Showing Posts For shawshank.4906:

Is EOTM good for leveling ?

in WvW

Posted by: shawshank.4906

shawshank.4906

Yes, it’s very good if not the best way to level (not counting crafting).
If there’s a good train going on you can get about 4 levels and 2-3 WvW ranks per hour.

WvW unplayable

in WvW

Posted by: shawshank.4906

shawshank.4906

Must be your computer/internet connection, WvW plays just fine.
Try roaming instead of blobing.

Can a Necro Axe hit a mesmer/thief?

in Necromancer

Posted by: shawshank.4906

shawshank.4906

I roam WvW with staff + axe/wh and I find axe 3 very useful against thieves.
It has a decent range so when the thief stealths, use axe 3 – it cripples them, removes a boon (most likely regeneration they got when they jumped into stealth ) and damages them. Also, retaliation for you.

Cut Scene On Log In

in Battle for Lion’s Arch - Aftermath

Posted by: shawshank.4906

shawshank.4906

Players can now talk to Laranthir of the Wild in the Grand Piazza in Lion’s Arch to view a replay of the cinematic.

Thank you, it’s awesome.

Bring back grenth hood

in Black Lion Trading Co

Posted by: shawshank.4906

shawshank.4906

And make the eye glow dyeable please.

8.45 gold per 100 gems?

in Black Lion Trading Co

Posted by: shawshank.4906

shawshank.4906

100 gems was always about the same as farming what the currently most profitable activity was for 1h, I don’t see a problem with it.

Need for Stability in Maps Oppresses Necros

in The Edge of the Mists

Posted by: shawshank.4906

shawshank.4906

The fact that Soul Reaping is really bad for WvWvW just went over your head then?, Edge is for when you are queing for WvWvW and in why should we be the only to retrait if in Edge instead of the borderlands?, i don’t see it as a solution to anything and you should not either.

Soul reaping bad for WvW? What? Why?
Spectral armor on 50%hp is bad? More LF gain from multiple dead enemies bad? Stability on 7sec CD bad? Marks generate LF bad? Shorter spectral and DS cooldowns bad?
Are you kidding me, I’d run WvW only with Soul reaping traits if I could.

Edit: This may have come out a bit too aggressive. I’m just wondering why you think SR is a bad traitline for WvW.

(edited by shawshank.4906)

Need for Stability in Maps Oppresses Necros

in The Edge of the Mists

Posted by: shawshank.4906

shawshank.4906

3s of stability every 7s traited isnt ‘practical’ enough for you? Flash the DS(possibly giving you fury/retaliation/weakness on enemies) and continue doing whatever you are doing. It’s the best counter to knockdowns ever if you know your timing.
..it’s a whole other thing if you think every profession should have access to the same boons without giving up anything.
I’m also sorry you feel oppressed, must be hard playing a games that makes you feel oppressed.

Just my two cents., necro’s are going to be very strong in EOTM, Foot in the grave, multiple sources of fear and boon removal/corruption.. and most importantly fun. Just today some poor thief killed himself when he downed me and triggered Fear of Death while we were on a ledge.

(edited by shawshank.4906)

[PVE][Necromancer] An idea to improve support

in Profession Balance

Posted by: shawshank.4906

shawshank.4906

Yes, vulnerability would be a perfect condition to be easily accessible by necro’s only since it doesn’t buff others but instead debuffs enemies and increases damage by a percent, but there is too much passive vuln. application.
A good example how it should work is Lich Form ‘Marked for Death’. An 8% damage increase for 10 seconds requires more thought than random 1 stack vuln. on crit, blind, auto-attack…

Necromancer’s damage should not be comparable to thief’s or ele’s, since they have to sacrifice more survivability than us and acieve greater damage.
This does not mean our support should be sub-par too and that is why I think improving a trait to grant allies might/damage increase (hell, even a necro version of Empower Allies with condition damage) is needed.

[PVE][Necromancer] An idea to improve support

in Profession Balance

Posted by: shawshank.4906

shawshank.4906

Dalanor I agree with you that more content should be condition/boon related. The problem is mob’s boon renewal. I don’t see the point in removing boons (which an axe+focus necro can do very well) if they are usually reapplied less than 2 seconds later again. I also want Plague Signet to shine somewhere.

Dagger auto hits hard with zerker gear, Signet of spite and/or BiP and while the DPS isnt up there with ele’s LH or warrior’s axe auto it is complemented with wells and locust swarm. Adding cleave would also make it work better with siphoning, another area which needs to be slightly improved to be useful.
I never did see axe as a cleave weapon, maybe scepter..

Now that you mention it, wh4 does have a bit more ‘blast’ to it than wh5.

I also agree we need reflects or at least deflects. While necromancer can go full berserker easier than most other classes due to high HP and DS there are still a lot of high damage attacks that come mostly in a form of projectiles and since the developers have stated a few times they want to shift the play to include DS more, a new skill could be added in place of #6 healing skill:
Spectral shift (60s CD): Partially shifts the user from this world, evading projectiles. Duration: 1s, cast time: instant. This would give necromancer a much needed evade, which would help a lot on bosses like Imbued Shaman or Lupi.

Back to topic. I know that one bchange wouldn’t be enough, offensive support needs to be improved, since we have the worst from all classes but a few small changes divided on multiple trait trees/weapons would work. Some other suggestions:

- before mentioned blast finishers
- Ritual of protection – changed to add 1 stack of might (5s) every pulse
- Death shiver – changed from vulnerability to might
- Reaper’s might – give might to all party members

[PVE][Necromancer] An idea to improve support

in Profession Balance

Posted by: shawshank.4906

shawshank.4906

The plan is not to make a necro a ‘must-have’ profession in a party, this should be the case for any profession, but to bring it on par with others, since a lot of them have group-wide stats buffs and the only support necro can bring at the moment is defensive (WoP, WoD, WoB, CPC, Transfusion..) which is why the current meta doesnt work well with us.

Regarding cleave damage – necro already has a lot of useful AoE skills (wells, locust swarm, life transfer) so adding a full cleave to dagger would be over the top imo, however adding a cleave which hits an additional 2 targets with 50% damage would work.
Axe doesn’t need cleave, since it is (in DS build) one of the highest ranged dps weapons.

Blast finishers – We desperately need them. Blast finisher on axe 3 and warhorn 5 make sense and allow us to combo with ourself (area blindness and weakness) and add to our offensive support.

[PVE][Necromancer] An idea to improve support

in Profession Balance

Posted by: shawshank.4906

shawshank.4906

This would promote poor usage of Death Shroud, which is our primary defensive mechanic, and, in the case of power builds, the source of most of our damage. Hence, I can’t say I agree with such a change.

How would it promote a poor usage of DS?
If you don’t need to mitigate any damage your life force should be above 50% to get the damage bonus all the time, and if you do need it, an alive necro is still better than a dead necro.

Current ‘meta’ builds (30/10/0/0/30 and 20/25/0/0/25) have no problem keeping LF above 50%, dagger+wh generates it like crazy and with axe+focus you should be hopping out of DS for axe 2 and focus 4 to refill LF.

[PVE][Necromancer] An idea to improve support

in Profession Balance

Posted by: shawshank.4906

shawshank.4906

My proposal is to improve the minor grandmaster trait Strength of Undeath (which grants you a 5% damage increase while your DS is above 50%) to work similarly to warrior’s trait Empower Allies or guardian’s Strength in Numbers to include nearby allies (up to 5).

This would make necromancer a more wanted profession in dungeons and large scale pve since they lack support and a 5% damage increase to the whole party would make them more viable.

Solo Instancing?

in Tower of Nightmares

Posted by: shawshank.4906

shawshank.4906

I didn’t even look at it as an instance, more of a story introduction which it really was and I loved it. It made me genuinely interested in what’s happening at the tower which I cant say for all LS updates. I agree that you should be able to enter with a party but being there solo made me feel more involved.

New condition goodies

in Necromancer

Posted by: shawshank.4906

shawshank.4906

Do sigils of earth and torment stack if one is on MH and the other on OH?

Necro Speed Broken?

in Necromancer

Posted by: shawshank.4906

shawshank.4906

Movement speed buffs do not stack, you only got 33% from swiftness. You ended up in the rear because everybody has swiftness and necros dont have any leap/rush/whatever to move faster skills.

Acid/Acrid dye investment?

in Black Lion Trading Co

Posted by: shawshank.4906

shawshank.4906

As for all ‘limited’ time dyes you can expect a spike at the end of their selling period, but after the spike, prices will be lower than they are now. Invest then and watch them rise slowly and sell them before they are available at BLTC again.

SAB difficulty in future

in Super Adventure Box: Back to School

Posted by: shawshank.4906

shawshank.4906

We’ve barely done a half of (for now) planned SAB – world 1 and 2 and you can notice the difficulty going up very fast. Does anyone else see very small, invisible, moving, slippery platforms with spikes in the future in world 4?
Also, what are your predictions how the difficulty will rise in SAB?

Delete character farming

in Super Adventure Box

Posted by: shawshank.4906

shawshank.4906

I dont think you should be able to do this but there is no impact on others that some one does this.

Exactly. It is not working as intended, but apart from looking shinier (a bit faster) than other players, there are no advantages to it.

2x Pink Quaggan Backpacks

in Black Lion Trading Co

Posted by: shawshank.4906

shawshank.4906

Are the quaggan backpacks from BLCs a limited time offer, or can they always be found in the chests from now on?

Sneak peak at the new achievements?

in Guild Wars 2 Discussion

Posted by: shawshank.4906

shawshank.4906

Minis prices will probably be through the roof, since most people dont own.

Large skull

in Crafting

Posted by: shawshank.4906

shawshank.4906

Godskull weapons surely aren’t the reason for the item to be in game (and of rare quality). I expect their price to skyrocket one day so I’ve been stockpiling them whenever I got some extra money (I’m actually doing that with all rare mats below 1s).