|-Swiftpaw Sharpclaw [DnT]-|
|-Swiftpaw Sharpclaw [DnT]-|
Did a LFG, the group was kind of bad, kept dieing.
We get to sight of the end boss, and [HEAT] member says to the other, let’s kick the OP kitten they don’t need the rewards.
Loading screen.
All the dungeon text is removed. So I can’t even add them to ignore list.
BUT, the insulting thing… The group still shows up in LFG’s list, grayed out…
Zerker isn’t the problem, it is a symptom.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Ok I know I am going to get a lot of hate respond from this topic but some 1 has to call it out and so I will. Also sorry for any bad spelling or bad grammar, English Is my second language
As every player know that now on days doing pve dungeon every one demands for a zerker class. Reason for this is because it aloud player’s to put so much damage that bosses get kill in just a matter of seconds
So how is this ruined the game?
Level 80 players should get priority in queues instead of haaving 20 up-levels killing yaks to level when the commander is waiting in queue.
i just spam my skills and collect the bags!
Nothing to see here.
I have some constructive criticisms I’d like to post about the achievements in Season 1.
This is not a discussion about server performance, queues or anything other than the actual achievements.
I’m a regular WvW player but not someone who lives in there, or never goes in there except for monthlies. I hope my perspective is balanced.
Here’s a summary of the actual achievements and then my observations on the system as a whole…
Advanced Mists Defender: 450 kills. The monthly is 50. The Season is ~2 months long. So, about 4-5 times more kills are needed to achieve in WvW. I don’t really have a problem with this as fifty is essentially one or two zerg v zerg battles and 450 kills in 2 months is very doable. Maybe the monthly needs looking at?
Big Spender: OK, fine way to introduce people to the WvW laurel vendor and remove some badge bloating from the economy.
Camp Crusher: 100 camps. I’ve done ~1000 in a year. 2 months for 100 seems OK if a little high. 75 may have been more in line.
Castles in the Air: 5 Stonemist captures. Again, a bit too high and it assumes/insists you play EBG a lot. Some guilds & people specialise in the borders. 1 (token) or 3 would be more reasonable.
Demolition Expert: 30 walls/gates. Apart from the fact it appears to be bugged. Why on earth would I kick a treb/cata/ram expert off just to get this achievement? I’m an AC specialist for siege. Helping with DPSing them down should be fine but it seems to be at 0/30 despite taking down a dozen doors over the weekend.
Guard Killer: 500. Just a side achievement for doing the rest – I’m not sure if it’s a fair amount til I’ve done the ‘real’ stuff
Leapers in the Mists: No. Please, just no. What have JP’s got to do with WvWvW? ~25% of all WvW achievements for JPs?? One would have been ample as an introduction to WvW JPs – any more is just…wrong :p
Master of Ruins: 50. So, if I take one+ ruin per day for the next 7 weeks I’ll just about get the achievement. Too many. Ruins players will have this in a few days, everyone else will have to take time out of having fun just for an over-extended achievement.
Mist Merc Camps: 50. A PvE achievement….and 50 times. I’m crying here. Too many, wrong game mode. I think it’s fine to nod in their direction with a ‘Take Ogres a few times’ achievement…but 50?!?
No Tower Too High: 30. Perfect. Weekend WvWers can get this done with some solid play.
Defense Restorer: 500 is too high IMO. Will just lead to people wasting precious supply on walls that are being trebbed etc.
Sentry Capture: 225. Too high. That’s nearly 5 a day every day of the season.
Supplies Severed: 225. Too high. That’s nearly 5 a day every day of the season.
The Keeps: 10. Perfect.
World Ranker: 50. Or 125,000 wxp. Yuck. This seems too high. Maybe an attempt to get more badges spent.
So, overall not great when individually analysed. But, as a system I think it is a far bigger failure…
15/19 Ach required (79%). Too high in itself. WvW has many specialists. Specialists in different maps, in building up places and dolly escort, in various siege types, in camp/sentry capping, in ruins fighting etc. Having to fulfil 79% of all modes (including just plain non-WvW activities like JPs and Merc camps) is wrong IMO.
Next systemic failure: Tying achievements to arbitrary amounts and not the dailies…
My suggestion would be: if you want people to log in regularly even if only for a small amount then dailies are great e.g. instead of cap 100 camps, do the camp daily for 10 days.
Tying dailies to the Living World has worked really well in PvE to get the required number of achievements, but you’ve failed to use this great system in WvW achievements. I believe that this is a mistake and this first season is going to feel like a horrible grind to do elements that players do not want to do.
Last point on how the system fails IMO…
What about the already existing WvW ‘achievements’? I really thought these would be reworked and people could get some retroactive acknowledgement of their activity levels in WvW. One title at 250,000 is a bit silly and this was ripe for utilising properly rather than ignoring.
Summary (or the TL,DR bit)
- Systemic failure of WvW achievements:
- They should be based on dailies, not arbitrary amounts
- They don’t allow for the specialisations which have grown up in WvW – everyone is forced to put in some proper hours into every element of WvW
- What about all the achievements people already have which have never been acknowledged?
Thanks for reading
[EU] Gandara
Farshiverpeaks borderland, EU silver league matchup FSP-Gandara-AG. Fights completely ruined by lag, 10s delay on waterfields if the eles could even swap attunements. No veils, no necro spikes even autoattacks dont go off. Would be fights of epic scale with YaK, ONS, VII, FIRE etc. etc.
Enough said we ragequit and this needs to be worked on faster. IT ruins the gameplay completely.
Hello there. I think it will be very handy if you applied a sound effect when wvw queue pops. The wait time is very long some days and some people go afk or something and loose it when it pops. A sound would be very handy to catch up with it, so you can use the sound in background and get back in time
So Fractal Weapons are a random drop at a random skin that you may or may not be able to use. Yes, I’m looking at you Speargun and Mace.
Lets take our fractal weapon drops, and make them Tickets that let you pick your skin, a-la Fused Gauntlets.
Oh, also make them purchasable with some amount (maybe 25) Pristine Relics. I’ve seen people do hundreds of 26+ fractal runs and get no weapons, but people who have done ten runs have three.
tl;dr: RNG is bad. RNG^2 is worse.
I know this probably isn’t the best place to put it but here goes…Necros please stop putting your dark fields on top of my blast finishers/fire fields in SE, when fighting dredge the last thing I need is my blast finishers being wasted on an aoe blind that would have given the party might stacks. (I think it would be best to assume when someone puts down a thumper turret in dungeons that it is about to be used for blast finishers)
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
I agree, the current state is ridiculous and is the whole reason ive never spent a penny buying gems, why bother when it will just be wasted in RNG
There will be nothing we won’t be awesome at. ANet clearly play warrior and I’m just waiting for them to add a skill that grants perma stealth.
I wonder how hobo-tron is doing……
Stay tuned…
He’s gonna become the next villain, isn’t he?
Please give us a keyring…
Head of Global Community
I want to take a moment to give you an update on how we will enforce part of our forum Code of Conduct in the future. This pertains the part regarding personal attacks against staff members.
As we have mentioned in the past, these forums are here to facilitate discussions among yourselves and between you and our developers. We value all constructive feedback, be it positive or not. But we will draw a line when posts include personal attacks on members of the studio (yes, “cleverly” disguised ones as well).
Our goal is to have a healthy forum community and provide a place where people can have constructive and respectful conversations and dialogue with our staff members.
So from this point forward, everybody who personally attacks a member of the studio will get an immediate 2 week forum suspension on the first violation. Any further attack on studio members will result in a permanent termination of your posting rights.
You have been warned.
I want one of the dev’s that decided on this rubbish to go and actually farm them up. If they aren’t willing to do it and it’s their own creation, they shouldn’t expect their players to be willing to do it either.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
10 minutes longer? no, you might not even complete.
blinks
…..
falls out of chair laughing
Wow….. even your misses crit. CRITICAL MISS!!!
Since crits are now your regular attacks you have a 0.5% chance for a mega-crit for an added 50% damage of the regular crit. Mega-crit chance will be a new stat on the next gear and you can get it up to, you guessed it, 100%
:)
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
Clearly this means we must nerf Warriors.
Am I the only one that thinks that the auto attack on a Female Guardian with a staff
looks really dumb? All the other animations are awesome, the “Empower” is probably even the best lookin animation in game, but I think the auto attack should be the same as on Male Guardians.
2 greens and a blue
(taken from the FB post)
Either that or brad pitts girlfriends head
They do give you a warning; when looking at the item description; just below the place where it says “required level,” ascended items have a tag saying “unique,” which means that you can’t equip two of that item.
Forgot the ranger pet! And the superior rune of the turtle is a fantastic idea too
Turtles can be cute, strong, ninjas and almighty!
It is through this post that The Almighty Turtles[TAT] ask for a lovely turtle mini, a stupendous turtle rush, a turtle tonic to melt hearts in Lion’s arch and last, but not least, a turtle shell backpack!
That is all. Long live the turtles, death to the crabs!
To join us you can also check our recruiment post here
Cant we get one that cost a lot like 1000 gem but can use forever
Oh good. I can safely ignore this money grubbing item.
Honestly they should make it 200 gems and infinite use. Besides that it is useless.