Showing Posts For observer z.6725:
Overtime flat-out doesn’t work.
Pretty much. Every single game I’ve played it either finished with a lord stomp, or ended at 0:00. Haven’t seen an overtime kick in ever.
While I heard its bugged, it should only happen when a Lord is combat. The moment he’s out of combat you’ll win/lose based on score.
Bug or no bug, why is it a factor in concluding a game? Just let the game run it’s natural course.
I hope they “accidentally” delete hot-joins completely as well.
Overtime flat-out doesn’t work.
Pretty much. Every single game I’ve played it either finished with a lord stomp, or ended at 0:00. Haven’t seen an overtime kick in ever.
Bad rangers always stick to one weapon set: Longbow.
Bad rangers always spam every ability on cool down.
Nothing infuriates me more than having a ranger (or mesmer) knock away a perfectly set up boss from my HB.
Warriors can kite just as easily or even more easily than most other classes, because LB allows great condi removal and doesn’t do bad damage either and Rifle is just an absolutely murderous weapon. Heck, if you wanted to just kite, you could run a LB+Rifle build and all of your problems would be solved.
Stopped reading here. You have no idea what you’re talking about.
Every ele runs arcana because it is OP. If everyone is using it, it must be overpowered so it deserves nerfs. Same reason why warriors run only heal signet.
Ele already has great survivability without having to build tanky at all due to trait bonuses and perma regen, protection, stability, and blinks. And you want to buff them more? Insane.
Let’s talk about things the ele is completely OP at. They are the only ranged class in this game that can instanteously burst down a target from ranged offering no counterplay since all the skills at instant cast, while still retaining the evasiveness and survivability due to can trips, blinks, and mobility skills.
Condition classes belong in the same category as AI builds, in that you are essentially doing nothing and letting the game play for you through complete passiveness. Hexway was a problem in GW1 and its even worse in GW2.
To all posters saying condis are attrition, clearly you are not playing the same game as everyone else because condis in this game have the ability to burst targets down with condition damage. That’s something “attrition” classes should not have. Not to mention all condi classes are ranged and build extremely tank with overall innate survivability. They have the best of everything: is tanky, is ranged, has amazing dps, loaded with CCs.
PvE should use PvE skill balance.
PvP and WvW should use PvP skill balance.
Foods, oils, consumables, potions, etc., should be disabled in all PvP zones, including WvW.
Are we still discussing this? Anyone who thinks that heal signet is OP is ignorant of it’s downsides.
-Inability to counter burst or sudden damage.
-Especially weak to poison (Other heals only require poison to be removed for one second before healing, poison is essentially 100% effective against heal signet)This combined with Warriors general lack of Blind/Protection (1 blind, 1 protection if heavily traited) makes healing signet really not OP.
Try maintaining poison on a warrior running melandru runes and poultry soup, and let me know how that works out for you.
Let’s talk when you’re done messing around on the playground.
I agree with OP. No reason for 4second reveal still.
It should be at least 10 seconds.
This.
S/D thief has high burst?? Can I play what game you’re playing?
GvG has to level up from the outdated and ancient gvg that is of gw1. WvWvW GvG 20-20 could work if they get their own instance and side objectives.
I laughed.
Rangers underwater is a joke.
Scratch that, underwater is a joke.
Had a great time on WvW today when no siege could be placed. Arrowcarts, as is, suck.
Yep. WvW would be infinitely better without arrow carts. WvW has never been this fun before, thanks siege bug!
Here’s a suggestion for observer mode: allow people to spectate without having to actually join the game, a la GW1.
+1 /signed agreed yes
As stated by topic.
I remember reading on Reddit that JP said it was going to be moved off channel to be more consistent with other spirit weapon casts. Did y’all forget about it?