It should bump a player 20 levels regardless of their level.
There is no reason otherwise since every level past 20 is the same experience/events to get.
https://twitter.com/TalathionEQ2
It’s a gift, so I don’t want to be too critical, but I do have a suggestion.
The Experience Scroll isn’t going to be much use for players with a clutch of level 80s and no plans to roll any new characters, so how about this: give us the option of the scroll that advances a character 20 levels, or a scroll that grants 20 skill points. A skill point scroll would be much more useful for more seasoned players – going for legendaries, or for example upgrading mats in the mystic forge.
Just a suggestion
Rest assured you’re not missing out on too much.
Please make the scroll +20 levels (and +5 skill points if used on a lvl 80).
Would be the best solution.
Where can I find a good girl to play GW2 with!?!!?!?!
I’m a man but I can make a female character for u and we can play together :*
A couple people might have phoenix (rank 70) by now, but nobody has dragon. I’d be curious to see them as well. I did see a “video” of phoenix on youtube, but it just showed the animation on a blank screen (not real ingame footage). Seemed legit though.
Zulu Ox Tactics [zulu]
I haven’t read through all the other threads or even counted them, so I don’t know if something similiar was already mentioned.
What we need
To make it worth completing events, without nerfing them too hard or even nerfing the normal champions which spawn without an event.
The idea: DR
Simple as that.
For each champion of a certain type, that spawns in an event, make the chance for a lootbag lower.
Example
You kill X Champs in an Event, for those Champs the Droprate is 100%
After you killed X Champs, the Dropchance lowers um C^Y% for each champ
Y = some value
C = total number of champs killed
Example with Values
The first 3 Champs the droprate is 100%
Y = 2
Now the 4th champ get’s killed, so the new Dropchance (X) will be:
X = 100 – 4^2 = 100 – 4*4 = 84%
After the 8th champ:
X = 100 – 8^2 = 100 – 8*8 = 36%
And after the 10th champ:
X = 100 – 10^2 = 100 – 10*10 = 0%
This is just an example, those values and the method it’s calculated can be totally different
- Players want to fail events for farming champs? -> Not anymore
- Players still get rewards for doing champs? -> yep
- Open-World Champs unaffected? -> yep
Even easier: Champs spawned by events don’t drop bags. Give bags for completing event, relative to difficulty.
Seems simple enough to me.
Even easier: Champs spawned by events don’t drop bags. Give bags for completing event, relative to difficulty.
You can never get too much content.
Rytlock can be catwoman…
I like Logan. I don’t like you. Does that mean that I have to wish for your death now?
Oh please oh please oh please make it +20 levels…
Well, according to the Official Notes you get a Scroll of Experience.
Aside from the change in wording between their site and the wiki, I’d imagine it’s the same thing. So it’ll only take you up to level 20. Very unlikely it’ll just give you +20 levels no matter what, that’d be far too useful!