Showing Posts For pdfrod.1948:

[merged] BUG On Swift Wings Achievement

in Bugs: Game, Forum, Website

Posted by: pdfrod.1948

pdfrod.1948

OK here goes a hint that might help someone. Contrary to what was said, there’s at least one NPC that will get attacked even if you’re not close to him. It’s the one near the Thrasher. You want to save this guy right after saving the three NPCs near the tower.
This NPC was the reason why I was losing the achievement without understading why.

Overflow->Travel->Overflow?

in The Origins of Madness

Posted by: pdfrod.1948

pdfrod.1948

I’m having the same problem, and it’s very annoying. I’ve basically stopped using the “Travel” button out of fear of ending up in an worse overflow. It should at least let me send me back to the same overflow, instead of sending me to an emptier one.

Matchup Chest Rewards

in WvW

Posted by: pdfrod.1948

pdfrod.1948

Jayne is right, They do not just give you a chest/s when you log in. They add “bonus chests” to your normal WXP level chests. So if you won your match you would get 3 bonus chests, meaning for the next 3 WXP levels you gain you will get your normal chest plus a bonus 1.

As for “more rewarding than ever!” meh…out of the 3 chests I got 2 rares and 4 greens. Which is much better then before but I would go as far as saying “more rewarding than ever!”

Fair enough. Then the Dev’s post is very misleading, because it implies that we get the chests as soon as the match is over. It doesn’t say a word about the chests only being awarded when we rank up.

Matchup Chest Rewards

in WvW

Posted by: pdfrod.1948

pdfrod.1948

I thought with the new reward system we were supposed to get 1-3 chests at the end of the week, but I got nothing for the first week of the season.

I also got nothing. Unless I’m completely misunderstanding the Dev’s post (the relevant part transcribed below), I should have received a chest after the first match.

Don’t forget our recent reward change – at the end of every matchup you participate in, you’ll be rewarded with one, two, or three bonus chests based on your server’s performance, and those chests have all been updated to be more rewarding than ever!.

[merged] Invasion Canceler not advancing...

in Bugs: Game, Forum, Website

Posted by: pdfrod.1948

pdfrod.1948

I’m stuck at 12/13, and I’m almost sure that Iron Marches is the one I’m missing. The thing is, I’ve already tried it 3 times (was there all the time, killed a lot of Twisted champs, didn’t disconnect) and didn’t get the achievement. Is it possible that credit for the achievement is somehow bugged in Iron Marches?

OMG this is not happening...(Balloons chest)

in Queen's Jubilee

Posted by: pdfrod.1948

pdfrod.1948

I’m having the same problem. Went to 4 balloons, and only got achievement for 3. Just to check, I went to the four balloons again, and the chest was opened in all 4, but I still only have 3 in the achievement.

Candidate Trials T4

in Cutthroat Politics

Posted by: pdfrod.1948

pdfrod.1948

Haven’t seen any Guardian solo video yet, so here goes mine:

Group leader leaving = disbandment

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Fixing it would be somewhat complicated, but it would be most worthwhile to have some type of hierarchy so that the second person to enter would “inherit” the instance, etkittenil there was the last person in there and it was now his/her instance to continue if they so desired with a new group.

Passing on the instance ownership would definitely be an improvement. It should also be made clear who the instance owner is at the moment, to avoid those annoying situations where the instance owner forgets that he’s the owner and leaves.

High Priest of Grenth could use a rework

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

I have multiple issues with this boss. First of all, the main boss battle is during the first phase, and then phase 2 is just cleaning up. That seems a bit anti climactic to me. And I know that most players are confused when they do this the first time, because they expect to be rewarded with a chest after beating the high priest.

I also don’t like the invisible exploding enemies that spawn, that often fail to render, and can one-shot players. And the high priest also randomly teleports players multiple times in a row, so they die from falling damage. And I can often not see what I’m supposed to be dodging there. I just get randomly hit with it, and then fall to my death.

The shades are also an issue. The corruption slowly stacks, as indicated by the tiniest of icons above your skillbar. And then they insta kill you with one hit. How are we supposed to deal with this? How do we remove corruption? How can we prevent shades from doing their insta kill? And when were insta-kills ever a fun mechanic?

A lot of players want to go in and fight the high priest, but several players have to be on permanent guard duty to keep the npc alive, which is often really hard due to the chaotic mechanics. And that’s just not fun. Everyone wants to be fighting that high priest.

Phase 2 is a lot less epic in comparison. Your only worry is enemies spawning right on top of the npc, and instantly killing him, which again is very unfair. A rather unfair and anti climactic end to the battle. But the loot is good at least.

How I would change it:

Change the order of the two phases. Start with defending the place from incoming hordes, then make phase 2 the battle with the high priest.

Remove having to baby sit an npc. Just let players defend the temple.

Remove insta kill attacks completely. Especially those exploding invisible enemies.

Give all of the high priests’ attacks proper red circles.

Add a way for players to lose corruption.

Give the high priest the power to blink to a different position, so he doesn’t constantly get forced into a corner.

Instead of the high priest just spamming red circles everywhere, give him a well telegraphed close range attack, or let him chase a player. Make players a bit more scared to get close to him, to make the encounter more exciting, and prevent him from being swamped by players.

I guess you’re talking about the Risen Priest of Grenth of the Cursed Shore event. My topic is about the High Priest of Grenth in Arah path 4.

High Priest of Grenth could use a rework

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

The second phase of the High Priest of Grenth in Arah path 4 should get a rework, in my opinion. The first phase seems OK to me, it has interesting mechanics and can be done quickly after you’ve learned it. The second phase however, has no mechanics nor any difficulty whatsoever; it’s just a rinse repeat snorefest that can take excruciatingly long depending on party composition. I’d be in favor of reworking the second phase, or at least greatly tone down the priest’s HP.

What's the sense of empty dungeons.

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

gwlfg? I dont’ see how its possible you can’t get a group for AC. If you can get 3 people the rest should be filled in a few minutes.

This. I also don’t have any problems finding groups for AC; gw2lfg is your friend.

And no, I don’t sit around the dungeon entrance when I feel like doing a run.

Low level dungeons for a noob

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Ascalonian Catacombs is a level 30 dungeons, but it’s a little too punishing for noobs. In my opinion Caudecus’s Manor (which is a level 40 dungeon) is the easiest for newcomers.

Arah P4, A Path Not Playable by All?

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Went for a run today with 4 first-timers pugs: http://www.youtube.com/watch?v=8RFEzVGX7wg

A little messy run, but was still enough to beat Simin in 10 minutes.

And my warrior was not even in full exotic gear.

Patch - Time Warp Nerf

in Mesmer

Posted by: pdfrod.1948

pdfrod.1948

I like how some people think using a skill to help beat an encounter is called “trivializing” the content.

The main difficulty with Simin is to get sparks very quickly. If you use Time Warp you don’t need to bother with the sparks, which completely bypasses the challenge of that fight. If that is not trivializing the fight, then I don’t know what trivialize means to you.

I mentioned in another post not everyone is Puandro or Wentospu.

I think you mean Wethospu.

Can we get a workaround for Simin?

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

The rewards should be relative to the time it takes to complete.

It is not rocket science. Apart from getting Dungeon Master, nobody will ever do Path 1 and 4 again. It is a shame to have content that doesn’t get used more than once simply because the rewards are not in par.

Compare it to AC how every path in that dungeon is worth doing. That’s how it should be.

I’ve done this path multiple times and will probably continue doing so, because I play this game for the fun, and not for the shinies.

But agreed that the rewards could be better.

Patch - Time Warp Nerf

in Mesmer

Posted by: pdfrod.1948

pdfrod.1948

As for all the ppl saying they trivialize content – pls quote me your specific examples outside of COF P1/P2.

Arah path 4 – with one Time Warp you could bring Simin down from 50% before she went invisible, completely trivializing the fight.

This skill was way OP in PVE, and the nerf does not surprise me at all.

AC Path1 Burrows Question - Guardian

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Try to kite the mobs away from Hodgins. If your grou kitten low to bring down the burrows, even a Guardian won’t have enough protections to keep Hodgins alive against all the mobs.

I'm disappointed with AC

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

If your team is having trouble with the Spider Queen, then you must be doing something very wrong because she’s just a dodging exercise and can be soloed (here’s proof http://www.youtube.com/watch?v=phJ7iEHhrNc ).

reaching FotM10: Constructive Feedback

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

You can do level 10+ at any time you wish. You don’t actually need to do the lower levels. If you join a higher team, your progress on levels goes up as well.

Yes he can do level 10+ anytime he wants and totally skip the lower levels, but there’s little point doing so, since the rewards will still be of his personal level.

Ascalonian Catacombs is too hard now I think

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Just when I was starting to be a dungeoneer, gathering tokens for my first dg set, the whole place is a lot more difficult now.

Why monsters in dungeons have to hit so hard? These were supposed to be trash mobs.

Also, the frequency that conditions are applied on you makes me think that condition removal its irrelevant.

No…I wasnt running a glass cannon. I was a guardian with +30 in vitalit and P/V/T exotic armor. Still.. I felt like was wearing toilet paper.

Made 3 runs with pugs this wekend. Once we made till that part when you have to protect the NPC, and failed for 4 or 5 times, when half the group ragequit. Two runs ended by the Spider Queen..the new poison its just..insane.

This was frustrating to say the least.

I mean…this is supposed to be the first dungeon..why does have to be so hard?

You don’t need lots of conditions removals or tanky gear, when you can dodge or simply sidestep. I run with Berserker gear and was still able to solo the Spider Queen, as you can see in the video I posted above.

reaching FotM10: Constructive Feedback

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

I agree our points that:
- gear costs are insanely high, and a reduction would be welcome;
- when I only have around one hour to play, I’m reluctant to do fractals because if I get unlucky with the shards, it could take well longer than an hour (suggested fix: make sure that players get no more than one of the longer shards in a run);
- the difference between levels in FotM 1-9 seem hardly noticeable, but the same could be said about levels 10-19;

However I disagree that you absolutely need agony resistance at FotM10. I’ve done FoTM18 without agony resistance and without being carried. And at FoTM10+ you have a chance of being rewarded an ascended ring.

I have mixed feelings about character bound progress. I don’t feel like leveling fractals all over again with my alts, but just because I’ve reached high levels with my guardian it doesn’t mean I would fare that good with my elementalist. And if you think about it, when you’re working on an alt you have to do everything from scratch (leveling up, unlocking skills, map exploration, unlocking dungeons explorable mode, etc.), so I’m not sure why fractals progression should be any different.

Ascalonian Catacombs is too hard now I think

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

I’ve soloed it, so no it’s not that hard.

Sorry, but i need to see fraps of that since the Feb 26th patch before I’ll believe it.

WonderfulCT beat me to it, but here goes my video anyway: http://youtu.be/phJ7iEHhrNc

Ascalonian Catacombs is too hard now I think

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

My guild just took 4 lvl 80’s and a lvl 63 into AC explorer path 1 and could not get past the Champion Spider (mostly because of the little spiders)…after running this dungeon many, many times. Wait, before you say we’re built wrong…we’re all accomplished in PVE (with 100% world completion, daily farming in Orr, and able to hold our own in WvW).

IMO, it has become way too hard since the latest patch on February 26th. I feel that this game is becoming too frustrating. Since there are other options in the MMO world, I’m thinking of branching out and trying others because of this. Is anyone else feeling as frustrated as I am?

I’ve soloed it, so no it’s not that hard.

Finally simin has been nerfed!!(Arah p4)

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Can no one explain the Simin Fight concept to me?

A little out-of-date, but should help you get the basics: http://mygw2.wordpress.com/2012/12/31/simin-high-priestess-of-dwayna

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Still waiting for that video that clearly shows the bug.

A plea has been successful, no need for that anymore.

I suspect that even with the nerf, there will still be people complaining that it’s too hard/bugged.

But yeah, since the mechanics will eventually be reworked it’s possibly pointless to look into this bug… but I’m still curious about it.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Still waiting for that video that clearly shows the bug.

You’re gonna have to be more specific. Simin can feature in more than one way.

I’m talking about the bug that supposedly makes it completely impossible to progress.

I’ve only seen the following bugs/annoyances:
- sometimes the animation for the spots around the statue completely vanishes, making it harder to figure out where you need to put the spark;
- I’ve had one situation where the spark would just hover its spot instead of attaching to it. Only at the third attempt did it attach;
- sparks following pets.

I have yet to see a progress blocking bug.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Still waiting for that video that clearly shows the bug.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

didnt think about it, i will try to get a video done.

Great, a video would help a lot in setting the facts straight.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

it matters. first time she goes invisible is at 50%, when shes visible again you have like 60 seconds to deal damage.
but AFTER the next invisible phase, you have only 10 seconds to deal damage. and before january patch you had 60 again.
thats why groups with low damage cannot kill dwayna anymore. its bugged.

I’ve done this after the January patch and didn’t notice anything different with Simin’s hiding pattern. You never had 60 seconds before patch; you always had:

60 seconds MINUS time taken to put sparks in

And that’s what most people seem to be failing to understand, that the longer you take to put sparks, the quicker Simin hides.

we put sparks into the circles in just a few seconds. we ran arah path4 more than 10 times since january patch. after the second invisible phase the boss disappears in 10 seconds or something, no matter how fast u are with the sparks.
we arent noobs. we run arah p4 in 50 minutes(without skip), path3 in 23 (without skips) and kill lupi in 1.30 minutes (could be faster if everyone in the group would go melee in the first phase).
we run arah almost daily. i know what im talking about.

when its not bugged, most people fail to put the sparks fast enough. thats true. its not a dps check, its just about teamplay and smart play.

Post a video then, at least for the sake of convincing the devs that there’s an actual bug, and it’s not just another L2P issue.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

[…]

I’ve done this after the January patch and didn’t notice anything different with Simin’s hiding pattern. You never had 60 seconds before patch; you always had:

60 seconds MINUS time taken to put sparks in

And that’s what most people seem to be failing to understand, that the longer you take to put sparks, the quicker Simin hides.

Yeah. We know that.
But what others are also failing to understand for many people, in many cases, she is hiding right at 50% HP regardless of how fast (or how slow) the sparks where gathered.

You not getting the bug doesn’t mean it doesn’t exist. It just means that you were lucky, or did something that prevents it triggering, or didn’t do something that triggers it, or did something that allows you to go around it, even if you didn’t know you did.

Exactly how fast are the sparks being gathered?

Complaints about Simin hiding at 50% have been around since the very beginning of the game, and not with the introduction of January update as some people claim. If Simin is always hiding at 50% that usually means slow sparks gathering or very low DPS.

However if you are absolutely convinced that you are experiencing a bug, then please post video.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

it matters. first time she goes invisible is at 50%, when shes visible again you have like 60 seconds to deal damage.
but AFTER the next invisible phase, you have only 10 seconds to deal damage. and before january patch you had 60 again.
thats why groups with low damage cannot kill dwayna anymore. its bugged.

I’ve done this after the January patch and didn’t notice anything different with Simin’s hiding pattern. You never had 60 seconds before patch; you always had:

60 seconds MINUS time taken to put sparks in

And that’s what most people seem to be failing to understand, that the longer you take to put sparks, the quicker Simin hides.

How many times?

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

If I run a dungeon on one character can I log into a different character and do the same dungeon again, if so is there an account cool down before doing it with another character?

There’s nothing that stops you from continuously doing dungeons. The rewards however, will be reduced if you repeat paths, as you start getting hit by Diminishig Returns

More on this here: https://forum-en.gw2archive.eu/forum/game/dungeons/DR-Diminished-Returns/1384484

(edited by pdfrod.1948)

Bank in boarderland

in WvW

Posted by: pdfrod.1948

pdfrod.1948

We decided to remove them from the spawn points because far too many people were just bouncing into WvW so they could use all the services there for extended periods of time without actually going out and fighting in the map, which just exacerbated the queue issues for many servers.

I think this could be solved with a “Teleport to Lion’s Arch” button.

Dungeon Patch Jan 28th Update.

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Dodge is far less limited than people give it credit for. One needs to learn what needs to be dodged and what must be strafed or just taken. I have yet to find a place that rez-rushing is required. Even in Arah.

True. I’ve done Arah path 4 after the update with a PuG. No rez-rushing is needed.

Sorrow Embrace P1 Lava@Nokk

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

It is a terribly difficult fight if a couple of your teammates get knocked into the lava and can’t be ressed under the new waypointing rules. I agree that this seems like an oversight.

Then again, I suppose if your whole party wipes you can waypoint back. At least by that point the annoying spawns on the bridge shouldn’t be there. (And you won’t waypoint right into the middle of being swarmed – that waypoint seriously needs to be moved.)

Nokk seems to satisfy himself with 3 singularities. Have him spawn all 3 in one spot (like this http://www.youtube.com/watch?v=IkDKrTvqccY), then move the fight to another spot and you shouldn’t have any more problems with singularities.

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

We found she would regen 15-20% health in the time it took us to run Sparks, which was between 5-7 seconds assuming they did not bug out which did happen from time to time.

In 7 seconds Simin regenerates no more than 7% HP. Did you actually time your sparks run, or are you just making an educated guess?

WvW Hidden Room

in Guild Wars 2 Discussion

Posted by: pdfrod.1948

pdfrod.1948

I found a room full of Kittens.

This must be the first time I see somebody in this forum really wanting to say “kitten”.

So Evolved Destroyer is a joke boss now

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

The fight was NEVER hard. It was always just tedious. What got you was the tedium. The longer you spend in the room, the more likely you were to miss a jump going down, get caught in a red circle etc, etc. It was basically a battle against your own feelings of are-we-there-yet.

Agreed, this boss was not hard, just boring. And the change to reduce this boredom is very much welcome, in my opinion.

Fractals and the monthly

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Fractals also don’t count for Dungeon Master title. They are kind of a different type of dungeon.

So Evolved Destroyer is a joke boss now

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Tier 1: Warriors.
Tier 2: Thieves.
Tier 10: Elementalists, Grenadiers, and Rangers.
Tier 13: Engineers and Necromancers.

Wow, I have to check out this Grenadier class!

I’m sure he meant Commando!

How can Commandos be Tier 10? A full zerker team of commandos with Walkie-Talkies can kill Simin in ~9 seconds!

Agony = Poison?

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Wiki does speak about, just in the wrong section http://wiki.guildwars2.com/wiki/Solid_Ocean_Fractal

So Evolved Destroyer is a joke boss now

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Tier 1: Warriors.
Tier 2: Thieves.
Tier 10: Elementalists, Grenadiers, and Rangers.
Tier 13: Engineers and Necromancers.

Wow, I have to check out this Grenadier class!

Trait Changes In Dungeons Please. Read.

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Perhaps put a trainer NPC next to the armor repair?

A plea to nerf Dwayna (Arah p4/Seer path)

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

I’ve tried this yesterday for the first time after the update, and here are my thoughts on it:

- Sparks are quicker to follow you now which is nice, but it doesn’t feel like it makes any significant difference.

- Pets are still an issue. Sometimes the ranger in our team would let his pet get too close to a spark, effectively aggroing it. I would expect the sparks to change aggro to a player that gets in range but they don’t, they stick to the pet. So our ranger would sometimes have to kite his pet, so that his pet pulled the spark into spot; quite messy. Sure, a skilled ranger wouldn’t have an issue, but the point is players with pets are much more prone to errors.

- People are too quick to blame lack of DPS when the real problem is how bad they are doing the sparks. Seriously, record your sparks performance, measure it (from the momenent when Simin hides, to the moment when you put all sparks in), practice a few times and try to optimize it. You should be able to do it in less than 20 seconds, otherwise you’re doing it wrong. Only after you’ve perfected the sparks run should you be looking at your DPS.

Arah story mode...sigh

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Yet another thread on this.

Yes, Arah story is pure faceroll. Arah explorable however, is much more challenging.

Dungeons and Monthly Awards.

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

You do realize that “Challenging” and “Doable by everyone” are exclusive of each other right?

No, they are not. It’s challenging because people are required to learn how to play. Everyone can learn how to play.

Arah p4. How much would you pay

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

What is it with some players that care so much how others play this game? If you get the title, than you deserve it, regardless of how you got it: paying or playing.

What is the point of buying out a title?

Even if you buy it good players will figure out you are noob when doing harder dungeons.

Exactly. So why buy it?

Arah Path 4 Final Bosss

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

The Priestess of Dwayma, the one with the Sparks? You know which boss I’m talking about?

He means that Simin is not the last boss (but don’t worry, the last one is easy). Most likely you’re not putting the sparks fast enough.

Btw, if you had searched the forums, you’d have found a lot of threads about this boss.

(edited by pdfrod.1948)

Dungeons and Monthly Awards.

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Hmm, dungeons are designed to “not” be doable by everyone? Did I miss the memo by Anet?

Apparently, you did.

“Dungeons are huge, private adventure areas that only teams of high-level players dare explore. "

Feel free to see how they do not pitch their Dungeons as a Come one and All. https://www.guildwars2.com/en/the-game/dungeons/

I’m I missing something? Where does it says that dungeons are “not” doable by everyone? Or are you saying that leveling a character is not doable by everyone?

Maybe the dynamic language is confusing. “Dare explore” Humm I guess, to some that equates to “Oh everyone just go on in and steamroll the place”

meh.

They said that dungeons are supposed to be challenging, they didn’t say it’s not doable by everyone. And you seem to base your entire rant on that supposed stance by ArenaNet that “dungeons are not doable by everyone”, which I have never seen.

To me the message that ArenaNet is really trying to pass is “We’ve put a lot of effort into designing dungeons, so please everyone go give it a try!”

HotW 1 Solo

in Fractals, Dungeons & Raids

Posted by: pdfrod.1948

pdfrod.1948

Heh, nice job as always!

How did you manage to stay awake, btw? :P