1. healing skills most definitely.
It’ll give you better shot at burst healing, but at expense of burning both heals and being that much longer without any healing skill at all.
Also yes for elites. With legendary aspects it is possible to attempt double cast of same elite (cast it with an aspect, swap legend -> 50 energy restored, cast original), or reverse of that.
With that in mind, three of them still get an easy pass:
Glint has very long cooldown. No way to abuse it.
Mallyx’s isn’t that strong, and it’s traits have their own internal cooldown to prevent abuse.
Ventari’s is a heal, and also has a proper energy cost. Also you’re allowed to spam it in his stance and no harm happens because of it.
The two top offenders are Jade Winds (especially) and Rite of the Great Dwarf.
Jade Winds however have an internal cooldown of 5s (with 3s stun duration). Maybe it should be upped a bit for spvp, since alacrity could push it dangerously close to 3s.
As for Right of the Great Dwarf – well this one is hardest to balance because it’s balancing mechanic is in the energy cost and stacking. It’s does not stack at all, so casting it prematurely after first cast is just a waste of time and (literally) energy.
But then again recently the lowered it’s cost in spvp to 40, and if you wait 5s for next cast you’ll recharge 25…i think A-net wants us to use it more then once in succession. Maybe it would make the lackluster Jalis more saught after?
I feel Rite is the hardest elite to balance but also that it’s A-net that should decide if they want it balanced at all, or want more rock & roll dwarven action.
2. Yeah, no reason not to.
The “on heal” and “on elite” runes already have their own balancing mechanic in form of internal cooldown. Also it would be nice to see that icd actually used to it’s best ability without being forced to a specific main legend (equip ventari’s healing skill as aspect and stop worrying about your Jalis heal activating the rune of herald only once every 30s)
3. about tablet moving when using ventari’s aspect skill.
One skill that worries me is the condi cleanse one – it’s instant and does not persist. Meaning you’d be casting it first, then watch as your already “used” tablet travels to where it’s needed.
I think it would be wise to have this skill activate once the tablet has arrived at it’s destination.
Rest of Ventari kit should work same as in his stance – skill starts charging/activates the second you give out the command , while tablet starts it’s travel to destination spot.
About traits, you’re right totally forgot part that you don’t equip them all. It should be available to all legends by default, just though of traits as the “not too early” mechanic, but it would indeed hinder build diversity.
As for rest of balancing, rev already has build-in tools for it – cooldowns and energy costs. What sounds op on paper quicky falls flat on it’s face once the energy bar sends a reminder about not stretching forever.
If all of this is too complex, one can always put initial cooldown on aspect itself – for example – make it available 2-3s after legend swap, or have it carry 50% extra costs if used within this time. I’ll let a-net get creative here.
(edited by ZeftheWicked.3076)