Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
(edited by oZii.2864)
My guess? You won’t be able to find a single one.
Not my fault if you are out of the loop.
I don’t think he is out of the loop it is just hard to believe that anyone decent and not afk loses to stacking only bleeds from a P/D thief when it is hard to kill people with just bleeds on a necro. Anyone that dies to 1 condition isn’t very good.
(edited by oZii.2864)
Condition damage
Power
Toughness
GvG is a good thing… sPvP is a bad thing.
So it all boils down to ‘’Making it easier for new players’’
I’ll just say this, you have too much bleeding duration. Unless you want to compensate for any duration reduction your opponents might have, Hemophilia does absolutely nothing. 100% is the cap for all conditions.
Maybe you can use badge of honors. 1 charge is 10 badges.
Maybe you can use badge of honors. 1 charge is 10 badges.
Badges would be awesome and I can see them doing Laurels.
so far, i haven’t seen any censoring, but i havent seen any hate-speech either.
not before adding /flex. ;(
Why is this in the profession balance forums?
Regardless, /signed
It adds much needed offense against Warriors. It counters their flee skill.
I /laugh at warriors who run from me. More amusingly are the warriors who /laugh at me when I run
Lets just go with, whoever plays a warrior is just… bad.
+9001
(would be pretty neat as all I can do is /laugh or /shrug atm)
Hello I just don’t understand how the PvP players have a very sure chance of obtaining a legendary weapon gift or precursor and you guys don’t implement the same for PvE players. Just stating that in my opinion its unfair and bias.
Well im all in favour of treating pveers and pvpers equaly.
Id say remove all PvE legendaries from ppl and make it so only the 5 best PvEers in the world get a legendary.
Good idea mister OP!
What ?! fear is now a interrupt ? SERIOUSLY ?
Thieves heal to much, haha, whenever you think you seen it all…
Playing warrior damages your brain, something like 10/30/30/0/0 will never hit 10k backstabs, and to get the healing numbers you describe you’d have to get SA and Acrobatics to 30 points if you do that your backstab will crit for less than 2k on 2.5k armor.
Your “infamous” 10/0/30/0/30 S/D build is a joke.
10/30/30 D/P haha, HAHA!!!
I would love for you to come fight the amazing Maguuma/SOS/FA thieves who use these builds you’re laughing at to their fullest then.
Well, the main issue there is that this tier really has THE BEST THIEVES in NA. period. You really can’t compare us with any random thief running 30 in S. arts. It’s a totally different game.
How the kitten are you losing money on one of the best pvp mechanics out there?
Nurture that kitten! You have no idea. The only reason people still play spvp is because the mechanic is good but the implementation is horrible. Easy fix!
Tell your boss. Stand up to them. Look at LOL DOTA etc. They are dancing around spvp in gw2 because they know they have something and how to work it. Meanwhile you invested time and effort to make a kitten game and you are seriously kittenting the bed with what you have created.
starting my list
1-We’ll never get guild commander hat
2- Pug commanders do work and efforts and carry servers more than guilds
3- Bandwagon servers will always fall apart no matter what (kain-Db-ioj-Sbi)
4-WvW makes you more gold than PVE
5-“We only want Fights” “And only Fights” statemnt by a lot of people is a lie (SOR)
6-Anet (PVE>PVE>PVE>PVE>Spvp>dungons>scarlet>quaggans>WvW)
I find as a powermancer that most condimancers I run into in WvW are, in my opinion, bad. Most times they run through their rotation, I cleanse, and they never touch death shroud until they are super low health and I know the fight is essentially over.
A good condimancer is a much tougher fight as they’ll not only be more skillful with jukes and dodges, but will also interrupt a heal and save their fears for an opportune moment instead of trying for a big condi spike. That fight usually depends on who is the better player and had better timed dodges/interrupts.
Yeah I hate mesmer and thief zergs. Zergs should consist of primarily warriors and guadians, but in the current meta thieves and mesmers are just too overpowered. Nerf pls.
Another pathetic D/D thread by someone who obviously has no clue about how that set works.
Get it in your head D/D has higher in combat stealth uptime, CnD is easy to land and does very good damage.
Dancing Dgger is a protictile finisher that hits up to 4 targets, learn to use your teams combo fields.
Just more inconsistent and mindless complaining, you hate D/P and love D/D then go on about every aspect of D/P being better and D/D being inferior.
All you want is D/P utility on top of the high damage burst combos of D/D.
You will never get that because it would be stupidly overpowered.You probably play the wrong proffesion.
What? CnD and Backstab, there it is your rotation on dagger dagger….
D/P IS superior for pvp, blind field+teleport+daze+heartseeker vs what? Dancing dagger combo field rofl…
The only way you can beat a condition warrior as a necro is using well of power and plague signet.
Are you suggesting that you can’t beat them if you don’t have 5 cleanses of which 3 are transfers? (dagger, staff, consume conditions, signet, well)
Even with half of that you’ll hard counter any condi warrior.
As to the warrior in question, I suspect that it was a power build with a long bow. But that’s beside the point anyway, if anyone wins a 1v2 then he was simply a better player. No one can win an outnumbered fight on equal skill against enyone, especially not against necros.
You will drop so fast with this build…
1. The offensive stats are condi damage, duration and precision (that’s 3 i would say). And those traits are within 2 trait lines (with special traits there are even more: Master of Terror, …) But I think you meant stat and not trait.
Btw. the “huge” amount of damage a condi bunker is dealing can be easily out damaged by most power tanks.
No….Unless that trait randomly gets you killed in a fight.
The Worst Trait in the game still remains Last Refuge
Condition damage is fine in general, the only things that have to be changed is:
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