Showing Posts For neneza.6954:
Account suspended here too..i played Hot yesterday.
What do you mean “suspended” you don’t have GW2 vanila anymore?!
Did you all bought the game from official retail?
TdlR: I am confused about the recent names we got for classes and spezialisations. They feel out of place if we look at the others which are already ingame.
Now today the guardian specialization has been revealed.
It is called the Dragonhunter.
And I don`t like it that much. It has the same problem as the Revenant.
Please hear me out.(Disclaimer, I am aware of the fact that classnames can also be easily used as titles or nicknames. I am more going for the feel the names envoke in me)
The Revenant
The whole thing started actually already with the Reveant. A cool name, but if you look at any other class ingame you have no idea what he is supposed to be.An elementalist uses Elements, an Ingeneer uses machinery, a Warrior fights, a guardian protects and a Mesmer meszemerizes.
The Revenant was the first class who I find confusing. The name sounds more like a Title then a class description. He sounds like something which is undead, but we allready have the necromancer for that.
In terms of the games lore he is a Mistuser, Mistbender or even a Mistshaper (I don`t know what to name them either, to be honest).
The problem with this class is that it is bound to the lore, so it is hard to get a fitting name. However Revenant, aside from Rytlocks involement makes no sense. This is further helped by the fact that they ignore the timeline for these new classes.The Dragonhunter
Here we have a specilization which again, sounds more like a title then a class.
It also goes against the established names we had so far.
A dragonhunter is very specific. It goes against dragons. Other classes however are covering a wide field.
While specilizations are known to narrow these fields down, they stay in certain direction. How do we get from holy warrior who protects his allies and brings down the holy flame to Dragonhunter?
How does this specialization fit into the lore? The World?
Are there other Dragonhunters out there? Aren’`the Vigil allready Dragon Hunters? Isn`t the Pacts whole purpose to hunt and fight these dragons?
Tyria is not well known to have a lot of Dragons anyway. Aside from the ones under the Eldar Dragons, there are not many wild ones. So how do they hone their skills? How are they different from members of the pact? How are they bestowed the title of Dragonhunter?Looking at the specialization it doesn`t even scream anything dragon. Aside from the equipment, he is a trapper light shooting heavy class, with Angel Wings. Go call him Seraphim or something.
Tempest
Tempest for the elementalist is again a very confusing name. It sounds like a title or a skill.
Does it mean It is focused on weathermagic? Now I know we don`t know much about it, so I cannot judge it, but for me it allready sounds like a dangerous name.Good example: Druid
The Druid is fine. He is rooted in the lore, explained and from what we know allready (which isn`t much) he is fitting with the usual image we have from a druid. Simple and effective.Good example 2: Chronomancer
Even if you don`t know about GW Utopia, you might know about the connection to time in it`s name. This class uses time. This class has the motive written all over it in it`s design. I love it.
^This!
Just looking at the new armor skin. In the preview window skin looks awesome, with so much detail, specular, better texture and so. But when i look at the same skin on someone in the game world it looks much worse. It’s look like form 2000. year, low texture, without specular light on it and stuff. Same thing happens with the weapons.
What do you think guys, why is this difference so noticeable?
PS.
My graphic settings are set at max: full HD res, AA on..
For me camera is now perfect. Just fix FOV reset bug and that’s it.
Camera Head Height Consistency i think it’s good, but if you going to change it to eyes than don’t change first zoom out camera pozition – don’t lower it, coz now is perfect.
Restarting the game does reset my FOV setting.
Even though the FOV slider is shown at the proper position, the actual FOV is reset.
Yes. This is happening to me too. Slider is shown at the position that i put it but FOV is reset.
Finally! Now i can take this kind of screenshots! Good job, it feel like new game now. Fluid and smooth gameplay.
Can’t belie this! Finally!!!
This will be new experience. Thanks Anet. Good job guys, i had doubts that you can do this.
http://www.pcgamer.com/guild-wars-2-getting-first-person-camera-fov-slider/
Can’t belie this! Finally!!! This is really cool, because i was writing 5 times here on the forum in years now. Same thing i had suggested they are doing them now. I feel like Anet read my posts.
This will be new experience for me. Thanks Ane. Good job guys, i had doubts that you can do this.
http://www.pcgamer.com/guild-wars-2-getting-first-person-camera-fov-slider/
PS. Just to remind you, topic about FOV and camera in tech support forum was among most popular topics there.
Someone from Anet explained that they can’t do it because of game engine, they screw up something in the beginning and now it’s to late for change, same thing with FOV and camera position.
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This is great! Good job man.
I really like this Ui redesign. Everything is great, especially lore and guild panel.
This topic needs to be on first page.
What do you think about option in game that will enable to select different parts of HUD to turn them off? For example to turn off “personal story” notification, or daily achievement notification? What do you think about to turn off just mini map so you can lose in the game world? I think that it would be great, every extra option for customization is good.
I would really like to play in this mode, just important stuff i need to see while i play the game: skill bar and health bar, bare minimum. I love minimalism.
Alright just trying to get all of these thoughts into a single concise list. (Please note this does not mean that any of these things will happen)
- First person camera
- Increase max dolly (camera distance) distance
- Decrease min dolly distance
- More finite dolly control
- Automatic camera height adjustment on /sleep emote
- Manual camera height adjustment
- Stop ‘random snapping’ from happening
- Look at camera
- Free orientation movement
- Fix automatic camera height so that the over the shoulder camera works as it would be expected to work
- Manual FoV adjustment
- Look acceleration toggle
- Keep drawing mouse cursor when right clicking toggle
Please let me know if there is anything else I’m missing.
Edit: Added more features to list.
This is it man! The most important things about camera control:
1. Manual FOV adjustment,
2. Manual camera height adjustment – Put camera orientation on the character head not on the character middle back. In current state when i zoom in, the character take whole screen and i can’t see anything – only his back. So please move camera up on head like in every other 3rd person game. I would be very happy if camera position and FOV are like in The Secreet World, or make this slider for manual adjustment,
3. Stop random snapping from happening – i think this is the thing when some item is standing between player character and camera, than camera goes crazy and zooms fast to character back., and again because camera position i cant see kitten thing. But if the camera is centered on character head or if we had FPS camera this would not happen.
4. And ofc first person camera!
This are the 4 most important things you should do about camera fix.
The Toxic Tower, to me, had great raid atmosphere. It was like instanced raid with no limit players. I liked it a lot. Imagine if at the end was harder boss fight for 5 man groups, or some boss fight like Marionette – 5 man groups divided in different places ( like one group at the Dragon head, other group, at legs, arms, torso, tale… )!
I don’t want raids like in every mmorpg in 15 years. They are all the same. I don’t like it. Watching now Wild Star raid video and was so bored, it looks like WoW.
We need something new, mix of Toxic Tower and final boss like Marionette, Evolved Worm or so.
Didn’t read whole thread, just first page… I think that every dungeon must have better reward for paths that are more difficulty then others. I mean, SE path 2, COF p3, TA new path… This dungeon paths must have 2 or 3 golds reward at the end, not 1g like in other paths.
Hard content must have better rewards, more gold for example. Make those “harder” paths more harder, and put some good reward – everyone will play that.
Giant in Dry Top, nobody is doing that event. Why?! Because the reward is the same as in other, easier, events. Put some gold in it and it will be all right. And one more thing, when players succeed giant event, let the event bar fill more that the other events will fill the bar.
(Sry for my bad English.)
If they make camera like in The Secret World it would be great.
Ok. so you think that Anet “ordered” us that we will see new legendary weapons and scavanger hunt in 2013?! Great.
I don’t see that i wrote MUST in that sentence.
This is not a statement “but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013”.
If i say “This banana is good” that is statement, but if i say “You WILL eat this good banana this year” than that is not a statement.
Sorry, hold on a second and back that up . . . the Trading Post which is a glorified auction house type thing is the culprit? Or are you meaning the Gem Store? Because GW1 had something like that and they threw almost the same sort of junk on it for several years.
I think TP and GS, they make money from “Black Lion Trading Company” more than from old school expansions.
Most of AAA games can be finished in 10h, and they cost 60$.
To much fanboyism here… Ok. guys, the game is perfect, there is nothing to fix. There is no grind, nothing like in other “generic” mmorpgs like WOW or so. This is the best mmorpg ever made.
Nobody who replied said that either. There’s plenty to fix but what most people don’t understand is how long it takes for something to get done, that they have to pick their battles on what to do in a particular timeframe and sometimes you don’t know if something is going to work they way you hope.
I’m not giving them a blanket excuse, I just understand that in software development, it never goes quite as fast as the customers want and most will feel that an update didn’t addressed the issues they had.
Problem is that GW1 didn’t have TP and GW2 have TP. So they make enough money now from TP and it is the reason that they won’t make real expansion. They don’t need to invest so much time and money to build big content, they just build skins and a little bit of content – content that can be finished in 1,5 h, and i think that they earn more money from that than from real expansions like ones from GW1.
I think we can’t influence on them so much, we can just write here about new content – instanced raids, new zones, real end game boss fights, new dungeons and everything that makes a good RPG – but they will do just stuff that they want and think is best for them to make, not best for us.
Maybe the best thing to do is to make “skin” patch every 14 days and in 6 months or 1 year real expansion with new legendary skins. I could wait that long for good and quality content.
Guys, the camera need to be positioned on characters head not lower back. Try to zoom and you will see nothing of beautiful graphic because we can only see back of our character model all over the screen. The camera focus need to be on the head. That is number one. Number two, we need FOV slider. And that’s it. Thanks.
and how they change things all the time.
What did they change?! They made ONE zone in 2 years period, GW1 had 2 expansions in that time. What are you tallking about?! Why are you deffending GW2 so much, like this is perfect game with no erors.
Pay attention to 1:27. I don’t see anywhere “the content above is subject to change as we test and iterate on these systems”.
If they’re not 100% sure than they can’t say something like that. “Oh, we will build this 100% at the and of 2014, but we are not sure 100% – we must test it first”. What is that?!
You can’t say something like that big if you are not 100% sure. If you remember, they also announce the game without grind and what we have now?! It is just a falls marketing, nothing else.
To much fanboyism here… Ok. guys, the game is perfect, there is nothing to fix. There is no grind, nothing like in other “generic” mmorpgs like WOW or so. This is the best mmorpg ever made.
Remember this?
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
“We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013.”
“We’ll expand all crafting professions to allow them to reach a new milestone: 500 points!”
Well, I dont think there is a first person, but you can change it to an over the shoulder third person, like Mass Effect or Gears of War. I believe if you go to your graphics settings, you can move the camera alignment left or right then zoom in and the camera will be sitting on your toon’s shoulder.
No, it wan’t sitt on shoulders! It will “sitt” on the lower back off the character, and you won’t be able to see anything. This is the worst camera i have seen, low FOV and bad camera position when zoomed.
I hove high hopes too but also even bigger concerns.
There is a reason why the game is like it is.-For any reason they took out the deeper experience of GW1.
Every Race, every class is the same. A Charr ranger has same skills or stats like a sylvary ranger as example.
A Necromancer is doing similar damage to a warrior and a warrior is doing similar condition as a necromancer.
Everything is the same. You just take the look of a character you like and play exactly the same as every other class would. They just dummed it down.
I’m not really sure why they did that-But even more important that leads to the developers are not forced to create something special. With most events in LS1 i thought to my self, you could even use a black block as monster in a white room without landscape or anything and the game experience wouldn’t change. Most people wouldn’t even notice it.
-What i try to say is as soon as they give players the tools to be creative they have to match the creativity. And honestly this is why i have huge concernes that nothing changes.
Don’t wanna bore people with GW1 here but there are great examples….
-The big Jellyfish to open the Jade Sea.
You needed planning to beat it. You needed to interrupt it at some point to make it possible to defeat it.So you needed A- at least one interrupter B- someone to slower his ability charge C- someone to keep the minions off…………….
This fight was incredible entertaining and led to awesome game experience.
If you just took a big jellyfish and a horde warriors were just banging the sword against it for 15 minutes would totally destroy this experience-The Lava Worm under Eye of the North
There was nothing like direct damage, you had to carry explosives while surrounded by fire….. again, this led to people making different builds because it was needed
and again you had an awesome gaming experience.To make it short… this is where the problem is.
They took the options away to create a role with matching weapons, armor, skills to chose from.
This leads to a bunch of people standing in front of a boss, pressing button 2
and hope for the best.
The only thing A-Net does is to include a 15 min timer to beat to pretend there is any skill or pressure involved.I honestly don’t see this way is changing somehow because the basics are not given
Just my 2 cents
This is the point. Good post.
- add fear: instead of random enemies spawning and standing still, make them group and roam to hunt down civilians and players as well.
- hurt the world: Lion’s Arch has been destroyed, but no one cares in whole Tyria. Everywhere you go, everything is still going on as usual.
- not only the players, but not even characters are not emotionally involved in the process (something like “I studied here, I graduated here, I bought my first weapon here” ecc ecc). There is no “sense of loss”.
- the world is not interactive: NPC across the world do not react differently depending on your actions.
- there is no randomness: everything goes the same way everyday since the beginning and until the end of time.I know it’s probably very complex to implement some of these things, but this would be a giant leap toward a LIVING world.
Don’t misunderstand me: I like gw2, just underlining how seeing it improve further would make me happier.
THIS! +1
(edited by neneza.6954)
FOV (Field of View) Changes Beta Test - Feedback Thread
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Posted by: neneza.6954
Vertical Camera slider.
FOV slider.
Done.
That would be great!
Especially vertical slider, to focus camera to the head not to middle of the back, and ofc first person mode. So we could play normally in interiors.
So if there is a 24 hour cooldown, once you beat Tequatl and assuming a server kills it after reset, people you play at another time of day due to timezones or work schedules wont ever be able to do it?
Wont ever be able to do it?! No. They don’t be able to kill it on server that just killed, they will need to wait to event respavn or to go guset on another server that has not killed dragon yet and do it there. I do that now, every time i go on Desolation to kill Tequatl.
Gusting option is here, so there will be no need to worry.
But as i sad, the cool down should be much “larger” like 5-7 days. So everyone will have enough time to prepare and be ready for event to start.
The game is not guilty if someone have no time to play content in specific time period. Player who know when event starts will do his best to come on time and play. If not, he can wait some other time or do it on another server. But the point is that players who really knows what then want to do they will do it, no mater what. And that content should be permanent.
If players succeed to kill dragon they will be rewarded with adequate loot, some armor sets for profession they played at that moment, some gems, gold, or maybe some stuff to make next legendary items- like “scavenger hunt”.
I must quote myself.
The loot is not the best reward here, the best reward is that we, heroes of Tyria, have defeated dragon and that world has changed because of our actions. Every npc will recognize player with buff that gained for killing dragon, and vendors will sell cool stuff only for those players with buff, like minis, gear, weapons and other items that can only be bought from that npc, not in gem store.
So in that way players will have feeling that world is alive and is changing according our actions.
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Right click “use all”.
The problem is indeed new players. allready there is a thin balance to be found. See the following scenario:
New player buys the game. Reads about different races and picks Norn. He starts leveling and doing story’s and when he is level 24 he is sent to the north of Lornar’s pass. He enters just as people fail to kill the marionette and is like everyone else in the map instantly killed. He has no clue what happened, no clue what is going on. Thinks by himself: this game is too hard and idiotic. Uninstalls and asks for a refund.
So you think that the story mode is problem, maps where story mod is going on?!
If so, i just sad that those maps with dragons and every duplicated map, have cool down time like 7 days or so. So new players have no need to worry about anything, they will have much time to do stuff, story quests and so on, in that safe maps.
I think the game is really easy for new players, there is to much space – maps for new players.
edit:
I really don’t like this dragons in current form. They spawn to fast, every day we can kill them several times. That is so generic and million time seen in other mmorpgs. An nothing happens when we kill them, everything is the same – generic.
(edited by neneza.6954)
Or imagine one map that have 3 different “stages”, one where everything is nice and safe, other one where evil is rising, and final where dragon or some other boss is attacking.
That would be some kind of “pre event”.
So the catch is in the cut-scenes, when cut-scene ends loading screen is next and we will see new map that changed. So start of pre event could be presented with cut-scene and timer like Marionette one. When timer is out the cut-scene begins, than loading screen and we are in duplicated zone.
What do you think?
Yea, it would be great! Imagine Orr in some safe form, with different events and stuff.
The idea is much better than Living Story one. Now we have content that they add, and that content they need to exclude – remove.
This way, with duplicated maps, we could have really world that will change, and we will have content that will be permanent.
Also, this directly contradicts the ANet motto of “play how you want” – there are loads of people who really just want to roam.
Also #2: way to scare off new players. just because you are bored…
Also #3: go to Kessex.
When we kill dragon, it will be cool down of 5-7 days. So if we get good loot from that boss, gems, and stuff, it should have longer time period to spawn. In that time period every new player can do what ever he wants.
But, here is the catch: in that duplicated – destroyed map, solo play can be achieved. So players can solo some content but they could not do main events that are related to dragon. So you can do a little stuff, like help some villagers, or something. The duplicated map should not have only events for big zergs, but regular events and stuff with main event for the dragon.
The point is that we need world to change, not because someone is bored, but because game will feel like it is live and the players can have some impact in this virtual world.
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@Paulytnz:
I think that the map where world boss is, the second map “failed one”, can impact near by zones with some negative buffs, or that some of that zones have duplicate like world boss map.
Imagine if players fail to kill dragon, 2-3 maps who are near the main dragon map, are duplicated and in every of them are changed, new events, new “hearts” quests and so on.
Players will have to clear those maps, and finally enter “dragon” zone. Every map they clear from evil they will be rewarded adequate. Some buffs, bonuses, that will be good for the last "dragon zone’. Or that those players who have certain buff can only enter last zone to kill dragon. Maybe this is not good idea, because players should not be limited or something.
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Could you please remove the caps from your title?
Ofc. Sorry.
Apropos that “boss cool down”. Imagine that it last 1 or 2 days (or 7 days that would be the best), and in that time every player who killed it have buff on him, some bonus that will boost some stats on him and not just that, but you can be recognized as one of HEROES that killed and saved Tyria form dragon.
New players can wait HEROES of TYRIA to come and help to clear the world from evil.
edit: When boss is killed there will be cool down time, 1 day or more.
PS. I am playing GW2 from start, and i have 1500+ hours playtime, and still did not complete world map.
(edited by neneza.6954)
Hello. I love GW2, love idea that promoting living world and love dynamic events system. But, problem is, that game world is not changing in the way it should be.
So, i have suggestion on how dynamic events should work, especially events with world bosses – dragons.
Now we have situation where Tequatl, Shaterrer, and Jormag events are really static. When players fail to kill Tequatl (Shatterer or Jormag) nothing happens in that zone – game world does not change after that. It is the same if we kill him or if we fail to kill, the world stay the same, nothing is changing.
So my suggestion is this: You could make this maps, where dragons or other world bosses are, duplicate. I mean duplicated by this, imagine:
We fail to kill Tequatl in 15min and after that, instead of Tequatl to just go back in the water and make that big wave like he does now, imagine that there begin a short animation – cut scene where dragon is destroying cities, villages and killing people in that particular zone. After that cut scene, followed by loading screen, every player is dropped in some safe zone, or just kicked from Splintered Coast in nearby zone.
Now, when players want to enter Splintered Coast they will enter that duplicated map: Splintered Coast where everything is destroyed, every village, town, npc are dying etc. There are new events that players in big groups, need to resolve, maybe that events will be so hard and they can last 2-3 days, i mean just to come where Tequatl lays it can last 2-3 days. Some pre events, like Jungle Worm one, zerg iz divided in couple of groups, not just one big zerg (midlles zerg) but groups.
You can make this: when players want to enter that destroyed Splintered Coast, no matter from what side of zone they enter (they can’t enter zone via way points because they are contested) the game will randomly arrange players in different starting positions. Positions form which players can’t interact with each other, they will meat at the last event when they will face Tequatl again – Tequatl with different tactic that previous one (Tequtl 2.1). Something like that.
If players succeed to kill dragon they will be rewarded with adequate loot, some armor sets for profession they played at that moment, some gems, gold, or maybe some stuff to make next legendary items- like “scavenger hunt”.
I think that this is better to make in some next patches, or expansions., than the Living Story zones that disappear when LS ends.
Duplicated maps, or better – the “failed” maps should have some randomly generated system that will arrange events in different positions, but the last quest – event will stay in same spot.
I think this is great idea that can be achieved. What do you think about this?
FOV (Field of View) Changes Beta Test - Feedback Thread
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Come on guys. Look to what PVE team is doing – creating great events, open raids that are breaking big zergs… They are listening to our critics. Don’t be so lazy, the game is 1 year and 6 months old now, and you still didn’t made FOV slider?! Come on, please make the FOV slider.
They don’t have enough time to do complex pre-events. I wish tehy take more time and create some good content, take 2-3months for it but in the meantime other teams can do some litle balance updates or updates for Wvwvw and pvp, so that PVE team will have enough time for good PVE content.
But i give a + to spliting zerg into big groups and not giving loot for pre event champions.
It is going in the right way i think, we need good and complex events – events with different endings – non linear.
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Portal Wars 2. This is what living story is all about – closing portals. Every story patch is about the same, mobs spawning through portal, and players must go and close them.
What happened with “dynamic events” that branches in different ways and ends?!
This game needs a good quests – events.
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Posted by: neneza.6954
^ That would be great. After 1 year they must do this options you mentioned.
Sensitivity of the camera collision with objects – I hate it! The smalest object in the game will make the camera zooms in somekind of “bugged fps view” and player can’t rotate the camera, it will “freeze”.
So yes, we need:
1. Camera vertical offset slider, like to horizontal one we have in the game,
2. FOV slider
3. They need to tweak sensitivity of the camera collision with certain objects in the game.
Is that so hard to do?
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And because if the odd collision issues with the camera (incl. ground collision), it makes it quite a chore to do something as simple as ‘look up’ comfortably … especially on smaller characters.
I can’t look up wiht camera, because the character is blocking my view.
I noticed that they wanted camera to be like in Mass Effect, when you look up your character is observed from underneath – Shepard occupies the entire frame! But Mass Effect is not MMORPG, it is a third person shooter, and the camera is good for that type of game.
I think that engie is “bad coded” or something. So they can’t increase FOV any more than this. They need to enable first person mode also, so that we can normaly play in interiors, and to make screenshoots.
They need to increase FOV, make firs person camera and they need to center camera on the head of the character not on the back.
PS. Sorry for bad English.
It is not bad design, it is bad camera! Every JP, and every interior is immense because of bad camera (continuous zooming) and low FOV.
FOV (Field of View) Changes Beta Test - Feedback Thread
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Posted by: neneza.6954
no matter the fov, the camera is the WORSE camera i ever saw in a game. especialy because it will “hit” every little object in the game who is between the point of view and the character, so you always have fr***ing zoom in.
This just horrific during puzzle jump, when you are inside a building and so.You should better fix that awfull terribad camera first.
This is the worst of all cameras in any mmorpg! They need to fix it, and make FOV slider up to 95. I think now is 65 or 70., to low for 16:10 monitors.
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