2 cents (corrected for inflation
Preface, I’m a casual player, no interest in flipping or playing the TP. I bought the game to play the game, not to experiment with econ. That’s simply not my bag. Would I like to see vendor prices higher? Yes. Why? Because it would make Vendor products more affordable. Not Trading Post products, vendor products. I’m thinking of things like Tier 3 cultural weapons and armor. Things who’s utility is very very limited but who’s price far outstrips what they would sell for if placed on the open market.
These items prices are fixed by Anet and don’t represent their value, in my humble opinion. For a casual player like myself, grinding out 100g for a set of Tier 3 is an arduous chore. Playing 2-10 hours a week, which is what I as a working adult and father with many interests am willing to devote to GW2, puts these items on a 6 month to a year scale for acquisition. That sort of glacial progression is not of interest to me personally. I could see myself doing it for a single character, maybe two, but definitely not all. An increase of vendor sell prices would make the high vendor prices of these items less galling and make me feel that my play time was rewarded.
When it comes to the Trading Post, the first law of economics applies. Price will be what the market will bare. If crafting is unprofitable, people will not do it. If precursors can sell for 500g or 1000g, then they will. That is not bad econ, its simply an economic reality that players need to adjust their thinking to. Just because you could make a gold ducat in game X crafting doesn’t mean that you have to be able to do so here in GW2. That’s simply not how the GW2 economy functions. It’s a fact that if you’re a rational human being you will learn through observation and extrapolation. The community sets the value for these items through its collective purchasing power. You have to assess what is important to you and adjust your play appropriately.
For myself, I have no ambition to obtain these high cost items. I’m primarily interested in obtaining a certain look with a certain allotment of time invested. If I see that an object, like a legendary requires an investment of time beyond what I’m willing give, then I accept that object is beyond my means. That is not a bad economy, that is a realistic assessment of my power in an active economy. Returning to my original point, I do not say the prices for even Tier 3 are in any way “wrong.” They are wrong for me. There’s plenty of folks willing and able to invest more time and acquire them. My perspectives on the validity of their pricing is just that, my own self interested perspective. The only way I could see Anet making the adjustments I would want would be if they were concerned about causal players like myself losing interest. Then they would have an incentive, but it would not be because the economics of the situation were broken.