Showing Posts For planetarian.9154:
Well I found what the problem was… I could not end / delete a process that was hanging basically.. tried all the tricks in the book to end it but it woudnt end. I remembered that I switched my locale to japanese recently so I just switched it back to english took the system 5 minutes to update / reset and gw2 process wasnt there anymore. I ran the gam and then swapped back to japanese locale and I am as good as new! thanks for the reply btw
I finished installing gw2 yesterday and started playing it for a while…
Woke up in the morning and this happened http://puu.sh/8bDHV.png tried to fix it for a few hours =/ I can not delete the local.dat file for some reason.
[Vigorous Training]
Birds/ Moa grant vigor to nearby allies when activated. (before)
Pets grant vigor to nearby allies when activated. (after) Recent update.
[Stability Training]
Ursine, porcine, and armor fish pets gain stability when disabled. (before)
pets gain stability when disabled. (after)
[Rending Attacks]
Drake, Feline, Devourer, and Shark pets bleed on critical hit with their basic attacks. (before)
pets bleed on critical hit with their basic attacks. (after)
[Intimidation Training]
Activated (F2) abilities for canines and spiders cause cripple. (before)
Activated (F2) abilities for pets cause cripple. (after)
The updates will cause people to use different pets/ not stuck to a certain pet category to claim these effect.
[Master’s Bond]
Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated, the bond is reset. The problem with [Master’s Bond] is the fact that the Beast Mastery trait line rewards us for swapping pets. When you gain 25 stacks and you jump in the water you’re going to lose all your stacks.
I think that the [Master’s Bond] would be better if it only reset if your pet is defeated instead of on swap
What do you guys think?
It has been like that since launch and is probably better the way it is… You can easily kick bad players and they can not get mad at you or upset that you kicked them so you can feel guilt free.
Pets attack seem to be based off of the rangers stats [It is not actually based on the rangers stat at all and seems like an error]
http://puu.sh/4TEXR.jpg With amulet on = More damage
http://puu.sh/4TF0e.jpg With amulet off = less damage
Same with the pets condition duration it increased based on our stats [It is not actually based on the rangers stat at all and seems like an error]
Sharpened edges [Trait] seems to have a tool tip error [Still causes bleed]
http://puu.sh/4TE9t.jpg
Slash Sword [Auto attack] Seems to have a tool tip error [Does not remove bleed]
http://puu.sh/4TF5M.jpg
Drop me an invite
I would have to agree 100% with diogosilva
I would like to question a few things on this build.
There is no mobility at all so I would swap out sharpened edges for pet’s prowes because you will deal more DPS with it. the extra bleed with your current build is a bad choice. There is no mobility at all so I would swap out protect me for signet of the hunt because there is nothing worse than a dead pet
Troll unguent with quickening zephyr is a bad choice also.
Troll unguent is also a bad choice with a glass cannon build since you might not even have a chance to get the best out of it so i would swap it out with healing spring.
Vigorous training + steady focus do not make a lot of sense
I also feel that shout reduction for 1 skill is a bad idea=/ when you could swap it for mighty swap.
I would rate it as it is now
Damage 7/10
Survivability 3/10
Tank 0/10
effectiveness 5/10
If I made a build similar to this i would go 30/10/0/0/30 with signet of the wild + with signet of the hunt and quickening zephyre. Which would be deadly burst damage but that is my preference and we all have different play styles but keep theory crafting!
(edited by planetarian.9154)
No they do not double but if one is traited for the spirit to do more damage while the other person is not traited than they stack.
You should look into swords/dagger best weapon in gw2
You have an amazing imagination i am jealous! 3 spirits + 1 AI + 1 AI ally[howl of the pack] + 1 [Ogre pet whistle] + [Hounds of Balthazar] = We already have a stable full of pets:3
if anyone wants to keep their pet alive they could easily invest 30 points in beast mastery I promise it wont hurt at all to give your pet + 300 power, precision, toughness, vitality + 20 % faster pet swapping
The biggest problem is the mentality of a few rangers who think that training for beast mastery will do them no good, but when their pets keep dying they complain. complaining about that is basically like complaining that you died because you have no toughness/ vitality on at all.
Currently rangers are overpowered with their pets alive, and under powered with their pets downed… So having your pet down is all a part of the conspiracy of Anet to keep us in the middle of over powered / under powered sadly…
Currently when I run with fellow rangers they do not bother to Target/Return/Stow and sometimes even swap pets unless its dead, if a few people have problems with managing their basic f1-f4 skill. Giving them full control of their pets would be chaotic, but It would be nice if they gave us more control our pets with the ranger being able to turn it on or off. I would have way more DPS if my hawk just slashed all day long(PVE)
On the other hand giving rangers more control of their pets in TPVP/PVP would be amazing but as it is right now other classes complain that we have a over powered downed skill/ we can use our pets while downed, So why can “I” not use my minions/my phantoms/ my f1-f4 skill while i am down.
Warning! – These are my opinions. These are simply ideas I came up with on the fly when considering the current hindrances to the Ranger profession.
Simple, simple fixes to bring Rangers on par with the rest of the professions;
1.) Every time the Ranger dodge rolls, their pet receives a 1 second buff that allows them to evade all incoming attacks.
Do you agree/disagree with these ideas? Anyone else have ideas that would help the Ranger profession’s current situation?
I like the idea of dodging to give pets immunity for .5-1.25 seconds. Would be useful, but in the end poor pet management is the rangers fault. When was the last time most of the rangers healed at full health just to heal their pets? or dropped healing spring right on the boss for their pets? or dodge just to give their pets 2 second of protection while they are sniping the boss with a longbow at 1999 range. Most rangers do not even use f1 or f3 and i love being in a party with rangers who actually use f1 and f3 / stow their pets.
But instead of the dodging making the pet evade it would be nice if f3 would be more useful like giving the pet .5-1.25 seconds of immunity to all damage or linking the pet with our own evade would be awesome.
Take off auto-attack and that should fix the problem.
I love seeing rangers roll with Shortbow/Longbow , they put the range in ranger. Sword+dagger best thing that ever happened to rangers.