Showing Posts Upvoted By Geikamir.6329:

The Reality of New Leaderboard Algorithm

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Posted by: crunchyraisin.6054

crunchyraisin.6054

Yes.

Also…just made a post that says exactly the same thing while you were typing out this bad boy.

The Reality of New Leaderboard Algorithm

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Posted by: infantrydiv.1620

infantrydiv.1620

We need a visible MMR leaderboard based on Glicko2, not some horrible system the devs just randomly came up with.

Arenanet keeps trying to reinvent to wheel, just give us back the old leaderboards with permanent decay. It’s so stupid that they can mess up such simple stuff like this so badly.

Also remove hotjoin (leave custom arenas as selectable from the list) and have Casual queue, ranked solo queue, and ranked team queue.

Ranger//Necro

The Reality of New Leaderboard Algorithm

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Posted by: Chaith.8256

Chaith.8256

Hi folks. As you know, the leaderboards reset on Friday, and a new algorithm was implemented that reflected: “a much stronger focus on wins, with less weight given to the sheer number of games played over a period of time.”

Immediately that sounded like great news to me. I thought the 2 or so individuals equipped with in-chair toiletry and an overhead feed dispenser tube would be finally be overcame as the holders of the Arenanet given titles, “leaders of PvP.”

So now it’s Sunday morning, and there’s been 2 sleeps since the leaderboard reset, I check it out to see how things are progressing.

So, the #1 guy on NA has logged 104 games at the time of this post. If you factor in the two, 8hr sleeps we’ve had, that means for every waking hour, they’ve completed 5 games that hour. Impressive. The guy has 61 points. 55 wins and 49 losses, and 52.88% win rate.

I look at the very close #2 guy on NA, and he has 59 points. 56 wins, and 26 losses, for a 68.29% win rate.

There is not a darn thing that the #1 guy has over the #2 guy, besides twice the amount of losses, of course.

How is this explainable by the language used to describe the new Algorithm? There is a disconnect between reality and expectations here. This is not a focus on win ratio (maximizing wins, minimizing losses) at all. This is still just a focus on farming wins.

After a little research, what was changed was the ability to gain points from losses was nerfed.

What needed to happen to give any credibility to these leaderboards are for losses to affect you negatively.

Having more points than you have wins? How does going 50 wins and 50 losses in a low MMR bracket result in 60 points? Shouldn’t it be slightly closer to um, 0 points than 60 points? (Not saying it should be zero gain, but just a very very very slow gain.) Am I the only one taking crazy pills here?

Since losing games still doesn’t matter at low MMR levels, it’s still simply a matter about how many wins can be farmed, and losses are disregarded. Look at the #1 and #2 players on NA leaderboards to see this is true.

At low MMR, any amount of defeats are never going to negatively affect accumulated points. If you repeatedly lose, sure, you’re not getting wins, but fast queue times allow you to do 4-5 per hour intead of 2.5-3 at high MMR. On a model that’s still 100% based on how many wins you can grind, now instead of how many wins and losses you can grind, it’s really not changed anything.

That brings me to touch on the experiences of a high MMR players.

  • As a high MMR solo, or duo in Ranked queue, you’re a beacon that pulls all middle to high tier teams against you, magnifying the imbalances that matchmaking can’t account for, teamspeak/coordination, high performance comp. High MMR solo queue has a severely handicapped win rate. Personally, I find it unplayable due to the extreme pressure/frustration to shepherd players with widely fluctuating experience and effectiveness, against a coordinated foe.
  • As a high MMR four queue, the 5th player is often going to be the equilivant of an assassin’s amulet 6/6/0/0/1 Staff Elementalist who’s taking their first baby steps of the game, creating frustration for this one player, and essentially a 4v5 scenario. It’s a handicap that is quite annoying, and will always be a clear decision for the group to simply picking up a competent 5th.
  • This leads to the realization that medium to high MMR players can only attempt to achieve quality matches, with a competitive win rate representative of their skill, without severe handicaps, when they queue as a full group. This further limits group playtime to a couple hours a day, where a group of 5 competent players can be organized and continuously play. This creates a further disadvantage in win farming compared to low MMR solo queuers.
  • High MMR gameplay in any size incurs a 6-10 Minute queue time. This drastically reduces leaderboard point generation. We’re talking like, low MMR players can fit 4-5 in a leaderboard update, and high MMR players can fit 2-3. It’s cut by around 33-40%. I can’t stress enough that this is an entirely unfair and imbalanced mechanic that nearly ruins the balance of who can farm more wins, which the current rankings are now based on.

If I could make anything clear from this wall of text on my matchmaking / leaderboard thoughts, it is that:

It’s wrong that rapid fire, low MMR, low quality, imbalanced matches, are the optimal way to progress towards mastering the leaderboards. It’s so completely backwards and nonsensical. High MMR players are punished in almost every way, unless they form a premade which is the other extreme, totally circumventing all balance handicaps, often facing non-premades with only a few good players, who have to carry ridiculously hard to win. Leaderboard progress at no point ever, will reflect the progress in mastering the game, or becoming stronger.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

(edited by Chaith.8256)

BETA!!

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Posted by: Zypher.7609

Zypher.7609

Have spent over $1000.00 in gems as of the first of the year. Little sad to see I am still not considered one of the most loyal fans. Guess I’ll wait like the rest of the people.

No idea if loyal means people who actual spend money or just people who play 8 hours a day. I would think people who spend money would be the better choice.

BETA!!

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Posted by: Levian.7683

Levian.7683

One of the most loyal players?

I think this is really wrong.
I been support Anet since GW1 and i have Faction and Nightfall CE of GW1.
GW2 CE it was imposible to get in Bosnia and Herzegovina and i been invite a lot o my friends in GW2.

I’m no one of loyal players?

I’m not dissapointed for no CBT invite i’m just dissapointed for “most loyal” players.
Sorry Anet this is just wrong

Can You Keep a Secret?

BETA!!

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Posted by: Calyptica.6758

Calyptica.6758

My feelings are hurt too. You play everyday, you are one of the first 130 people in the leaderboards (Europe), 7000 hours of play time, no precursor drops, you even drove 150 km to get the only and last collector’s edition with beta access in your region… still not one of most loyal players. So I’m sitting here, sad, with tears in my eyes, while my friend who quit GW2 along ago got a key… and is “one of the most loyal and active players in game”. I’m not…. somehow… :’(

Congratulations to all who got a key anyway… :’)

Second Ladder Test Season

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Posted by: silvermember.8941

silvermember.8941

Too much effort for almost no rewards. GW2 is really the most unrewarding MMO ever.

Says the guy who bought 30 accounts to earn daily login rewards on them?

The rewards for the PvP ladder aren’t great, but can you imagine all the whining if they started handing out Legendaries or precursors based on ladder position?

You know something is wrong with the rewards of the game if login rewards are better gold per hour than playing the game.

Actually, that is fairly common in games with log in reward. The point of the log in rewards is tempt you to log in to get the reward which hopefully will get you to stay and play longer.

In any case it still says more about you than the game.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Second Ladder Test Season

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Posted by: silvermember.8941

silvermember.8941

What are you guys whining about, 8 weeks for a Mini you could have easily gotten on twitter or twitch by being lucky is a great reward.

I support Arenanet. Great reward ARenanet, I am so proud of you guys.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Second Ladder Test Season

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Posted by: silvermember.8941

silvermember.8941

Good luck players without a team.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Please Please Please Please Please Please

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Posted by: yLoon.5289

yLoon.5289

Yup, agree with everything OP said.

PvP is dekitten, its always been this way. Rank farming + Automatch issue is the first ever problem since gw2 launched. How arena fixed’ it? They concealed the pvp rank of players instead xD

I concur with the concept of arena, but for competitive game-play in pvp, there is just no casual type, at least not to me. I could not define whats fun for everyone, but for me, its all about sparing with players who had the same playing skill with me. I felt bad for all these new players actually, they got verbal abuse, name callings, trashed by veteran players etc etc.

The only salvation for this is SEGREGATE PLAYERS IN PVP THROUGH RANKING.
Rabbit should play with anyone up to Deer, not with Pheonix and Dragons! If want to, only IF each other is in friendlist!

12K AP
Level 54 Bear Rank

So this just happened...

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Posted by: Laraley.7695

Laraley.7695

Was it ranked or unranked? Rules explicitly state match manipulation for ranked matches is forbidden, so you can report them for that if it was a ranked game; if it was unranked or hotjoin you’re out of luck.

It was ranked, but I’m out of luck anyway. It’s not like the reports are dealt with. Heck, not even dishonor works.

So this just happened...

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Posted by: Royal.2693

Royal.2693

They should have a report option for game ruining and have players banned from PvP for few days when it happens.

So this just happened...

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Posted by: Laraley.7695

Laraley.7695

I know this is my 2nd ‘qq’ thread in two days but…I’m baffled. This mesmer started bashing the ranger just right in the start of the game and went afk 10 sec into game. I do feel better when we have no one going for npc but rather going mid and help there but seeing as he spent like 10 seconds with the npc, I didn’t really mind.

I pointed out that him moving close and then leaving it, which resulted into me going back and losing some time. Needles to say we were doing really well even with 4v5.

The mesmer was hiding behind Keep whole game, then got 5 points in the end so he would get credit and that’s it.

I don’t mind people afking if the difference is 200+ points, sometimes I do, too. But this is just a whole new level.

But honestly, it makes me upset this is the kind of games I’ve been getting. It’s nice that anet has all the numbers of 4v5’s and winloss ratio but surely they don’t have one for this.

(edited by Laraley.7695)

Please Please Please Please Please Please

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Posted by: jcbroe.4329

jcbroe.4329

I get what they tried to do with the new system, I do, really, and even with the removal of solo queue turning into the system we currently have, it wouldn’t be such a travesty if the game wasn’t so lacking in one key element; player preference.

Some people would prefer to have the largest quantity of games possible during their play time, while other people prefer to have the “closest to being fair” matchups they can possibly have, so outside of the complete lack of transparent “resources” issue that can be brought up, why isn’t their a “player prompt” added to the queuing system? Especially because as far as I can tell, the glicko2 system used for matchmaking does a statistical analysis of how the matches will go ahead of time.

It could be as something as simple as a prompt ahead of “accepting” participation in the queue saying “hey, this calculated matchup consists of a group or multiple groups of players, do you still accept to participate or would your prefer to requeue” or even just “hey, this predetermined matchup only calculates your team at having a 5% win chance against the other team, would you still like to proceed, or would you like to requeue?”

People could then decide whether they want the quickest games they can get or the most accurate games they can get, all without altering the matchmaking system or current system as a whole, and simply adding some additional logic to the queuing process if the hardware can handle that logic.

Really, that’s the best solution I can think of.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

Please Please Please Please Please Please

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Posted by: Amaterasu.6280

Amaterasu.6280

+1.

It’s basically a give-up round when you’re matched up against premades. There’s no way you can carry 3-4 other people no matter how well you do, unless the premades are trash.

I will say though MMR doesn’t seem to really work. A lot of players simply don’t carry much weight. In my queue experience, every q has 1-2 people on each team that does most of the work, and the others are just fillers…

Kuro – Thief – NA
Undercoverism [UC]

Please Please Please Please Please Please

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Posted by: Iason Evan.3806

Iason Evan.3806

It’s really odd. I dread when the queue timer goes a minute or two over the average. People jump in unranked to play footsie off point down 2 caps to 1 and continue to do so without regard for winning.

“I just gotta chase that kill, yo.”

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

Please Please Please Please Please Please

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Posted by: Laraley.7695

Laraley.7695

I disagree, i was in NA and at the end there for solo ques i was having to wait 8-15 min and was only playing the elite players in the game. I was actually yolo queing in team ques to get into matches. Not to mention that people who right about fighting premades all the time have been called out and have had salt thrown back at them but refuse to listen and just say stuff like “mm atm isnt working” because i say so.

Before i started using mesmer i was over 55% in solo queing in ranked, i run into certain premades all the time and dont find it to be a big deal because the matches are close and seem to be even.

Lastly you saying your fighting 2 vs 1 means nothing. it could of been 2 vs 2 at mid one of your teammates died and 1 left to finish you at your point. Better yet the zerg mentality which your team loses a 3 vs 3 at a point and 2 run to you. Your saying you fighting 2 vs 1 but we have no idea the circumstance of the fights.

Im sorry not to be a downer but solo que imo was always a bad thing. People ran in ther ewith builds not good for team play and said oh i won my fight or i carried when you ran all skills for just yourself. Max invisibility thiefs, signet warriors, turret engys who sit, max invisibility mesmers. It sounds like your on Eu so it might be different for you but from where i sit i disagree.

First of all, I would rather have longer queues than getting the matches I’ve been getting. They’re really not fun at all. And it’s not because of losing, it’s because they’re frustrating as hell. People making beginner mistakes, not knowing the basics. There’s literally nothing I can do. I actually enjoy the games with people who are good at this game, those matches are fun. And no, matchmaking is really not working. If it was, I wouldn’t be matched with someone who is REALLY new one game and top players next game.

Alright, sorry for not clearing that one up. About the 2v1’s, I was thinking about a few situations when I just had 2v1 from the start, not my teammate dying. It’s really not a big issue, anyone okay at this game could 2v1 those players. It just points out to matchmaking not working again.

And you think people will run different builds just because there is no soloq? People will run what they feel like running if they queue solo. Sorry to burst your bubble but there are still turret engis (and even more of them now), signet warriors, perma stealth thieves and pu mesmers.

Once again imo i feel people change there builds based on going into team que. Ive literally had turret engy change characters mid match since they couldnt leave a cap point without getting killed. I use to run into signet warriors all the time in solo ques and i never see them anymore. Will there be a few people, yeah of course but once again. You have a few people asking for solo que when ultimately the masses are playing better in team que and the game was meant for people to team up.

Let me give you an example. I already posted it in a different thread. I asked them if they could switch, no one did. The dude was running celestial condi mesmer. Can you please tell me how this is different? And it’s like that almost every match.

Attachments:

Downstate is the place where necro should be

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Posted by: Yasha.5963

Yasha.5963

I thought the guard played pretty well, he used his focus block when the necro went to deathshroud to block the burst or cc, looks like he used his conditions-to-boons meditation when he got loaded up with conditions, (he may have used some other meditations in there as well I can’t tell) put the aoe sceptre skill on the necro after it went down, dodged the fear on downstate, and came in for the stomp.

I don’t really see what else he could have done, he made all the right moves but ended up going from full health to dead while the necro was downed.

Please Please Please Please Please Please

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Posted by: Trevor Boyer.6524

Trevor Boyer.6524

The frequency of 4v5s has gone up for a couple reasons. Firstly, I’m hearing people complain about lag so I’m sure there are DCs going on. Secondly, the MMR matching has been terrible lately and a lot of people are just leaving games when they see their team of combat healers being murdered by a bunch of legendary champions.

About solo que: Just no
I don’t really feel I need to elaborate on this subject.

I use the name Barbie on all of my characters.

Building A Competitive Community

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Posted by: infantrydiv.1620

infantrydiv.1620

Hi everyone,

Recent changes have made me wonder about Arenanet’s overall goals for PvP. We saw the introduction of the map vote system and the ready check system, both of which have been great for the game. Queue times are also a bit shorter. However, we also saw the removal of solo queue and the addition of a leaderboard which by any normal standard made the old leaderboard look good. In addition, matchmaking is now frequently pairing teams of solo players against full premades. Class stacking and imbalanced compositions seem to not have changed much either as was initially promised.

I would contend that from a competitive viewpoint, the state of PvP is actually worse off now than it was before the infrastructure patch which made these changes. Unranked queue is definitely great for beginners and people from other areas of the game who want to hop into PvP with friends. Yet, a lot of these people never intend to take the game seriously, gain leaderboard standing, or even watch tournaments. In my opinion, most of the viewership of esports games like LoL or CS:GO comes from solo players who enjoy laddering but who simply don’t have enough time or commitment to join an actual team. They have a very strong understanding of whatever game they play, but don’t belong to a competitive team or organization. Their primary means of competition and improvement for the average player comes from solo queue.

That said, I believe that the same also stands for Guild Wars 2. Sure, the ideal scenario for becoming competitive in this game would be finding a group of 4 great friends and all improving together every day in Team Queue. This just isn’t a reality for the large majority of players. If you look at current teams right now, the top teams have basically been playing together since the game came out. The newer/second tier teams have quite a few players from solo queue in them. I’d be willing to bet that the majority of tournament viewership for this game over the course of its existence was players with some amount of investment in solo queue as well.

In addition to solo queue being a practical necessity for a competitive game, a functioning leaderboard system is also pretty much mandatory. Most people aren’t going to want to take a game seriously if they have literally nothing to show for it in the end. This has always been a big problem for GW2 PvP: how to tell if you’ve actually improved, how to tell who is better/worse than you are, and finding a reason to continue to play hundreds and thousands of games with hardly any rewards or prestige tied to it. The fact is that the current leaderboard system is not a leaderboard. It’s entirely dictated by how much you player (as seen by the 40%-80% win ratio spread in the top 100 players). The only people this is an incentive for are either people who don’t realize the leaderboard is not skill based, or the people hoping to trick people into thinking they are skilled based on a phony leaderboard ranking. Then there are people who just play tons of games and don’t care about the leaderboard at all, which is fine.

Not having a working leaderboard or visible MMR system also incredibly hampers the ability of players to find similarly skilled/like-minded players to form actual teams with. It creates an atmosphere of ambiguity as well which leads to more trash talking and toxicity in general. It is almost a certainty that if the game had visible MMR, you’d see people in HotM using solo q rating/ranking to create pick up groups of similarly skilled players. This in turn would eventually benefit the top echelon of PvP teams when some highly skilled groups of solo players converted to tournament teams.

You should read my post, but tl;dr:

1. Ranked Solo queue is necessary for building a tournament viewership and fostering competition among newer players.

2. A working leaderboard is a must have incentive if the game aims to become competitive.

3. Visible MMR would lead to an increase in the number of actual teams. It would also lead to a less toxic community.

Ranger//Necro

Please Please Please Please Please Please

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Posted by: Laraley.7695

Laraley.7695

I know it’s been said several times but please bring back soloq. Especially now when matchmaking doesn’t seem to work at all. No matter what you do, how good you play, you can’t possibly carry four people if they’re doing complete kitten. And I’m talking about people capping points in two, going to treb in three (why?!), not understanding you actually have to stand on a point to cap it. How is it possible we even get matched with these people?

Which brings another question, how the kitten hell does the matchmaking works? I don’t get it. I can easily 2v1 people on enemy team and my team is still losing. How? This is maybe bringing some new people, but making the old ones really not want to play. If you don’t have a team, you’re screwed.

Not even mentioning that the amound of 4v5’s has increased by a lot. I’ve had like four of them in 15 games.

I know you say that community wanted something else, but seeing as community still keeps asking for soloq, you might wanna reconsider. Or please fix your matchmaking.

I completely agree.

Every time this gets brought up there will be some people coming into the thread (who probably only fight on pre-mades) trying to steer the conversation into a L2P attack. It always happens. So let’s see how long it takes.

Yeah, I noticed. It’s hardly a l2p issue. Matchmaking is horrible atm, you can clearly tell people don’t know the map at all and next match you get matched with people from top teams. Doesn’t work.

Why is the "bad matches" thread gone?

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Posted by: style.6173

style.6173

Justin locked it , he said he got enough posts for now.

Translation… "We know matchmaking is a failure. Stop posting about it. "

Why is the "bad matches" thread gone?

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Posted by: Thoth Divine.8642

Thoth Divine.8642

I don’t know if it’s just me, but my ranked matches have been absolutely kittened in the past few days. Usually it was pretty good, maybe win 55% of solo games & a bit more as team, but about a week ago I went 0-7, and since then I’ve been getting absolutely kittened games. Like today, lost something like 62-500, 78-500 and 118-500. People who obviously have no kittening idea wtf is going on (get beast at start with thief on other side, jump into a 1v3 at mid on foefire) or is just a very obvious full team vs full pug. Just very frustrating.

Guess I’ll have to go back to only do ranked as team heh.

Blessed Curse – Symbolic DH
Thoth Divine – Power Necro
I Hope You Die – Burst Berserker

Phantaram teaches Sodapoppin

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Posted by: Hylgeriak.8250

Hylgeriak.8250

spot on….this is super valuable for any new player: https://www.youtube.com/watch?v=xHJnBLijRE8

Kyrgyz Manas – Gandara[EU]

Revenant Legends Data Mined. Spoiler.

in Guild Wars 2: Heart of Thorns

Posted by: TKIB.9061

TKIB.9061

Ventari? seriously? a legend? he only found a seed, we saw him like 2 times in the first game and he was not this important…

Solo queue vs premades

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Posted by: Shieldbash.5304

Shieldbash.5304

I fight as good as I can getting 3v 1 smashed and running back trying to cap a node for some points… Its very discouraging!

Entangle, Slickshoes, and Guardian ring

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Posted by: Larynx.2453

Larynx.2453

Yeah but what if I bring zero stun breaks, zero condi removal, and zero stability. What then!?

How exactly ranked solo team balancing works?

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Posted by: Bazooka.3590

Bazooka.3590

I play 2-3 matches nearly every day in the last 2 years but sometimes if i have time i play more. Usually I win some i lose some equally but I found something statistically interesting thing.
Sometimes i find myself in a row of losing or in a row of winning. 10-15 matches in a row of losing without winning one or 10-15 matches of winning without losing one.
How could it be? My personal performance isn`t constant of course but it dosen`t change that much. Is it pure luck or unluck? I’m really interested now how team balancing in this game works. I wonder if anyone else has encountered the same thing.