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Weapon Energy costs

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serj.8214

All we need is some energy gain from our AutoAtacks thats all)

Why add energy gain from auto-attacks? This is hard to balance because-different weapons have different attack speeds. Different builds will prioritize auto-attacks over other builds, E.g. hammer can auto-attack all day, but mace can only do so when it is safe to be in melee range and when it can get into melee range in the first place. Support builds may also not auto-attack as much – but why should they have less access to energy than other builds?

If we want a specific action to cause energy regen, we should look at Thief and Initiative recovery as an example. From traits, these are the conditions under which the Thief can generate extra initiative:
-while in stealth
-when they evade an attack
-when they steal
-when they swap weapons
All of these actions require doing something (though arguably the energy regen on evade is kind of passive with Daredevils…). Adding energy regen on auto-attack provides little gameplay involvement from the Revenant to get that energy and is pretty much free energy. It could easily be replaced with a baseline increase in the energy regeneration rate for the same effect. Or, for that matter, for a decrease in energy cost of existing skills.

I think instead of removing energy cost, they should increase energy cost and remove cd completely…

Definitely.

This one change would transform the class into what was originally promised – another thief style (i.e. energy cost but no cooldowns) class.

IMO they could do away with CDs entirely.

If there are certain weapon or legend abilities which they feel are too powerful and shouldn’t be spammed, put a soft CD on them. If players use them again within x seconds, double the energy cost.

This is a very interesting idea, and I would really like to see the Revenant head in this direction. Revenant needs to worry about both energy costs and cooldowns, and I think it is fine to need both. However, for weapon skills specifically, I feel currently the energy costs are generally pretty inconsequential while the cooldowns are the primary factor which regulates weapon skill use. I would like to see the balance tipped a little bit in the other direction.
I think it would be quite difficult to implement a complete removal of cooldowns on weapon skills though. Some weapon skills particularly would need to be heavily modified so that it wouldn’t break the game to pool energy and then spam them (e.g. Sword 3, Staff 5).

My personal suggestion is to remove weapon swap, add dual auto-attacks on weapons (like on the spear) and then shorten weapon cooldowns drastically. The reason they’re high in the first place is because powerful skills on two different weapon sets can be chained together.

And what if sword with it fast AA will give Rev 1 point per hit and hammer 2-3 points per hit and they will give you 5-7 energy per 5 sec for example? There is ways to balance dat energy from AA)

Weapon Energy costs

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serj.8214

All we need is some energy gain from our AutoAtacks thats all)

Role of Rev in PvP

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serj.8214

Come on, it isn’t that bad. As long as your rotations are thought out, your team presence is major. Some people aren’t fast enough / responsive enough for rev, and blame it for being so weak. They also probably follow the meta, which should be given a few tweaks.

Rev doesn´t have stability and almost no condi cleanse which makes it just too weak. With all the CC in the game its almost impossible to cleave downed players in teamfights. Damage and Mobility was all Rev had before the nerf, now its just a boon bot with mobility.

I switched to power warrior this season which gives me all the things I miss at rev: Stability, Condi Cleanse, Damage.

No stability on Rev? lolwhat? XD how about some Retro traits? Or mallyx resistance and legend swap condi transfer?) If you cant make 100% of ur Rev its ur problem not Revs) atm there are 2 types of Rev 1st who dies as fast as blink of the eye) and 2nd who kill ur team as paper shreder)

Trying to compete against condi w/o mallyx

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serj.8214

Pulsating Pestilence doesn’t transfer conditions, it just copies 3 of the remaining conditions on you randomly to enemies closeby. So invoking would remove 1 random condition on you, then copy 3 randomly that you have left. The copied conditions can still kill you if you dont have the Mallyx Resistance.

Nope it does trasfer 3 random condi to enemys in 240 radius so u lost 3 condis and give them to enemy but their time and dmg after transfer are based on ur condi uptime and dmg.

A returning player, trying to enjoy Revenant.

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serj.8214

If ppl cant make Rev bloom then its ppls problem not Revs)

Glint/Mallyx Hybrid Build {PvP}

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serj.8214

All of this just sounds great but atm all rangers will kill you when u block XD Bastion is good but for me S\S is better bcs sword 4 and 3 are a better combo) bcs if theres no block theres comes dmg ^^

Has anyone shipped Glint/Mallyx yet

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serj.8214

Playing hybrid Rev from realease of Rev and its decent in TF or 1v1 atm its harder t do what Rev could do at realease, but still u have party resist spam, AoE condis, boon rip, boons for mates, condi transfer via 3 trait in mallyx in sPVP. In PVE mallyx is smtng around 50\50 but still can be used. In WvWvW M\glint mallyx is best choice for raiding) or solo roam bcs u can deal with power and condi builds easil)

A returning player, trying to enjoy Revenant.

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serj.8214

Rev is still in pvp or pve but atm he requiers more skill then before) yeah his pwer dmg and facet were nerfed but his still good)

Ascended Shards of Glory

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This idea with ASC equipment for pips is such bad in moral plan bcs now all PVE players who cant get ASC goes in sPVP and just farm it even if they lose =\ and its make ppl who loves sPVP leave their favorite game mode. If ASC could be bought in WvW then it would be better bcs then u need good gear to get more powerful gear and in sPVP u just go and stay afk for all match and get ur 3 pips or more if ur team carry you, if pips were lost if you lose then even PVE players start to learn how PVP.

Dueling Potential

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serj.8214

Power Rev is neci but ive played and playing hybrid or bunker Rev)

Ventari/Glint PvP Build

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serj.8214

Hey everybody,

I am a pretty new revenant player, and have fallen in love with Ventari, so I thought I’d give it a try in PvP to see how it fares. So far, good luck; I have been having a blast with this build. I was curious if any of you have experience with anything similar or have any feedback. This is the build I have been running:

http://gw2skills.net/editor/?vlAQNAsemn3gmNSuQzJRboNlsP0oS4I6UJ4ENsklZlRNgCawO6q7eNjQGB-TZxHABIXG4n9HA4EAA+TAo2DBAA

As you can clearly see, I do abysmal damage. Seriously terrible. Each match I have played has been a pathetic amount, ranging from 1%-10% of the team’s, but I’d like to think I make up for it with the healing I can offer, which is usually about 60% of the team’s, as well as the support. I have come to really love the utility the tablet can offer, particularly Energy Expulsion and its usefulness in capping/defending points, as well as rezzing targeted allies, especially when combined with Radiant Revival.
Personally, I have found Retribution to be too helpful to give up for Invocation. I have pretty incredible survivability when I’m being focused thanks to Infusing Light, Crystal Hibernation, Versed in Stone, and Soothing Bastion. For Salvation, I am still not sure if it’s worth it to take Selfless Amplication or Natural Abundance.

In your opinions, would you say it’s worth it to have a dedicated support role taking up 1 of the 5 team slots? Clearly it’s a sacrifice in damage, but for what it’s worth, I have the best win/lose ratio on my rev by a fairly significant amount, and feel like I’m making a difference when I play this build. However, I have only ever played unranked so I know that my experience only means so much in the competitive realm. So, any thoughts, experiences, or recommendations from those that are more seasoned PvPers than I am? Would love to hear your opinions.

Thanks!

No decent dmg or heal in such build.

Love revenant but being told its terrible

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serj.8214

Rev is good in pve or pvp its just matter of how good you are on Rev)

revenant build

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serj.8214

For power build use Marauder set\amulet and staff+sword+shield, Devastation\invocation\herald traits.

Idea for condi rev build

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serj.8214

No mobility at all and no burst dmg. And sigil of air is useless in this build via no crit chance even if u get fury its only 20% but u cant get it by urself.

Take loot out of Ranked PvP

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serj.8214

Can you kitten stop complaining about the loot in pvp? Pvp was unrewarding as kitten before the patch, those rewards are important for pure pvp players
who cares if pve noobs are playing pvp for loot only? If you are better than them you won’t face them anyway if you are not you are facing them then it’s where you belong to so stop complaining about too good rewards in pvp lol?
For us pure pvp players it’s more difficult to make gold and get ascended equipment so please stop complaining

If u r a pure spvp player then gear shouldnt mean anything for u))) bcs on spvp u get all for free) and if u want gear go and farm gold in pve or wvwvw.

Sometime it is nice, to try something new – but when i go into fractals/raids, they ust ask for my equip – and yeah, since i am most of the time in PvP … yeah…

And because of the missing equip, i go back into PvP and my guild into raids/fractals without me

Thats the different between being a pvp or pve player, so if u want pve raids\fractas etc go and pve farm not pvp farm for pve farm its os bad idea =/
It would be like getting PVP gear at pve fractals etc.

Take loot out of Ranked PvP

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serj.8214

Can you kitten stop complaining about the loot in pvp? Pvp was unrewarding as kitten before the patch, those rewards are important for pure pvp players
who cares if pve noobs are playing pvp for loot only? If you are better than them you won’t face them anyway if you are not you are facing them then it’s where you belong to so stop complaining about too good rewards in pvp lol?
For us pure pvp players it’s more difficult to make gold and get ascended equipment so please stop complaining

If u r a pure spvp player then gear shouldnt mean anything for u))) bcs on spvp u get all for free) and if u want gear go and farm gold in pve or wvwvw.

Builds for WvW?

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serj.8214

For roam zerg mallyx>jalis bcs of resist buff) Jalis is good only by it ult and agro

Backbreaker [Glass Hammer]

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Ok guys what is a reason to take Rev in raid if hes without mallyx\glint or mallyx\jalis in some situations?) Ventari\glint is good if you wanna be some sort of dps support with power\heal\precision stats.

rev in rated pvp

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serj.8214

ive been looking for rev guides and cant find any. in rated pvp what is your goal exactly? what weaknesses do you have and how do you rotate? it would be nice to get a rev pvp guide. also the guide should include rotations and such which i am confused on as well.

In spvp theres no 100% win combowombo, its all situational. In spvp power rev is meta atm, power build weaknes is conditions. You can team fight or use ur mobile to decap enemy point. Rev is good as 1v1 and as 2+v 2+.

level 80 PVE help

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serj.8214

Thank you for the help, May I ask as I still kind of new to the game is the Zerker armor going to be the Exotic one?

Nope Exotic going before ascended equipment.

Condi vs power revenant build

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serj.8214

I play old variation of shiro\mallyx rev with m\a+s\sh with viper ledership its decent) in some matches i switch viper for wanderer and shiro for glint this build is good in 1v1 and in team figts bcs of boonrip and resistance)

Capture Points and Phase Smash

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serj.8214

Its the same as you would enter stealth. So its not a bug or smtng like that.

Condi vs power revenant build

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Posted by: serj.8214

serj.8214

Mace+Axe is main condi weapons and you still can apply torment via trait with autoatacks and Mallyx has now good condi copy ty to reworked trait. In spvp shiro\mallyx with viper is decent.
I run mallyx\glint in wvw and its so good)
And raid leader is right in Raid ur team need ur DPS so zerk is better then condi. Even ventari Rev in raid is better then condi)

Why do skills have both a cd and energy cost?

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serj.8214

Revenants skills are very low CD compared to other classes. Not to mention that utility skills, for the most part, don’t any any CD’s. That’s just how the class is. No sense in complaining about it, just learn how to play it better. Not to mention that revenants are in the meta for all game modes.

Revenant can’t choose utilities though and very easy to read unlike the other classes. Not saying it’s a weak class but holy kitten – being able to switch only between 5 sets of utilities is kittening annoying at times.

Sounds like a personal problem, buddy. Stop complaining. You get double the amount of utility skills than other professions. If you don’t like Rev, don’t play it. Otherwise, it doesn’t need any major overhauls. The majority of people love Rev, and it sits in the meta for all game modes at the moment. /thread

I am not your buddy, Buddy.

I love my class as it is, all I imply is I’d want more variety in it. That way each time I try to get somebody to play revenant they’d actually stick to it and wouldn’t ask such embarassing questions like “only two stances underwater wut”.

How much underwater content do we have?) And how much ground?) So it such a good argument for utilities XD

Scrappers are the true problem of sPVP

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serj.8214

Just seen how 4 scrapers from my team lose a fight to 4 DH, scrapers with all their reflects\retal\sustain died from 4 DH. How? Dont tell me about traps it was on legacy mid)

level 80 PVE help

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Posted by: serj.8214

serj.8214

http://gw2skills.net/editor/?vlAQNAsXmnvNWNS6JrJRVl/ksrygSYW5QJYscrkFNFpdQgIpZ+cit852A-ThBFABA8IAKU9n00Hg0+jyPBODAXpEEA-e
Good PVE build before yo get Glint staff #4+Jalis field=swiftness
Zerk will provide good amount of direct dmg) You can swap staf for hammer for easy boss fights.

Why do skills have both a cd and energy cost?

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serj.8214

The energy costs should be removed from the weapon skills IMO. I avoid using the other skills besides the auto attacks because I want to keep my up-keeps up until I can swap legends again. This is for basically all of the weapons.

Keeping upkeeps up in pvp its so facepalm in pve u need just 2 of them and cleave mobs with swords 1 nothing more.

Why do skills have both a cd and energy cost?

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serj.8214

Calling some a boy when you sit on another side of PC is so brave and cool XD And we have a disscus here so i dont see any probs to say dat mace is ok as it is and Staff #2 is cool interrupt on spvp)

Back to the rev, I didn’t say mace isn’t ok (it probably the weapon I have the most fun with atm).
I said that the profession could have been better off with a mid range condition weapon to make the most out of:
1- Torment
2- Having a single condi weapon

Staff #2…Well, I think it would be a better interrupt with the second skill only, dazing only if used while the enemy is using a skill.
What I meant with clunky is that you have to use the skill twice to get the interrupt, which is not ideal.

I’ll say it again, we don’t have to agree

For condi we have not just mace but an axe too either we have mallyx stance and the new 3\3 trait in corruption so we can apply some good condi dmg to our enemys on legend swap)
And #2 staff is good as it is with that second skill cast bcs you can make some play with that and if we get just a daze on 5 sec CD when you strike enemy when they cast smtng
with all that we will get some nerf like rise of energy cost or cd so better be as it is now. We need much more bug fixes.

Why do skills have both a cd and energy cost?

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serj.8214

I think the priority should obviuosly be bug fixing.
After that we should have some kind of rework of underused legends/traitlines.

Then weapons.
Eg:
Mace should have been a mid range weapon (makes more sense given how we use torment as the primary condition, we want the enemy to move but we don’t have the skills to stay glued to them). It’s also our only condi weapon so make it also work on range should be a given.
Staff #2 is clunky, and so on.

When we have actually fixed bugs and design, then we can work on numbers.

Mace is nice as it is) and staff #2 if cant use it properly its ur problem not of the weapon.

Wow boy, I’m sorry you need so much someone to take out your frustrations on. Hope things get better soon for you. /s

It was just my opinion, you have yours and that’s fine.
Try to be a little more constructive and explain your point next time.
Stating things are ok good/bad just because won’t help anyone.

Calling some a boy when you sit on another side of PC is so brave and cool XD And we have a disscus here so i dont see any probs to say dat mace is ok as it is and Staff #2 is cool interrupt on spvp)

Scrapper, Guardian, Druid

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More yeah so nice to climb to legend over heads of druids\guards\scrappers more meat pls))) Thiefes useless?) Somebody needs a skill up potion XD

Who said useless? They are just stupidly hard to be effective with, especially if your team is garbage. Meanwhile other classes are pretty much on auto-pilot thanks to passives/instant spells/short CDs.

All that thread is one big ocean of tears that all classes are nerfed to the ground(useless) and guards\scrappers\druids win all and everyone by them selves players even push buttons XD But why some ppl dont have probs with those classes and others cry about them day and night) Those 3 are only OP in low tiers so all i can say just L2P ppl.

People did try and it turned out to be faceroll. That is why every match is flooded with guards and druids.

Lol why then i kill 95% of guards\scrappers and out sustain druid dmg with my Rev?) So I dont think that there is some OP builds just ppl who dont want to learn the bassics, Ive seen a lot of ppl who continued to fight on point while 2 DH putted there those mixers. In 3rd season ppl where crying about Necro now they crying about DH so i dont think that its all about some builds, etc its just matter of skill and those who cry from season to season just want get their legend x100500 tier by pressing just 1 and 6 XD

A simple change to make condis bearable

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serj.8214

Every build need some counters for power Rev is heavy condi aplication, for mallyx CC so its balanced in some way and no one resrict you to use mallyx+shiro for all in 2 ^^

Scrapper, Guardian, Druid

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More yeah so nice to climb to legend over heads of druids\guards\scrappers more meat pls))) Thiefes useless?) Somebody needs a skill up potion XD

Who said useless? They are just stupidly hard to be effective with, especially if your team is garbage. Meanwhile other classes are pretty much on auto-pilot thanks to passives/instant spells/short CDs.

All that thread is one big ocean of tears that all classes are nerfed to the ground(useless) and guards\scrappers\druids win all and everyone by them selves players even push buttons XD But why some ppl dont have probs with those classes and others cry about them day and night) Those 3 are only OP in low tiers so all i can say just L2P ppl.

Why do skills have both a cd and energy cost?

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serj.8214

I think the priority should obviuosly be bug fixing.
After that we should have some kind of rework of underused legends/traitlines.

Then weapons.
Eg:
Mace should have been a mid range weapon (makes more sense given how we use torment as the primary condition, we want the enemy to move but we don’t have the skills to stay glued to them). It’s also our only condi weapon so make it also work on range should be a given.
Staff #2 is clunky, and so on.

When we have actually fixed bugs and design, then we can work on numbers.

Mace is nice as it is) and staff #2 if cant use it properly its ur problem not of the weapon.

Scrapper, Guardian, Druid

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More yeah so nice to climb to legend over heads of druids\guards\scrappers more meat pls))) Thiefes useless?) Somebody needs a skill up potion XD

[WvW/Ranked] Condition is breaking the game

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serj.8214

Condi in WvW is an entirely different matter. Dire amulet, duration food etc makes it broken.

In wvw if u soloroam use some cleanse skils food for -time condis on you or resist if yu ahve acces to it.

Solo Power WvW Rev

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serj.8214

No need in enchanced bulwark if you dont use Retrebution trait line. Staff+hammer is more for raid pvp\gvg.

Why do skills have both a cd and energy cost?

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serj.8214

All Rev need ids rebalance on energy costs lower weapon energy costs and some tune on utilities costs thats all.

KEEP YOUR HEAD UP!

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Lol…..so what I learned from this video was to tank my mmr so I can get carried by kratos and kralle and other esl/tournament/proleague players…….good thing you got 2 solid guys on your team. It’s ridiculous how low the skill level has gotten. And btw doesn’t matter what your division is on any season, divisions don’t meant anything. There is a reason you see solid pro esl players still in Sapphire this season…..it’s cuz they don’t que at 3 in the morning, they have to carry scrubs in solo que, and they don’t grind 3000 games.

1, 2, 3 and LOOL

Jus CLEAVE it Bik XD

Nobody can heal you this season..sorry

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Never got an idea that in GW2 spvp are so many unskilled players(ele) so bad for them that thay dont want to learn

Why do skills have both a cd and energy cost?

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serj.8214

Racial skills should be available for revenants.

Revs cant chage some of utilities so thats why racial skill arent viable for them.

KEEP YOUR HEAD UP!

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Omg ppl thats an motivation viveo not some sort of “look at my skill” if some one wants to see some cool statistic Bik has one of those to on his vids. And that video trully makes what it does) ive got so positive emotions when i watched it and loud lough on dat scene when Bik started shout CLEAVEEE XD
P/S Bik keep it going)

Why do skills have both a cd and energy cost?

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serj.8214

See I be just find if the Revy’s skills had one or the other, However that is not the case. The Revy’s weapon and utility skills have both energy cost to use them and a cd after using them. I mean what kinda kitten is that? At first I though the Revy played like the thief were the weapon skills cost initiative and the utility skills had cd, but no the Revy suffers from having an energy cost and when you use any of its skills a cd. Sure you can argue that Revy has the ability to swap from legend to legend and has access to more skills then the other classes, but so does the ele and they don’t have a energy cost and a cd to worry about.

When Ele swap elements he just swaping weapon skill but utilities stays, when Rev swaps legends u swap utilities either dont forget dat Rev got 2 heal skill not to mention Staf #4 and Shiel #4 and #5 all Rev needs is just some tune on his energy costs.

Shrouding Mist question noob

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serj.8214

In PVE its easy to keep ur energy above 50% so dnt worry about such things)

You don’t, it’s not worth taking.
Even in PvE if you want to maximize healing output it’s unneeded.
highest healing output comes from swapping legend on cooldown. The only reason to take it is if you don’t care about the damage increase from devastation or rolling mists and want to get some occasional extra healing.

In WvW dunno there are ways to make use of it but not much and PvP it really doesn’t work.

BTW my newest PvP experiments with it are quite recent, you can use it there but the overall loss of sustain from not taking retribution is too great.

When u are the healer in the raid its depends on you how much you can heal. For dmg there are DD.

The short version is just like for DPS. Not legend swapping is usually a healing output loss.
The reason it might not be is because your health is already full.
You can camp Ventari but you lose your own DPS and the potential DPS from keeping boons up.
Mathematically shrouding mists is a waste of a GM slot.
The only theoretical part in my argument is that you’ll need healing at the same time you have it available. The interesting part however is that the maximum healing output rotation is also the best sustained healing rotation. And the maximum is close to the minimum in it. Therefore you pretty much always have some healing available with it.

Since the rotation by itself is pretty effective and doesn’t use shrouding mists at all, I’ll go back to shrouding mists is a waste of a slot.

In practice shrouding mists is a minor increase in healing at the expense of a major DPS loss.

The only PvE build that could use it is a Ventari camping build, and these builds are usually taken by beginners since they aren’t used to micromanaging everything. And it’s indeed easier to use.

In raid you have always all boons and ur upkeeps is just needed to cast them and then go back on ventari bcs you are heal) theres no DPS loss in herald\invoc\salvation bcs its healer build and Rev can not only provide some regen HP but a burst AoE heal if needed, so if you dont play heal rev dont mess newones.

I play it and I’m fairly certain that I’m far more experienced than you.
Like I said you can only heal and for that the easiest way does include shrouding mists.
But you are underutilizing your space in the party.
What I’m saying is that to maximize your efficiency as a support shrouding mists is a waste of space and should be replaced by something else.

What I’m saying is that the difference between what I’m proposing and you are proposing is the same as the difference between only auto attacking and doing the proper rotation while keeping FoN up. Is AA easier? Yes. Does it allow you to get a decent DPS? Yes. Should you be doing that if you want to make the best out of your build? No.

Oh… Do we really played together? I dont think so what knoledge about my skill do you have? I can to say dat im best then every one in gw2 XD but i dont know everone so i cant say smtng like dat, think about it.
No one said that you should keep ventari up always, so read more carefully what ppl says, and TS asked about energy menegement and get hes answer that it easy in pve if you are a healer.

Didn’t say that it wasn’t easy. Just not worth doing. And I’m quite sure that taobella got the message.

Trying to maxmize the damage output when you are a healer is the same to heal power when you are tank)

Well, have ya heard about the meta druid? Surprise it’s not Magi’s, it’s Vipers.
Magi’s is simply easier to use and allows more mistakes from your teammates. This tradeoff however does not apply here since the healing output from relying on shrouding mists is actually lower. Therefore the only thing you gain by using shrouding mists is “easier to use”.

If you don’t believe me do the maths. I’ve done them a long time ago

First of all were not in Druid threads) We are talking about Rev as healer and ill prefer to maximize my heal potential bcs there always a chance that someone will get laggy or anything else i would need a good burst of heal.

Who can duel who

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serj.8214

Necro
> Engi
> Rev
> Ele
= Ranger (need to dodge pet skills)
< Mesmer (kitten Moa + stun lock)
< War (lack of speed and clears (transfers require hitting the target), wars will win most 1v1’s vs necros unless you kite like a boss)
< Guard ( way to much block/invun, even for staff unblockables. LOS or die)
< Thief (D/P, large burst with insane CC & evades. Slow necros are at a disadvantage)
< Necro…. too much aids, who ever lands the final transfer = winner

the above is based on players of equal skill dueling 1v1 in conquest. Each is also based on Meta or close to meta level builds

For all time just seen a few necros who could bring some problems to my Rev.
And first of all every class could be outplayed here in GW2 spvp its only metter of skill)

Staff revenant

in Revenant

Posted by: serj.8214

serj.8214

Staff 2 should be one skill that deal daze and deal more damage if you interrupt.
For now its hard to interrupt anyone with this. Other skills are fine imo.

It give weakness on opponents so its good againts power builds and a great interrupt when 1-4 ppl are res someone in spvp\wvw ^^

Shrouding Mist question noob

in Revenant

Posted by: serj.8214

serj.8214

In PVE its easy to keep ur energy above 50% so dnt worry about such things)

You don’t, it’s not worth taking.
Even in PvE if you want to maximize healing output it’s unneeded.
highest healing output comes from swapping legend on cooldown. The only reason to take it is if you don’t care about the damage increase from devastation or rolling mists and want to get some occasional extra healing.

In WvW dunno there are ways to make use of it but not much and PvP it really doesn’t work.

BTW my newest PvP experiments with it are quite recent, you can use it there but the overall loss of sustain from not taking retribution is too great.

When u are the healer in the raid its depends on you how much you can heal. For dmg there are DD.

The short version is just like for DPS. Not legend swapping is usually a healing output loss.
The reason it might not be is because your health is already full.
You can camp Ventari but you lose your own DPS and the potential DPS from keeping boons up.
Mathematically shrouding mists is a waste of a GM slot.
The only theoretical part in my argument is that you’ll need healing at the same time you have it available. The interesting part however is that the maximum healing output rotation is also the best sustained healing rotation. And the maximum is close to the minimum in it. Therefore you pretty much always have some healing available with it.

Since the rotation by itself is pretty effective and doesn’t use shrouding mists at all, I’ll go back to shrouding mists is a waste of a slot.

In practice shrouding mists is a minor increase in healing at the expense of a major DPS loss.

The only PvE build that could use it is a Ventari camping build, and these builds are usually taken by beginners since they aren’t used to micromanaging everything. And it’s indeed easier to use.

In raid you have always all boons and ur upkeeps is just needed to cast them and then go back on ventari bcs you are heal) theres no DPS loss in herald\invoc\salvation bcs its healer build and Rev can not only provide some regen HP but a burst AoE heal if needed, so if you dont play heal rev dont mess newones.

I play it and I’m fairly certain that I’m far more experienced than you.
Like I said you can only heal and for that the easiest way does include shrouding mists.
But you are underutilizing your space in the party.
What I’m saying is that to maximize your efficiency as a support shrouding mists is a waste of space and should be replaced by something else.

What I’m saying is that the difference between what I’m proposing and you are proposing is the same as the difference between only auto attacking and doing the proper rotation while keeping FoN up. Is AA easier? Yes. Does it allow you to get a decent DPS? Yes. Should you be doing that if you want to make the best out of your build? No.

Oh… Do we really played together? I dont think so what knoledge about my skill do you have? I can to say dat im best then every one in gw2 XD but i dont know everone so i cant say smtng like dat, think about it.
No one said that you should keep ventari up always, so read more carefully what ppl says, and TS asked about energy menegement and get hes answer that it easy in pve if you are a healer.

Didn’t say that it wasn’t easy. Just not worth doing. And I’m quite sure that taobella got the message.

Trying to maxmize the damage output when you are a healer is the same to heal power when you are tank)

Viable stats for Mallyx/Glint?

in Revenant

Posted by: serj.8214

serj.8214

Loving these replies so far Seriously though, what’s the current word on Celestial Revenants? Are they a thing anymore?

I run celerev and it decent)

Shrouding Mist question noob

in Revenant

Posted by: serj.8214

serj.8214

In PVE its easy to keep ur energy above 50% so dnt worry about such things)

You don’t, it’s not worth taking.
Even in PvE if you want to maximize healing output it’s unneeded.
highest healing output comes from swapping legend on cooldown. The only reason to take it is if you don’t care about the damage increase from devastation or rolling mists and want to get some occasional extra healing.

In WvW dunno there are ways to make use of it but not much and PvP it really doesn’t work.

BTW my newest PvP experiments with it are quite recent, you can use it there but the overall loss of sustain from not taking retribution is too great.

When u are the healer in the raid its depends on you how much you can heal. For dmg there are DD.

The short version is just like for DPS. Not legend swapping is usually a healing output loss.
The reason it might not be is because your health is already full.
You can camp Ventari but you lose your own DPS and the potential DPS from keeping boons up.
Mathematically shrouding mists is a waste of a GM slot.
The only theoretical part in my argument is that you’ll need healing at the same time you have it available. The interesting part however is that the maximum healing output rotation is also the best sustained healing rotation. And the maximum is close to the minimum in it. Therefore you pretty much always have some healing available with it.

Since the rotation by itself is pretty effective and doesn’t use shrouding mists at all, I’ll go back to shrouding mists is a waste of a slot.

In practice shrouding mists is a minor increase in healing at the expense of a major DPS loss.

The only PvE build that could use it is a Ventari camping build, and these builds are usually taken by beginners since they aren’t used to micromanaging everything. And it’s indeed easier to use.

In raid you have always all boons and ur upkeeps is just needed to cast them and then go back on ventari bcs you are heal) theres no DPS loss in herald\invoc\salvation bcs its healer build and Rev can not only provide some regen HP but a burst AoE heal if needed, so if you dont play heal rev dont mess newones.

I play it and I’m fairly certain that I’m far more experienced than you.
Like I said you can only heal and for that the easiest way does include shrouding mists.
But you are underutilizing your space in the party.
What I’m saying is that to maximize your efficiency as a support shrouding mists is a waste of space and should be replaced by something else.

What I’m saying is that the difference between what I’m proposing and you are proposing is the same as the difference between only auto attacking and doing the proper rotation while keeping FoN up. Is AA easier? Yes. Does it allow you to get a decent DPS? Yes. Should you be doing that if you want to make the best out of your build? No.

Oh… Do we really played together? I dont think so what knoledge about my skill do you have? I can to say dat im best then every one in gw2 XD but i dont know everone so i cant say smtng like dat, think about it.
No one said that you should keep ventari up always, so read more carefully what ppl says, and TS asked about energy menegement and get hes answer that it easy in pve if you are a healer.

Shrouding Mist question noob

in Revenant

Posted by: serj.8214

serj.8214

In PVE its easy to keep ur energy above 50% so dnt worry about such things)

You don’t, it’s not worth taking.
Even in PvE if you want to maximize healing output it’s unneeded.
highest healing output comes from swapping legend on cooldown. The only reason to take it is if you don’t care about the damage increase from devastation or rolling mists and want to get some occasional extra healing.

In WvW dunno there are ways to make use of it but not much and PvP it really doesn’t work.

BTW my newest PvP experiments with it are quite recent, you can use it there but the overall loss of sustain from not taking retribution is too great.

When u are the healer in the raid its depends on you how much you can heal. For dmg there are DD.

The short version is just like for DPS. Not legend swapping is usually a healing output loss.
The reason it might not be is because your health is already full.
You can camp Ventari but you lose your own DPS and the potential DPS from keeping boons up.
Mathematically shrouding mists is a waste of a GM slot.
The only theoretical part in my argument is that you’ll need healing at the same time you have it available. The interesting part however is that the maximum healing output rotation is also the best sustained healing rotation. And the maximum is close to the minimum in it. Therefore you pretty much always have some healing available with it.

Since the rotation by itself is pretty effective and doesn’t use shrouding mists at all, I’ll go back to shrouding mists is a waste of a slot.

In practice shrouding mists is a minor increase in healing at the expense of a major DPS loss.

The only PvE build that could use it is a Ventari camping build, and these builds are usually taken by beginners since they aren’t used to micromanaging everything. And it’s indeed easier to use.

In raid you have always all boons and ur upkeeps is just needed to cast them and then go back on ventari bcs you are heal) theres no DPS loss in herald\invoc\salvation bcs its healer build and Rev can not only provide some regen HP but a burst AoE heal if needed, so if you dont play heal rev dont mess newones.

Viable stats for Mallyx/Glint?

in Revenant

Posted by: serj.8214

serj.8214

I run marauder+rabid 50\50 stats this combo gives all stats hybrid rev needs.