(edited by mons.1386)
Showing Posts For mons.1386:
When does the first living story season finish to know when i log in and start again playing this game ?
Dina Van Heyr, you made me laugh so much…
Thank you.
About duuhmfire,
I personnaly like the changes they will make.
If i remember well,it lasts for 2s and will last for 3s and with some condition duration,you may reach 4s which according to me is kind of a buff.
You will precisely know when it will proc and it is a good thing.
And finally,you’ll be able to decide to whom it will be applied which sounds very important to me (no more random proc with an AOE).
I have 2 questions which won’t probably be " answerable" untill the patch is released:
-If the first life blast misses,will duuhmfire be considered as “proced” or will it be applied with the second (or third etc) life blast ?
-If you use the piercing blast trait,will duuhmfire proc to all the hit people or only the first one? (i think only the first one,but who knows ?…)
I may sound like a weird guy but i had stoped using duuhmfire some times ago (went for an hybrid build with carion) and these changes make me feel like using it again (because of what i said and the fact that precision won’t be needed for it anymore).
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The critical 10% nerf is only for Pve and WvW so it is not a nerf for thieves in PvP.
Dhumfire will now last 3s instead of 2s if i heard correctly so it is a buff according to me.
It is normal and logical.
Posts saying :" it is ok" are useless.
Posts saying what is wrong and what should or could be done to improve it are constructive.
The OP post just sounds like an advertisment.
Conditions OP ?
Probably the reason why so many people don’t want a necro to do a dungeon run…
The OP sounds like a troll.
Ronpierce,
I thought exactly the same thing as you.Even the developper tried hard with the necro to get a decent healing and didn’t manage to.(And it was on an afk golem…)
It looked so obvious…
Heartlust is right.
And when you compare this new heal to the other classes new ones,it just looks like a new nerf to necros.
Can we use epidemic on it ?…
Can we transfer it?…
Can we consume it? …
Do we have to wait untill tuesday to know how it interacts?
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The male winged armor looks awfull according to me.
I like the tribal one (named masquerade in PvP).
I would personnaly like an armor identical to the light human T3 with some flames and particule effects…
Corpus Christi,
You made me laugh much with your crawler attitude in your post earlier.
The forum is full of people complaining because Arenanet doesn’t listen to them ,even the pro gamers and you said this…
In my post i didn’t ask for your opinion,i gave mine.
Many people are saying exactly the same thing as me,and many people like me,will never give any money any more to Arenanet.So there won’t be any next time for many people.
The one who should be reasonnable is Arenanet,you know them,you sound in love with them.
And i think that Arenanet cares more about the disapointed people because of what happened and the money they won’t get than your:"you’re so perfect now,i love you "post.
PS: you’re playing 3 rangers,so you don’t even have the light human T3 armor,you’re not even concerned so please,take care of your stuff and not the other people’s ones.Thank you.
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Caffynated,
People who create a character are not all supposed to have already played the game so they are not supposed to know about the races abilities or how their cultural armors look.
If you can’t figure it out,you are the little slow one.
I own the human light T3 for very long and paid some real money to buy some gems and get this T3 “newskin”.
Arenanet has decided that this skin shouldn’t have been available for gems and will be modified.
I don’t want another bad looking armor instead of this one nor gems ,i want my real money back.
So what will happen?Arenanet took my real money and keeps it while i am not interested in anything else in the game . This sounds really irrespectfull.
What next,they’ll sell legendaries skins for gems ,people will pay some real money to get it and 2 days later,they’ll say:“Ok,we made a mistake,we change these legendary skins into skins you won’t like but we don’t care,you’ve already paid for it and we keep the money.”?!
ozmaniandevil,
The light armors skins they released to be purchased with gems up to now didn’t fit my taste so i am very pessimistic.Now i have to wait i don’t how much time without knowing if i’ll like it or not.This is some kind of psychological torture.
Finnway,
As i wrote,i bought gems to buy the skin,i didn’t write that i bought the skin with real money.But i only bought these gems to get this skin.Without this skin,i wouldn’t have paid real money.
About their refund,they think about giving the gems back but i don’t care about those gems,i want my money.
I really hope that i will like the new skin (the chance is very low), i also hope that they will give me my money back and not a useless virtual one.Very useless now since i’ll probably never again buy anything in the gem store seeing how it is ruled.
I own the human light T3 for very long and paid some real money to buy some gems and get this T3 “newskin”.
Arenanet has decided that this skin shouldn’t have been available for gems and will be modified.
I don’t want another bad looking armor instead of this one nor gems ,i want my real money back.
So what will happen?Arenanet took my real money and keeps it while i am not interested in anything else in the game . This sounds really irrespectfull.
What next,they’ll sell legendaries skins for gems ,people will pay some real money to get it and 2 days later,they’ll say:“Ok,we made a mistake,we change these legendary skins into skins you won’t like but we don’t care,you’ve already paid for it and we keep the money.”?!
Aerlen is right,
I own the human light T3 for very long and paid some real money to buy some gems and get this T3 “newskin”.
I don’t want another bad looking armor instead of this one ,i want my real money back.So what will happen?Arenanet took my real money and keeps it while i am not interested in anything else in the game . This sounds really irrespectfull.
What next,they’ll sell legendaries skins for gems ,people will pay some real money to get it and 2 days later,they’ll say:“Ok,we made a mistake,we change these legendary skins into skins you won’t like but we don’t care,you’ve already paid for it and we keep the money.”?!
There is the soldier amulet so there logically should be the dire amulet.
Could Arenanet explain why some huge nerfs like the necro’s staff putrid mark are not mentioned in the patch notes and officialized only several months after it was applied ?
This is a very weird way to do things,and to be honest,something that i don’t like at all.
Thank you.
Heartlust, i give you 8/10.With more necro-ish colors,you may reach 9/10…
I understand you,i also have many “lightning” skins,they look good too…
I can’t make up my mind so i often change my skin,here are some of them:
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The state of the game is here : http://www.twitch.tv/guildwars2guru/b/457365711
You can loot everything you need to infuse your ring from level 1 to 9.(may be long)
You only need vial of condensed mist essence since you can create glob and shard with vials in the mystic forge.
If you don’t want to use the mystic forge,you can loot shard from level 20 to 80.
I am a necro and really like the way meteorologicus is now.I have no problem with its new colors.
People are complaining about the purple but want a half purple trail back…Some people really don’t know what they want indeed…
Oops ^^ Thank you…I feel so stupid now ^^
With a necromancer,you can’t even see the new effect because of all the green…
I own the howler and use a necromancer.
I agree,i can’t see the new effect when i use it .
I would personnaly rather like an effect on the weapon which is always present or at least during the day because during the day,unused,the howler has no effect but very shy footfall which are anyway not shown because i own meteorologicus too.
I hope that Arenanet will hear us .
Update: i saw a video of the howler on Dulfy.It is supposed to have a very big wolf head appearing above our head when used.It may be a bug but none appears above my head…Only a little barely noticeable one in front of me.
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Kwll,
It seems that you take it seriously enough to read and post here…
I like these changes.
Thunder footfalls are a good idea to show something “meteorological”.
Cloud footfalls is something that the howler already does.
I own meteorologicus and the howler and wouldn’t want both to do the same thing.
About the trail representing the wind,i’ve personnaly never seen blue or purple wind and am finally happy to get rid of it.
Just my personnal taste.
Blood is power→daguer 2 →daguer 4 into mark of blood when dodging into weakening DS → DS 2 into geomancy swap → staff 2 = 20 stacks of bleed in less than 6s.
You can add barbed prec. and earth sigil proc to reach more ones.
We can’t know if a transfer was done but it could easily be done without it.
I have a little question,may be a stupid one:
How did WvW players do before the pavillon was created less than 3 weeks ago ?
I don’t care about Pve but personnaly wouldn’t want it to be reverted in PvP…
It is not my case but:
What about the people who used to have things separated for each character because maybe,the father plays the warrior,the sister the mesmer and the brother the necro so each one could play his own character ?
Will they need to note any single thing they had not to use the other one gold or tolken etc ?
I am saying this because may be some will encounter this problem and may be it is zenleto.6179 ’s issue…
I personnaly think that this change is great but can’t help thinking about the people in this case.
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Just : thank you Arenanet.
Faelun is right.
They don’t test anything,they just try things and wait for the players to comment.
A good “known” player complain about necros without having played one for more than a couple of hours and they decide that he is right and nerf.
They say that the increased damage necros were having while in death shroud was a bug but are they really saying that for about one year there was such an huge bug and didn’t do anything ?! And then say that they care about necros ?! Really ?! Necros have been asking for survivability,they give fire and they are listening to necros ?!
i have a constructive thing to say: if after about one year they haven’t managed to balance anything,we’re losing our time.I personnaly don’t feel like playing this game anymore.There is nothing serious about it.
Dadnir,
Are you really saying that Phantarataram from the team Paradigm can’t play his class and that you can play it better than him ?!?!
Da Sonic,
Could you explain me how you can manage to have better offensive stats if you use a part of it to be defensive ?
Do you have a magical recipe to turn a power/precision/crit damage gear into a power/precision/crit damage/toughness one and more,with twice the offensive stats of the first one ?
The concept of a glass canon is to go full damage and no defense (but the natural defensive stats of the class).You can’t add toughness or vitality without losing some dps.A condition necro could only be considered as a glass canon if he goes 30 30 0 0 10/30 20 0 0 20 with a rampager amulet and a power necro 30 10 0 0 30/30 20 0 0 20 with a berserker amulet.
+1 for Cyst
You made me laugh much.Thank you.
Nothing was changed to putrid mark.It still transfers all conditions and not 3.
Indeed it was buffed since now it correctly transfers blind too.
It is funny how people used not long ago to say that there were too much cleanses for the conditions to be effective and now that torment was added,condition pressure is too much…
Burning was already there,applied by someone else but the necro or by the necro himself when transfering his own burning…The only change was the addition of torment…
Omg…One more condition! It is so much !
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Hi,
So,if i understand well,you an unknown player not ranked will to teach good players how to play ?
You may have talked and played much with high skilled players not to know that reaper’s protection isn’t good at all since as soon as it will have proced once,your oponent will juste wait your cooldown to finish to get stability,stun you and lose it for another long cooldown…Wasted trait.
Post builds if you want but stop thinking that you’re the best of the best when you’re nothing.
Thank you.
Nemesis,
The fact that they want to had deathly perception shows that you need precision if you go in a power soul reaping build.
Now,about DS 1 being the “auto attack”,funny,you need to fill DS,ds decays and the longer you’re in the lesser it hits.So ? You will use it 15 % of the time?
Of course,you don’t need DS for anything else than spamming 1…You don’t care about survivibility…You’re a glass canon,you will kill everyone with your one target attack within 5s.
May be you don’t have any problem to fill DS ?That’s probably the reason why they decided to make it much faster in the NEXT patch.You’re so good.
Then ,everyone knows,it is obvious that the necromancer was created to be a great dps canon class,not these warriors or thieves etc.The necro was built to be a glass canon using DS 1 and everyone should have done this…How stupide so many people were not to notice it.Guardian is the best class to spray conditions too,isn’t it?
Indeed,you don’t need that patch ,do you ? Since you’re build and idea were already ruling…
Please go on doing videos where you say to the people:
-If you want to heal--> take healing traits and healing power.
-If you want to apply conditions--> take alteration power.
-If you want to be a minion master—> use minions.
-Etc…
It is so usefull.
So please,stop laughing and if you want to see big numbers,play something else than necromancer,you sound frustrated…
You get a little bit too big-headed for me.
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Afya,
Of course it is worth it.
The time you finish your combo,the doge you used is back and with spectral walk,you’re back to your first place instantly.
Personnaly,i use DS offensivly not defensivly so using it to add 5 bleeds and chill is a good way to go.
How are you using DS ? spamming 1 ?
Afya,
Staff 2+mark of blood on dodge+weakening shroud+shroud 2+geomancy sigil+scepter 2 + epidemic —> 16 bleeds on your target and 25 on the mobs around it within 6s.
Just telling…
Sas,
What i meant is that the earth sigil can proc a bleed on the 1st,6th,11th,16th hit etc …Or never.
Not expected but a probability as well.
Ascii,
I am sorry but :
In 24.5 s ,the sigil of earth can only proc 13 times…
24.5/2=12.25 so if the first hit is at 0s,it will proc 13 times if you do only critics.The number of hits doesn’t matter there.
Indeed,you can simplify all this just by supposing that every 2s, a bleed will be proced by the sigil of earth since in 2s you will hit 4 times and you’re supposed to critics 1x every 2 hits which take 1s.And in 4 hits,you proc at least 1 bleeding with the sigil.
Thank you for your post Ascii,i had never realised how much bleeding damage was lost because of the sigil cooldown.Since in a perfect scenario,you do average 1 critic each 1s,for the sigil of earth to proc a bleed,you will need : 1/0.60=1.666 s.
So you need 1.666 s to proc a bleed with scepter 1 with the sigil of earth but because of the cooldown,it can proc only once every 2s.It is a 20% proc bleed damage lost.
I’ve just thought of it,if you notice any mistake ,please tell me.
Sas,
If you have 50% crit, the expected number of hits until proc from an uncooldown state can be from 1 to infinity . The expected number of hits between procs is 5 to infinity …
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" Ascii.9726
Your right in saying Toughness would affect DS-HP too, taken into account it would mean both give close to identical E-HP. It would be hard to confirm/ reject until we have a new solid formula for DS-HP.
Taking into account Barbed Precision under a standard TPvP build the damage over 100 attacks (including condition damage this time) would be:
Carrion amulet
82 non-critical hits doing 16,400 damage
18 critical hits doing 6,480 damage
100 bleed hits doing 67,700 damage
11.88 barbed precision doing 8,042.76 damage
Total damage: 98,622.76
Average damage: 986
Rabid amulet
51 non-critical hits doing 6,018 damage
49 critical hits doing 10,407.6 damage
100 bleed hits doing 67,700 damage
32.34 barbed precision doing 21,894.18 damage
Total damage: 106019.78
Average damage: 1060 "
First: 6,018+10,407.6+67,700+21,894.18=106,019.078 (you forgot the , )
But you made a big mistake since it seems that your barbed precision bleeds last 7s —> barbed precision applies a 1s bleed with a 60 % chance to proc so for Carrion amulet,for 100 hit : 60 barbed precision doing 112×60×0,18=1,2096
And for Rabid amulette : 112×60×0,49=3,2928
So total damage with Carrion :91,7896
with Rabid :87,4184
So Carrion out-damage Rabid.And remember that condition can be cleansed which is in favour for Carrion.
Since you didn’t take in account the earth sigil,i didn’t too.If you take in consideration the earth sigil,Rabid will out-damage carrion if you use only scepter 1 .And if conditions are not cleansed (in most part of Pve).
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One more thing about carrion’s advantage over rabid is that you can stack more conditions on you before transfering it with staff 4 then epidemic…
Earth sigils do not stack so i guess that when you say often seeing 3 stacks of bleed on one hit,you mean the bleed from the scepter attack+the bleed from the sigil+the bleed from the trait ?
2 earth sigils bring 84 % chance to proc a bleed instead of 60% if you have just one.
Isn’t there a Cod4 player called Pendragon ?(i’ve already seen your name somewhere ^^).
Hi again,
I did a mistake in my previous post…
I didn’t take in consideration that both the bleeding from the trait and the one from sigil of earth could proc on the same hit.
So (i won’t do the maths here since it is a little bit longer than before),if you use only the 1 of the scepter,the dps will be about the same with carrion and rabid on a very tough enemy (as Enferian said it ) but higher than rabid in the other case.But if you use something else than the 1 of the scepter with a higher basic damage,the damage will be better with carrion since the higher the basic damage is,the more it will be scaled with carrion.
Gibbly says that rabid and carrion produces about the overall same damage output.But if the proc bleedings are cleansed (only mobs don’t cleanse) or if the 25 bleeding stacks are reached,carrion will be much better(and still faster,and better to resist burst etc…).
Hi everyone,
I’ve been playing rabid almost since the game is out.I was ok with it.
Then i saw Gibbly playing his necro with carrion and decided to try it ,seeing that this great necro was using it.
I will never go back to rabid.
Go in PvP and go and kill some golems with rabid then with carrion.You will notice first that the damage done by a hit with carrion is equal to the damage done by a critical hit with rabid which means that it is as if you were doing only critical hits with a rabid amulet (—> 100% critical chance with a rabid amulet).Of course,you also do critics with carrion which are much more powerfull than those done with rabid.
The bleeding that proc on critical hits can be from the trait (1s) or the earth sigil so about 1/2 times the bleed that will proc on a critical hit will last 1s or about 6 or 7 s which means with 50% chance of critical hits that 1/6 hit will proc one 1s bleed and 1/6 hit will proc a 6s bleed.Supposing you do 114 damage /tick,in 6 hit,your proc bleeds will do 1112 damage or around 165 more damage /hit.This 165 more damage /hit doesn’t equal the damaged gained on blanked hit with carrion over rabid.And remember that you still do critical hits with carrion,criticals i don’t even need to take in consideration to see that carrion produce a much greater dps than rabid even if rabid proc bleeds (which carrion do too).
Second argument for carrion: you kill faster because you have more dps even without having to wait for the proc bleeds to do damages(damages which anyway will be inferior to these done with carrion).
Third thing: you can destroy objects much more faster with carrion (thank you to power).
You will survive a burst much more easily with carrion because even if toughness may bring you more Ehp (some say that it is better with carrion but i personnaly didn’t calculate it so let’s suppose that rabid is better),these extra Ehp are useless if you are bursted and don’t have the time to heal and geting quick into death shroud with carrion is much more usefull since DS ’s life bar scales with HP.
So personnaly,i will stick to carrion….The choice is yours.I just wanted to give my opinion since like many people do,i,for long, have thought that rabid was the best of the best for necros and totally changed my mind
Now,if you plan to do only dungeons,why not rabid…But against players:carrion.
Hi everyone,
I’ve been playing rabid almost since the game is out.I was ok with it.
Then i saw Gibbly playing his necro with carrion and decided to try it ,seeing that this great necro was using it.
I will never go back to rabid.
Go in PvP and go and kill some golems with rabid then with carrion.You will notice first that the damage done by a hit with carrion is equal to the damage done by a critical hit with rabid which means that it is as if you were doing only critical hits with a rabid amulet (—> 100% critical chance with a rabid amulet).Of course,you also do critics with carrion which are much more powerfull than those done with rabid.
The bleeding that proc on critical hits can be from the trait (1s) or the earth sigil so about 1/2 times the bleed that will proc on a critical hit will last 1s or about 6 or 7 s which means with 50% chance of critical hits that 1/6 hit will proc one 1s bleed and 1/6 hit will proc a 6s bleed.Supposing you do 114 damage /tick,in 6 hit,your proc bleeds will do 1112 damage or around 165 more damage /hit.This 165 more damage /hit doesn’t equal the damaged gained on blanked hit with carrion over rabid.And remember that you still do critical hits with carrion,criticals i don’t even need to take in consideration to see that carrion produce a much greater dps than rabid even if rabid proc bleeds (which carrion do too).
Second argument for carrion: you kill faster because you have more dps even without having to wait for the proc bleeds to do damages(damages which anyway will be inferior to these done with carrion).
Third thing: you can destroy objects much more faster with carrion (thank you to power).
You will survive a burst much more easily with carrion because even if toughness may bring you more Ehp (some say that it is better with carrion but i personnaly didn’t calculate it so let’s suppose that rabid is better),these extra Ehp are useless if you are bursted and don’t have the time to heal and geting quick into death shroud with carrion is much more usefull since DS ’s life bar scales with HP.
So personnaly,i will stick to carrion….The choice is yours.I just wanted to give my opinion since like many people do,i,for long, have thought that rabid was the best of the best for necros and totally changed my mind
Now,if you plan to do only dungeons,why not rabid…But against players:carrion.
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