Showing Posts For noblue.8640:
Use pistol/shield and bomb kit. Get the “protection injection” trait, as well as runes that improve protection. You’ll probably have low health, but high toughness, so a utility skill that deals with conditions is a good idea.
This build has a lot of blinds with pistol and smoke bomb. Bomb kit punishes people who sit on points.
Unlike some bunker builds on rangers, it won’t make you unkillable without any effort on your part. You need to be switching weapons/kits and using active defenses.
Ele has only 1 utility and we cant use it till weve been downed for 6 seconds, by then we are dead, either thief and warrior need nerf or ele needs buff
Ele is uniquely bad in this regard — every other class can stop at least 1 stomp right away
another tip for thieves: if you can’t stomp him right away and he vanishes after shadowstepping, you can kill him with spammable AOE. It’ll often be faster than trying to stomp again because shadowstep will be up
Condition builds tend to be very good in 1v1 PvP.
Gotta say, I’m confused by people saying that there’s no skill involved. Stop being surprised when someone rallies — learn how the system works.
The downed state can be really annoying, and it requires a lot of adjustment, but it does accomplish a few important things.
It makes the PvP about territory. If you and your allies are able to pick someone off from relatively long range, it won’t really matter. His teammates will just revive him. To win, you have to control the area you’re fighting over.
It also makes burst damage less ridiculous. In other MMOs, team PvP is often about getting the first kill ASAP and then playing defensively with a numbers advantage. This encourages zerging down someone on the other team, and coasting from there. In GW2, you can definitely spike someone down with coordination, but the game doesn’t end there.
It is possible to win 1v2s, but you generally need a way to stomp someone without being interrupted (stability or some kind of evasion is perfect for this).
Swearing doesn’t necessarily indicate abuse. Just FYI.
That really depends on the person hearing it. Some consider it offensive regardless of context; therefore, use of it would be abusing those ppl.
I find that kind of reasoning really offensive. You’ve offended me, and I demand that ArenaNet bans you. Remember, all that matters is my feelings. Your intent doesn’t count at all.
…
In all seriousness, that kind of reasoning isn’t good. There’s a clear difference between using profanity as emphasis, or in a casual way, and using it to insult someone.
Swearing doesn’t necessarily indicate abuse. Just FYI.
Why does it matter if something doesn’t scale with your weapon damage? It scales with all your other stats.
It’s bizarre that something like that would make you “incredibly disappointed.”
Yeah, I’m pretty sure ArenaNet has acknowledged that this is a problem.
How were engineers nerfed?
Warriors are really good when you’re playing against inexperienced people. New players won’t dodge eviscerate, and don’t realize that sitting in 100 blades = death.
Since when is holding “F” for 5 seconds to kill a player something that takes skill.
What game are you playing?
If you want to be helpful, you should talk about how to avoid it.
I don’t know what you were hoping for with this thread. Everyone who PvPs is aware that hundred blades hits really hard, and everyone who plays a decent amount has found a way to deal with it since almost every warrior uses it.
Killing bad players with ease is perfectly fine. I kill bad players with ease on my engineer all the time.
It’s definitely FotM — pretty much every warrior I fight uses this build. I also very rarely die to them.
If you blindside an unsuspecting player whose stun break is on cooldown, you get an easy kill. Wouldn’t you rather play a build that can go head-to-head with another player and have a good shot at winning?
Downed state can be annoying, but it also prevents burst damage from being too good.
This is a skill based game. Pressing “f” and letting it charge for 5 seconds and hoping the downed person isnt looking or doesn’t have an interrupt is L33T.
You can dodge some of the interrupts, or use stability to avoid them altogether.
It doesn’t work against players who have a stun break. Basically you can kill bad players, or good players whose stun break is on cooldown (if they fail to dodge the charge). Not a very appealing build imo.
Bolas is incredibly easy to avoid.
I think there was talk of adding dueling to the game.
It would really help with trying out new builds.
There are times when I hate the downed state, and times when I like it. It makes 1v2 a lot harder to pull off, but it also prevents cheesy crap from being too good. Here’s how I’d rate each class:
Thief: You are extremely annoying to kill. If you’re quick, you can stomp him after his first shadowstep. If you’re even a little bit slow, he’ll do shadowstep → vanish → shadowstep. When this happens, you’re often better off just killing him (especially if you have AOE to damage him in stealth)
Engineer: Like the thief, if you’re not quick finishing an engineer off, they can do pull → explosion → pull. Really annoying.
Mesmer: Overrated. Whenever a mesmer clones himself, I see a big red arrow over the real one’s head. You can usually tell the real one by how he acts anyway. Buys you a couple seconds at most.
Warrior: Pretty good. Hammer throw is easy to dodge, but vengeance is quite nice. Sure, you often die at the end anyway, but it gives you a chance to rally. Plus, if you and your opponent both go down (not uncommon), you will almost always win.
Guardian: Fairly bad. The knock back is hard to dodge, but after that you’re dead. The healing mark is decent if people forget about you.
Ranger: Also bad. Pet heal is the same as guardian, and the daze buys you a second.
Elementalist: Worst. Elementalists are the only class that can’t interrupt a single stomp right after they go down. You will rarely get to use mist form.
Necromancer: Not very good. Fear buys you a bit of time, but that’s it. You are good at killing other downed people.
I do fairly well, score highly and win most 1v1s (and the occasional 1v2). The most important thing is to switch kits quickly. It’s really bad to sit in flamethrower, but switching to it for a second so you can launch your opponent is clutch.
100 blades is a gimmicky skill that isn’t really much fun to use.
Competent opponents will have a stun break if they fail to dodge your charge, so you’re really only able to kill people whose stun breaks are on cooldown. That’s kind of boring.
Bomb kit is incredibly good against warriors/rogues that get on top of you. Smoke bomb prevents them from hitting you, and the other bombs do solid damage.
If you use a rifle, you have plenty of ways to get range. Hip shot also does very solid damage.
thief has the best downed state
Engineers aren’t bad, there’s just a single difficult piece of the class. You have to switch back and forth between kits frequently. This is the biggest strength of the class; there’s no cooldown on kits.
Flamethrower is a great weapon because of its utility, not its damage. You switch to the flamethrower, use the knockback, and then switch back to your weapon. NO OTHER CLASS CAN DO SOMETHING LIKE THAT.
Trying to play a “tanky flamethrower build” is thinking about it wrong. The stability/toughness you get is good for little situations, not all the time. You can switch to flamethrower and then stomp someone while you’re impossible to stun. If you’re really good, you can switch to it while a stun is on the way and avoid it. Stuff like that.
The same thing is true of other kits. You rarely want to melee with the tookit (though melee does decent damage), but you can switch to it for a couple seconds and use the block to avoid deadly damage.
To reiterate, engineer is fine. The problem is people not using kits how they should be used.
Engineer is underpowered
Engineers aren’t underpowered imo.
don’t use gadgets, they are just bad for PvP(apart from oil shoes and their toolbelt 50% speed boost),
Power Goggles are also good—instant cast stun break, and applying 10 stacks of vulnerability before you burst is good.
most elixirs are useless too(elixir R seems to be bugged or doesn’t work on killed players, but only downed; elixir B doesn’t seem to give every boon to allies when thrown),
I don’t think those are bugs.
Elixir S is amazing for PvP. You can stomp or heal someone while being invulnerable.
don’t try to go solo against anyone(maybe against other engineer), unless they are less than 25% hp or you will die
This is just nonsense. I win most 1v1s. I can’t beat competent mesmers, but other than that I’m not afraid of any particular class.
And don’t use juggernaut trait with flamer, it gives you permanent cripple which is completely not worth it even with plus 200toughness.
It gives you on-demand stability, which is great for stomping people.
I do a lot of damage while having decent (not great) survivability. Here’s my build: http://gw2skills.net/editor/en/?fcAQFAUl0pyX3zSiF17IyoCcGoH6lf1XfewWtFEC;TsAg0Cnoey8k4J7TunkPNo4QxMCA
(edited by noblue.8640)
I play an engineer in sPvP, and I do well.
One thing to remember is that only engineers can switch bars on no cooldown. Ele attunements and weapon swaps have considerable cooldowns. This means that you can do stuff like switch to toolkit for gear shield when you’re in trouble, and then switch back to your weapon after blocking. Stuff like this makes engineer unique.
Flamethrower is almost worthless for sustained damage, but the knock-back, smoke vent, and toolbelt skill make it decent.
Bomb kit works well, but it is situational. It’s not an offensive tool, but it’s very effective defensively (if a thief is sitting on you for example). It’s also good in sPvP when there’s a big build-up of players on a cap point.
Grenade kit is rarely something you want to use for steady damage. The toolbelt skill does massive damage, and frost grenade is really good. I mainly switch to the grenade kit, throw a frost grenade, and then go back to rifle. Grenade kit can work at long range against enemies who aren’t moving, but this doesn’t happen much in sPvP.
I agree that turrets are generally not very good.
I honestly just enjoy playing sPvP. There is progression (higher ranks, better looking gear), but it’s mainly about having fun. IMO, GW2 is just more fun to play than other MMOs.
don’t play thief, there are too many thieves already
- 8 GB of memory is enough
- I recently got the same processor for a good price, and I think it’s a solid choice
- You don’t need a SSD, but it would speed up load times if you install GW2 on it. I’d recommend getting a 7200 RPM disk drive (idk what that one is)
- Your graphics card is overkill
I do a lot of damage as an engineer in sPvP. Hip shot hits very hard, and it has 1200 range when traited. I also take bomb kit and grenade kit, which give hard-hitting toolbelt skills.
There are a few annoying bugs, but we’re okay overall.
yeah, that’s correct
power will increase damage done by mind wrack
keep in mind, there aren’t really “melee classes” or “ranged classes”
every class can do both
you definitely need some serious defenses against melee atm
especially as an elementalist
get quickness and spam heartseeker
there are definitely a lot of immunities in the game
what you’re describing sounds weird though
I don’t understand the point of a mouse with 12 buttons for a game that really doesn’t have that many abilities
keyboard is enough
The engineer toolbelt skill for the bomb kit, Big ‘Ol Bomb is labeled as a blast finisher. However, it doesn’t work as one. It did work in beta, so something must have changed.