Showing Highly Rated Posts By RashanDale.3609:

The Evolution of Necromancy

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

i heard that theres at least 1 change for every trait-line.

but dont get your hopes up cause of that,
it’s Arenanet and we’re necros, so ‘change’ could also mean ‘newly implemented bug’

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

[Video] Spectral Wall is Not OP

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

There is only one thing that needs to be worked, fear itself.

Just not funny when your toon jumps down a cliff to escape a necro using fear :P.
Auto movement during fear should have some AI i believe, like not to jump down a cliff.

Otherwise everything looks to be in order.

no.

NO! NO! NO!

dont dare to take this away! :O
that is one of the most fun things to do as a necromancer…

either get a stun breaker or improve your positioning and it will rarely happen.

besides, what about other classes that can simply knock you back down the cliff?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Should Regen boon stack intensity?

in PvP

Posted by: RashanDale.3609

RashanDale.3609

@oslaf beinir, philheat:
it cant be that hard to think about it with changes to related traits/skills in mind.

if such a change would happen, of course all source of regen would need to be looked at.

the more i think about it, the more i like it. right now, regeneration isnt really something to care about. if it’s there, than it’s fine. if not, then nobody gives a kitten about it or goes out of his/her way to get it. changing it to stack in duration could maybe change that.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

Changes in the Ready Up

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

A faster channel time for dagger 2 would have been more useful, but a buff is a buff.

My thoughts exactly, it gets dodged way too easily

how does a fast channel time improve it against dodging? that only means that you can avoid a bigger part of the skill with a single dodge.

windup time needs a decrease tho, i agree. takes way too long for my necro to lazily raise his arms and finally start leeching.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Addressing the Design Flaws of Necromancer

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

The flaws are nothing that hasnt been said before countless times. Still very nice to have it all well formatted in one spot.

Dont really agree with a lot of the weapon and trait changes tho.

Staff should get its bleed stack and partial AoE cleanse (3 from self, 1 from allies) back.

Dagger #3 is kind of bland. Compareit to Magnetic grasp of elementalist for example. I would maybe even combine dagger#2 and dagger#3 into one skill and give it a gap closer as a new #3.

DS1 and DS2 must be projectile finishers, for obvious reasons.

DS1 needs a condition by default.

I also dont see why Focus needs to have its regen replaced by a few seconds might.

Dhuumfire: both torment and burning is weird. either buff the burning or turn it all into torment.

Spectral mastery: this doesnt need a buff in my opinion. the increased LF gain, duration and reduced CD are enough.

But those changes still dont address the issue that many enemies can just walk away when things go badly for them.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

Let Necros Chose Their Shroud.

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

You go tothe elementary school. You gain some knowledge adapted to this grade. Right? Now, you go in university. Do you lose what you learn in elementary school? No, it’s same here. Why necro loses death shroud whereas others professions lose nothing? (except Guardian)

By the same logic: Why do you have to replace a traitline when you want to select a new one? Why do you lose a utility skill and can no longer cast it if you put a new one on your skill bar?

Because having access to everything at once would make it boring. Choices and exclusive things make the game interesting.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Vent your frustrations (Necro UI Delay)

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

LOL.

Don’t you guys learn?
[…]
Honestly, you’d have to be learning-impaired to regard the balance and development of this class as anything but hilarious. It’s like watching a toddler using a ball peen hammer to fix a spilt yoghurt.

It’s so sad how accurate this is.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Let Necros Chose Their Shroud.

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

I’d argue Reaper and Dragon Hunter is in the right. They’re intended to be unique sub-classes. Classes which only gain and lose nothing broke the whole idea of Elite specializations if you ask me. Something should have been given up for each.

As such I don’t really think Reaper should get to chose, nor do I think Virtues should be chosen between.

And frankly, I do think Chronomancer should have altered shatters.

Completely agree here. Same with warriors; primal bursts should have replaced their burst skills, not been slapped on top of them.

Not really sure where thieves stand in this since daredevil didnt really do anything with their class mechanic, but in my book it is in the right aswell

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

Final(?) 25/6 trait changes available

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

very disappointing. i’ve hoped there would be a lot MORE trait changes than in the first leak….not less -.-

ffs, where is the love for death and blood magic?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Best looking Axe in-game

in Guild Wars 2 Discussion

Posted by: RashanDale.3609

RashanDale.3609

I was running around doing my own thing one day when I encountered this beaut. Does anyone have more screen shots? For instance wielding the weapon in the shadows? It is a bit expensive, but man this thing looks good!

Oh, this is an axe? Didnt recognise it at first

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Necromancer Specialization Name prediction.

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

I thought of another name. Cultist. Might work actually.

unlikely. you need a cult to have cultists

I think it is more likely to be along the lines of Reaver but if I had to throw out an original idea? (I think it’s original anyway)

Dragon Age got Reavers.

but it’s one of the more probable candidates, imo. Along with Reaper. But there are already Reapers of Grenth and gods like grenth are a human thing.

Hexblade would be my personal favourite and would fit the necro well, but i never heard of it outside of DnD.

Maybe just ‘Hexer’ is an option?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

upcoming changes

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

new stuff? ugh, they cant even fix our current issues…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold