I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
XP gain… way… too… low…?
By all six gods, too low compared to WHAT?
You can level through pvp using tomes of knowledge.
GW 2 has a large variety in genre types of armor like pirate,scifi,medieval etc unfortunately all the armor is exaggerated and some aspect of the armor pieces are either silly, goofy, or made to large and out of proportion. Anet needs to add some toned down armor sets with calm designs with no exaggerated features and no parts sticking so far out the parts look obnoxious. Last the medium armor is flamboyant the game needs medium armor that looks like is meant to be used in combat and not to just look fancy.
Until they add pants for light I will never agree that GW2 has good variety. 95% of the leggings are skirts and the other 5% is panties.
The hidden alcove in the grove that you posted, and the top room in the windmill at queensdale (mostly because of the cat)
male human faces that don’t look like this:
It is a good thing that you enjoy your futuristic trenchcoat while others that prefer a more traditional fantasy look can fine a rustic/piratey trenchcoat that they like as well.
Where are all the good players at yo?
Define good? Your rating is average, so you should be getting matched with the average player.
(edited by Justin ODell.9517)
in Guild Wars 2: Heart of Thorns
Posted by: guardian.6489
You’re a journalist. Do some research. Like a journalist does.
You mean like ask the opinions of an expert?
in Guild Wars 2: Heart of Thorns
Posted by: Jester.6293
This is why you ROCK, Joe! I know you will straight up ask the devs the questions we ask and not sugar coat them.
WvW has been neglected for a long time. The announcement said we’d be getting rotating maps… it’s a start, but that isn’t nearly enough to keep the rapidly-dying community alive. What ELSE do they have planned for WvwW? Keep in mind that a poor answer will lead a mass exodus to Camelot Unchained
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Warrior- Main Hand Pistol
Mesmer- Shield off hand
Ranger – staff two hander
Engineer – Hammer two hander
Guardian -Longbow two hander
Thief – Rifle two hander
Revenant – Axe main hand
Necromancer – Great Sword two hander
Elementalist – Sword Main hand
You make lots of interesting points. However i have eight(8) level 80 characters and plan on a ninth. Some of us simply just don’t have the time to keep grinding.
The more account based stuff the better in my opinion.
in Guild Wars 2: Heart of Thorns
Posted by: Windu The Forbidden One.6045
NOOOOO!!!
That completely kills it! That would be a nightmare for altaholics like me. I was so relieved when I heard Masteries are account-bound, that way I don’t have to regrind my masteries over and over and over and over again.
So u guys and Anet considers PvE as Map completition with each char. Sry but this is for me and most players just a pain. And needs to be changed.
You don’t NEED a legendary, therefore the conditions to get one don’t NEED to change.
If you WANT a legendary, then WORK for it.
i have a job for that thank you very much, a game is there to enjoy and relax when i have some time off.
if you so much want to WORK, go and get a job but don’t be so “you can’t have this because bla bla bla” when you KNOW there are plenty of ppl who do NOT have the time to work for something like that.To sum this up, you want everything in the game available if you want it, but you don’t want to have to invest time to get it? Why do you even play an MMO? Do you demand to get a short summary of a film so you don’t have to watch it? Read only the first and last chapter of a book because you don’t have time to read the rest? I’m pretty sure you don’t, because you enjoy doing these things, so why is GW2 not enjoyable for you if you can’t get all the shinies?
It sucks if you have to work kittenty hours, but it does not mean the legendary recipes should be changed to make the weapons super-easy to get. That’s what other skins are for. A legendary is called that because it’s (supposed to be, anyway) rare. You don’t need it to enjoy the game and relax while playing it. You sound like a spoiled child who saw a fancy toy and wants it right now, or else you’ll throw a tantrum. Guess what? Lots of us have jobs and legendaries, and we haven’t bought them off the TP with cash->gold. It took me months to gather all the mats, and that’s with farming, but I got it. And I was proud, even if everyone and their dog had a legendary at this point. Why? Because I’m not a mad gold farmer, not a powergamer, but I still got my shiny bow. It just took a while.
If I had just been able to farm some gold for a week or two and buy it, I wouldn’t have been so proud. It wouldn’t have been an accomplishment. Two nights ago, I decided on a whim to toss some mats I had collected and not sold in a while into the MF and get the Anomaly. That’s also nice, but nowhere near as good a feeling as getting Kudzu was.
If legendaries weren’t such a pain to get (for most folks who don’t get precursor drops left and right), they wouldn’t be as nice to have.
If you work so much that your gaming time is rather short, then that’s a sad fact of life. it does not entitle you to just getting anything you want because “it’s not fun to work for it”. It can be fun. Doesn’t have to be, though, and if it’s not fun for you, don’t do it, but don’t complain that you don’t get the reward for an effort you didn’t want to put into this game. Any game, really. Any_thing_.
…talk about taking it way to far, all i am saying is that i don’t want to WORK for it.
i never ever said i should not do something big to get a legendary, 100% map completion on PvE-only maps is still good but since i can’t stand even a single bit of PvP i would never play WvW, even if it’s just for a little while.
effort within fun=good
effort within work=not good
I know!
Let’s see how novel your lege is after :
WvW map completion will be a big pain when there is a new map and borderlands are on some sort of rotation.
I hope somebody looked at this.
I don’t know why… but these new maps and mobs DO make me think of how frustrating a time I had when I was in Orr. I get the impression That we wont be able to walk 10 feet without bumping into a crowd of Mobs that use CCs every half-second and chase you for 500 miles before disengaging. Only instead of Undead, they will be Plant monsters.
(edited by SenorMoody.5908)
It’s a LEGENDARY weapon … work for it and stop whining like a kitten
But you can buy it. Not really Legendary.
It’s a LEGENDARY weapon … work for it and stop whining like a kitten
Do you consider it a “legendary” journey to obtain a “work for it” LEGENDARY by credit card?
It’s a LEGENDARY weapon … work for it and stop whining like a kitten
Working for it through map completion over and over again doesn’t sound like fun to me.
I hope this is true. I particularly hate map completion >_>.
in Guild Wars 2: Heart of Thorns
Posted by: dadoppelny.7945
Yes, yes, yes! Why don’t they do this any longer?
This is a great way to encorporate people into the game in a unique way!
Thanks for the feedback, all! I’ve found some constructive stuff here and there. As I’ve said elsewhere, it’s really exciting to finally show off Heart of Thorns, and we found today that we had a tendency to get so involved talking about it that we forgot to keep Anthony moving his character around. I’m going to be a little quicker on that front when needed from here on out.
Windu (and others who were expecting all of the things on that list), I’m not sure what to tell you. We outlined what we’d be showing in a news post, then put that news post on our main Guild Wars 2 site, the Heart of Thorns site, in the game launcher, and on all of our social media outlets, in four languages. The information was out there, and didn’t contain any of the things you mentioned.
We did know that people would want to see even more, which is why I decided to add a bonus episode in addition to the regular one. Which means I have a lot of work to do this weekend, but I think it’s going to be worth it.
They could just record 30 min of gameplay and roll it in the background while they were talking whatever. They don’t want to reveal the mini-map? Fine, just cover it with some GW2 logo and it will be fine.
You dont need to have live gameplay, a recorded good one will be much appreciated.
in Guild Wars 2: Heart of Thorns
Posted by: Maclaine Diemer
Hi gang. Glad you’re all already excited for some new music. There will be plenty of new music for HoT, you can count on it. I’m working on some right now! There was a little taste of it in the PAX South announcement as well, though not all of it made it through the live stream.
Hey folks,
I just want to take a second to address this topic, because it’s something we state as one of our key philosophies – but don’t often clarify exactly what we mean we say it. And because everyone and their mother has their own unique interpretation of what grind can mean, it’s very simple for this to feel like we’re not following our own guidelines when we build and implement content.
When our company president said we have an anti-grind philosophy way back before Gw2 shipped, and when it has been repeatedly reinforced since then, our statement is simply: “We don’t think you should need to grind to get the best gear and stats in Guild Wars 2”.
So what exactly does that mean:
- The best gear/stats: This means to have statistically the best abilities in the game, you shouldn’t need to, by our definition of the word, grind. This goes for leveling and getting top gear (by our definition that’s ascended gear, legendary being an optional extra thing you can do, but don’t need to do.)
- Grind: To us, grind means being required to do the same boring activity over and over again. In particular, the biggest reference we’re talking about here in traditional MMO’s is having to kill the same creatures over and over again to farm for levels or gear. In Gw2, you can gain exp and levels from a massive variety of game play, game modes, and content types. Same goes for the ability to acquire the gear to build up your characters. Similarly, ascended mats can be acquired from a wide variety of content types and game modes to allow you choice and options so you don’t need to grind to complete those goals. Our new mastery system continues to this promise as well, which we’ll go into more detail on soon.
There are certainly optional activities in the game players can embark on that I think we’d openly accept fall into the category of our definition of more “grindy”. Earning certain unique skins, and in particular some titles absolutely qualify as things we’d put on this list. Legendary weapons have components to them that fall into this category, though we’ll be doing work in HOT to make this much less the case. We feel these are optional choices players don’t need to do, but can if they want, and because they are optional are acceptable within our statement that “Gw2 doesn’t make you grind to have the best gear/stats”. That doesn’t mean we can’t make those activities more fun as well, but when we say “no grind philosophy” we’re not including optional things you can do, but don’t need to do, in our definition.
Hope that helps a bit, that’s our philosophy and definition we’re going by when we make those statements. They may not align to your definition of grind, and that’s ok – we’re fine with that! It’s just important you know what we mean when we make that statement so you can make decisions about how you view Gw2 and judge us by our actions/words.
Thanks again for being so passionate about this topic and the game which ever side of the discussion you fall on. It’s something incredibly important to modern MMO’s and gamers in general, and we truly appreciate the dialogue you all are having on topics like this. It’s what makes better games for all of us.
I nearly replied to this topic:
https://forum-en.gw2archive.eu/forum/archive/charr/The-agony-of-Charr-armor-Long-read/first
But then I realized my little post wouldn’t poke out so good, and it’s nearly off-topic too, so I write it here like this:
This could be so easily solved by making char actually stand upright and running on fours out of combat, then again in combat, some kind of more natural stance.
like here !
http://wiki.guildwars.com/images/4/46/Charr_concept_art_2.jpg
I do not understand why this was not done in the first place. It would be my favourite race all the time, and… in military, you gotta stand upright, if you don’t, you will be immediately commanded to do so.
_______________________________________________________________
Hi guys!
I wanted to give you a quick rundown on what involvement Customer Support takes regarding defrauding/scamming. Let’s look at the two parts of this:
1. We do not reimburse wealth lost to other players for any reason if it is outside of the Black Lion Trading Post. This is because Customer Support can not duplicate wealth. With the volume of requests coming in we alone would damage the economy if we were to restore wealth lost when trading takes place.
2. We terminate accounts permanently for defrauding (scamming). If you are found to make a deal to trade (say, sword for gold) and not hold up your end we will investigate and terminate. If you are the victim of a scam you should submit a support ticket and provide what you lost and the time and date as accurately as you recall. This is usually all we need to research the event but we will ask you if we need more info. You do have a right to know the outcome of these investigations but be aware these take us a few days to resolve.
Please be sure to include the full details of your trade via game chat (any channel is fine) in Guild Wars 2
We absolutely must be able to see the deal being made to find guilt. Do not use voice chat software or other means to communicate while making a sale/trade.
Again; this will help us terminate accounts that are cheating other players but will not result in a recovery of your losses.
Please understand that you are allowed to trade outside of the BLTP – but you will not receive replacements for lost items or gold. The same goes for selling dungeon runs. CS will not suspend or terminate you for selling runs. We will, however, take action if you take payment and not fulfill your end of the bargain.
I’ll watch this thread for questions and clarify where needed. Thanks!
See? That’s the kind of feed back we want from you.
You’re restoring our faith <3
Many Guild Wars players were cautious and suspicious when the idea of an in game store was first introduced way back in GW1. Alarm bells started ringing almost immediately as soon as fancy dresses and fun items started popping up that you had to pay for. Immediately players started wondering if all the free Halloween masks and Wintersday hats that they had received up to now, would soon be locked behind the iron bars of the store. Especially the Halloween costumes that popped up in the store, and the store only, did not seem entirely in the spirit of Halloween. Having to pay, to dress up during Halloween? Fortunately, we still received our free hats on a yearly basis… but our worries were not entirely unfounded.
Fast forward a few years later, and we have GW2. A game in which the Gem Store has infected the game like some sort of illness. And this isn’t really about whether the store is necessary to fund the further development of the game. This is more about how deep the Gem Store’s muddy fingers reach down into the reward system of the game, and ultimately destroy it.
We first run into the problem of the store when we receive Blacklion chests. For a while we still get free keys for doing our personal story. But then we soon learn that this source of keys quickly comes to an end, and after that you have to pay. And while we may have no inclination to buy any keys, the unopened Blacklion Chests still start filling up our bank, and it doesn’t feel like we are being rewarded. Instead, it feels like every drop of a Blacklion Chest is an ad for the store, a never-ending attempt to draw us in. And still we refuse, and so the blacklion chest pile starts growing and growing. How many of us have a pile of over 250 unopened Blacklion Chests in their bank?
But the problem reaches much further than this. The game seems to lack a lot of actual rewards. Most of the fun items, mini pets and cool armor skins are locked in the Gem Store, leaving the rest of the game rather barren, like a wasteland after a plague. Many of the valuable items that a player might wish to craft, require insane amounts of grinding, which is made easier with just a few purchases. There are a lot of things for which you will need to spend vast amounts of gold in other to obtain them. Many recipes seem to require such insane amounts of crafting materials, that buying them from the tradepost seems like the only option. This drives up prices, and ultimately undermines any desire to get these items.
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