Showing Highly Rated Posts By nicknamenick.2437:

Siege Troll Discussion

in WvW

Posted by: nicknamenick.2437

nicknamenick.2437

> Spending 10 supp = 1 “Exhaustion” stack.

> 1 “Exhaustion” stack gets removed every 10 minutes if you dont spent supps

> When reaching 10 “Exhaustion” = cant build.

This way everyone is able to build around 2 x siege
People in a zerg will never reach this because you dont spend that much at once
When trolling you reach 10 very fast after that you have to wait 10 minutes to even spend 10 supps.. at that point it will take very long.

(edited by nicknamenick.2437)

Stick and Move as dmg bonus after dodge

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

+1

I hate to see my endurance getting 100% during 100b

BUT both players with or without the new trait should benefit from this trait.
So to reach that goal is to give +10% dmg after you dodge for X seconds. (NO stacking)

And X second is the amount of seconds it take to gain 50 endurance without any endurance buffs like traits/vigor etc..

So both strength makes right players and players without it gain the exact same dmg buff..

Second sigil -> 2-handed weapon nerf

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

Kits were balanced for 2 sigils. All weapons now get 2 sigils. Change kits to balance for no sigils? Confused.

Kits got rebalanced to account for two sigils (even if you were to use just one, as it didn’t depend on the weapon used).
Two handed weapons are getting a second sigil.
Two handed weapons should be rebalanced to account for the second sigil, as they weren’t balanced for a second sigil to begin with, exactly as kits weren’t supposedly balanced for using one or two sigils.
If that doesn’t happen, revert the changes to kits for consistency, as if two handed weapons are fine with the added sigil, kits should have been fine too (especially since we already pay for them with a weakened main weapon).

Seems simple enough. Either 2-handed get nerfed due to additional sigils as it already happened in the past with kits, or no 2-handed get nerfed and the kit nerfs due to sigils get reverted.

Can you speedup the skills also on two-handed weapons?

Because most two-handed weapon are much slower compared to one-hand.

2x one-hand weapons gives you the option to min-max stats
2x one-hand weapons gives you the option to choice different skills
like sword + shield you can go offensive and defensive and shield also gives another 60 toughness..

With two handed weapons you cant min-max stats.. also you cant change anything to get a different skill..

Building momentum = another sneaky nerf!

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

Besides lyssa nerf and ferocity we also get:

Healing signet nerf

4 nerfs in total for longbow now!!
2x Combustive shot nerf (radius and its damage)
1x Pin down nerf (Obvious Animation ofc.. from 1/4 to 3/4 cast time)
1x Arcing arrow nerf (nerfed it by 15%!! )

- Impale, applies tormet from 10 to 4 sec

And how many nerfs for hammer? I lost counting on this weapon… too many!
well here’s another one:
- Merciless Hammer – from 25% to 20%.

Ok, some nerfs I must agree.. but a hard nerf on building momentum is just so badly done!!!! you made it to give 15 endurance when using burst! not 15%!!! after 1,5 years you now say it was a bug and the tooltip should say 15% and not 15?!?! really!!!! that’s the way you want to sneaky nerf more!? Make it so you can get more from it when using more adrenaline!! now it doesn’t matter if i spent 1 adrenaline bar to get endurance or 3 adrenaline bars.. you still get the same!

make it so:
LVL 1: gives 20% endurance back (or 15%)
LVL 2: gives 30% endurance back (or 25%)
LVL 3: gives 40% endurance back (or 50%)
for people don’t know: 50% endurance = 15 endurance.. like the old building momentum, but now it takes you a full adrenaline bar, sounds more fair to me!

Anet you deside how much but atleast make it more useful because 15% endurance back on lvl 1 or lvl3 is just sooo BAD and lame you didn’t even spend more time to think about how to nerf if properly!

Do you remember saying longbow burst skill restores to many adrenaline??? because that’s the reason you where nerfing it, and we ALL replied by saying burst skills DOESNT give ANY adrenaline!!! only with furious you get some if it crits.. but nope Anet always say they DO listing to us!! WHEN? WHERE? right now also?? I don’t think so

(edited by nicknamenick.2437)

About GW2 stream World championship

in PvP

Posted by: nicknamenick.2437

nicknamenick.2437

So a few things i am frustrated about the gw2 stream:

-Its very dark.. too dark! why?? this frustrates me the most!

-Is Effect LOD turned on? because kitten its so flashy everywhere..
(1v1 is good to follow but from 2v2 and up its just total cluster kitten, cant follow anything)

-Less camera swapping pls! it takes time for us (atleast for me) to follow a duel/2v2 or whatever and when i finally realize what is happening you swap again, its so frustrating

-Can you remove the red/dark borders from the screen? its nice when you play the game but not while spectating.

(edited by nicknamenick.2437)

This site and forum need some updates

in Guild Wars 2 Discussion

Posted by: nicknamenick.2437

nicknamenick.2437

This site is pretty old / not updated (just check professions and you see) / bugs / no 1 theme

-The pulldown ‘Community’ is empty on most pages (see the pulldown when your on guildwars2.com/en/ and now check it again from forum-en.guildwars2.com/forum)
-‘Support’ in the top head and ‘support’ from the pulldown ‘Services’
-Maby remove support in the top head and also the rest of those links, “wiki” could be below ‘community’ just like ‘forum’ should be below ‘community’
-‘online manual’ should be below ‘game’
-Allot of the HOT stuff should be visual from the normal page also, like revenant missing in the ‘professions’
-Why is ‘HOT’ not a link below ‘releases’ ??? i cant find any decent link to the HOT page
-‘News’ page should have the same look as the news on the main page, main page is much better

no 1 theme:
When you view the main page and then swap to lets say Pro League / Partner program / support, they all have a different look.


Forum:
-make it more like reddit so you could use the gw2 forum instead of using reddit?
-fix the search option
-something that bugs me.. we have the news on the main page, and also news in forum (in forum is pretty old stuff or almost never used..)

Burst Mast / Adr health bugged in Berserker

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

Burst Mastery doesnt work while in berserker mode.

And about adrenal health in berserker mode:

-When you have full adrenaline bar you only get stage 1 adrenal health.

- if your not having a full adrenaline bar you get nothing nada!..
So this means adrenal health does Nothing in berserker mode because the moment you you have full adrenaline you want to spend it ofc.

I find this pretty bad design, why not give us the old 3 stages adrenaline also in berserker mode but make it so we get 3x more adrenaline.

Mounts, cant walk left/right sideways?

in Guild Wars 2 Discussion

Posted by: nicknamenick.2437

nicknamenick.2437

1st thing i was missing is to run sideways in left/right direction.. or is that possible??

At higher speed there issnt a problem but when your moving into the city you often are at the wrong place because you cant simple walk sideways.. feels very clunky

Lets discuss special FX on skins...

in Guild Wars 2 Discussion

Posted by: nicknamenick.2437

nicknamenick.2437

everyone looks like a guardian..

its hard to see the classes now.. (mostly because of the new archievement armor)

Changes to Armor/Toughness that will benefit

in Suggestions

Posted by: nicknamenick.2437

nicknamenick.2437

Great idea!!

Now warrior can have bit more sustain.
Guardian bunker still got the same sustain. (nerf to boons but buff to toughness)

Light and medium classes get a bit of a nerf to sustain. or they have to spec more in toughness.

Now its stupid a Ele or other light/medium classes have more defence than a warrior.
Due to Protection.

Protection gives 33% reduction, WAY TOO MUCH!! compaired to a class than dont have it on a heavy armor (warrior).

Nerf that Protection boon!!
Give toughness more benefit!


-Toughness reduces condition damage, critical chance and critical damage
-Nerf protection boon

Where the hundred blade cast time reduction?

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

why would you use 100b when you have Rapid Fire on ranger ?

because earlier today i took this screenshot of hundred blades…

lol but when you get target you will die instant..

Look at your utility skills.. dont even wanna know your traits… that build will NEVER work in pvp.. all you do is showing us how much dmg 100b can do if you sacrifice EVERY trait and utility skills for it.. good job.. so your point is?

Evade on some weapon skills for more sustain

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

Hey all,

What if we got more evade’s on our weapon skills?
Warrior is all about damage, but in pvp we often can’t place the damage..
Like whirlwind is very nice for gap closing (and dps ofc) and even got evade! if we got some more of this i really think we could be a real warrior again in pvp!
I was thinking that ALL burst attacks got a 3/4 sec (so i mean 0,75 second) evade (just like whirlwind)
And maby some on other skills like Rush or Salvage leap etc..

I dont think it would be too OP for warrior.. others also got of evade (mesmer: flurry) or other things like stealth / protection / Aegis.. etc we warrior dont have all of those..

I think this would give us a bit more sustain.

(edited by nicknamenick.2437)

The Warrior Meta Paradox

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

Warrior:
•high HP pool,heavy armor and high melee single target and AoE DPS, good crowd control, good mobility, frequent stun breakers
• Relies on landing its burst attacks to remove conditions.
Spending burst attacks cost adrenaline wich you first need to build and spending it will also cost you hps and/or other stat bonus like +crit/damage traits.
No defensive boons or any way to deal with boons on others
only 1 blind
only 1 combo field
no stealth/teleport/clones/pets or any other fancy stuff.

Nerf trap damage already

in PvP

Posted by: nicknamenick.2437

nicknamenick.2437

traps need to have a different cooldown mechanic.

> Place trap? > trap cooldown is on hold
> Trap is on cooldown if self destruct or gets triggered.

Not that hard to make.

only 1 new thing per week?

in Guild Wars 2: Heart of Thorns

Posted by: nicknamenick.2437

nicknamenick.2437

We’ll have more weapons and legends to show off in the future, but this will have to appease your appetites for now. All of the revenant skills and abilities I’ve discussed today will be included in a future beta, so keep on the lookout for them. See you all on the battlefield!


So we get many more weeks where they show us only little…

Why not show us all stuff of revenant in 1 week? we have more professions!

This new stuff/Poi is so kitten slow and small!

Skyhammer Design Discussion

in PvP

Posted by: nicknamenick.2437

nicknamenick.2437

#1: Camera problems! thatd my main issue with skyhammer (some other maps)

When i play charr and stand on mid capture point i can hardly see whats going on. I think those capture points are just waay to small…

#2: Jump platforms, somehow it never works for me
#3: Less pillars/walls. Some are good but in skyhammer it feels like fighting the map instead of players

can anyone summarize the season 1 story?

in Living World

Posted by: nicknamenick.2437

nicknamenick.2437

Scarlet

Next!!

[Warrior] Only 1 with obvious casting, why?

in Profession Balance

Posted by: nicknamenick.2437

nicknamenick.2437

Oow here comes the anti warrior post below me, prepare for it.. They QQ about anything from warr.. From weapons to trait to health etc etc etc.. And even now about leap/landscape.. It will never end.

But yeah i agree with you. Since warriors becomes viable in pvp etc they started to nerf every weapon we get.. And i say EVERY WEAPON! All with long casttimes and animations or damage remove etc etc.

About pin down, why not first from 1/4 to 1/2 with some animation? Why go from so low to extreme 3/4 + another epic animation..

Soon warriors will stomp the ground 3x for every burst/semi burst skills, so you see, hear And you can feel it coming! The 1/4 sec was indeed to low.. But the way Anet is going for every warr weapon is just bad

Why is 100b still 3 targets??!

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

Doesnt make any sense to me.. maby because its one of the oldest skills in game?

Even the most smallest weapons like dagger has 5 targets skills and its mobile..

Also 100b dps sucks. << DPS.. not total damage. Some aa attacks do more damage then 100b

(edited by nicknamenick.2437)

"Burst mastery" decreases your dmg!!

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

On some burst skills like Gunflame it even decreases your dmg!!
(not only the tooltip dmg decreases but the actual dmg also)

Test it yourself and hit the same golem over and over with and without burst mastery.
Overall dmg with Burst mastery is lower then without burst mastery.
Thanx for the debuff trait! :-P

Love the new patch

in Guild Wars 2 Discussion

Posted by: nicknamenick.2437

nicknamenick.2437

Add me also :-) great work!

Unblockable Kill Shot Build.

in Warrior

Posted by: nicknamenick.2437

nicknamenick.2437

..

You suck at the game! Stop posting

:-P haha, if you think ppl would say that about you then check this guy: Daecollo.9578

He left GW2 (banned) he made INSANE amounts of post in warrior forum from start (he was even on the list of most topics made of ALL ppl) that dude was insane on the forum haha.