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Thanks to fellow Sprinters!

in Bazaar of the Four Winds

Posted by: sdsakuragi.8170

sdsakuragi.8170

Always fun to wait at the end by the chest /dancing, and have someone who is trying really hard to win their first race finally come chugging across the line after a bit.

“XXXXXXDDDDDDDD! Yes! OMG Yes! … Wait… How did I get first when you’re already here?”

“The secret is #magswag.”

“???”

Makes me all warm and fuzzy, and I’m not even playing a Charr.

(edited by sdsakuragi.8170)

05/24 T3: Maguuma/Kaineng/Yak's Bend

in Match-ups

Posted by: sdsakuragi.8170

sdsakuragi.8170

Seme-Uke = Top to Bottom.
I mean … what’s Yaoi?

It’s beautiful, pure, and manly love.

Knights or PVT armor which is better?

in Warrior

Posted by: sdsakuragi.8170

sdsakuragi.8170

I’d like to point out that in general WvW, no matter how good you are, full Zerker is probably not a good idea, unless you’re going to be dedicated to being max ranged DPS. If you spend any amount of time in melee range during engagements, you realize you can’t dodge far enough to get out of AoE range and you’ll never be able to clear the incoming conditions fast enough to make a clean getaway.

05/24 T3: Maguuma/Kaineng/Yak's Bend

in Match-ups

Posted by: sdsakuragi.8170

sdsakuragi.8170

Razi-sama is the seme to our uke.

My yaoi-speak is a bit rusty. Which one is the pitcher again?

05/24 T3: Maguuma/Kaineng/Yak's Bend

in Match-ups

Posted by: sdsakuragi.8170

sdsakuragi.8170

Since you weren’t writing to persuade, you manipulated the facts to agree with your side of the story, you chose to be subjective rather than objective. You manipulated the facts to convey that everyone thought negatively on Maguuma. Sorry that your original post was filled with bias, generally it is bad practice to write with bias since you end up eating your words and lose your credibility. Also, being able to discern your amateur writing skills shows that I can critically comprehend a horrible written work when I see one, thanks..

Note: While you may not have said “EVERYONE” you implied it and did not clarify further.

Go find me one quote directly off of anything I wrote which, as you claim, “manipulated the facts to convey that everyone thought negatively on Maguuma.”

To save you having to look for it, here’s my original post which was tinged with bias:

‘Guys we finally killed him, if we post it on the forums maybe he will regret his decision to leave us! Yes, our chest thumping over his dead body will surely be seen as a friendly gesture!!’

To be honest, Zero managed to annoy and/or offend a good portion of the WvW regulars on Mag during his time on our server. So despite whatever reason he decided to leave his guild and transfer to Kaineng, there’s still a fair share of Mag players who would love to plant a stick in his digital corpse.

I was simply explaining to Squirty as to why someone had felt strongly enough to post your death in the forums. I didn’t even try to imply that your detractors on Mag constituted a majority, let alone unanimity.

But since you’d like me to clarify everything I say, let me state that I personally think you’re an incompetent commander who cares more about stroking his own ego than winning in WvW. I personally lost all faith in your ability to lead when you managed to run a group from one side of a map to another and back again for twenty minutes without even flipping a camp. When some of us finally begged another commander to turn on his tag so we can go off and actually take objectives, you start whining and cursing at the other commander to turn off his tag because people would rather follow him than you. But then after a day or two, once you found out the other commander is a friend of one of the main commanders for our server, you act all apologetic for being a kitten. Within our guild, you’re pretty much considered the poster boy for someone who thinks they’re a commander, but is really just some kid with a 100g to blow on a dorito.

To be perfectly fair, I’m sure there’s people who love you and think you’re a charismatic, tactical genius. I’d put together a list of said people for you, but, truthfully, I don’t know any of them personally.

05/24 T3: Maguuma/Kaineng/Yak's Bend

in Match-ups

Posted by: sdsakuragi.8170

sdsakuragi.8170

You’re fixated on always telling half the story. That’s why you’re always wrong, it’s called a half-truth

lol. I don’t think I ever said “EVERYONE” hated you, I said you managed to kitten quite a few people off; absolutely nothing untrue or wrong about what I said.

Presenting the negative side of a story and being wrong or untruthful are two completely different things. I take care to not be hyperbolic in my criticism, but saying stuff like “everyone,” “always,” or “every single time” because I leave room for exceptions, and it goes without saying that not everyone will be of the same opinion as me. It’s not my fault if your English critical comprehension is such that you can’t tell the difference between a counterpoint and a lie.

And I’ve actually been trying to be nice by not giving specifics on some of the inept and rude stuff you’ve done. And let’s face it, if Mag is actually posting killshots of you and chest-thumping over it, who are you really trying to convince here that I’m ALWAYS wrong?

05/24 T3: Maguuma/Kaineng/Yak's Bend

in Match-ups

Posted by: sdsakuragi.8170

sdsakuragi.8170

There’s also many more who are still friends with me, who liked me as a commander and would welcome me back anytime. I got a lot more positive feedback when I left than negative so please don’t make things up.

If you’re saying there’s “also” people who are still friends with you, you’re not exactly denying that you did indeed kitten people off. And you admit to getting negative feedback. So going by your own admissions, how am I making things up?

And judging from some of the posts and replies addressed at you, you don’t seem as sorely missed as you make yourself out to be.

05/24 T3: Maguuma/Kaineng/Yak's Bend

in Match-ups

Posted by: sdsakuragi.8170

sdsakuragi.8170

‘Guys we finally killed him, if we post it on the forums maybe he will regret his decision to leave us! Yes, our chest thumping over his dead body will surely be seen as a friendly gesture!!’

To be honest, Zero managed to annoy and/or offend a good portion of the WvW regulars on Mag during his time on our server. So despite whatever reason he decided to leave his guild and transfer to Kaineng, there’s still a fair share of Mag players who would love to plant a stick in his digital corpse.

Build me a hammer warrior WvW Build.

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

Either 15/0/25/30/0 or 0/0/20/30/20. Main traits to get will be Hammer CDR, Shout CDR, Shout Heals, Root on Cripple.

Soldier runes will give your plenty of condition removal with your shouts. Sigils can be anything you want.

Population imbalance == not fun

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

Last time I brought up ways to address population imbalance on the forums, someone pointed out that WvW was never meant to be completely balanced.

And the unbalanced side is not having fun. If you are stuck in 3rd place (population wise) of a tier for months on end.. this is not fun.

what other video games that are “mass battle” allow for such unbalanced numbers on each side and have been successful (fun)?

-grumpy

Ever play on a PvP server in WoW? Horde/Alliance population imbalance was rampant, and in that case you couldn’t even hope for a better match up next week. RvR in DAoC was also fairly imbalanced, and that’s still going strong.

Population imbalance == not fun

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

Last time I brought up ways to address population imbalance on the forums, someone pointed out that WvW was never meant to be completely balanced. WvW was always supposed to be massive casual clusterkittens of randomness. That’s why there’ sPvP and tPvP, so that if you really wanted to test out your skill in a fair and balanced encounter you have that. For WvW, the chaos and lopsided battles are part of the draw.

Stealth Portal Teams need a viable counter.

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

I’d say certain conditions should be able to remove stealth. Like if a burn or bleed is applied to a stealthed player, then it breaks their stealth. It’d actually make logical sense; it’s hard to hide if you are leaving a smoke trail or bleeding all over the place.

05/24 T3: Maguuma/Kaineng/Yak's Bend

in Match-ups

Posted by: sdsakuragi.8170

sdsakuragi.8170

(2) Every week, the said guilds struggle in the matchup against a weakened Kaineng.

Not completely sure you understand how MagSwig works. In order to make things a bit more fair and challenging, Mag players have taken to playing drinking games. Everytime we turn one of yas into a badge we take a swig. So the better we’re doing against ya’ll the more drunker we get until we simply pass out in our chairs. We’re not struggling, we just cant see straight anymore.

And no, that’s not even a joke, anyone that’s been invited to [DFND]‘s TS server knows we have 2 channels label Tee’s Drunk Corner and Passed Out in Chair (where people from the Drunk Corner are moved to after they start snoring over the comms).

4/12 Dragonbrand - Maguuma - Yak's Bend

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Posted by: sdsakuragi.8170

sdsakuragi.8170

mag, what ever happened to the flame rams? they use to pop up in the most random places, haven’t seen any from you guys… was one of my fav parts of having you as opponents.

Huge is busy with a RL project this week. We’ll resume our Flame Ram crop circles as soon as he’s back.

4/12 Dragonbrand - Maguuma - Yak's Bend

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

Our guys attacked a moose army? Shameful.

Daily Kill Variety. Imagine the disappointment when they didn’t really count as Moose. : (

4/12 Dragonbrand - Maguuma - Yak's Bend

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

Speaking of defending keeps. I’ve been very proud of Mag’s night crew lately in our tenacious defense even against overwhelming odds.

Map Commander: “Oh noes! They’ve broken through the inner walls at WK. We have no mans there, and we’ll never make it in time, it’s lost!”

Too Crew: “LEEEEROY JEEEENKINS!!!”

3 minutes later…

Too Crew: “K, we wiped them. Ya’ll can come fix the walls now.”

Map Commander: “Well, kitten…”

4/12 Dragonbrand - Maguuma - Yak's Bend

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

20+? Ouch. I’m rarely able to field that on weekdays. 5v5/10v10/15v15 is all I can normally do.

Give Huge a call. You know that [DFND]’s Too Crew is always down to chase badges with you.

4/12 Dragonbrand - Maguuma - Yak's Bend

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

I hate Mag with a passion, yet the only civilized players around the southern end of maps are Mag, not YB. With YB are your 2-3 man ganking squads camping corners and doorways, sometimes near npcs waiting for the lone player to get in combat for ganking. I know this is WvW PvP so it’s all good and I’m not complaining, just giving respect where it’s due. Mags at least will pause and see if you want to fight. They have my grudging respect for that.

[BEAR] [BP]

Every server will have their jerks and opportunistic gankers. My general rule when running into lone DB or Yaks is to just keep going on my way. If I’m running solo, it’s usually because I’m on my way to join up with a commander, going to a reinforce a defense, or just running supply. In other words I have better things to do than fight pointless duels. I’ve had plenty of DB and Yaks simply tip their hats and go about their own business. But I’ve also had players from both servers attack me from behind as I pass by. Unfortunately for them, my engi doesn’t use Supply Drop as his ult.

No longer kicked for inactivity

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

They just need to change autocast to not register as actual player input.

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

it’s understandable that they would feel this way but I think it’s kinda like beating a dead horse at this point. I’d say get over it.

Well, a lot of this started back on page 1 of this thread, when a DB player said Mag didn’t belong in T3, and should go back to T4. We don’t take to well to the implication that we lacked the skill to compete on even footing.

Besides, here at Maguuma, we don’t stop beating the horse until candy comes out.

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

All I can do is thank our SEA for being so patient with the NA guys. It must be frustrating day in and day out to take everything and upgrade a lot of it, just to wake up and find the maps mutilated.

~ Kovu

This is not ment to take away from the efforts and dedication that the DB SEA players have put in towards their WvW effort, but I can’t help but to think that it’s not exactly difficult for them to take over a map during the times of day that Yaks and Mag WvWers aren’t particularly active.

I’d love to see how they would actually fare against another strong SEA server. Right now a lot of the griping is from frustrated NA players on Yaks and Mag who feel like that the huge contribution that they are able to make towards DB is less a display of skill but rather just circumstance.

It seems for now, much of the night crew for Mag has moved over to the Yaks BL since we’re able to have much more interesting fights there. Speaking of which, last’s night tug of war between the garrision and NE tower was a lot of fun. The diversion attack at WK really kept us on our toes.

(edited by sdsakuragi.8170)

Zerg Debuff

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

bad ideea over all
from that 80 ppls 30 will be pugs, and 20 underlvled, wich will just help you to rally on them.
And there will be the enemy guild -30 players organized clan, who cannot enjoy the game , cause pugs follow them so they become weak, and i mean weak
i got 15000 hp on thief / 2400 p defence – 3000 p atack 100% critical damage 45 critical rate (example)
debufed i got 10.000 hp /1600 defence, 2000 p atack , 70 critical damage , 30 critical rate
HI , we play ducks and hunters?

If you read my OP, only the stats are modified, so base armor and weapon damage remain. Also I said certain stats would be exempt from the debuff, such as +% crit damage, but I agree precision should probably remain untouched as well. The idea is a linear debuff, not exponential.

And regarding the PUGs, that’s the idea, you’ll find a way to ditch them. Maybe allow a commander tag to be set to guild only. Usually my guild is on TS, so if we need to ditch PUGs who are not keeping up, we just randomly WP away. They never find us again unless we turn the tag back on. But this encourages groups to attack different points of the map.

And as for the damage redution. You see the amont of AoE a zerg can put down? Even with a 30% debuff, the 80 man zerg still has the AoE damage of a non-debuffed 55 man zerg. You can’t beat 30 enemies with those odds? Or are people just upset it makes badge/karma farming a bit less faceroll? Besides the 30% is used as an example, I’d expect ANet to tweak the numbers if they ever decided to go with this idea.

Zerg Debuff

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

But this

Give people in a zerg MORE things to do so it becomes more enjoyable.

That is innovative thinking in an entirely different direction. That is the approach that should be taken. Zergs are here to stay. Adding debuffs or anything to lessen the zerg experience will destroy the game.

Two things.

Does anyone actually have any idea of what “MORE things” is exactly? More control points on the map? Unless we have concrete and specific suggestions, we may as well be Congress, clamoring for more public works and less taxes and no idea how to do both at the same time.

And also why exactly would encouraging a single zerg to split off into multiple smaller groups destroy the game? We already scale up world bosses to counter the zerg. It actually takes less time for 15 people to kill the Shatterer than it does for 80 people. Has this destroyed the dragon fights? Are people deserting the game in droves? Zerg based debuffing, would actually encourage multiple commanders per server per map and thus more interesting tactics and resource mobilitly. If anything the zerg is what’s ruining WvW. In T3 right now there’s certain times of the day where 2 of the servers are so outnumbered that it’s actually not worth logging into WvW unless it’s your intentio to donate free badges. How do you convince outnumbered servers to stick around and fight against the zerg if they have no hope of doing anything significant against it? This morning one server help over 90% of PPT. How does this help make the game better or more enjoyable? Would giving a greatly outnumbered force a fighting chance and thus a reason to stick around and fight, instead of WPing back to spawn, really “destroy the game”?

Edit:
Also to address you point about nerfs. Nerfs to certain classes and builds ruin games, because this is usually seen by the player population as favoring one class or build over another. Complete mechanic and scaling changes across all servers and class are balanced and fair in every sense of the word. Was there a mass exodus of players when the level downscaling changes were implemented in PvE to make high level players weaker because they were still 1-2 shotting most mobs? Did people rage quit when guaranteed rares from meta event chests were changed to account based from character based?

Zerging is known as emergent gameplay. In other words, a meta which develops due to manipulation of the rules. Change the rules the meta will change along with it. League of Legends has one of the most wildly swinging nerf bats of any game I’ve played. If what you say is true, that game must have no active players left by now.

(edited by sdsakuragi.8170)

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

Paralda, did you change your command schedule? I haven’t seen your tag all week. Huge has busy with work to command much this week and well… not all the new commander tags know what they’re doing.

Zerg Debuff

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

Zergs are part of the game, people who like that playstyle should be welcome to it, Anet just has to stop rewarding it over all other playstyles.

This sums up all that needs to be said about this topic

It only feels rewarded over other playstyles because the same rules apply to individuals whether they are part of the zerg or not. Hence joining the zerg becomes the path of least resistance while doing anything: control points, defense, siege, heck, before the dungeon fix people would graveyard zerg in dungeons.

So the only way to keep zerging from being overly rewarding is to apply resistance, and that means special rules and conditions when you take part in a zerg. I’m not advocating an end to zerging completely, I’m just saying that during off peak server hours when there’s only 20 players from your server on an entire map and a 80 man zerg appears, you have more options than to just WP to spawn so you’re not just free badges.

I’m also not suggesting rewards in WxP or coin, etc be reduced for zergs. And as more and more of the zerg is depleted, remaining players get stronger. The zerg still has it’s advantages. And if it’s a zerg on zerg battle, if everyone is under the same debuff, then the fight is still fair and exciting.

Zerg Debuff

in WvW

Posted by: sdsakuragi.8170

sdsakuragi.8170

Why is everyone so afraid of the zerg. If you want small group PvP go sPvP.

I do not understand why no one likes large scale battles. I think it is some of the most fun in the game. A huge 3 way battle for Garrison is a blast.

Problem is that you’re assuming it’s a fair fight with multiple zergs. The biggest concerns about zergs is that certain servers are able to field their biggest zergs while most of the player base is sleeping. So imagine your server has maybe a total of 10 people defending a keep at 3am. You’re having a lot of fun vs the 20 attackers from the other server. Then all of a sudden they get 60 reinforcements from a completely different direction. At that point you may as well log out because there’s nothing meaningful that you can do in WvW for the next 6 hours.

3 huge zergs duking it out can be fun, but 10-15 vs 80 players is never fun. We’re not talking about large scale battles, we’re talking about time based population imbalance on a massive scale in certain match ups.

Of course there’s the other solution: Create SEA based servers, and then only allow home server selection based on IP address. Asian players are only allowed to play on SEA servers, Europeans and Middle East players only on EU servers, and North and South Americans on the NA servers. I personally feel that’s a bit too extreme.

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

DB just showed up to WK in Mag BL. For a while trying to defend while outnumbered 10 v 30 was actually fun. Then NNK showed up with 40 more…

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

Darn it all!!! I wanna play! Go faster clock!

Zerg Debuff

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Posted by: sdsakuragi.8170

sdsakuragi.8170

I understand the complaints about the AOE cap and how everyone stacked up in my fire field should be burned rather than rewarded for being dumb enough to stack up in my fire field.

What I don’t understand is why we want to punish people who play in large groups just for playing in large groups.

I feel that if my group is outnumbered I should be able to outplay my enemy. Taking a percentage of their stats away or just maybe having the game automatically explode a few of their players until we are on a more even playing field doesn’t really interest me.

I prefer a game that is set up with its individual systems such that if I am coordinated with my group and my map as a whole we can overcome greater less coordinated and less skilled opponents.

I understand the WvW game mode isn’t such that a large coordinated group can really win, but thats a different matter.

If you ever played SW:TOR’s Ilum, the world PvP zone, you’d understand. The map objectives were pointless. Whichever side had the bigger zerg would just spawncamp the other side for hours on end. If your faction was losing it wasn’t even worth stepping out of your safe zone. Only way the losing team could get kills was to bait and chain pull an attacker into the safezone where they would automatically be vaporized by the automated defenses. That’s why the system I propose would not create a noticable power difference between a party of 30 vs 15. But at 80+ players, tactics really just goes out the door. Not to mention the skill lag.

Zerg Debuff

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Posted by: sdsakuragi.8170

sdsakuragi.8170

Here’s an idea:

For every additional allied player within radar range over 20, you’re hit with a % debuff to all stats other than boon/condi duration and % crit damage. This could be 0.5%, 1%, or whatever works best. And this debuff would stack up to cap, say 30%. Defeated (not downed) players would cease to count towards the debuff.

So for example, if a 80 man zerg attacks a keep defended by 30 players. Then the attackers would be debuffed to a full -30% to all stats and the defenders would suffer a a minor 5% debuf, assuming the debuff rate is set to 0.5% per additional player.

The defenders use this to their advantage to wipe out 30 of the attackers but suffer 10 casualties of their own. Now the 50 remaining attackers’ debuff is reduced to 15%, and the 20 remaining defenders have no debuff.

I believe with this system, smaller groups will form and attack different parts of the map, breaking up some of the zerginess. But since the debuff is capped and goes away as more and more of the zerg is wiped out or chased off, there is still a small advantage to be had with superior numbers, but it’s nowhere near as hopeless as it is now. What do you guys think?

Is Commander ever going to be account bound?

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Posted by: sdsakuragi.8170

sdsakuragi.8170

OP, good news is not all classes are cut out to be commanders. As a commander you’re often the first one into battle, and must stay near the front lines and rally the troops. Putting a Commander tag on a glass cannon or a back row nuker is not a good idea.

Also, before dumping your savings into buying the tag, make sure you know what you’re doing. Not everyone is cut out to be a commander and there are Commanders on my server who can run around the map all day and be ignored by every single player. Unless you’ve been running nightly in party with an established Commander studying what he does, and have access to a voice service that can help you coordinate with other Commanders on other maps and with guild leaders on your map, you will get very frustrated very fast.

Grabbing bags is annoying in wvw

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Posted by: sdsakuragi.8170

sdsakuragi.8170

It can be rather annoying but I’ve learned to deal with it. However… if I see a chest on the ground instead of a loot bag watch out because I’m on a mission.

And then after fighting through half the zerg and almost getting spiked, you pick up the chest only to realize you just got trolled by a dolyak.

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

Quit mashing buttons people. It’s not broken, it’s a new feature for WvW: Turn-based combat! Trust me, it’s awesome, I hear it’s all the rage in Japan. You’ll get to attack in turn based on your DEX, so if your turn isn’t coming up fast enough you should invest in more DEX gear.

WvW Incentive?

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Posted by: sdsakuragi.8170

sdsakuragi.8170

It’s like asking why people play anything. Why do people play chess? I don’t get badges for taking pieces, I don’t get gold for winning, and when I say I’m 2300 only other people who are interested in chess could give a hoot.

The point of an MMO is to bring people together to have fun. And even when you’re fighting zergs day after day, the world design can keep these encounters varied to a degree. Every encounter is a little different and I find I’m learning new tactics and tricks all the time. You want to see bad faction/server based PvP, go check out Illum in SW:TOR; spawn camping and only spawn camping.

And like I said, it’s about having fun with friends. My favorite WvW moment has been during a huge fight, one of the guildies on TS confused his spit cup with his drink cup and started chugging with the predictable results broadcasted over the comms. The guild was laughing so hard that some of us had to WP to spawn because it was impossible for us to play right anymore.

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

I have 4 hours of work left and there’s no forum drama to keep me entertained or to fire me up for WvW when I get home. WTH?

Can someone at least provide a score update? Thanks in advance.

Grabbing bags is annoying in wvw

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Posted by: sdsakuragi.8170

sdsakuragi.8170

I wish Auto Loot actually worked like the name suggests. : (

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

Gotta chest-thump while at work. Hakittenag mag swag.

Speaking of which, check out these sweet highlights I got from last night.

Deany, the link is for 3/9’s video. This is the right link:
http://www.youtube.com/watch?v=GI4GcLnU5uY

Dork :p

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

Wow that was a great night of WvW. Every server had a strong showing tonight. Wish every night was this competitive. Epic battles for every inch of ground and everyone was taking their turn at SM. Thanks to all the DB and Yaks who came out to play in the EGB tonight!

About dead bodies....

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Posted by: sdsakuragi.8170

sdsakuragi.8170

/signed
It would definitely help in aiming AoEs properly.

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

6 pages?

Don’t you guys have something better to do, I dunno, WvW?

Can’t; work computers run WvW like a slideshow.

Fireworks in WVW

in Suggestions

Posted by: sdsakuragi.8170

sdsakuragi.8170

Fireworks? We’ll even bust out Boxes of Fun on the keep walls to taunt the zerg outside. Let’s make a deal, I’ll agree to give up the fireworks if ANet adds proper emotes to allow defenders to /fart in the enemies’ general direction.

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

DB is the all-American server. When it can’t be done domestically, OUTSOURCE! XD

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

Maguma has more than 10 during Sea time. I’ve seen it with my own NA eyes. Who was giving me that massage?

He was referring to our SEA player base. What you’re seeing is 10 SEA players and a gaggle of sleep deprived NA players.

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

8 est to 2-3 am is more like prime time crew.

Now, Huge up until 7 am is definitely a night crew commander.

Don’t even pretend I haven’t seen you on at 2am pst/5am est. : p
I don’t even sign in till 10-11pm pst most nights at the earliest, and I see you all the time. And I swear to Kormir that Huge is on way past 7am est. There been nights when I’ve logged off at 5am pst and he’s still “stability spiking” people in the butt.

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

Thank you kind sir. Well Paralda, Huge, Teemo, and the other night crew commanders. Looks like another busy night for us tonight.

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

I’m 99% sure mods just ignore Maguuma threads at this point.

They’re too busy watching and rewatching the “We’re Buds” video on youtube to care.

Edit: BTW can we get a score update for the school/work crowd?

(edited by sdsakuragi.8170)

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

Mag had a SEA crew? O.o
If so they speak impeccable American English in voice chat. : p

Countering the Zerg - discussion

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Posted by: sdsakuragi.8170

sdsakuragi.8170

possibly most people have a different concept of zerg.
A zerg is a compact Group of 40-80 players….
Tghose 6-7 spread would be considered skirmishing….nothing more.

A good compact zerg can ignore damage because its spread amongst the zerg and keep moving you can just ignore any form of aoe damage….

Depends on the tier you’re in I guess and the times you play at. Usually most zergs we face are in the 30-50 man range and more othen than not it’s fairly sloppy and mindless. The point of the video was tht it’s possible for a small group to scatter/wipe a force 3-4 times as large, even in outside siege situations, using good communication and terrain. Keep in mind that the video was made before the “end of culling” patch so the actual zerg was much bigger than shown in the video, especially in the clip starting at 5:38.

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

A lot of the credit for why Mag is highly effective at night has to go to Crystal Desert. They had a significant SEA presence which the Mag night crew has been cutting its teeth on for the better part of the last month.

They’ve definitely helped us in improving our mobility, defense, and logistics by forcing us to play smarter to make up for the lack of numbers. That a dozen Mag night crew can wipe a 30 man zerg in open field combat, or that we can sneak a golem in to solo/duo cap a tower across the map is no fluke.

4/5 Dragonbrand - Yak's Bend - Maguuma

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Posted by: sdsakuragi.8170

sdsakuragi.8170

Score update from the night crew. 7 keeps with 5 WPs, not bad for a mindless zerg.

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