How about a Charr mount for my Asura.
I don’t think its so much the story. Those are easy to work around. Given time I could write a very well thought out reason for Including Elona or Cantha. Using Lore from Guild Wars 1 and What we were given in two.
But as sad as I am that neither of those are part of Guild Wars two. I was equally sad today when I looked at the northern part of the Map. Most of what we got in the Eye of the north isn’t in here yet either. I would love to have the Far Shiver Peaks or the Blood legion home lands playable.
The story here is I killed glock a lot in the 1v1 koth pvp server – salty
The thing is practically everyone killed glock though regardless of build/class
IM talking about PvP pls dont bring your PvE stuff in this thread I dont care about it. In PvE everything is easy.
You seem to be quite disgusted with PvE. I guess it’s because you’re so pro with your 800 matches in NA soloq. Teach me, senpai.
Haha, thanks for the laugh man!
Oh, right. PvP it is then. I see you edited the OP. I’m sorry if you were offended by me bringing in PvE, I did not know any better.
So… what I’m getting from your post is this:
Facetank all damage, auto attack, win.
My question to you then is this:
Who are you fighting in PvP? Zombies?
anyone arguing against mounts should be agruing FOR more waypoints in Silverwastes.
If you’re against mounts AND want only 1 waypoint per zone.. there’s something wrong with you.
Welcome to LA, here’s a wall.
This makes me think of BF4.
Spam clicking that deploy button.
Spawns in.
Woot let’s go guys!
Takes one step forward.
WHERE ARE YOU GOING SOLDIER?! GET BACK HERE OR BE SHOT FOR DESERTION!Actually my main LA concern is: How could the Lionguard get all that Halloween stuff up and down in two weeks, while their workers hammering away for several months doesn’t yield a single fixed bridge?
Their workers don’t actually have tools. They’re just there hoping nobody will notice that nothing is changing.
Oh right! True, true!
Plus they have the puny human women and asuras doing the swinging while the massive bulking norns just kind of stand around.
I think I maybe saw one charr acting like they were working?
Why don’t the asura have golems doing the work for them?
Welcome to LA, here’s a wall.
This makes me think of BF4.
Spam clicking that deploy button.
Spawns in.
Woot let’s go guys!
Takes one step forward.
WHERE ARE YOU GOING SOLDIER?! GET BACK HERE OR BE SHOT FOR DESERTION!Actually my main LA concern is: How could the Lionguard get all that Halloween stuff up and down in two weeks, while their workers hammering away for several months doesn’t yield a single fixed bridge?
Their workers don’t actually have tools. They’re just there hoping nobody will notice that nothing is changing.
-Mike O’Brien
Because we can’t be angry about both?
Welcome to LA, here’s a wall.
This makes me think of BF4.
Spam clicking that deploy button.
Spawns in.
Woot let’s go guys!
Takes one step forward.
WHERE ARE YOU GOING SOLDIER?! GET BACK HERE OR BE SHOT FOR DESERTION!
Actually my main LA concern is: How could the Lionguard get all that Halloween stuff up and down in two weeks, while their workers hammering away for several months doesn’t yield a single fixed bridge?
I used to be okay with allowing lvl 40’s into dungeons because at least they would have access to every major trait. Now major traits come at 60 (grandmaster 80), characters don’t get initial access to any of them, and trait points are backloaded to the late 70s. Why even include a lvl 70 when it’s clear he has no grandmaster traits and probably missing a key major or two?
Are you suggesting that because a level 40 (or a level 70 for that matter) doesn’t have access to certain traits that they are essentially useless in a dungeon? I’m gonna call BS on that one.
In fact, I would go so far as to say you can clear pretty much all content without equipping any traits. Give it a go sometime. Sure you don’t get extra bonus effects, but your base damage output, survivability, etc. are still enough to get through any of GW2’s content.
That said, I agree that the new trait system isn’t good, I preferred the old system like most people do. But to use lack of traits as the basis for not bringing someone into a group is silly since the difference is negligible, especially at level 40….
Source: I’ve recently run an all lowbie group (level ranges 35-50, was a guildie alt run) through AC p1 for the funs. Obviously, killing things went slower simply because our gear was lower level (on average we were in greenish gear I would say), but at no point did I think to myself, “man, if only we had a few more traits…”. We still cleared it without wiping.
Obviously if you are considering a level 40 or 70 character for a group that you aren’t interested in speedrunning. So I’m honestly curious what “key” traits you think are so important that if someone doesn’t have them, they shouldn’t even consider running dungeons. As far as I know there are no such traits.
It’s a medical condition, they say its terminal….
When I heard “There something in the water!” and I fought Teq for the first time. I just stood there, my eyes were huge and my mouth was literally open. And then I just smiled.
My guild mates were in chat like “OMG” “WOW” “WTF”.
And I knew from that moment on, I was a fangirl of this game and I would defend it with my life.
/noshame
Proud member of the Blackgate community.
My biggest “Oh Wow” moment was when I finished downloading the game and logged into the second beta. (Couldn’t get into the first because I did not meet the requirements so had to upgrade).
It was such a long wait since Gw2 was first announced, so that moment of logging in was dear to me.
Not exactly oh wow but.. When I first started playing the game as a Sylvari over 2 years ago, I really wanted to get to this mystical place “Lion’s Arch” that I’d heard about. I spent ages fighting my way north over a few days, levelling up, until I finally got there. Then realised I just have to go to the mists with a click of the mouse and run through the Asura gate. It was comical.. A real “duh” moment. I’m kinda glad I felt the adventure of trying to find it though.
- The Colossus in fractals when you set him free.
- The Eternal Alchemy cut scene in “The Machine” episode of the LS season 2.
- First Halloween.
- First Christmas.
- First epic WvWvW battle.
- Some of the views and vistas.
- Looking at what I’d need to do to get a legendary.
There’s probably more, its kept me mostly hooked for over 2 years which is very unusual for me, I’m not a big gamer.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Wow moment #1) Seeing Zhaitan for the first time. (Ruined by fighting Zhaitan for the first time.)
I have mixed feelings about the Zhaitan fight for this reason. It was so easy, and the different ‘stages’ were so slow that I had plenty of time to get lots of screen shots of him doing fly-bys, hanging on the tower etc.
But the actual fight was disappointing.
“Life’s a journey, not a destination.”
1. Playing the game for the first time
2. Experiencing the different landscapes while leveling
3. Getting 100% world completion on one char after 14 months of play
4. Picking up dusk twice within a 4 minute period from the mystic forge
5. Being picked & flung over a wall at Shelters gate camp in Orr by one of the champs
My first “wow” moment while viewing the gameplay was looking at the way dyes worked on armor. Then the amount of customization at character creation.
This reminds me of a slightly different one.
Not long after the Wardrobe update a friend was watching me create a new character, and I decided to ‘splash out’ with some of my suddenly useful transmutation stones and apply new skins on her armor right from the start.
After watching me go through character creation, changing the armor skins and then start on dyes my friend said “The amount of customisation in this game is amazing!”
I actually did a kind of mental double take and realised they’re right. I’d been playing since launch and almost took it for granted but compared to a lot of other games I play there is an amazing amount of customisation.
Especially the fact that you can pick your armor skins independently of the stats. I’ve also noticed it occasionally when re-creating a character that originated in another game when I have to think about what they would wear. I don’t normally have to worry about that, they wear the best armor I can get in their weight class and what it looks like doesn’t matter.
“Life’s a journey, not a destination.”
My first “wow” moment while playing was this little segment of music in the Grove. It was so stunning, I couldn’t believe it was part of the soundtrack.
My first “wow” moment while viewing the gameplay was looking at the way dyes worked on armor. Then the amount of customization at character creation.
The first time I went to Labyrinthine Cliffs was amazing, and I practically live in that zone when it’s live.
The first time I jumped Troll’s End with no help. Ditto Vizier’s Tower, back when you had to jump all the way to the top to get credit.
Doing silly, open-world “RP” on my asura dude, Khaleesi Eirsdottir, and the response from the community nearby.
Marionette.
Seeing Bruce Warbanner, a norn, with the title “Avenger”, and an absolutely perfect “Hulk” look.
When Chris Whiteside offered to play through the NPE with a group of us. It never happened, though.
Super Adventure Box
The fact that combat was action-oriented and moving could make the enemy miss. Also, casting while moving.
Map completion in Orr. I don’t remember the map, but it’s the one with the skillpoint in a maze.
Using my commander tag to lead a Labyrinth zerg. Thanks for being patient with me, everyone!
When I realized there was no sub fee.
When I realized I could join more than 1 guild at a time.
My first week of playing, a random guy stopped and patiently watched me painstakingly jump through Sharkmaw, helping me out with tips for Charr jumping. (The key is not to watch where the feet are, like with other races- you want to watch where the midsection is. This advice hasn’t failed me. Also, we are still friends.)
When I identified an abyss dye.
Tybalt. Every. Time.
Winning the sanctum sprint. I love that minigame.
-Mike O’Brien
Because we can’t be angry about both?
(edited by Guhracie.3419)
The first time I saw Shadow Behemoth and the first time I saw Jormag. Epic fights back when the game was new. Fire Ele pre-launch…though that wasn’t necessarily positively memorable…
Every single time I go “what’s in/under/behind here?” and there actually is something. Look, a secret! It delights. I don’t mean loot, just little things like an NPC with an interesting tale, a cave full of bunnies, or a fabulous view .Even after 2 years, I still stumble across such things now and then.
I agree with both of these.
The first time I saw the Shadow Behemoth was perfect. It was during one of the betas, I’d heard that the Temple of Ages was in that corner of the map so I went looking for it. I was trailing the river and had just gotten to the swamp when I saw movement between the trees, then looming over the trees. I came into the clearing just as the fight started and it was incredible. Really tough because everyone was low level and no one knew what to do but so much fun.
And exploring is still one of my favourite things to do in this game. I love exploring in games generally and I thought it didn’t bother me when there wasn’t anything to find. (Dragon Age 9 for example typically has 1 town, 1 dungeon and maybe 2 or 3 points where you can find crafting items on each map, a chest if you’re lucky, with lots of empty space in between, but I still explore each one.)
But it’s so much more exciting when I know there might be something there. When I’m heading to the furthest corner of the map or the back of a cave or the top of a mountain not simply to make sure I’ve checked but because there might actually be a dungeon or a chest or a puzzle. Even if there’s “just” an NPC with one line of dialogue, or an amazing view it’s exciting.
“Life’s a journey, not a destination.”
Canker Bush XL, I wanted to let you know that your glorious post made me end months of lurking on the forums, log in and post. Thanks, it was a highly entertaining read! Water combat can be hilarious at times; it’s a shame most people seem to hate it.
On topic: a recent wow moment for me was logging into Dry Top for the first time. The arid vistas juxtaposed with the verdant oasis, and the sandstorm mechanic, just blew me away. I’ve always been a huge fan of the world building and art direction in this game (whatever its other faults), and I was super impressed by these new maps. The Silverwastes have been just as awesome.
As a grampa gamer (gaming for 20 years) it is hard to create wow moment for me. Still I have one big WOW and 2 smaller wow moments of gw2.
The biggest WOW moment happened in tournament match actually. It was long time ago when warrior was trash in pvp. Everyone was ranking warrior as worst class, and nobody played warrior. So we are playing 5 vs 4 (they have leaver) and they have some gs warrior. I’m thinking easy win, but then that warrior started owning us like there’s no tomorrow. I think score was something like 500:10 , in 2 years I’ve never saw someone use most underpowered class so good. Too bad I forgot dudes name.
I always get little wow moment when watching claw of jormag fall. I somehow get mesmerized and follow his crash every single time. Don’t know why, but that scene looks epic to me.
And last little wow moment, when I finally completed silverwastes map and realized I actually enjoy that map. Every day I do 2 or 3 rounds, trying to organize map to kill all 5 bosses. I simply enjoy this map more then any other.
I’ve had another playthrough, and while the same problems are still there, Trahearne’s voice lines have been updated. So while ANet still cares about Personal Story (of course they do, just see their “improvements”), unconfusing the end chapters appears to be another large patch away.
If that’s the case, it is what we have feared then, they wont return the missing arc, but will preform a hard edit, to cleanse its existence from the remaining chapters. Well, even this is better than leaving the story as it is though… But why Anet? Why fix what isn’t broken? What we all love and enjoy? And what contributes so much to the infrastructure of the story.
Are you suggesting that once you have a level 80, of any profession and race, you get some sort of advantage for every other character, including those of different professions, races, or personal stories?
Do you mean, for instance, that you play your Level 80 Mesmer, but the benefits (XP) go to your Level 10 Engineer and your Level 31 Thief? All of them? One designated one? Does that apply to karma and other attainments?
I’m curious about what you have in mind with this suggestion, so thanks for the details.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
So it’s even easier and completely free to get a character to 80 without understanding any of their skills and traits? No thank you. If you want to play a new character so much, actually play them.
How is it “completely free”? 28 gold and 260 skill points to unlock what used to be given (this is not even counting the XIII traits). How are new characters learning these things when they don’t even get to use them…? If you want to talk about how free it is, maybe we can remove these pointless locks?
I used to be okay with allowing lvl 40’s into dungeons because at least they would have access to every major trait. Now major traits come at 60 (grandmaster 80), characters don’t get initial access to any of them, and trait points are backloaded to the late 70s. Why even include a lvl 70 when it’s clear he has no grandmaster traits and probably missing a key major or two?
If we’re going to put all these locks on new characters, can we at least speed up leveling so these players don’t get excluded from stuff even more/longer?
to be faceroll at the high levels, because it
needs to be accessible to the casuals and bads.
That would be absolutely amazing… my only other alternative is to grind pvp for tomes which is ugh but better than doing events.
I must admit, I am one of those players that dont enjoy leveling grind, and definitely dont like the new leveling restrictions.
I have so much more fun playing a high level character, but I want to get my low level characters to high level so I can enjoy them as well.
I have an idea. How about a Mentoring system in which we can choose an alt that we can pass our EXP to to level them up instead of the character played.
this could be optional so it doesnt effect those that love level grinding.
thoughts on this?
Definitely would love some way to level up quickly aside from crafting. (Which is quite costy)
Luckily I’ve already managed to get most of my characters to level 80. But I do admit that for majority of them, I was just rushing to get to that level. Mostly because of how unenjoyable the current trait system is.
I must admit, I am one of those players that dont enjoy leveling grind, and definitely dont like the new leveling restrictions.
I have so much more fun playing a high level character, but I want to get my low level characters to high level so I can enjoy them as well.
I have an idea. How about a Mentoring system in which we can choose an alt that we can pass our EXP to to level them up instead of the character played.
this could be optional so it doesnt effect those that love level grinding.
thoughts on this?
Agreed with the OP.
The GW2 motto for me has been “farm it while you can” for any good farm because honestly there’s no easy way to make money nor are there any reliable farms.
So yes – when something good comes out you farm the hell out of it.
