warrior, and I’ve been facerolling PvE with axe’s. Its sickening
For whoever is going to play guardians and thieves now: those two professions were nerfed in this patch and, you know, everything points for more guardian/ thief/ mesmer nerfs in the future. Although the glyph sucks because of the casting time, the effect itself is actually being toned down to other professions’ revive skills. Also, outside of whirlpool’s justified nerf and bug fixes, elementalists haven’t changed at all. Unlike mesmers phantasms, guardian’s retaliation, thief’s pistol whip, ranger’s crossfire, which were all nerfed.
Guardians had their button layout changed for whatever reason and a few increased cool downs. Thiefs pistol whip took a 15% hit, but got a buff to BV. Mesmer took a huge, well deserved hit. They were kinda god mod.
Crossfire was actually buffed. I was reading on the ranger forum that crossfire would sometimes glitch out because (and I dont play a ranger so correct me if im wrong if any rangers read this) the skill would happen so fast between shots. A few shots wouldnt fire as they should.
They added the 40 milli second so the skill would stop glitching.
Its actually a buff….
I really dont even know what to say. Whirlpool was our only elite that felt “Elite”
Like someone else said above, give me another regular skill slot over our elites. They are that bad…..
Ran something similar with D/D and yes, that warrior in that Vid was absolute trash. Good build/vid anyway!
My 41 warrior was just in Blazeridge steppe and I just Roflaggro’ed 4 level 43 Ettin hunters and their pets and 2 griffions got throw in the mix somehow. Took them all down with my health above 50%.
How does that make you feel…?
Because I also have a 80 Eley and it makes me sick to my stomach what my warrior can do….
D/D getting some love (not sure if repost, maybe i missed it)
in Elementalist
Posted by: minion.6245
I think balancing the elementalist is proving to be very difficult for them. If you think about it, are skills and more intertwined then any other class, you my buff a certain skill to help out one particular spec and in the process send another spec into OP mode.
D/D getting some love (not sure if repost, maybe i missed it)
in Elementalist
Posted by: minion.6245
Did anyone catch this post by Jon Sharp in SPvP forums
Keeping an eye on something means we’re watching it, seeing how it plays out, and making sure we don’t make knee jerk reactions (nerfs or buffs).
Having said that, Dagger/dagger Ele needs help. Some defensive Ele specs are too good. Some of their sustained damage is too low, while some spike builds are pretty rough. Keeping an eye on it means we’re not going to nerf/buff it without thinking very carefully about it – that’s what my first update was about.
We’re also keeping an eye on Thieves, both in regards to damage output and sustained defense through stealth.
We’re also looking at the balance for all the downed skills for all classes. Some are riding the high end of the power curve, while others feel weaker in comparison.
Anddddddddddd we’re also looking at buffs/nerfs to all classes as apropos – I’m just not listing every single one. For many classes this means that we want them to have different builds that are equally viable, and making sure that no single build outshines all others in efficacy. Also, this means that JUST BECAUSE I DIDN’T SPECIFICALLY CALL OUT YOUR CLASS in a post, that DOES NOT MEAN WE’RE NOT LOOKING AT IT.
Communication in-and-of-itself is a complicated thing, and the inherent complication of human communication is further exacerbated when it’s done via a web-based medium. We’re trying to do our best to communicate with you, so please understand that just because I say “keeping an eye on something”, that doesn’t mean we are nerfing X from orbit with a Nerf nuke – as it’s the only way to be sure. It simply means we’re keeping an eye on it.
/salute
Not gonna lie, im kinda happy…..
Do you guys know of any comprehensive builds centered around this trait? I recently switched up from D/D as my main to Staff and ran across this trait and thought I give it a go.
Im having a BLAST (literally) with this trait taking advantage of all the combo fields the staff.
I normally use Arcane shield for one of my uti’s, so it kinda made sense to take arcane wave and the trait arcane energy. I also swap between between signet of restoration which takes advantage of arcane energy and ether renewal because of the cleanse, cant decide between these two.
I’ve only ran this build in PvE and WvW and i find Im near impossible to kill (triple AoE blast heals/might staking/frost armor etc). Tons of swiftness for kiting. Probably will try out some sPvP this weekend as I get more comfortable with my staff play.
Not gonna lie, Some of the best Staff Play I’ve seen from an Eley.
While Air attunement is on cool down, you gain 20% critical chance and 5% critical damage.
Deal 20% damage while attuned to Fire. While Fire Attunement is on cool down, you gain a 30% chance to cause burning damage with your attacks.
Deal 20% damage while attuned to Earth. If Earth Attunement is on cool down, you gain a 10% chance to knockdown your target with your attacks.
Deal 20% damage while attuned to water. If Water Attunement is on cool down, you gain regeneration.
Something like this would actually make me use those traits (I almost never choose them outside of fire damage)
Maybe not those number exactly, but something like this would add a bit of synergy the Eley so desperately needs across traits. Could be a bit OP if you just run through your attunements to get the bonuses…I dont know.
Hey byona, what armor set is that and where do you get it?

