Showing Posts For sCor.8069:
Project Desolation: Recruiting Additional North American and Russian Guilds.
in WvW
Posted by: sCor.8069
I don’t mind seeing more US or Russian guilds on our server and I appreciate your effort Archaos, but Desolation is, urm…. full.
There is no real point in recruiting, if there is no room for people to join.
Unless they increase the capacity again ( which I highly doubt, since there’s still medium servers in the EU) this is kind of pointless.
It kind of depends on the boss and his level. For the most part I can only solo melee events bosses. This works for Kol Skullcrusher, but I also managed to solo Gargantula (as a Warrior with longbow).
Bosses that use ranged attacks are also possible, as long as my dodge meter fills up faster then they can shoot.
What obviously helps is passive stuff that increases Stamina regeneration. I’m not sure how many professions have something like this though.
I’m fine with people helping others out of downed state, but once they die no one should be able to resurrect them.
Plain and simple, if you happen to die, you can only choose to respawn.
Having not played Guild Wars 1, I don’t know much about the lore, but why the hell are we helping the Lunatic court? isn’t their goal to bring the Mad King to Tyria? The guy who was killing people left and right for no good/sane reason.
Are the Rebel Lunatics the good guys? Why are the Rebels fighting side by side with the monsters?
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Does this mean, that I can only use the crappy gems, that I get in the starting areas? That would make the item pretty much useless
EDIT: I tried using a gem with no level. It only works on the standard Memoires, not on the complete Edition. So the problem still stands, as it is.
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I wish they’d be a little more clear, as to how upgrades work here. I’ve never managed to upgrade any of my backpack items, because the game is pretty good at not telling you, what you are doing wrong.
I actually consider using this backslot item, but like any other backslot item before, I got no clue what actually fits in the upgrade slot.
I tried an exquisite ruby jewel, and that did not work.
Any ideas?
Taidha Covington, also know as the Hydra Queen.
Go look in the Bloodtide Coast
I don’t see the reason, why these events can’t be region specific.
I don’t care about when the event starts, but if the special, don’t miss event is at 6am, where most people don’t even know, what awake looks like, then what is the point?
Why can’t the European event not just start a little later and run a little longer, so that they get the same chance to play all of it?
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I haven’t really been active much the past few weeks and return to find Aurora Glade in the state it is now. What the hell happened? I’m not even sure, if I want to stay on the server now. It’s not just about WvW, even the PvE, which I primarily do, has gotten very empty.
If arenanet does not close free server transfers soon, it’s propably going to get worse.
Right now it’s totally unplayable for me. No matter which map I go to (it works fine for around 1min) ,the Lag throws me out of the game entirely.
Location: Germany
Provider : Telekom
Changing the outmanned buff: I agree. More supply would help quite a bit.
Resetting the server: Can’t agree here, IMHO holding locations should just award you less points during the night and NPC’s should be much tougher during the night. Night capping ruins a lot of the matchups. Not the best team wins, but the team that happens to have more people active during the night. Playing during peak hours has absolutely no impact. If I capture a supply camp during the night, it helps my team more, then capturing stonemist castle during the day. That is the sad truth.
Orbs: There obviously needs to be a way for a server to stage a come back, when one server has 3 of the Orbs. If Orbs hold no significance in WvW however, no one will give akittenabout them. Maybe it could be changed to:
Holding an orb in your starting Altar of power (the one in the north) awards you points per time. The enemy can capture those Orbs to receive those points themself, but they reset after a certain amount of time. This would obviously only work, when the Altar of power in the north would actually have some kind of defense. The NPC’s right now are laughable.
You could always check the rankings: https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Current-world-rankings-UPDATED-9-21/first#post82393
Servers, that are lower ranked, will very likely have shorter queues.
I could suggest you Aurora Glade. We are doing around average, and I had to wait 1 hour at most (during the weekend).
Preventing people to play based on time and on region would be a silly idea.
In my opinion this should happen during the night time:
A.) Longer Point Tally. Instead of every 15 min, locations only give you points every 30 min.
B.) Less supply. Supply caravans take twice as long to spawn.
C.) Stronger NPC Defense. During the night there are more and/or stronger NPC’s guarding each location.
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Whenever you kill someone (kill assist also count) you get a chance for a badge of honor to drop. That can be either 2 badges or one. You can also get badges for killing NPC’s of hostile factions, although the chance for a badge to drop is much lower.
There is only two types of champion mobs, that you can solo:
Champion mobs that are melee only, provided you have strong ranged kiting abilities and there are not too many adds. For example champion Ettins.
Champion mobs that are ranged only, don’t shoot in quick succession and have no adds. For example champion Wurms.
I hung around for 3 hours, while doing something else and kept on checking back in the game. Nothing ever happened.
He could show up at the end of a huge event chain and spawn 2(!) dragon bosses.
So that you get to see him, but not directly fight him.
I never understood, why we don’t get to fight any Dragons in Orr, especially after seeing tons of them in the last dungeon with Zhaitan.
Couldn’t agree more. Especially the AOE part is important. Big bosses, that only do damage to one target at a time can be zerged so easily.
And I like your idea for the Dragon’s not always being a lose situation. There should be a limit as to how long you can fight a boss like the Dragon before your “forces” are exhausted, and if you lose there needs to be some sort of negative effect on part or all of the map. People already have no issue telling each other to rally at major events, but it can’t hurt to make them feel like they’re stopping something that could make the world of Tyria less pleasant if they should fail (As opposed to zerg-respawn till the thing dies).
I totally agree. In fact, I do recall, that arenanet, mentioned, that there would be negative consequences, when you don’t defeat a boss in time. Their specific example was with the dragon boss Tequatl. If you would not defeat him in time, he would send hordes of undead to rampage over the map.
Since I haven’t gotten to him yet, I can’t really confirm any of this, but I’m pretty sure, that this feature does not exist for any boss in the world. Then again, I have yet to see a boss not get killed.
He is more powerful then the Shatterer, but is in a lower level area. So he definitely needs some tweaks.
They couldn’t be tested during the BWEs since no one exactly mega rushed to lv70+ to get in there and test them out, and now we’re suffering the consequences of not having the option to roll high level characters to test high level content, that seems to be where the majority of the bugs are.
It’s not just high level areas, you should try out Snowden Drifts, that area is a mess.
I went in there, did my first event, went to the second…broken, third..broken, fourth…broken. Seemingly the meta event is also broken, it doesn’t start on my server. So i skipped through the middle of the zone, went to the western part but did not manage to find a single event. After 30min of searching, I left the area and stumbled upon another broken event.
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I personally think, that the Shatterer’s health is almost fine, what he lacks is damage, plain and simple. If a boss has to fight a Zerg of 50 players, he needs to have much stronger AOE abilities (the current ones are laughable, 1/10 of my health pool means I don’t even need to dodge). If large bosses aren’t provided with abilities, that can down larger groups of players very quickly, everyone will be able to continue shooting (instead of having to resurrect others or dodging) and thus the fight won’t last very long.
I do remember one event against a Risen captain. Once we had around 20 players fighting him, his AOE would down people in 2 seconds. There were constantly people, that had to ressurect other people, while another group kept doing damage.
I just fought the Shatterer.
Even though I found it visually very impressive, there was absolutely no challenge.
I had 10k health and I did not even need to dodge Aoe flames, they did… 1k damage… seriously? With that little damage you could tank him by yourself!
From a Dragon of his size I’m expecting massive Aoe attacks and one hit kill moves.
It’s wrong, when small champion mobs in the world (for example the risen captain), are more challenging then a huge world boss.
I’ve already replied with this in 2 threads, but I felt the need to make a topic about it, so I can actually see peoples opinion about this.
As we all know, the current event chains are cool in theory, but don’t really work, because they are for most of the day stuck in one place. From all those cleverly designed events you are only getting so see a very small fraction.
Events aren’t changing the world, because people are doing their best in beating them over and over.
I personally believe, that the main problem isn’t the difficulty of the events (some of them are in lower level areas and should not be crazy hard to do, although event scaling still needs more tweaking), but the fact, that there are “choke points” in the chain.
One example is in Kessex Hill with the centaurs trying to repair the bridge. If that particular event does not fail (which it currently never does), you are going to miss the majority of all the events in that particular chain.
What I would like to see in those big event chains is a system, that detects, when players keep beating a particular event in a chain over and over. If that happens, the system would unlock parts of the event chain, that would not happen at this stage.
To continue with my example, the centaurs would find a way to cross the river and attack settlements behind it. This would trigger events, that you would normally only see, when the centaurs have successfully repaired the bridge.
This system would not only bring a lot more variation into the events, but would also prevent excessive zerging to some extent, as the stage of the event becomes a lot less predictable and thus people won’t be able to camp bosses ahead of time.
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As I’ve suggested in another thread, event chains need a way to circumvent choke points, when the player base keeps on beating them.
This would especially help fix event chains/meta events, where you have 2 groups fighting over territory. If those event chains get stuck in a particular position, the chain should throw in events, that normally would not appear at this stage of the chain.
This would provide additional variation and in general more events for the player to participate in.
I agree with the OP, but I don’t think this hits the core of the problem.
The major problem with the event chains are the choke points.
Instead of increasing difficulty, event chains should start circumventing choke points, when they get completed by the players all the time.
Centaurs keep on repairing the bridge over and over without any success?
Have them attack another location, they normally wouldn’t at this stage of the chain!