(edited by nicknamenick.2437)
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balanced.
40% is to much for just food..
And:
When someone runs +40% you HAVE to run -40% because its that strong.
also now the + food doesnt do any good.. So they also could walk without it.
If you bring it down to 20% it would still be very good to use for condi builds.
But now its not that extreme as before so others dont NEED to run with -20%
Those people can now also walk with other food AND the condi build still profit from it..
I only see a win-win situation for this.
If they don’t fix it I need to find a new game…
I’m not trying to be a d**k but Anets been treating charr like sh** since release and for them to carelessly break charr even more is making me so sick inside. Even after the year of complaints about tail clipping they still go out and release the garbage known as zodiac armor. There is no hope.
I have the same feeling.. Everytime a new armor hits gw2 i wonder if it fits for charr.. But ofc always clipping problems or weird shaping/stretching
There are more humans so they just ignore charr, like charr issnt part of the game
ofc its QQ about condi becease this zerker nerf is a indirect buff to condi builds.
I lose 25% crit damage (on full trait its -30% crit damage) so yeah that’s HUGE!
Why even care about crit damage If you can do so much more with condi.. and you can even build defensive also.!
Why are they soooo annnoying to play!! 4 layer maps like Tangled Depths are so FRUSTRATING! really NOT fun.. Always checking your map where you are if your too much down or up or whatever and then you are too much behind and have to go aaaaaaaaaaaaaal the way back.. no clear paths and tooo much mobs around, the 4 layer maps are so so frustrating, this is why its taking me so long to even play HOT because i hate those maps.
I really hope they will never ever make 4 layer maps again!
For all warriors a must see!!
Wanted to post it here if some didnt watched it :-) really awesome made!!
This is not from me!!
All credits go to > SuckAtLove (Zack and Stacy)
https://www.facebook.com/suckatlove
https://twitter.com/SuckAtLoveMusic
https://soundcloud.com/zacksuckatlove
Yeah nothing new i guess..
Is it possible to add a sigil that grants 1 stack of stability for 1 to 3 sec on swap?
Btw, Sigil of Purity and Sigil of Cleansing are almost the same thing.
No they are not the same sigils (just like Sigil of Strength / sigil of battle)
Some prefer on swap, some on hit.
stability on swap? sounds pretty OP and must have sigil
What about burst condition damage?
Yes i said it! BURST condi damge….
these days you get so much condi damage from passive/sigil/traits whatever.. some classes hit you once!! and you instant got:
5+ bleeding
3+ confusion
3+ torment
Poison
Long duration of blind..
Thats happens on start!! and your already kittened because they keep spamming this on you.
Atleast power burst is something you can see coming or can counter.. conditions is just a passive crap and often from save distance.
Kinda ruins the gameplay..
I hope they dont add more casttime stuff on warrior because its getting pretty boring:
- slow Headbutt (this one is the most annoying.. but i get it)
- slow Arc (they could also reduced the AoE.. so they dont kill the fun)
- slow shield bash (meh)
- slower burst recharge (PvE you do feel it )
- slower berserk mode recharge ( yeah now i have to wait more :-P )
(+ less stability and healing.. you do feel it on warrior for sure )
i just hate that it ruins the gameplay (it all feels so kitten slow now)
I get that some skills are OP, but maby reduce the AoE radius or its dmg or whatever.. making it so kitten slow on pretty much everything now if you use gs/m+s and headbutt just ruins the gameplay
You cant even defend something..
If you try you have to stand on the edge of the wall to even hit someone, at that point you get bombed to dead.
Massive AOE on walls pretends you from even getting that close and when you stay too far you cant do any damage.
Pretty big nerf in general..
I forgot about defy pain / endure pain also..
Almost EVERY shoulder i see on a charr have a weird shape!
I am using the same shoulders for almost a year now!! (tier1) because only the cultural shoulders fit them kinda good.. (even tier 3 have a weird shape)
And almost every dungeon/pve shoulder gear looks terrible!
We have multiple topics about tail clipping but i see rary none topic about shoulders..\
Even the new radiant shoulders looks terrible! if you character moves his arm or whatever your shoulders will change there shape.. this is so weird!
Make the shoulders like a SOLID thing so they CANT change there shape when your character moves or even slightly stretching his arms.
There are some shoulders that dont have this and keep there shape, why cant they all have that?!
would be nice..
(edited by nicknamenick.2437)
Speak for yourself pls,
I like it because it gives me more time to focus on my target.
Warriors dont have many ways to create some time for healing moments, thats why i love HS.
If you dont like its passive then use healing surge.
Becausr that healing skill does better vs poison classes.
This seems just another nerf topic to me, just stop it.
Strong skills should be more telegraphed. That’s just how it is.
For warrior.. every patch we get is another + highly telegraphed skill on long casttime for warrior and zero for other classes
Wrong place :-P
kitten this game!! I lose 25% crit damage!!
on full set I lose 30% crit damage!
also they deleted my topic, thanx Anet!
Thanx for letting us all run lame condi spam builds!
Your confusing a weapons value or functionality with how it functions with a proc trait.
If a weapon is to be better at condition removal, then it needs to be build into the weapons skills. All of the benefits of the other weapons you mention have to do with the weapons designed functionality.
Where did anyone suggest having the same F1 skill? I clearly stated only having all of the F1 skill have the same proc functionality with CI. I never suggested the F! skills themselves be changed in any other way. You are misunderstanding what was said.
I do understand what your saying, dont get me wrong here.
BUT
CI is still a MUST have for warriors. Brawlers doesnt change that.
(builds that doesnt run CI are just troll builds.. or builds made to kill in 5sec and get out..)
So if CI is still a MUST have, you cant just say kitten you and good luck with your ground target skill.
And this so called nerf to longbow does NOTHING to address warriors HAVE to use X weapon… because now warriors HAVE to run something like hammer.. a leap AOE skill to atleast have a decent chance to proc CI..
I am a warrior playing a non-meta power build
Getting nerfed after nerfed after nerfed, and everyday I do duels in wvw/pvp I see other classes have ways to deal with warriors without any problem.
But hey that’s just a small 5% of the total population that doesn’t QQ about warriors.
The remaining 95% does, till the day every weapon/trait/skill have been nerfed..
Hmm atleast every weapon did get a nerf or more for warrior.. now gogo QQ about traits and skills!!
I hate that they removed piercing from the trait and later on from gunflame also, while nerfing 20% dmg without any compensation.
(the weapon is all about the burst and volley, these are even Anet words)
Well nice job nerfing the Trait, and then nerfing the burst. + making rifle #4 a MUST be dodge back while like 99% of the time you want to lock them and not run back.
And on top of that you buff Longbow AA for 33% dmg!! WUT??? rifle AA is one of the LOWEST of ALL weapons, and to stomp rifle warriors even more you buff longbow AA.
Bring rifle back Anet, add some more piercing on rifle skills or add it back to Trait, + increase its AA dmg for the compensation! on power warrior i do more dmg on longbow (condi AND Aoe weapon) compared to rifle wich is power weapon and single target.
I dont play GW2 much anymore because its getting old and kinda boring these days, but stuff like this makes me even more wanna leave this game (same for Elite VS core)
Doesnt mastery solve this problem?
Masteries are for pve only…
kitten … that was my only need for that mastery line and it doesnt work in wvw? that sucks.. well good to know!
(Edited for consistency, and because it was off topic)
It’s funny: If somebody else has a problem (namely, the warriors), it’s “l2p”. But beware that somebody gets buffed, then it’s a top level concern and needs to be nerfed asap.
Maybe you are just too used to utterly destroying warriors and can’t cope with the fact that it’s now challenging again.
Maybe all classes should have exactly the same skills/traits and differ only in colour? But even that would lead some persons to the conclusion that the opponent, after having kicked their buttocks, can only have achieved that by playing an insanely OP class with insanely OP skills/traits.
Spartacus got it quite right:
Your typical average gamer -
“Buff my main class, nerf everything else. "Now, now, his concerns are valid. AH is what gave us sustain again, so it’s logical to see it as over powered. Honestly i don;t think it’s warrior that is overpowered, it’s berserker. So while their concerns are valid, they are misplaced on the core warrior when they should look at berserker and think. "hey, why does the berserker get more and better bursts than the core warrior, easier access to AH, easier access to adrenaline, more burst damage, more boons, than the core spec. Why does that one bar of adrenaline they get in berserk mode count as three bars of adrenaline for AH, and other traits that rely on adrenaline?
So by your logic a berserker warrior has to build 30 adrenaline to enter Berserk > burst just to gain 1 stack of HS (because they can spam it ) lol even on core warrior it issnt hard to maintain 3 stacks without spending a whole traitline.
And Elite specs would always be better from now on.. everyone knows that.
Good thing we can practice cannon’s in pvp.. might come in handy :-P
Since removal of capricorn why not remove these aswell?
Why not update the whole pvp mists like you did to fractals? getting pretty bored inside the mists
Annoying as hell to miss everything because pets/minions/clones whatever is around there, while i cant even trait for more usefull rifle! because somehow you removed it completely!
-We had piercing in Crack shot trait!
-You removed it and put it on only 2 skills, but even that one is removed.
-And now you even buff other range weapons making rifle even more a joke weapon now!
Your balancing is based around lazy Devs that +- some dmg numbers and thats it, well here are some lazy balancing ideas for rifle:
+15% dmg on rifle AA (you nerfed 20% on burst without any compensation)
Add piercing to #2 and #4 rifle or put it back on “crack shot”
Overall, after the last BWE, we felt like revenant was in a solid spot. For launch we mainly focused on bug fixing and a few outliers such as changing the second hit of the sword auto-attack as well as speeding up the tablet move speed.
That’s not to say that there aren’t more things we are thinking about how to improve or tweak, but we want the profession to get in more playtime and thus more feedback before we make any more larger changes. I’m definitely reading all the feedback and taking under consideration for future changes so keep up the awesome work.
So your happy with how good it is/plays, how about how balanced it is compared to others? (core classes) for now revenant counters every other power class. and when they spec condi they also counters every condi class.
This issnt only for Rev but also for allot more new Elite specs you/Anet brought into this game. some core classes have NO place or chance anymore against new (combined) stuff you/Anet put on this class and other elites.
We need to have players get more time with them in general to see how things play out. We’ve made a lot of changes in beta weekends, but once they are live and people really spend a lot of time playing with them it will give us better data. We want non-elite spec builds to be viable as well. There will be balance patches to address and adjust things.
Ty! all i needed to know :-)
Should have been for WvW only. Moreover, this fix doesn’t address the biggest problem, which is ridiculously large damage spikes due to the cruel repercussion trait.
Well too all the Rev players crying about the 5 target nerf for PVE:
100b – 3 targets – melee range
Why on EARTH should a skill like Rev hammer 2 on 1200 range on very short cooldown do pretty much the same dmg in very short time (thanx to Cruel repercussion also) on that much targets?? 5 targets is already good enough.
have you EVER seen a post about the max 3 targets on 100b for warrior?
Yet you cry babies act like its normal to spam hammer 2 without any effort or risk and do that much dmg to insane amount of targets..
I actually wonder why warrior keep getting nerfs to damage? Guardians actually outdps us yet they getting another buff while warrior getting his dps cut down.
…
+1 Scoobaniec
Allot of nerfs on warriors best weapons, but zero compensation.
Well if your gear is broken in PVE and go into PVP you also have broken gear over there and you do have less armor…
ewwwww.
at least armor repair is free.
but do we have an armor repair npc in the mists?
Not that i know…
Uhm yeah we all read it..
why make a new topic about it?
aah have been reading it wrong a long time :-P
Still i can see the fun in this build.. but its terrible in close combat :-P
\\UPDATED it//
Btw i intend to make this a short list that would help most warriors and not to redo the whole warrior spec, thats the idea :-)
—BASELINE—
—Fast hands
—adrenaline on getting hit
—TRAITS—
Strength
—Replace/upgrade a minor trait in STR for something more usefull (prefer Resto Str)
—Building Momentum from 15 to 25 endurance
—Peak performance, 20% cooldown reduction and gain following boons on use:
(3s resistance / 1 unblock hit / 3s Quickness)
Arms
—Merge"Precise strikes"and"Rendering strikes" (so there is room left for something else)
Defense
—Thick skin, from 90% to 50% health tresshold
—Adrenaling health, gain 50hp per adrenaline gain (1500 total, so you do want to spend your adrenaline, maby the amount of HP should be (de)increased…)
Tactics
—Determined Revival does 10% extra revive speed
—Revivers’s might merged with Empowered (so there is room left for something else)
—vigorous shouts, from 1000 to 1500 healing
Discipline
—Fast hands replaced for Brawlers Recovery (so there is room left for something else)
—UTILITIES—
Stances:
—Endure pain, from 60 to 45
—Berserker Stance, from 60 to 55
Shouts:
—On my mark, from 30 to 25 + cripple
—For great justice, from 3 to 5 might
—Shake it off, from 1 to 2 condi cleanse
—Fear me, from 60 to 50 sec cooldown
Banners:
—from 120 to 90 sec cooldown
Physicals:
—See Physical trait
—WEAPON SKILLS—
—100b destroys projectiles and faster rush
—Evade on Earthshaker or staggering blow (not both)
—Rifle butt, bigger radius or faster
—Cyclone axe and whirling axe gets either reflect projectiles or a short evade(not both)
—Counter blow, block for full duration if not in melee, Tremor add cripple also
—Warhorn skills should have add another boon, not sure what..
(no i didnt add longbow and swords, because not sure if needed and what condi players prefer at all.. if its needed ofc)
(edited by nicknamenick.2437)
Let the player choose the combination, and Anet can ban those that are too good (like Dire as an example)
Evident Amulet
3 stats combination:
1200 (pick a stat)
900 (pick a stat excluding #1)
900 (pick a stat excluding #1 and #2)
Distinct Amulet
4 stats combination:
1050 (pick a stat)
1050 (pick a stat excluding #1)
560 (pick a stat excluding #1 and #2)
560 (pick a stat excluding #1 and #2 and #3)
Simple! now everyone can make there combinations!
Enough of this endless amulet creating removing whatever..
Why not??
(edited by nicknamenick.2437)
Warrior: Stick and Move = 3% more damage when endurance issnt full
Guardian: Elusive power = 10% more damage when endurance issnt full
both minor grandmaster..
Why did warrior get so many dps nerfs in the past??!
just like:
Empowered: Increases damage by 1% for every boon on you
just wow!!! really..
1 Autoattack:
*yeah Anet will never bring back the bleeding ofc.. but since the bleeding got removed it does crap dmg! before you could even benefit from the +10% dmg trait on bleeding targets.. and this traitline is great for rifle!
But when you dont bring back its bleeding it should have a flat +10% more dmg
2 Aimed shot:
*Besides its cripple give it +8 vulnerability (so Autoattack can benefit ofc) making this skill a combination of Aimed shot + brutal shot
3 Volley:
*its OK
4 Brutal shot:
*This skill is now a ranged knockback on 1200 range (knockback launch = 450 ) (no benefit from range like rangers point blank shot)
5 Riffle But:
*Make it so you can block for 3 sec with your rifle if you get hit in melee range you counterattack > daze your target for 1 sec
Hello, can you change title to solved?
Here is your answer:
The stacks for this sigil exclude the accumulation of other stacks or will not be counted if other stacks are present
https://wiki.guildwars2.com/wiki/Superior_Sigil_of_Celerity
Its because it only does something after you get the 25 stacks unlike bloodlust
Power (main)
Precision
toughness
Ferocity
Sames stats amount as the berserker amulet now.
But toughness in place for vitality
Sorry but wiuuuujuutt??
First you already nerfed warrior sustain pretty hard.
Then you nerfed elite spec berserker with less beserkuptime and longer cooldowns!
And now it only counts as 1 stage????
Wtf why do we even have berserker elite spec ??
Now it only gives you different burst skills that count as stage 1.. so i spec berserk just to build up 30 adrenaline to go into berserkmode, getting minor buffs while getting a stage 1 burstattack that gives a stage 1 trait buffs????
Do they??
Wuh??
Does that make any kittening sense?? Why do i waste a entire ttaitline to waste 30 adrenaline ibto a 10 adrenaline burst?? With the prev nerfs its even impossible to even labd 3 burst skills while in berserkmode..
Is this Anet? We dont care about you players?? Buy expac!! Fu!
I am a pretty salty person. But this change makes me think twice if i even want to continue supporting this game or even play/buy the expac.
Sorry for bad english
Yeah they removed the combo field..
but Ofc Anet forget stuff like tooltips (like they ALWAYS do!!)
So its not just wiki.
So can we have better walls that doesnt block your arrows instead?
Now i have to stand on the edge to even hit someone, but this will get you pulled from it.
Also more walls need a small below wall so people wont hide in the blind spot. (we see this on some walls)
look my great paint skills:
Whatever weapon you use its max 3 targets! even if you hold the GREATSWORD!
warriors are the weaponmasters right!??
KISS MY … kitten
Revenant says HI!! i can cleave with ALMOST ANYTHING for 5!!! targets!
5!
this game is so GOD kitten WEIRD!!
Been saying this also! I agree with OP
Where are all the medium and heavy skirts that are not cash shop items? We need MORE not less skirts…
your playing a different game?
Look in the wardrobe and like 90% from all the heavy pants are skirts or indeed butt-capes..
Those heavy WVW pants looks nice.. make some more of that.
uhm warriors get the trait: +25% movement on melee.. :-)
1. There less waypoints in the new maps
2. Uuh they are mounts.. what should they do more? A mobile trade market??
3 even today we have horses being used irl..
4 flying?? If WoW could redo that they would have removed it from there game instandly..
Burst mastery does not increases the burst and Primal burst dmg by 7%
Tooltip dmg does get increased when using burst mastery but it does not actualy increases the dmg by 7%
(edited by nicknamenick.2437)
Oh good lord a clerics on a staff build and a comparison that Hammer 2 does more damage than 100b? Good bye Phalanx warrior and hello Rev, I hope this is a troll post, I really do.
Look at the cooldowns on 100b and Hammer 2..
Hammer 2 has more targets and insanely shorter cooldown.
In the time you can do 2x 100b you can do also 10x Hammer 2 to even more targets without any risk on range, now tell me why you think its a troll post.