Showing Posts For ocgreg.3910:
as if 600g is harder to spend in 5min than 500 rolleyes lol!
Wow, incredible post and looked really good at quick glance. Ill have to come back to read this further which is one reason why I am posting.
But I will say (being on CD) that for the most part the most empty zones seem to be mid level zones (40-65 areas mainly) that do not have any big meta events, dragontimer related events or popular dungeons. I personally dont really think this is a terrible issue relating to balancing of players in the zones.
Having played more than my share of WoW and some other MMOs I can say that usually what determined the population of a given zone was what you could get for time invested.
For example in WoW there were many zones that people just never bothered to go to because 1) the mobs in that zone may have been more bothersome than in others 2) quests weren’t as good or 3) there was some other benefit to leveling in a different area. the multiple options imo was the major factor in WoW in the pre 60 areas. When you got into the 60-70 and 70-80 areas this balance changed because 1) there were fewer zone options though they were also much larger and 2) the time required to complete quests in a given zone and to level were extended so much that one could pretty easily reach the given level cap by only going to 1-3 zones especially if you were familiar with the areas and lvling alts, etc (I stopped that game with almost a dozen lvl 80s lol, so I did the lvling thing a lot)
Moving on to another MMO I played way too much of was FFXI, and this one the biggest factor was the ‘friendliness’ of the zone, some places were just way too cumbersome to lvl in unless you had a specific setup so there was no reason to be in many places. The reason this sort of thing came about was that in games where lvling can be a bit of a ‘grind’ people want to maximize the time spent online so why bother going to a place that isnt as good.
The other games Ive played pretty much all have the same reasons so I wont keep citing more examples but this is where I feel that GW2 is quite different. Now I will say I would like to see some changes but Ill get to those in a moment. First off with the empty zones I personally spend time in a wide variety of zones regardless of my level. While it would be nice to be able to roll back through a lowby zone and actually be lvl 80 so you can quickly clear hearts for completion sake you wouldnt get all the other benefits that go with it. I thus feel that the level capping system Anet implemented is quite awesome. It allows me to play with friends wherever we want and wherever they are regardless of lvl difference.
Now with that said they did get some things right with the level gap and that you usually get appropriate exp and gold rewards based on your level for completing hearts and events rather than the level of the area but it would be nice if the gear rewards reflected this as well. Since zone completion is on a per character basis there isn’t a need to gather gear in a zone to give to an alt per-say since you will get the same rewards when you come back on the lower level. They did get part of this right with the chest rewards though so that part is nice.
In regards to the gatherables which is the other major thing that doesn’t scale. Frankly I feel this is done right. Would I like to be able to gather mithril or ori just outside Lion’s Arch on a level 80? Well ya I guess but at the same time I have obvious options on where I need to go to get the materials I need to level up other crafts and having to mess with getting the right level for the area so the proper gathering points appear would be tedious and I still have the options in every other zone to get what I need already. Plus it would just have the inverse affect, there would be no reason to go to the other zones if you could get the same thing anywhere you went and the further away you get from a city the emptier the zone would be since there would be no reason to pay to port or time to walk way out to whatever when you can get all you need right outside the gate.
I also haven’t had any trouble leveling ‘solo’ in this game either, sure sometimes there are group events that you obviously cant solo but I have never turned away from an event in any area and been able to solo it. Even more true for hearts.
Any argument relative to grouping with friends or guilds shouldn’t be relevant imo because if you are doing something with your own group then you have a group to do stuff with in that zone, doesn’t matter what others are doing.
I don’t honestly see why this is really a huge problem and it is completely normal in any MMO.
As long the guy who spends RM buy premium itens that dont bring unbalance, I dont see a problem at all.
Like special skins, etc.
Ya that would be fine except that isnt what he is asking for.
just a pattern that fluctuates.
im sorry but no, this is a ludicrous statement the game has only been out 8-9 months so how can you notice the trend of fluctuation considering the legendaries hit this price a couple of months ago, dont sway the player by trying to sound elite -_- imho yes the prices are dropping and will continue to drop, the items dont have that race value anymore so ppl arent in a rush to get them, not only that theyre getting more common which means they loose value
Just because you dont see a pattern in the data doesnt mean I am wrong. You are somehow negating that 8-9 months of data cant be enough to find a trend? That assumption is what is ludicrous. The prices hit this price a few months ago as well, and then they went back up. Now they are going down again. Maybe you should look up the definitions for ‘pattern’, ‘trend’ and ‘fluctuates’ before you try talking down to people when you are the one who hasn’t a clue what you are talking about. And I’m the one trying to sound elite? Oh please.
@ocgreg
You know what I hate your assumptions.
The way your constantly striking it down seems like you don’t want players to have fun with items. Your more concerned on how it affects your ego.
AirWick, you just turned this thread into a personal fight and nothing good comes out of it. My advice is to end it.
Airwick is just beyond deluded, you know what I hate about your posts? Its your assumptions. You pretend I say something other than what I did, you assume what my reasons are, you ASSume that I dont spend money on this game. You ASSume its about my ego when I very clearly wrote what the issue was. You are just another entitled kitten trying to get special treatment which you dont deserve. Perhaps you should come back to reality sometime.
Congrats to everyone who has finished their legendary(ies)!
I’m one of the stragglers
It’s taking me quite a while to craft mine, but I’m finally nearing the milestone of having everything except the precursor, and of course now I’m starting to feel the itch to play the forge with exotics. I know this is not a good idea, but having just spent months on the gifts, it’s really a grueling thought to spend double that time earning enough gold to buy Dawn on the TP. I am not the type to grind CoF repeatedly, though I do a lot of dungeons, including CoF, at my leisure.I almost logged in and bought a bunch of exotics to throw in this morning before work, but I restrained myself. I dread what I may do when I get home.
So please: Dissuade me! Dissuade me!
https://forum-en.gw2archive.eu/forum/game/crafting/Precursor-question/2025281 Maybe this will help?
I would love a quick links for food/mini, even if it still takes up a bag slot.
The shortcuts is not intended. The things that make up the shortcuts is there for decorative purpose, not for players to cut the difficulty and time of the jumping puzzle by half. thats why they got removed.
The chest reward at the end of the jumping puzzles is the reward for going trough the whole thing.Personally I dont mind shortcuts, especially when it comes to the EB jumping puzzle.
Whether a shortcut is intended or not, why not roll with it? Particularly with shorter, low-level-chest JPs.
lol why shouldnt they remove them? Fixing mistakes is what you do. First you argue that they arent exploits then you just argue that they should just leave them in regardless.
I would love to be able to sort, search and view all tiers of a given achievement, hide completed ones, etc.
I would love to see guild activity and contribution.
IMO the guild MotD should be displayed on login like it does in every other game Ive played lol, found it a bit odd that it doesn’t do that.
Hmm well I play an engineer and an ele so I have no idea what you are talking about
not many classes can swap weapons as you think. And each difference provides its own playstyle and options.
facepalm OOPS, Yeah I really forgot about engi and ele… xD Edited the OP accordingly!
For the other classes the point stands though – I would like to see the option to either:
1. Be versatile with the use of two weapon sets,
2. Be specialised with the use of one weapon set.For #2 to work, there needs to be a bonus for the use of one weapon set – either additional cooldown reduction or something else.
Well see here is the thing. Each class has its on benefits of the way their weapons work. In engineers case we gain toolkits which is basically a weapon swap giving us 5 new abilities with their own purpose and we have talents to take advantage of that fact. Which allows for versatile play options and utility even while in combat, ie, works just fine and has lots of options. For ele we switch between magic attunements, the range of abilities differs with the weapon we have equipped and each serve a purpose but there isnt a need to be able to switch weapons AND attunement in combat we have plenty of options without that. I guess what I am saying is everything looks fine to me and I enjoy the differences and options in each class and don’t feel they need to be changed. And its easy to time weapon swaps for CDs as well as quickly utilize each different weapon during a fight. I also have played a warrior so I have that perspective as well.
The one thing I would like to see would be another weapon choice for engi to use but thats mainly because Im a completionist kitten and the more things I have to ‘work on’ the more fun it is. And it was one big reason why I rolled an ele after engin was for the class itself and the achievements.
PvE dailies a chore? Seriously? These are the most casual dailies Ive done in any MMO. If you want to talk about PvE chores look at WoW, but by that same account the rewards are IMO balanced for the time invested. Aside from the bugs, which are just that, bugs. I feel the PvE dailies are just fine and I like the multiple options for completion it allows.
I say no to all of that.
For one, banners not being mobile is one of the key defining characteristics of them. It’s also the price you pay for them providing some pretty good bonuses.
For two, banners being mobile and not replacing your skills? That’d go over very well with the Engineers, since, you know, they can’t do that either.
And wait, did you just suggest that using the elite banner would give all banners the passive fury, might and swiftness? Yeah, that’s totally not overpowered.
completely agree. @OP, no, no and no to the rest.
I would say I have mixed feelings about this. Originally FF14 had this same concept but it was implemented in a pretty errible way because it basically made it so that if you wanted your class to actually be viable you would have to level several other classes first just to unlock abilities.
That being said the traits you got access to made a huge difference in your strength and viability but my fear in this game is it would make certain classes the only class you should play. As in if you can get the dps and survivability from warrior and then add on some good stuff from say necro and engineer then why would anyone want an engineer anymore? that is why I dont really like the idea as much because players will ruin the idea. It would be great for solo stuff but getting into groups would get frustration imo.
tl;dr, while its a great idea at times or on paper or in certain games I do not feel that this game is setup in a way that implementing this would do more good than harm.
I honestly dislike the idea, Guildwars 2 tried to change the generic way of auto attacks, ability layouts / execution.
I just find it to be less indepth, you find yourself spamming 1 button (Usually attack #1) and then clicking the others when needed. This allowing only 5-6 abilities is it ? able to be used at one time.
I personally like having the option to customize what ability I want to use in each ability slot, giving the player more control over their character (I want an ability from 3 different weapons, but I cant because they are linked to the weapons and I can only carry two.
Also the ability designs are all based around combat, Since they didn’t follow a generic layout, we can only have a set amount of abilities and there’s no room for things likes (Comparing MMos) “Float/levitate/Shapeshift form/Eagle eye/conjure food/water/Class specific buffs”
The small things that add depth to a game.
lol, somebody played a mage in WoW
Do you just have an issue with them still phsycially being there or are they attacking you? because I encountered several yesterday and not a single one was active or even targettable.
Hmm well I play an engineer and an ele so I have no idea what you are talking about not many classes can swap weapons as you think. And each difference provides its own playstyle and options.
If you read these forums at all, you can see that people are already upset enough about so much of the new content being exclusive to the gem store (and the RNG makes it even less tolerable). My prediction is that adding a ‘premium’ cash-only tier to the gem store would be ANet signing GW2’s death warrant.
Regarding their original philosophy with a Buy-to-Play game, the only defense ANet has with even having a gem store is that it offers both in-game and cash purchase options. If they remove the in-game currency options, even just for some of the items, they really have given up on their entire development philosophy.
To be fair, I don’t see that happening. ANet seems to be listening to players and learning from their mistakes, by allowing the Southsun RNG chests to drop from mobs, completely separately from gem store purchases.
Lets clear this up. I did not say anything about a money only tier item. I said an absolute option for people paying money to get premium items without the gamble in events that are also available with in game money. Without the 0.x% chance to get it since it is real money and paying for a gamble is what a lot of us players can agree on we don’t want to gamble on with real money.
Lol that is exactly the same thing. You get something special for spending real money that others dont, doesn’t matter how it is obtained or what the options are. Real money gives you something others dont get, a bypass on the gamble system.
Its not pay to win.
Sure it is, winning is just defined differently in this game; the proof of that is in the very suggestion you make about letting people get the cool stuff by circumventing the system. Problem is, it cheapens the value of those things for everyone who can’t afford to just out and out buy them. If cool thing X has a 5% chance to drop and so getting it takes a lot of dedication and determination, then you come along and buy it outright it cheapens the value of cool thing X for everyone who worked for it in game. Suddenly the awesome looking loot isn’t a sign of distinction, it’s just a sign you got money and people stop caring about it.
If its a premium item whats wrong with the fact you can spend real money to get the skin its like buying product? I don’t have a problem with the fact you can get a premium item with in game money. If you ask me that its just one of the ways to do it the player can either get it for free or with my option use money to get it instantly? Whats wrong with spending money to support a game you enjoy and want around? Its like a donation. If you care so much about dedication and determination then do it through titles. Items in the premium section are there for purchasing so, its a win for everyone if there was the third option I mentioned.
If you actually thought about it like a donation and that you are supporting the game then you wouldn’t be asking for something in return. That isn’t a donation.
What have you not heard of those walk for cancer or what not where they donate money and get a shirt in return to show they support? There are different ways to look at a donation. So I think of it as it just shows that I contributed and still get to have some fun. FUN DUDE. Sure you can use your determination and dedication to get it with in game stuff. That is fine I still don’t see why your so angry at the option I mentioned if there is also an option for you free playing players.
Thank you for bringing up the walk for cancer. So by that logic you feel that you deserve to be given something for donating money to cancer instead of the fact that you are just helping out cancer research. That is where your logic is flawed. Being given a gift as a thanks for your donation is one thing. Requesting a gift or saying that you deserve a gift for a donation is entirely different. You are not donating money to help you are doing it because you want something in return. Which makes you selfish and entitled. If you feel that you should be rewarded for helping then it clearly means you didnt do it to help, you just wanted something. If you want to buy stuff for money thats fine but dont try and make it sound noble like you are helping the company or the cause and therefore DESERVE a reward for it.
There is only one way to look at a donation. A donation is something you provide to help that party with no expectation of compensation. Exchanging time/money for compensation is not a fundraiser that is a business transaction. And this is not semantics, there is a very real difference.
I am not ‘angry’ I simply hate people who feel like they deserve something just because they ‘donated’ money. Its a completely selfish attitude to have and that is why I disagree. Your premium reward for spending real money on the gem store rather than in game grinding is it doesn’t cost you nearly as much time, you dont ‘need’ anymore than that.
Its not pay to win.
Sure it is, winning is just defined differently in this game; the proof of that is in the very suggestion you make about letting people get the cool stuff by circumventing the system. Problem is, it cheapens the value of those things for everyone who can’t afford to just out and out buy them. If cool thing X has a 5% chance to drop and so getting it takes a lot of dedication and determination, then you come along and buy it outright it cheapens the value of cool thing X for everyone who worked for it in game. Suddenly the awesome looking loot isn’t a sign of distinction, it’s just a sign you got money and people stop caring about it.
If its a premium item whats wrong with the fact you can spend real money to get the skin its like buying product? I don’t have a problem with the fact you can get a premium item with in game money. If you ask me that its just one of the ways to do it the player can either get it for free or with my option use money to get it instantly? Whats wrong with spending money to support a game you enjoy and want around? Its like a donation. If you care so much about dedication and determination then do it through titles. Items in the premium section are there for purchasing so, its a win for everyone if there was the third option I mentioned.
If you actually thought about it like a donation and that you are supporting the game then you wouldn’t be asking for something in return. That isn’t a donation.
more guns would be fun just for the sake of having more things I could use on engi but since I usually have 1-2 kits I find I have plenty of abilities at my disposal already to do what I need without the desire to be able to switch weapons too. If Im going to be doing a certain type of fight then I will change main weapons for it before hand.
This option is a win for everyone.
Actually it’s only a win for the people with a bunch of money in their pockets; and the gem store does eventually offer a lot of the chest stuff if you want to buy it.
I don’t understand this. Its a game so who cares if another player has a lot of money if they want to spend then they got money to spend? I don’t even see how its a win they just got money to spend same as everyone else who wants premium items. This option just makes it for those that actually contribute to the game since their is a free option with in game money for those that want premium but don’t want to spend. Its not pay to win. All the stat armors are in game not premium. Pretty much premium items are skins and consumables. I don’t see how the option to pay real money for a non gamble option is really unfair? This would benefit players that are not heavily loaded with money but spend some time to time as well. So, really with this third option it really is a win.
By that logic why do you think you deserve to get some special for spending real money on a GAME? Why are these threads always started by some entitled hypocrite… The system is just fine how it is and is one of the great features in this game, that you can still get some fun stuff without having to spend real money. Unlike the majority of free-to-play games.
What should happen is a guild can introduce a tax and a percent of the gold you loot actually goes to the guild bank.
No. A GOOD SYSTEM is what WoW uses, 20% of looted gold is generated and deposited into the guild bank. In otherwords… if you loot 100G then you will still get 100G and 20G additional will be generated and deposited into the guild bank.
For all others to feast upon
If you are in a guild with a bunch of greedy Officers then yes. If you had a well run guild that meant it went to the crafters to make free food and potions for raid content and gear upgrades.
but in the end it doesnt really matter, because it doesnt take gold from your pocket which is why the system actually worked. It wasn’t a tax (kittenest idea in the history of ever) it was a bonus.
Ok so first you misunderstand my point, then you make assumptions, then you extrapolate those assumptions into something I didnt say and then tell me I’m wrong. Seriously? The number of posts in the forums is not an accurate count of how many people play this game at all so using that for reference of player base is silly. Legendaries are costly to get and therefore owner’s of said legendaries are a minority.
Now if we wanted to use your logic, then a majority of the people complaining on the forums about the game are complaining about legendary glitches. but even that is a stretch. There are quite a few of those but there are still plenty of people talking about something completely different. And despite the complaints about said legendaries, people are still working on, and obtaining them so obviously it is not a serious functionality issue and should therefore not be a high priority. Thats all that was said. Fix functionality before cosmetics and you just went off on this weird tangent based on assumptions and putting words in my mouth.
In addition to that, for some ‘real information’ rather than just more of your assumptions. On the first page of the suggestions forum there are roughly ~1200 posts. Of those, only 23 have anything to do with legendaries, neither of which have anything to do with ‘glitches’ in them. So yes, legendary owners are a minority, and I would say the people that have a complaint about them is an even smaller minority.
Looks like I’m not the only one misunderstanding points/putting words into others mouths. I never once said that the majority of the community were legendary owners, I stated that the majority of the PvE community have, or are going for legendary weapons, thus giving them some sort of interest in legendary weapons, whether it be about looks or any other aspect of them. You stated, very clearly I might add, that a small portion of the gw2 community care about legendary weapons and their looks, and I said your statement was false.
In terms of your ‘real information’, I find it funny you used the suggestions forum rather than the crafting forum. The suggestions forums is constantly bombarded by random suggestions all the time, making it hard to gather any consistent or valid information. Using the more appropriate crafting forum though, 397/567 posts have something to do with legendary weapons, which is a much more accurate ratio than your 23/1200.
The funniest part about all this, is that I even agreed with you that functionality should be a priority. I will state again, because you’ve obviously forgotten what my actual point was, that Anet has multiple teams working on stuff, and they aren’t going to make their artists do balance, so they might as well work on legendary weapons and fixing/improving them. It seems you’re just arguing for the sake of arguing…
You putting ‘pve players’ into my mouth is what started that one. I stated that legendary owners represented a small portion of the gw2 player base, which is true, you are the one that decided to pretend that I said ‘all PvE players’. And guess what it takes two people to argue so I guess we are both just doing this for fun? I also find it funny that you have issue with me using the suggestions forum since it was the forum that YOU mentioned in the first place to site the issue with legendaries. My only point originally was that you dont fully know what the dev team for gw2 looks like.
What should happen is a guild can introduce a tax and a percent of the gold you loot actually goes to the guild bank.
No. A GOOD SYSTEM is what WoW uses, 20% of looted gold is generated and deposited into the guild bank. In otherwords… if you loot 100G then you will still get 100G and 20G additional will be generated and deposited into the guild bank.
This, thinking that taxing guild members is a good idea they hould have their head examined. Especially ones thinking that other games operated that way LOL. The guild system in WoW was great imo and gw2 has some great features as well. If the two could be combined then IMO we would have a seriously amazing guild system. Buffs, bonuses, income for guild things, group events. Good things all around imo. The guild achievements in WoW were neat too albeit excessive at times lol.
It still doesn’t sound like you did and legendary cosmetics apply to an extremely small amount of the player base. And I never said it was not important, I said priorities.
I’m not really sure what you mean by ‘extremely small amount of the player base’. Have you not read the crafting/suggestion forums? They are littered with players asking for legendary weapon improvements, and numerous other legendary-related topics.
In addition, legendary weapons are the only end game PvE goals, so if you think that the entire PvE community is ‘extremely small’, I’d ask you to check again.
Ok so first you misunderstand my point, then you make assumptions, then you extrapolate those assumptions into something I didnt say and then tell me I’m wrong. Seriously? The number of posts in the forums is not an accurate count of how many people play this game at all so using that for reference of player base is silly. Legendaries are costly to get and therefore owner’s of said legendaries are a minority.
Now if we wanted to use your logic, then a majority of the people complaining on the forums about the game are complaining about legendary glitches. but even that is a stretch. There are quite a few of those but there are still plenty of people talking about something completely different. And despite the complaints about said legendaries, people are still working on, and obtaining them so obviously it is not a serious functionality issue and should therefore not be a high priority. Thats all that was said. Fix functionality before cosmetics and you just went off on this weird tangent based on assumptions and putting words in my mouth.
In addition to that, for some ‘real information’ rather than just more of your assumptions. On the first page of the suggestions forum there are roughly ~1200 posts. Of those, only 23 have anything to do with legendaries, neither of which have anything to do with ‘glitches’ in them. So yes, legendary owners are a minority, and I would say the people that have a complaint about them is an even smaller minority.
That is basically purely an assumption about how many people are dedicated to doing what and isn’t really relevant. TheDeparted simply expressed the desire of priority that, regardless of what teams there are he hopes they are focusing mainly on actual functionality issues rather than cosmetics.
I understood his original message, there’s no need for you to repeat it. I was merely stating that they can do both balancing and cosmetic fixing at the same time (because they DO have separate teams). While yes, balancing the game mechanics should be a priority, legendary weapon fixes and general cosmetics are important to a large amount of the player-base, even if you may not be.
It still doesn’t sound like you did and legendary cosmetics apply to an extremely small amount of the player base. And I never said it was not important, I said priorities.
Seriously. STOP IT.
We paid your game. We want those skins, but we don’t want them to be a CRAPPY RNG BASED KITTEN!
SERIOUSLY. I would’ve bought at least 3-4 fused weapons skins, instead they put them into those stupid black lion chests with a ridiculously low chance of dropping (i opened +/- 15 of those from dropped keys and bough ones and got not even one), it sucks and nobody frigging like it.
We want stuff to be fair kitten it, personally, it’s the last time i buy anything on the gem store untill they start making stuff fair and whatnot.haha, the reason you want that skin so bad is because it’s highly prized.
Now, consider this question very carefully: Do you know why it’s highly prized?
Then, realize the answer: It’s only so highly prized because of how rare it is. People love having rare/sought after stuff.
If fused skins were cheap and easy to get, it wouldn’t be nearly as sought after, and there wouldn’t be nearly as many people shelling out $100-150 just for a ticket.
No, its high in demand because its such an awesome looking skin. A lot of people would love to have it and pay for the skin, but the BLC random system prevents most from even attempting to get it. It is an unnecessary barrier and hurdle to get something they should be selling straight out to people. The black lash is justified. This is a shady business practice and people are calling out on it.
Lol the back lash is understandable but really not justified. shady business, blah blah. Every game with an item mall type system operate on an RNG based gamble system for special items. THAT is why they are in high demand and because they look awesome. Its called having business sense. They know that people will want them otherwise they wouldnt have made it. And they know that they can make more money by selling 5 boxes than 2. As long as players feel the cost vs the risk is worth it (which people obviously do since they are buying them) then they are doing it right. If you have a problem with it then please go picket vegas because its the same thing.
The people crying about are probably the ones who cant afford the disposable income they are spending on a game and are justifying by complaining that the company is doing shady business. If you cant afford to gamble then dont gamble. It is not the house’s fault you lost, its your fault for playing.
I love the taste of interweb tears.
You can buy Karma Armor from the temples for 42k Karma each and toss them in the forge..
Used to be able to salvage them for the runes and ecto’s but NOT anymore!
Anet fixed that… but Mystic forging them still works fine.. 168k Karma for a chance at a exotic armor worth 2-5 Gold inst an issue for Anet. Probably better off with Orien boxes
If what Ryuujin had posted is true, wouldn’t this be considered and exploit?
The armor that VidGhost and Ryuujin are talking about are two different things. WvW karma armor and temple karma armor are apparently treated differently. If it was considered an exploit then Anet would have fixed them all at the same time IMO.
Unless its something they just overlooked. I’ve seen it done before in other games. I’d just hate to be banned for doing this if it was considered exploitive.
It’d be nice to get an offical answer on that and the rest of this thread, but you know how that goes.
I guess since Ive seen it suggested in numerous threads that if Anet had a problem with it they would have said something by now. Maybe they think that ~165k karma to a cpl gold is a reasonable trade lol. The temple vendors aren’t all the time either. Just a guess since ya…official response, lol as if that will happen.
Im having trouble figuring out why Anet would care what the player-set price of ectos are? o.O
Sounds to me like most people complaining about too many currencies havent played an MMO before. Far fewer currencies here than other games Im used to.
Events and tiers require different currencies otherwise why bother doing something different? Would you rather be buying gear and mats with gold instead of karma? lolNO
Let’s see what the average will be
Statistically inaccurate
Surveying forums leads to massive biases including Sample Bias and Response Bias. In this case there are at least 3 other biases not being accounted for off the top of my head.
That is what is known as a ‘Microsoft answer’ Technically correct but utterly useless. Unless YOU are going to post statistically accurate numbers I dont even know why you bothered making a post other than to just poke fun at someone.
@TheDeparted
You realize they have multiple teams working on various aspects of the game, right? Obviously the visual effect guys/artists aren’t going to be working on traits and balance, so they might as well fix/improve the other legendary weapons that are really lackluster…
That is basically purely an assumption about how many people are dedicated to doing what and isn’t really relevant. TheDeparted simply expressed the desire of priority that, regardless of what teams there are he hopes they are focusing mainly on actual functionality issues rather than cosmetics.
The Anomaly is crafted in the Forge.
http://wiki.guildwars2.com/wiki/The_Anomaly
arenanet doesnt control the market prices, the playerbase does. So its not aNet’s fault if the player base makes something a loss to do
They DO control the prices, at least indirectly. Especially in the case of the t6 dust. They got hit twice. Once with the changes to the risen loot tables and a second time with the changes to the moldy bags.
Yes so they do ‘indirectly’ control them but that doesn’t apply to what I said. Anet may have changed drop rates but the prices are still determined by the players listing stuff on the TP. If Anet actually had that much control over those prices than you would have thought that the value would have gone up if they became harder to obtain. which would have meant that upconverting could have been more profitable. But that didnt happen because of the players using the TP.
Its very similar (in an incredibly simplified way) to the way commodities work on the stock exchange.
You can buy Karma Armor from the temples for 42k Karma each and toss them in the forge..
Used to be able to salvage them for the runes and ecto’s but NOT anymore!
Anet fixed that… but Mystic forging them still works fine.. 168k Karma for a chance at a exotic armor worth 2-5 Gold inst an issue for Anet. Probably better off with Orien boxes
If what Ryuujin had posted is true, wouldn’t this be considered and exploit?
The armor that VidGhost and Ryuujin are talking about are two different things. WvW karma armor and temple karma armor are apparently treated differently. If it was considered an exploit then Anet would have fixed them all at the same time IMO.
Logically:
If you have a given % chance of getting a precurser from 4 random exotics. For arguments sake lets call it 1%. Then that chance doesn’t change regardless of which 4 exotics you use. The difference is that when putting in 4 exotics of a specific weapon type, IF you get a precursor its ‘guaranteed’ to be the same type of the ones you put in. So if you are trying to get ‘The Hunter’ for example you are more likely to get it by dumping 4 exotic rifles into MF than you are by throwing in 4 random exotics. If you just want ANY precursor with the assumption that you can just sell it and buy the one you want. Then using 4 of the cheapest exotics you can get is your best bet as far as cost is concerned(using exotics, not in general). This same logic applies to using rares. From a cost perspective, if you just want ANY precursor, you are better off from a cost perspective to throw in 4 random rares with the hopes that in the ~20% chance that it returns an exotic that you actually get a precursor.
There has been a vague hint by Anet that there may be some sort of ‘preference’ in the RNG if you use certain specific items when trying to get a precursor. Just search back through the many precursor threads for their response if curious but since that is just something that Anet said rather than ‘showed’ you can take that how you want. But from a theorycraft standpoint I think we have beaten this horse pretty well.
Based on this, if I was trying to get a precursor from the MF. I would compare the avg costs of rares of a given type to the cost of the respective precursor and if possible try to use 4 of the same type of weapon for the precursor of the highest value. That way if and when I get one I can sell it, buy the one I actually ‘need’ and hopefully make back some of what was spent. If the cost difference in types of rare weapons was more significant (like 10s per weapon or more) than I would consider going the random route. But keep in mind some precursors aren’t worth jack so it is still a gamble.
In addition to this I would also keep in mind that assuming a 20% chance of getting an exo from 4 rares, that would mean that in theory you get 6 tries for the price of 5 if you dump the rare results back into the MF and just sell the exo. You may also want to consider the value of the exo itself and perhaps just keep the exo results and try throwing 4 of those into the MF as well. Though you would be looking at a 100% money sink banking on the fact you get a valuable precursor for less than their current market price. Which is where hard data would be interesting to see.
If I had a lot of money to burn then I would consider doing this purely for the knowledge and data I’d be able to pass on to others, lol. But who has that kind of money to really burn and the dedication to record every expenditure at the same time?
Really OP? I’ve been reading your posts in the forums and thought better of you.
What I am reading in your post.
I got mine! Now I don’t want anyone else to get theirs. Make it harder for them ANet.There’s been so much “make it easier for me” threads, that I figured I’d share the opposite point of view. I’ve always said that everyone is capable of crafting their own Legendary weapons, but it takes dedication and time to get everything. If Anet makes it “too easy” to get a Legendary (by way of Precursor or T6/Lodestone drop increases), then some of the value is lost.
It still sounds like, “I got mine. I want to be a special snowflake and and no one else have what I have”. They made it hard enough that a lot of people aren’t trying to get it and it takes several months for the people that are. That’s hard enough. Getting one then asking to make it harder for everyone else is selfish.
And no, I’m not trying for one. You just came across in previous posts as a better person.
One of the whole purposes of having a Legendary weapon is to be that special snowflake. You know what you get when there’s a lot of snowflakes all over the place? Blizzard.
That, and you also get people like you crying about not feeling special anymore. If you want to be the only person in a game to have something then you should be playing a single player game. It takes the same amount of effort to get a legendary for everyone so the reward and ‘specialness’ is equal. It is not their fault, nor Anet’s fault that your ego is hurt by that fact.
tl:dr
“I already have my (insert whatever rare weapon here) so I think it should be harder for everyone else to get one so that I feel more special about mine.”
arenanet doesnt control the market prices, the playerbase does. So its not aNet’s fault if the player base makes something a loss to do
just a pattern that fluctuates.
lets look at this is a way where merchanters did not mess up the trade post, lets say on the 28th of April.
at that time the rare veggie pizza costs 5s00c BUT it lasts only half as long as a Bowl of Garlic Kale Sautee, so to even that out, it will take 10s00c to get a full hour of the same stats.
now lets take a look at the prices for the ingredients on the 28th of April
head of garlic: 50c
since you need 20 of those, that is 50c x 20 = 10s00c …well unless the other ingredients cost less then zero this recipe is never going to get used for nothing.
more math:
1g = 20 x rare veggie pizza = 10 hours of 40%condition duration and 70 condition damage
1g = 3 x bowl of garlic kale sautee = 3 hours of 40%condition duration and 70 condition damagelet me just make like an angry video game nerd and say: WHAT WHERE THEY THINKING
solutions: divide the amount of garlic and kale required by 10.
Looking at Rare Veggie Pizza in GW2DB.com, the cost to CREATE it is over 70s. While people are selling it for very little, that’s a major hole (unless they made a lot from leveling up cooking) considering how much some of the ingredients costs.
Rare Veggie Pizza is also something like a 5th generation pizza. (Cheese->Mushroom->Fancy->Super->Rare Veggie IIRC)
While I’d love a reduction in the ingredients for Garlic Kale Saute here, I don’t see them giving us a 90% reduction – maybe 25%?
Did you take into account that every time after Cheese Pizza, the other pizzas leading up to the Rare Veggie are doubled? So unless my quick calculations are off, for every 1 Cheese Pizza you end up with 8 Rare Veggie Pizzas.
I believe that’s correct but each iteration requires an addition of other ingredients there isn’t a direct result of 8 rare veggies in the end. ie the cheese pizza isnt the deciding factor in the end imo
unless its something specific to orichalcum ive never gotten ruined ore while in combat, even while being hit. The only time I get ruined ore is by using the wrong pick. o.O
I think you misunderstood by what they meant by ‘removing excess mats’ the tangy sautee isnt the mats in question, its their ingredients imo. Or you are talking about something you didnt link I guess.
all items put into the forge are consumed.
Thanks for the tips, I am not looking to just run around and dps. I just put emphasis on that issue because it felt like I could be doing much more. I do work with my duo partner extensively to CC mobs, heal, snare, boon etc but I still felt like I wasnt doing enough. Also as a correction I checked last night and my traits are 10/10/10/5/0 I have added the elixir B which I am still getting used to and the grenade kit. Admittedly I found the damage lacking but the utility was ok and the special ability from the grenade kit was fabulous. Gathering up some gear upgrades for 50 so Im hoping that will work, focusing mainly on power/prec unless there is something else I should add to the mix?
@boss, which kits would you recommend I start working with? I mean I dont just sit there and autoshoot either but Im all for being able to bring more to the table both with leveling and eventually hopefully dungeons and other ‘end game’ content
So just started playing last week and picked Engineer for my first play through and I am really liking it. I currently duo a lot with a warrior and its a lot of fun but I have a concern that Im not doing as much dps or utility as I could be and I was hoping for some pointers. And I plan to respec at 50 and kind of redo everything I figured now would be a good time to see if I have to ‘learn’ a new playstyle.
My build is kind of mixed and matched atm since Im still trying new things and I am going from memory so forgive me if the numbers arent quite right. But Im like 15/10/0/5/0/5 or something close to that.
I use a rifle and I do that pretty much exclusively. I tried the flamethrower a cpl times and didnt really like it, I heard a lot of good things about grenades and tried them once or twice but didnt really have a chance to really give it a go.
Utilities I use: Elixir U, bomb kit and usually rocket turret tho I find myself swapping out the turret for other things. Still trying stuff, currently using the ram head. I admittedly rarely if ever actually switch to the bomb kit, I mainly use it for the special skill, that barrel is wonderful. Elite is supply crate. Healing is usually the elixir unless its some group event or something where we wont be moving much then i go with the turret (or i did until i read the patch notes today I guess).
So Im looking for suggestions on how to hopefully up my dps but without turning myself into a total glass cannon just yet