Showing Posts For papacooldown.9482:

Confusion Should Be Nerfed in WvW

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Posted by: papacooldown.9482

papacooldown.9482

Man im getting so tired of seeing the same pattern in every single MMO. Some good player is able to roll people with a particular spec and posts a video of it and thus the tears start flowing and the devs eventually nerf (usually overnerf) the class/spec in question. Rinse, repeat for a while and you have PvP similar to WoW – homogenized to the max, every class can do everything. Then these same whiners will cry epic oceans of tears over how they are no longer a unique snowflake that specialized in X because everyone can do X now.

Please try to avoid knee jerk reactions to getting killed a few times by something you dont fully understand how to deal with yet. You may eventually get your way but players like you are the source of homogenization in MMO PvP, and you may not like the end result once you get there. Why not try to play the class/spec in question to understand its weaknesses? Do me a favor and go try to play a confusion spec mesmer in WvW. Let me know how useless you feel when you come across a player that negates your entire spec by NOT PRESSING BUTTONS for the few seconds your confusion stacks are up. Then go to SPvP and let me know how useless you feel when your confusion does such pitiful damage with such short duration that it can be ignored entirely.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Confusion Should Be Nerfed in WvW

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Posted by: papacooldown.9482

papacooldown.9482

Umm, if you take the damage away from confusion it won’t force inaction…. So then it would be a 0 purpose condition

Edit, person above me just covered it

Exactly. Confusion was terribly overnerfed in spvp, and you can tell because the damage and duration is so low that no one cares about it. The stacks last maybe 4 seconds even when traited for extra duration. Completely bad players spam skills with 8 stacks up with little to no consequence.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Confusion Should Be Nerfed in WvW

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Posted by: papacooldown.9482

papacooldown.9482

There is a reason you dont see bleed mesmers, its because mesmer bleeds are horribly inconsistent to the point that they are not viable in any setting. When we build for condition damage, we have abysmal damage output outside of confusion. Confusion is close to worthless in spvp due to lack of access to condition duration food and abysmal output. It is worthless in pve because mobs dont attack often enough and again it doesnt last long enough. If you nerf confusion you kill the only viable wvw condition builds for mesmers, and then we all go back to shatter or phantasm builds….

In honesty It could probably use a 15-25 % nerf in wvw with a 15-25 increase in duration to compensate. Just dont nerf it to spvp levels where it is nearly worthless even against heartseeker spamming noobs.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

January WvW culling & loading changes

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Posted by: papacooldown.9482

papacooldown.9482

I like the idea of preloaded assets, but reverting to the December version of culling worries me – I have a high end system and that week in December was the absolute worst experience i’ve ever had in WvW. Players on both enemy and ally would dissappear/reappear mid-battle, and it would happen quite often even in small scale clashes (10v10ish), and I remember reading that many others with high end systems experienced similar problems.

Was the cause of this ever found out, and will this new update include anything different to address the problem for those of us with higher end systems?

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

DPS Guardian

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Posted by: papacooldown.9482

papacooldown.9482

Would be nice if you could post your gear and build, or were you just wanting to show and not tell?

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

WvW Tactics!

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Posted by: papacooldown.9482

papacooldown.9482

TY for the compliment. We will try and find a more fun way for you to face us in the future.
As far as honorable goes. I really dont know, I dont think its less honorable. Do you feel portal bombing is dis honorable?

Sorry, I wont be as cordial. It is completely dishonorable and you know it – using portals is one thing, but “balling up” constantly in an indestructible unit is at best a cheese tactic and at worse borderline exploit of AoE mechanics. It does not take skill to pull off, just a voice chat and lemmings who dont mind going against their better judgment and participating in something that legitimately hurts WvW (yes guilds are leaving in part because people like you have made it a major part of the metagame in T1/T2 matchups). Do you really feel good about a victory when won via this tactic? Do you think the developers intended for the game to play out this way?

Anet had better address this soon before it becomes more prevalent in the mid and lower tiers. Or does anyone think it will be fun to participate in zerg ball vs zerg ball endless battles?

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Do you WvW? If not, what's stopping you?

in Guild Wars 2 Discussion

Posted by: papacooldown.9482

papacooldown.9482

People put badges as a reason? LOL

I get at least 50 a day and got the things I needed from them a long time ago. Easy answer to this thread is people don’t wvw cos they prefer pve.

Certain classes, like the guardian, are at a disadvantage in WvW when it comes to farming badges. So yeah, it’s a valid complaint, especially considering how many badges are required for items.

Anyway, to the OP, I’m growing weary of WvW just because there are no persistent rewards to fight toward, and the annoying culling issue. It doesn’t even need to be an individual reward, either, but something that we can work to build for the server. Right now, there’s only “server pride,” but why would that matter at all when things reset so quickly? Yay, we beat down all the servers in our current tier to move up, now we get to be beat on for the next week…in the absence of mass guild transfers, this static nature is going to kill WvW. Having a tangible reward a server can work towards will help instill a sense of purpose to WvW beyond simple pride.

LOL guardian kicks kitten in WvW, sorry but your argument is invalid.

Did I say guardians can’t kill in WvW? No. I said farming badges, which classes like the ele are superb at doing. So no, my argument is not invalid, so please try to grow up and actually contribute something to this discussion.

I run with a guardian almost daily on my mesmer for the last 3 months. He gets at least 3x the badges and kills that i do. Started figuring out this is because any damage my clones/phantasms do wont count towards kill credit and thus badge count is way lower. Its pretty frustrating, at first we werent that far apart in total wvw kills but after a few months his kill count triples mine, and my /age is higher and i spend almost all my time in wvw.

So yeah im of the opinion the badge drop rate has more to do with the class/build you play than anything else. I cant imagine how bad the numbers are for someone speccing for utility who realistically contributes 5x more to any battle than some glass cannon who gets badges and kills in droves.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Thieves - this is getting ridiculous

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Posted by: papacooldown.9482

papacooldown.9482

A coordinated group of 10 anything will ‘decimate’ smaller groups walking by. Whining on the forums about this just makes you look foolish.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Fun WvW Interview w/ Anet Devs

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Posted by: papacooldown.9482

papacooldown.9482

This makes me genuinely sad. I dont want to quit but if WvW dies i have no choice but to move on to the next game. Its a shame because they got so many things right in gw2. Their post launch performance doesnt even seem like the same passionate innovative company that sold me on the game years ago. I will overlook quite a bit and remain happy, but seeing how out of touch they are just kills it for me.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Deceptive Evasion broken?

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Posted by: papacooldown.9482

papacooldown.9482

ok figured it out – it was not working at all for me in the Ascalonian fractal, guessing because it turns you into a charr or something. It’s working now that im out of that fractal.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Deceptive Evasion broken?

in Mesmer

Posted by: papacooldown.9482

papacooldown.9482

I just logged in and looks like yet another mesmer ability is bugged/broken. Deceptive Evasion not working for me at all. Anyone else having the same issue?

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Downed state in WvWvW should be removed

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Posted by: papacooldown.9482

papacooldown.9482

Downed-state : game mechanic that allow facerollers to continue facerolling when dead.

More seriously, stomp animation is way too long : it should be substancially reduced. Being immobile for 2sec + interrupt + 2sec is way too much. Yeah I can use stealth but it doesn’t help with cancel, and I have no access to the stability buff. And even if I had, why should I use a skill to be able to finish someone already dead ?

This mechanic obnoxiously favors larger number at the expense of smart gameplay.

As previously stated by others, downed-state largely favors some classes and gimp others which is another source of imbalance. Balance is already something difficult to achieve, so why complicate things further ?

If TTK is the main issue, a slight increase in HP bar should be fine.

My 2 c€nts.

Well said. In fact id prefer removal of downed state in wvw only, and +25-35% to your normal health pool upon entering the zone to compensate. Added benefit of increasing the TTK and thus less qq from bads who cant react to any form of burst.

If a 10 man group outthinks and outplays a 20 man group they might not always come out on top, but the result should be closer than it is with downed state. I run around in 5-15 man groups a lot and downed state combined with aoe caps makes it all but impossible to have epic open field battles. As it stands gw2 wvw is purely a numbers game. Also a seperate topic but siege should be more devastating than it is today. People should fear being hit by seige, and that would give the meta more depth.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

"more reliable swiftness"

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Posted by: papacooldown.9482

papacooldown.9482

Well my intent was not to start a mesmer bashing thing, we are in a great spot balance wise, the swiftness thing is basically quality of life for wvw and pve. I dont advocate homogenizing professions but I feel that out of combat run speed should be pretty much normalized because lets be honest running across a BL to catch up to your group is quite a drag without swiftness.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

BUG: Beserker 100% misses second attack run

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Posted by: papacooldown.9482

papacooldown.9482

This is completely absurd. I just tested izerker for a few minutes, its CONSTANTLY only doing 2k damage total in full berserkers gear, and sometimes missing entirely. Yes there will always be bugs but come on anet do you even test your changes before they go live???

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

"more reliable swiftness"

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Posted by: papacooldown.9482

papacooldown.9482

+2 sec on temporal curtain swiftness, and a 12.5% chance once every 10 seconds to gain swiftness on a signet. I just walked around for 5 minutes with the signet on and it didnt proc swiftness once….

Sure the extra 2 seconds is a buff but man I feel like we got short changed by the dev who came in on the +25% necro/ranger movement thread and said we were getting ‘mostly more reliable swiftness’.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Was the server population limit increased?

in Guild Wars 2 Discussion

Posted by: papacooldown.9482

papacooldown.9482

Yeah an unfortunate side effect is that Overflows in LA are practically non existent right now so its hard to get into fractals with groups outside of your own server

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Was the server population limit increased?

in Guild Wars 2 Discussion

Posted by: papacooldown.9482

papacooldown.9482

Friends have been trying to transfer forever and nearly every server would show full 24/7 for over a week until today literally every server now shows as High or Very High and transfers are possible. All morning I haven’t seen a single server showing as Full – did we get an early Christmas present from ANet?

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Why Stealth?

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Posted by: papacooldown.9482

papacooldown.9482

Every MMO that has ever implemented stealth has found these classes become overpowered… yet more MMO companies ended up using the same mechanic over and over again, I don’t understand the logic.

If you are a future game designer please never implement such a poor mechanic into any game were you want serious pvp.

Good lord man looking at your post history you complain so much about thieves! Its especially strange since your sig says D/D Ele, which is probably the closest thing to a hard counter to a thief. You have two or three times the tools to deal with thieves than any other profession. Why dont you stop whining about them and go play one to learn its weaknesses?

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

12/7 - TC vs. FA vs. CD

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Posted by: papacooldown.9482

papacooldown.9482

To the Charr Guardian from CD who dueled me on my thief up at spiritholme, fun times

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

New Culling Trial (Ended)

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Posted by: papacooldown.9482

papacooldown.9482

Also just to add a bit of reasoning to my previous post – one of the main reasons im skeptical about network or server load being the issue is that anet does have a player limit per map. This isnt some arbitrary number that anet made up – i guarantee they tested their worst case scenario where all players on the map are visible to each other in a large battle and i believe that if they found a server or network limitation the maximum number of players per map would be reduced accordingly.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

New Culling Trial (Ended)

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Posted by: papacooldown.9482

papacooldown.9482

@ muylaetrix.2096
So my suggestion, just above yours was not a good one?

Anet have to reduce data sent (as suggested above) AND turn off server side culling.

Things to get rid of in data sent to clients;
Race
6 x armor items (from a huge selection)
4 x dye selection per armor item (from a huge selection)
1 to 4 weapons (from a huge selection)
Multiplied by the number of enemy in location

Replace with;
No server side culling
1 single enemy model per server (all enemy from a server looks the same)
Standard weapon models (1 per type)
Multiplied by the number of enemy in location

Think that reduces network data requirements.

Anet has to disable culling. performance optimization (adjusting graphic settings) should happen on the client. Anet should not try to ‘best guess’ what characters that are close it should tell me about. They should tell me about EVERYONE close.

the main REAL reason for culling (imho) is that without culling there happen situations where ALL the relevant data for everyone exceeds the output capacity of the servers/Anet internet connection. therefore they allocate a sort of max of bandwith on the amount of data send to each individual player. with current test they try to fiddle around in what exactly is send to each client, but they didn’t chance the totall amount of data send to each client.

untill they can increase the amount of data they send to each individual player (which might require upgrades to their server park/network connection), culling is here to stay.

in situatations where a huge number of players are involved, the servers needs to send significantly more information than when the same amount of players are not close to eachother. let me try to illustrate with numbers (the numbers are totally made up). first let me define a ‘piece of information’ as all the date your client needs to display a player, this includes amongst other things a person x,y,z location, his facing, his speed, his visible equipment, the action that he is performing, the buffs and debuffs on him, etc …

when you have 200 players spread out in 20 instances of 5 vs 5, the server has to send 10 pieces of info to 10 players, multiplied by 20 instances = a totall of 2 000 pieces of info for the 200 players. the hamsters happely run in the hamster wheel.

when you have 200 players in w3 or on a dragon or one time event the server has to give 200 players 200 pieces of info. that’s a totall of 40 000 pieces of info the server has to send to 200 players. the less said about the demise of the rodents, the better.

I agree with your logic, but are we entirely sure that the bottleneck is on the server or network side? Has anet come out and stated such? The reason i ask is because this type of information is very easy to serialize and/or compress before being sent to the client. In fact when you compare the task of getting game data to thousands of players to something we are familiar with and happens every day like getting a video stream out to millions, the overhead (both network and system) does seem pretty minuscule.

From my understanding the bottleneck is at the client end between receiving the data and attempting to load textures and render. Culling is just the workaround to otherwise super low fps in large encounters afaik.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Reverting this "Culling Update"?

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Posted by: papacooldown.9482

papacooldown.9482

I love anet, i really do but i know they wont revert anything. They will let it sit this way for the duration of their predetermined schedule before it gets changed. They are basically reaping all the rewards of rapid iterative development while their customers bear all the downsides. Would it not be more logical to put a slider in that lets users configure the max number of visible players while anet works on a real solution? At least that way we could adjust it based on our system specs for now and wouldn’t have to deal with all these kitten attempts at a stopgap solution…

I would prefer this kind of solution, maybe a player character quality slider ranging from show name -> full character detail, then all players would be able to slide it to the best level for thier computer and still get all characters on screen.

I’d rather just see a name than not see anyone at all.

The culling is a server side mechanic and is done the same for everyone.

Are you implying that the bottleneck is network throughout or server related in any way? The problem is that most client machines cant render hundreds of players fast enough and culling is the workaround to the alternative which is unplayable low frame rates. The issue with the current approach is that everyone is forced to have the same culling ‘setting’ as defined by anet server side, which is always going to be suboptimal. A client setting would let users specify at which point their machine needs to start culling, perhaps even on low end machines turn off customization aspects (clothing, dye, face details, etc) to further improve performance, and anet can figure out the best way to make culling happen when it does.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Reverting this "Culling Update"?

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Posted by: papacooldown.9482

papacooldown.9482

I love anet, i really do but i know they wont revert anything. They will let it sit this way for the duration of their predetermined schedule before it gets changed. They are basically reaping all the rewards of rapid iterative development while their customers bear all the downsides. Would it not be more logical to put a slider in that lets users configure the max number of visible players while anet works on a real solution? At least that way we could adjust it based on our system specs for now and wouldn’t have to deal with all these kitten attempts at a stopgap solution…

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

New Culling Trial (Ended)

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Posted by: papacooldown.9482

papacooldown.9482

Much much worse. I have a high end pc and hardly had issues at all with culling before, but now im constantly watching allies and enemies both fade into view after several seconds of nothing. It happens all the time too, not just when around large groups. Really frustrating. Why cant you guys just give us a slider that lets us configure the number of visible players in wvw so that it can be customized?

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Heartseeker - That Damage

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Posted by: papacooldown.9482

papacooldown.9482

Why ppl still complain about thief?
In MMO history there is NO success sample for stealth class to get well balanced.
It’s simply mission impossible due to its mechanism.
Thief can only be either TOP or BOTTOM. Right now thief is on top, but some day a certain patch comes, thief will become underdog. This is what happened in all MMOs and will happened in GW2 soon.

But thieves are not on top. I see a lot of people in here blaming thief stealth when they have perfectly good counters. Take the d/d ele who was complaining – you are nearly a hard counter to a stealth thief even if played poorly. You are more mobile and have near constant self heal and condition removal. Thief goes stealth > lightning 3, watch them stun themselves on the bs attempt. Follow with lt 2 for blind into updraft into rtl into earth 4 knockdown into churning earth. Glass cannon thief is likely half health by now, and cant move. panics and shadow refuge where he either dies from your continued aoe spam in the circle, flees or resets. Either way your lt cooldowns are up again and you do the same thing.

There are plenty of other ways to deal with the stealth mechanic, and yes there are some cases where it is a hard counter to a particular playstyle. My phantasm/shatter mesmer is hard countered by stealth spam due to targeting requirements for mesmer abilities and a well played thief can mitigate 70% of my damage that way, but that doesnt mean stealth is OP it just means that this is a game with actual variety in classes. Be careful what you wish for in regards to balance or you may end up with sterile depthless combat balanced for 1v1 where everyone can do the same things, just with different animations like weve seen in other mmos.

Best thing i can recommend is if youre having trouble with thieves just play one for a while and learn its weaknesses.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Please give us a way to talk to our enemies

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Posted by: papacooldown.9482

papacooldown.9482

Lol papscooldown this already happens

heh should I edit my post to include /sarcasm?

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Please give us a way to talk to our enemies

in Suggestions

Posted by: papacooldown.9482

papacooldown.9482

I believe we have a way to talk to our “Enemies” and that way is… wait for it……..
Forums. If we are open to talking to enemies in W3, You will have a lot of Nonsense in chat. You would have chat spam. And believe it or not, you will have people shouting out positions/strategies/Insults/and maybe random “GG’s” or “Nice fight” Imo it is fine the way it it. Id rather see the random /bow /wave even /laugh.

Again, in order to help change the idea to fit everyone’s needs we really need specifics as to why it would impact you negatively. What you describe is a great reason for you to leave the flag on, but not why you would be against your fellow players from having the choice.

Because I am not open to the possibility that my fellow player may get a wild hair up their “blank” and shout out strategies/etc. I hate to be untrusting of some ppl but that is human nature. And in the past we’ve had problems with spies. This would make it very easy for them to relay messages to other teams. I just dont think it would be a good idea. Not being able to talk to other players via In-game W3 is Imo a great thing. Leaves me the Option of coming to the forums to talk to these players in our Scores Threads. Believe it or not, you will always have ppl abuse this. Be it an option to shut it off or not. Simply saying, No, i for one am not open to any sort of cross server communication other than forums.

It’s a good thing that people from different servers have no way of communicating outside of the GW2 forums. Who knows what would happen if two people got on the same voice chat, or started IM’ing each other.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Please give us a way to talk to our enemies

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Posted by: papacooldown.9482

papacooldown.9482

Talk to our enemies so you can hear “lame” “F….ing noob” “pff no skill” " omg 10 against 1 ???" " you su.k" every time you beat someone ?

No thanks^^

I completely agree with this statement. I’m sure that these sorts of responses would be 99% of them, and they will get in the way of team comms and chat with friendlies.

It’s bad enough seeing enemy emotes which at times flood chat. If enemy chat is ever set up I hope they give the ability for individuals to disable it.

GW2’s community is not the Xbox Live community. In my experience people here are generally more mature than that, and when you run into an exception just report it – ANet has been really good about handling abusive users.

Before the change any messages I ever got from other servers were positive. It was really cool to set up duels/rematches and such, and IMO WvW could use more server-server interaction to stem rivalries and more of a competitive spirit. For all-out-war it does seem a bit sterile dont ya think?

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/30 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

No one’s angry here afaik, we’ve been having a blast preventing you all from getting a foothold anywhere all week

Yeah because the posts you, CandleJack, and Vendetta make show how much fun you guys are having, lol.

Aww c’mon man, embrace the rivalry

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/30 - TC, FA & YB

in WvW

Posted by: papacooldown.9482

papacooldown.9482

You guys need to stop being angry. It’s a video game, lol. All you guys ever post about is how mad you are at GODS. It just makes it funnier for us when we see you on the field and wipe you.

No one’s angry here afaik, we’ve been having a blast preventing you all from getting a foothold anywhere all week

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/30 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

Yeah its been pretty amusing to watch from the other side… GODS zerg enters, gets a tower or two, promptly loses them then boasts about the success. Perhaps if time permits, they’ll let PRO or ULTD do the heavy lifting taking a keep and ninja claim it.

But i will say the rivalry has brought a new element of excitement probably to both sides. I always snicker at how determined both of our guilds are to get at each other – both sides seem willing to chase the other across the entire map to get a kill, its hilarious!

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

In my opinion, portal is ruining the game

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Posted by: papacooldown.9482

papacooldown.9482

Portals are ok as it is imo. It has its strength to move many players to a location (fire power), but its flaw is that they’ll pour out of a single point. Sort of like muta stacking in sc. It is strong, but portal’s color makes it stand out like a sore thumb, making it implode with aoe cc+dmg. I think what could change to make portal easier to counter for our beloved zergs are:
1. Make portal colored by team (maybe just red for all enemy and green for ally, just for wvw)
2. Perhaps after portal is opened, there’s ~3 sec delay before it ‘opens completely’.

I see a lot of ‘use portals x5’ a lot… srsly? Might as well say in a tool-tip ‘for spvp+dungeons only’ or name it ‘spectral marathon’. The nerfs you people think of just want to make portal completely useless, rather than making it counter-able.

PS. I think portal flanking, instead of ‘bombing’ of your location is a lot harder to counter and quite efficient.. but requires actual coordination from 2 sides.

Portal isnt OP because it can transport forces, its that it can trivialize any battle by transporting a limitless number of forces. It is also incredibly easy to pull off and very difficult to counter. Aoe on the portal exit is only effective for small groups since the damage spreads out and can easily be healed through with guardians/eles. Mass melee is countered by pushbacks and eles popping tornado before they go through. Anything that destroys the spirit of combat to such a degree needs to be reevaluated.

Toning portal down isnt going to ruin anyone’s fun, unless you consider using incredibly OP tactics fun.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

In my opinion, portal is ruining the game

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Posted by: papacooldown.9482

papacooldown.9482

I agree that portal is too powerful, but rather than remove it why not make it so the level of coordination required scales with the size of the force in need of transport? These changes would tone down portal in zergs while remaining useful in small groups:

-The portal vanishes once 5 players have gone through it.
-The portal vanishes immediately if the mesmer dies.
-Placing the portal entrance puts a debuff on the mesmer that prevents stealth. Placing the portal exit removes this debuff.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/30 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

Oh no oh dont you dear. This is good drama. Like a reality show, but about roman Gods and borderlands.

It’s not good drama, lol. It’s a couple of people being lame. Right now, one of them is sitting in our Raidcall group even though very few people are on at this time and no one is talking. He decided to impersonate one our members (me lol) even though I’m already there so it’s obvious he’s not one of us.

TC players need to teach them a thing or two imo. You guys seem like you have a lot of fun in the middle of conflict. These guys are just angry.

Good lord man I gotta hand it to ya you are great at keeping the drama rolling. Oh kitten I’m keeping it rolling AS WE SPEAK!

Check out this guy’s message history. He only has like one post not related to the drama and that one post was before it happened.

You bring up a good point. I’m not normally a big forum poster, but I let all this back-and-forth get the better of me and joined in on it. I know GODS/BLNT have differences that are just not going to get resolved and its only going to reflect poorly on our respective guilds and communities if we continue squabbling in a forum.

Can we agree to disagree on all the backroom shenanigans and take our frustration with each other out on the battlefield instead? Duels anyone?

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/30 - TC, FA & YB

in WvW

Posted by: papacooldown.9482

papacooldown.9482

Oh no oh dont you dear. This is good drama. Like a reality show, but about roman Gods and borderlands.

It’s not good drama, lol. It’s a couple of people being lame. Right now, one of them is sitting in our Raidcall group even though very few people are on at this time and no one is talking. He decided to impersonate one our members (me lol) even though I’m already there so it’s obvious he’s not one of us.

TC players need to teach them a thing or two imo. You guys seem like you have a lot of fun in the middle of conflict. These guys are just angry.

Good lord man I gotta hand it to ya you are great at keeping the drama rolling. Oh kitten I’m keeping it rolling AS WE SPEAK!

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/30 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

GODS is having a lot of fun in TC BL right now. Someone even came into our Raidcall to rage, lol. We’re outnumbered by TC easily, but that’s why it’s exciting.

TWO of them came in at different times. That was gold.

GOLD!

TC finally showed up in numbers gotta give them credit. Even BLNT did a little bit of work against us…but then again there was 8 of them hanging with 35+ TC. lol.

We had fun with you guys as well, it was frustrating when we tried to take down you guys’ trebs at BB.

Oh yeah it was a lot of fun.
Of course that was up until BLNT members started childish nonsense by hopping onto raidcall chat and starting a fuss. Of course I’ve always went by the “be the bigger man” mentality and not stoop down to that level – but if they want to, that’s on them.

It was a fun night against TC regardless!

haha like a few hours ago you’re scolding people for bringing GODS/BLNT drama into the thread then you post this. Nice.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/30 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

Hey Derv/GODS,

For the third day in a row, stop asking our guild members on TC to spy for you.

Sincerely,
Ex-GODS

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/30 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

Just moved to TC from FA recently and i gotta say, i never noticed how much of an obsession FA has with camping jump puzzles when i was there. Maybe that’s the real reason FA gets double teamed.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/23 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

-sigh of relief about queue times goes here-

So is all this about you publicly announcing a move in Lion’s Arch false information?

Not really. Either way nothing changes except maybe the side of EB we start in.

That is an unfortunate way to look at things.

No, he did announce it in voice chat to GODS after we broke off, then later in Lions Arch on FA. Guess he’s had a change of heart.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/23 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

My post was addressed at the original 15-20. I can’t think of a good reason to pick TC out of all the servers available other than a desire to irritate and annoy their now ex-guildies.

If the rest of GODS then decides to irritate/annoy them back by also transferring over to TC, well, that was a forseeable consequence of the poor decision making by that original group who transferred over to TC.

You would think that the poor sportsmanship displayed by switching to the winning team mid match would be self evident, but apparently not.

There are many good reasons to transfer, but it’s always best to transfer outside of your current and scheduled brackets to avoid needless ill-will and hurt feelings.

Losing a friend can be difficult, having a friend betray you is much more so.

Yes, there is but one possible explanation for this treachery!!! We went there so that we can call ourselves winners of the week and bathe in the glory of our awesomeness in transferring to the #1 server in the illustrious Tier 3 Bracket!!!

For the record, the small group of us ex-GODS chose TC mostly because some of us had friends on there already. Some of us had been considering moving there months ago but stayed on FA to give GODS/Derv time to try and work things out (which clearly didnt happen).

Derv’s sudden decision to transfer ALL OF GODS to save face meant that those of us who left had to move fast if we wanted in before the next matchup. Else we’d be locked out until mid/late next week when, of course, you would have made the same assumption that you did today. Besides, the matchups are the same next week whether FA beat Yak’s or not, and you’re probably being more insulting to FA than you realize by implying the 15-20 of us leaving for 1 day means certain loss.

TL;DR; Next time anyone wants to xfer make sure to run it by Vorpal first so he is clear on your motivations and isn’t forced to make assumptions mkay?

Stay Classy.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/23 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

You’re too kind, but to be honest I just moved so that we could sit in the centuar camp and duel GODS members all day

Not going to lie, the mini fight club we had going was the most fun I’d had in WvW in weeks.

Haha fun for you! You were unkillable!

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/23 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

So if I’m understanding it correctly: GODS (Rise of the Omnipotent) are moving from FA to TC, HOWEVER the peak “officialness” of this is no more than a spontaneous move by the leader. Discussion wasn’t formalized in a guild-wide organization?

Yeah, as CandleJack mentioned already it was just a small group of us that initially left – we were the core group of GODS players that would coordinate with other guilds on FA, lead small strike teams, contribute our own time/gold to tower/keep upgrades, actually defend (imagine that), and achieve results completely independent of the zerg. I think I speak for the entire group of us in this one thing – we are not front runners and we are always seeking situations with unfavorable odds and come out on top more often than not. I’m sure that our actions will prove as much and more in time.

The unfortunate fallout from this is that upon hearing about our move, the leader of GODS had kind of a knee jerk reaction and is trying to move all willing GODS members to TC and abandon the rest on the premise that he’s cleaning house.

Any misinformation you’re seeing from the other GODS posters in here is not their fault, they likely weren’t involved in the situation firsthand and are just repeating what Derv has told them after the fact. It’s a shame that he’s gone to these lengths to save face though, because I know personally that there are many remaining skilled, loyal players in GODS that won’t be able to make the move. Despite disagreements over leadership/direction, I think most will agree that Derv is a good guy and has worked very hard to build up GODS to the point it is at, and that is commendable. IMO he could do much more good (for himself, the guild, and the server) by having this change of heart back on FA where there are still many loyal players in need of leadership. But that is his decision and from the looks of it he has already made the move.

To any GODS who are staying on FA, I’d encourage you to check out PRO, TFAS, PTX, and the other awesome guilds people have mentioned on this thread. I’ve played with several of them and they are all top notch players and people.

For the record, GODS isn’t jumping up in tier. That was never the goal. As Papacooldown said, (and ISN’T THAT THE CLASSIEST NAME EVER?) 15-20 ex-GODS are sick of GODS leadership. We didn’t want to be blackballed in the same server, because that happened before. We just needed a change, and moved.

The Leader of GODS moving to TC was NOT part of our plan, and honestly, I think it wouldn’t be fair to FA to have such a large group of people leaving, and I’m sure the [FULL SERVER] agrees.

Regardless of the situation, GODS is currently in hiatus, and not a significant force in FA or TC at the moment.

You’re too kind, but to be honest I just moved so that we could sit in the centuar camp and duel GODS members all day

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/23 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

@Urrid – funny story is that Tarnished Coast was the first server we looked at on release until someone told us it was a RP server. There’s always been a stigma around RP servers that they are like LARPers but only in game. I have to say that the TC group hkittentered that image for me. You folks can bring the pain and I for one salute you.

As for GODS, anytime you mass recruit like they did, there comes a point when you reach critical mass and have to purge the bad eggs you have. Switching servers is a bit extreme but it’s within the mechanics of the game to do so. All joking aside, I have never been a fan of theirs but Derv and I have spoken on more than one occasion and I find him to be a good person and had hoped to work more with him and his group in the future. Running a guild of 600+ people or whatever it was they were boasting is too much work for anyone. I can’t even fathom the amount of stress, drama and bs he had to deal with. Good luck on TC, we’ll be gunning for you on the field.

The reason it seems strange is because thats not his real motivation for moving. He managed to piss off a handful of the most dedicated members of GODS to the point that we wanted to break off and go somewhere else, and when we did he threw a giant fit and apparently is trying to follow us around now. Kind of a dick move to abandon the rest of GODS that were content and to the FA server as well over a personal issue.

ohh…. here comes the juicy bits

dont hold back now the rest of us want to know the real story

The real story…. To speak of the real story is too much for my heart to bear. It is a story of love and betrayal, of a small group of guildies. Guildies on a mission. A mission to reunite a Jedi and his lizard taco.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/23 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

@Urrid – funny story is that Tarnished Coast was the first server we looked at on release until someone told us it was a RP server. There’s always been a stigma around RP servers that they are like LARPers but only in game. I have to say that the TC group hkittentered that image for me. You folks can bring the pain and I for one salute you.

As for GODS, anytime you mass recruit like they did, there comes a point when you reach critical mass and have to purge the bad eggs you have. Switching servers is a bit extreme but it’s within the mechanics of the game to do so. All joking aside, I have never been a fan of theirs but Derv and I have spoken on more than one occasion and I find him to be a good person and had hoped to work more with him and his group in the future. Running a guild of 600+ people or whatever it was they were boasting is too much work for anyone. I can’t even fathom the amount of stress, drama and bs he had to deal with. Good luck on TC, we’ll be gunning for you on the field.

The reason it seems strange is because thats not his real motivation for moving. He managed to piss off a handful of the most dedicated members of GODS to the point that we wanted to break off and go somewhere else, and when we did he threw a giant fit and apparently is trying to follow us around now. Kind of a dick move to abandon the rest of GODS that were content and to the FA server as well over a personal issue.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

11/23 - TC, FA & YB

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Posted by: papacooldown.9482

papacooldown.9482

Yeah so the real reason GODS as a whole is moving is because a small group of our top players (15-20) finally got fed up with the leader of GODS and decided to move to TC for a fresh start. Instead of cutting his losses he is throwing tantrums and now apparently moving his entire guild to TC to follow us (to spite us??).

My apologies to TC if he actually goes through with the move. I’ll just say GODS leadership hasn’t been known to promote cooperation or play nicely with other guilds/commanders on FA.

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast

Pressing escape while autorun is enabled

in Suggestions

Posted by: papacooldown.9482

papacooldown.9482

Pressing escape while autorun is turned on should prioritize differently. Currently it almost always stops autorun regardless of what else you may have been trying to cancel (e.g. Clear selected target, close inventory or mail, etc.).

Papa Cooldown – Mesmer
[BLNT] Better Luck Next Time
Tarnished Coast