Showing Posts For noraia.8570:
Can we talk about inventory management? I’m getting a new home instance (on the same map, at least!) in a few months and it really brings out all the flaws in this system. First of all, everything has to go in a box, and even the Basic Cardboard Boxes cost way more gold than they should, it really adds up.
And they hold way fewer items than they should, because the Weight attribute, which you don’t usually think about, adds up inside the boxes – allegedly the Weight of all the items is just added together but I have my doubts. And if the Weight of the box gets outside your character’s Strength range, you can’t even move it. Although you can pay gold to have characters who’ve leveled their Strength really high come and help you.
Which you’re going to probably have to end up doing anyway, because apparently the devs haven’t included Boxes large enough for furniture type items, and even if they did, even pretty small furniture items seem to have ridiculous Weights (please nerf!). This is aside from the fact that only special mounts (“truck” type) can move a lot of this stuff, so if you don’t have someone in your guild who has one of those, you will probably have to pay gold to another guild to borrow one (I have had good experiences with [UHAUL]).
By the way, did you know that sometimes you actually have to partially un-craft some of your items before you can move them, and then re-craft them at the new location? I am not looking forward to that. All this is, of course, on top of the way that you have to select every single item, no matter how small, or it won’t move to the new location – how is there no bulk selection? Can’t the game just assume that I still want all my items?? Then at the new location you have to do the entire process in reverse. I feel like I’m going to spend several weeks doing nothing but inventory management!
On top of everything else, did you realize that every item has a hidden Fragile stat? It determines the percentage likelihood that the object will be damaged or destroyed if you move it to a new location. Why even bother to program that in? It just seems mean, especially since players don’t always have a choice about having to change home instances – why couldn’t Outside have made this a minigame, or at least something less exhausting
I try to today Wonderland jp. 2 h nonstop jumppings with result 0. 1 time i died right near exit. I am feeling more and more miserable with every fail run and now i hate myself. I am going to cancel my Christmas evening celebration because nobody can love so miserable person as i am.
Thanks for showing me, who i am.
Good job! Merry Christmas!
I’m impressed that you had patience to try for two hours. To be honest, if you died one time close to the exit, it sounds like you might just as easily make it eventually. But, it sounds like it’s not making you very happy. So I don’t know, I think you gotta ask yourself, do you really want the shoulder thing? Would you really wear it? I saw it on somebody yesterday, it’s not really that cool in my opinion.
But you really shouldn’t feel bad about not finishing the puzzle. First of all, tons of people won’t, some because they just hate them, some because they know they will never be successful at it (like me! I have problems with my hands, even trying the puzzle for more than a few minutes would possibly injure me), and others because they estimate that the amount of effort and frustration isn’t worth it to them. More importantly, it really is just a game, nothing to do with you as a person. Some of the worst people I know are great at video games, after all :P
I know you might have just said some of that stuff cuz you were upset at the moment, but I hope that you feel better today and that you don’t cancel your Christmas plans. Even if you are still feeling bad today, I hope you don’t cancel your Christmas plans, if you think they would make you happier. But probably stay away from the forums – I’ve noticed they have gotten very mean-spirited in recent months, and that may just make you feel worse. Anyway, I hope you have a merry Christmas
Hey Eleri, if you don’t mind saying, was it seizure inducing elements or migraine inducing elements (or something else) in HoT and if so, is it possible to describe where? I don’t have the expansion but if I do later I don’t want a nasty surprise x.x
I’ve had two software jobs where HR pressured people to submit glassdoor reviews, so that is a thing that can happen (and reviews solicited that way will probably be artificially positive for several reasons). But, I’ve always found (when I have personal knowledge of a company), that the negative and mixed reviews are surprisingly accurate, for something that’s on the internet. Whatever silent verification they have seems pretty good.
So while y’all argue about the nature of knowledge, I just want to throw in a practical vote that if you are reading this and looking for a job, you should really check out glassdoor on the places you interview – it doesn’t have to be a divinely ordained oracle of perfect information to point you at things to ask about or to be useful to you :P
nooooooooOOoooooooOOooooooo
Thank you for the armor
I love the fleur de lis patterns and as someone who doesn’t have any heavy armor characters, it’s fun to be able to look tough sometimes
There’s just a lot of nice details in it and I’m looking forward to trying it on all my characters eventually
I figure we will not hear anything about this officially until devs have time to do their own testing/checking so that they know whether the effects are what they intended or not.
But, I really doubt they intended for newish players with their level 45 characters to double back to a 30s area wearing level 25 gear (cuz there’s no way a person would know how gear interacts with downscaling unless they are reading the forums and such) and find it harder than when they were there a few days earlier.
A lot of you are talking about the effects of the downscaling on optimal use – optimal skills/traits/builds, high player skill level and knowledge level, level 80 character or character with optimized gear, etc. But you aren’t thinking about typical use – random skills/traits non-optimally utilized, average (~by definition~) player skill/knowledge, not the best gear. Which doesn’t even address the accessibility issue, which this game is honestly kind of on the poor side of in a number of ways.
Anyway, with so many changes recently, it’s not surprising that downscaling may not be working as intended. I hope they say something clear about it soon though.
The way I see it, zones have levels and characters have levels and unless something very clearly tells players otherwise, it’s intended that if your character’s level is under the zone level, it’s meant to be a struggle for the average player, if it’s over then it’s meant to be easier and on-level is some vague “appropriate level of challenge” point.
When I started, I struggled with content at my level, so I leveled up with exploration and harvesting and things and backtracked so I could do things more easily. So I learned how to do things. If I had leveled up and gone back and found that it was even harder, I would have probably quit. And it’s even worse in that new players aren’t going to have any clue about the extent of the effect of underleveled gear.
On the other hand, there are tons of things still being balanced and worked on so I am not going to worry about this until things settle down more overall and hopefully by that time downscaling will be working fine.
Yes, Crunchbone, it’s not obvious at first, but although the purchase of traits can’t be undone, the traitline can still be unchosen as much as you want. You are not stuck if you have enough Hero Points to unlock even one trait on another traitline, you can only have one at a time until level 45, but there’s an arrow you can click to change which is selected if you have more than one trained.
I feel like almost no one would want there to be no downscaling – that wouldn’t be fair to lower level players and it wouldn’t be fun, either.
But, I think it’s important that the downscaling be adjusted such that if you are a higher level than the area you are in, that you are always stronger than you were in that area when you were lower level.
I am comfortable admitting that I am not very good at this. This is pretty much my first game, why should I expect to be good, no big deal. I’m a lot better than when I started, though, and I don’t know if that would have happened, or if I would have stuck with it, without the ability to level up through exploration and crafting until I was a higher level than what I was trying to do so that it became easier.
I don’t need that as much anymore, but I’m sure lots of people do, especially since there will be a lot of new players soon, and it’s a natural reaction when you’re struggling to go back to a lower level area because it should be easier (not challenge-less easy, just, easier than it was the first time around).
I’ve actually been so distracted by Lion’s Arch that I’ve hardly been anywhere else recently so I’m not commenting on whether I feel the current downscaling goes too far or not, I just want to remind people that this is also a consideration.
Your mama’s cooking is so bad, even Seimur Oxbone agrees that no good can come of feeding it to living beings!
Okay they will forever be Banktopus and Airray to me now
I think I prefer Craftingfish though
Does anyone remember the dead body in Divinity’s Reach? Did we ever find out what happened with that? It could have been just bandits/not related, but that’s what this reminded me of also.
@Lanfear I agree with you that small guilds are equally valid, and Destiny’s Edge is a perfect example. I do wonder if people who are not in any guilds will feel left out of the story, but on the other hand, possibly in a story context, your characters will be in the Braham/Rox/so forth guild?
At any rate, why assume your guild won’t be able to claim the guild hall by yourselves? I guess it depends if it ends up having a mechanical minimum of participants or a “scaled for a minimum of” difficulty. If it’s the latter, it might be really painful with three people but, I hope they allow it so that people who feel the way you do can enjoy it
Personally, I’m really looking forward to helping guilds claim guild halls though because unlike the temporary nature of most events, you’re helping people permanently get this cool thing and that just sounds potentially very gratifying. I’ve even seen some talk elsewhere of people forming a helping-guilds-claim-guild-halls-guild
@ColinJohanson Thank you! I mean, thank you for the information in either case but particularly thank you because those answers sound like really good things, to me anyway. My boyfriend has been very doom-y about our prospects of progressing in the new system (we are four people) so it’s great to hear that you are looking into multiple ways for people to earn favor. As long as small and steady progress is possible, it’s ok, we will get there someday
The Deverol Garden does look a lot like a wedding chapel though, and the flowers are bouquets that scatter rose petals, like a flower girl would, so perhaps it’s that kind of chapel?
that would be really cool – I would probably buy that, I never got to see the old Lion’s Arch and I’m sure it was also awesome
aw, I actually think they are really pretty like that. I can totally understand being upset about something that you already had changing though.
“I mean, I guess by not having picked anything I proved I’m incapable of doing so and couldn’t be trusted with the opportunity/chance to handle that all by myself and lonesome, right?”
ohhhhhhhhhh… Maybe that is what happened to me :/ I am pretty bummed though that I don’t get to choose for myself
But quaggan can’t jump …
I would love largos because I love underwater combat and exploration and I just like all the underwater places… but I imagine the masks and wings are problems… I want to know more about the Tethyos houses though – maybe someday mastery lore track for largos
you better be knocking wood and spilling salt when you say things like that >.<
Didn’t one section of the city just fall into a big sinkhole? I remember Riot Alice saying her dad died that way even though the official story was no casualties…
So whether that’s because of poor foundations, sinkholes forming, too much old catacombs or mining underground, dredge, skritt, whatever, I would be most afraid of more of the city falling into a pit. But I love that city and I hope none of those things happen.
::knocks on wood, spills salt::
The Charr of GW2 bear responsibility for their ancestors actions because they embrace them themselves.
I don’t know if I would go so far as to say bear responsibility, but as a person who never played GW1 and knew little about it, the fact that the Charr build on ruins and happily talk about how they leave ruins in place/around them to gloat, basically, was one of the most unlikeable things about them. And even knowing almost nothing about the first game, very little of what Charr characters say about the war sounds true (and noteably, most of what humans say does). I’ve met a few Charr NPCs who were awesome but overall I am always surprised how unlikeable most Charr and their culture are written. I imagine other people are getting something different out of it but doing a group close-reading-of-the-text over messageboard sounds challenging :P
That said, if I could donate gold to get Kirt a scholarship to the Priory of something I would be so happy.
I would love to buy a nice map of Tyria to hang up
or a big stuffed quaggan to hug
Is there an already-accepted way to convey (or does anyone have suggestions) in an LFG basically “I know I am bad at this, please don’t join if you are going to get frustrated”?
I have problems with my hands (pain/poor motor control) which makes my gameplay sometimes comically terrible and I am anxious about joining strangers who might think I am just not even trying and get mad :/
(if your advice is ‘maybe dungeons are only going to make you sad’ I respect that also but I was just wondering if anyone had thoughts/advice)
awww, that is so sweet
I would totally show up for that – I have to think now what constitutes my formal armor…
cool, thanks – I will keep an eye out then
I was really excited by the mention of guild halls in the expansion announcement that I read – I’ve been looking to see if there has been any more information about that and I haven’t found any. I know maybe there isn’t any info out there yet other than that they will exist in some way but in case I am bad at finding things, has anyone seen any details about this?
My guild is only three people so I don’t know how realistic a goal it will turn out to be for us, but the idea is really fun