Showing Highly Rated Posts By Bubi.5237:

Master of Manipulation - unplayable in PvP

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Make MI a Glamour skill and TW a Manipulation, giving Mirror in AoE every pulse! xD
Okay, maybe just at the beginning.. ^^
Resistance and Superspeed would be really nice on MI, don’t ya think?

Edit: Found who said it..

Come to think of it, Time Warp manipulates a lot more than MI. And MI is more of a glamour than TW. Well done! :P

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Question for you wvw players

in WvW

Posted by: Bubi.5237

Bubi.5237

No, all it will do for them is close any way to enjoy it in an organized environment.

After this change, you have to join a wvw-focused guild to enjoy the same organization you can have now on “wvw oriented servers”, where players are using TS, guilds are cooperating with each other, having fun together.

And as it has a 100 man cap for each guild, the “we must win!” folks will see you as a noob and will accept you only if you can play in a style which fits their vision, while the “let’s play for fun” guilds will not spend so many “resources” (gold, time, $$) for wvw to fully enjoy the “oldschool” wvw.

Transferring isn’t a money problem for pve-players, only for wvw players (you can farm 1-3 days in pve and transfer without any $$ only by buying gems with gold), if someone want to move to a higher pop server which suits his/her playstyle more, (s)he can do it now.
Lower-pop servers have/had their own lifestyle, which is either good for you or not, but the answer is never taking away something from the players, it should be giving more choices to them, and as I see it now, the low-pop servers will be in a bad shape after the possible changes.
IF you trust anet’s MatchMaking, maybe there’s a little hope for less-populated matchups, but dunno if it’s the same fun for them or not. (I never was on low-pop servers, I liked to fight in 15-50 man raids, and even while scouting/roaming, liked the chance to encounter a 80 man blob, reporting it to our mapjump then watching them get rekt )

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

New wvw predictions

in WvW

Posted by: Bubi.5237

Bubi.5237

It still amuses me that people decried added PvE content and mobs while also clamoring for the return of the removed PvE areas (centaurs) and mobs (veterans).

WvW players asked for centaurs ‘cos the Heavy Supply Bags needed for wvw upgrades and for Henry ’cos the daily is still there (not like anyone cares, it’s just quagganing annoying to see a daily which is impossible to do).

Most of the WvW players still hate the random PvE creatures in WvW, that didn’t changed.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

where is empowering mantras?

in Mesmer

Posted by: Bubi.5237

Bubi.5237

Well, we don’t know for a fact that Mantras will be given to another class. Nothing really prevents them from handing out Manipulations or Glamours to an Elite Spec instead. I think it’s 50/50 between Mantras and Manipulations being the Mesmer-only skill type that another class picks up. (I don’t think anyone else will get Glamours, just because they seem to overlap with Wells, Consecrations, etc..)

Tbh I can’t see the unique aspect of Manipulations. What’s the major difference between Manips and Catnips? Okay, Catnips are more selfish, but f.e. Blink and Lightning Flash are really similar.

If we’re speaking about unique Mesmer-utilities, they would be Mantras (or Phantasms, but those are our class mechanics, at least more than necro’s minions).

And ofc Glamours are like Guardian’s Consecrations.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

NPC exploiting his skill!

in WvW

Posted by: Bubi.5237

Bubi.5237

Do you still remember the old Fiery Rush “run to the wall and kill something fast” (and something like “teleport while running, making all the walls appear at your feet”) skill-“exploit”?
They fixed it, you will not create the little firewalls if you’re not moving, avoiding the damage-spike which was possible.

But the NPC can do it, ~27k dmg in 1 second!
Fun times trying to survive ^^
So watch out when you’re trying to res him while the tower is being capped

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“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Duelists's Discipline?

in Mesmer

Posted by: Bubi.5237

Bubi.5237

After ~1-2 months break, now playing again a bit and somehow I remembered it as they fixed it.. so 3 iDuelists up in the Mist, Target Golem (Indestructible) under constant assault for minutes..
Nope, it’s not working, bleed only from Sharper Images on target (with 4% crit chance, it’s easy to see that bleed comes only from that source).

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

daily [profession] winner

in PvP

Posted by: Bubi.5237

Bubi.5237

Today daily was Warrior/Thief
“Just” got this MU:
http://i.imgur.com/BOxTdiK.png
Yup, 4 engi, 4 ranger (thou only 3 in the same team).

But ofc I support the remove daily-class wins idea, or make it random per person basis, that’s a bit better..

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Soulbound proofs of heroics

in WvW

Posted by: Bubi.5237

Bubi.5237

  1. Make (PvE-)masteries character-based.
  2. Check the reactions.
  3. Copy the solution to WvW.

Thanks.

(You need masteries to get HPs, you need PoHs to get HPs, they’re the same~ )

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Save wvw from yourselves Anet

in WvW

Posted by: Bubi.5237

Bubi.5237

To be honest, it seems more like people played for 15 minutes then spent hours upon hours complaining. Most are saying the same things like ‘too much pve’ or ‘too big’ or ‘too hard to find enemies’ without substantiating their claims. It’s a very whiny echo chamber—it’s hard for me to take it seriously so I can’t imagine Anet is all that worried.

I did.
We had guildraids there. Enemy had 3-4 guilds there. We had Q on the map. Enemy probably did, too. We were attacking keeps. We were defending keeps.
As of now, it’s not so fun as old BLs.

The WP-system makes defending not important, the Upgrade/Dolly-system makes draining supply a lot harder/more time consuming.
The “complex terrain” makes fights more static as a lot of groups are just waiting for the other one to push into your choke instead of you pushing into their choke.
The “complex keeps” makes scouting alone almost impossible, you just can’t check every gate/cataspot/trebspot before a blob can take down a paper gate/wall if it’s not trebs.
Cannons/Oils are still unusable deathtraps against competent enemies, a lot of mortars are… dunno, not so usable as on old BLs (There you could use a lot of mortars to defend keeps, even if S defended N gate. Now I just can’t find a lot of use for mortars, only as “free” counter-trebs.)
“Fun to fight bosses” and “mechanics” (like wind turrets) makes fights more annoying than tactical, you simply can’t see f.e. the wind turrets inside a particle-boom GW2 have during combat.

It just feels like (and my guild agreed) a HoT pve-map which was dropped mid-development and was made into a wvw map.
And the enormous secret-quaggan-kitten room just salt into my wound, as it clearly was made with a lot of love, it’s awesome. Too bad I can’t say the same for the rest of the borderland from a WvW viewpoint.

If you have to eat horsekitten, you will know it’s not delicious after the first bite, you don’t have to eat half of it to say it’s bad…
But millions (of flies) are loving it, so it must be good!

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140