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RNG and Grind in GW2 is not that bad

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Posted by: ronpierce.2760

ronpierce.2760

it will be hard to find a correlation that having ascended gears in wvw is necessary when numbers alone is capable of shadowing everything

A thief can let you know pretty quick in less than bis gear. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Subscription-based Guild Wars 2

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Posted by: Nike.2631

Nike.2631

I go and see movies in the theater 1-2 times a month and come out satisfied at my purchase. As long as an MMO entertains me completely for a couple hours each month I’ve never had an issue with the concept of paying the sub.

But I am much more critical of sub-based games when they falter. If you are going to charge me the equivalent of a whole new game every 4 months, you have better (&^*&#$ing deliver something impressive no less than twice a year. Three times a year preferably.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Subscription-based Guild Wars 2

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Posted by: WatchTheShow.7203

WatchTheShow.7203

So, would you pay $10 a month for the game if the Gem Store ceases to exist, no need to buy bag and bank slots, expand this, expand that. Pay for boosters of various kind. Buy unlimited mining picks. What not…
That would probably also include less time gating, maybe a bit higher drop rates… You name it!

In short, you get a full service for $10 a month. I’d say if the game’s good, I’d pay that money.

I’m going to go a little off topic here. Rant incoming.

I don’t understand. Every subscription based MMO I’ve played had a cash shop in it too.

Aion was pay to play, and it had a cash shop. You could only buy black and white dye for your armor with real cash. There were a couple of weapon/armor skins too in their cash shop that you had to buy with real life money if you wanted them. There was no money conversion either. So even if you had a ton of “kinah” (in game money), you couldn’t buy things out of the cash shop. Cash shop was credit card only.

Tera was pay to play, and it had a cash shop. Want a cool mount that moves faster than the in game mounts? $25.00. Twenty-five real life dollars. There also was no conversion system in that game either, so even if you had tons of in game money, you couldn’t convert it to real life money to buy things out of the cash shop. The only thing you could do was use game money to pay off your monthly subscription.

Let’s look at a few other popular MMOs-

WoW is still pay to play and has a cash shop.
Lord of the Rings Online, when it was subscription based, had a cash shop – still does.
Eve Online, which is subscription based, has a cash shop.
Oh look, Rift was subscription based, and had a cash shop – still does.
Star Wars, The Old Republic was sub based and had a cash shop. Still has a cash shop.

Oh, hate to burst this bubble even more, but The Elder Scrolls online will be subscription based, and have a cash shop.

Why do people think that if an MMO is subscription based, they won’t have cash shops? I think Anets cash shop is very fair. Most everything in it is cosmetic and unnecessary. If you can’t buy it with real $, you can always convert gold to gems. Best cash shop in a game I’ve seen so far. Now, if we could only get rid of the BLTC RNG boxes in it, then it would be perfect.

(edited by WatchTheShow.7203)

Subscription-based Guild Wars 2

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Posted by: goldenwing.8473

goldenwing.8473

So, would you pay $10 a month for the game if the Gem Store ceases to exist, no need to buy bag and bank slots, expand this, expand that. Pay for boosters of various kind. Buy unlimited mining picks. What not…
That would probably also include less time gating, maybe a bit higher drop rates… You name it!

In short, you get a full service for $10 a month. I’d say if the game’s good, I’d pay that money.

Couple of thoughts:

1) If GW2 went subscription now, it would change the game in a way that may not be a positive direction. There are lots of assumptions floating around about how subscription would benefit the future development of GW2 in positive way. I’m not convinced that would actually happen..

2) If GW2 had been subscription from the start, yes, I would have signed up for it. Even though that would have meant that had it been that way from the start, it would have attracted a different set of players and probably had a different culture. I would have saved an incredible amount of money however.

3) Looking at GW2 as it is now, I would not pay subscription fee for what the game has devolved into from both a content and quality perspective.

BG: 52 alts, 29 lvl 80’s. They all look good, so I am done with the game: Oct 2014

Subscription-based Guild Wars 2

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Posted by: Rangersix.1754

Rangersix.1754

I would opt in for a optional subscription fee, if it would mean we’d get proper expansions or other content that is better than what we got with the living story.

Subscription-based Guild Wars 2

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Posted by: hellsing.5389

hellsing.5389

For me personally no, I buy stuff when i need it and that suits me fine. There are tonnes of casual players who never buy stuff from the gem store and they most likely wouldnt play if there was a sub fee leaving the game with a lower population imo.

Lovestruck weapons: questionable symbolism

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Posted by: Algreg.3629

Algreg.3629

This forum is just so wonderful, some comedian should just print out all the threads, sit down on stage and read.

Killing with the Power of Love, Sailormoon since 1992. Probably responsible for endless atrocities.

Stop the Champtrains!

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Posted by: Flubble.8093

Flubble.8093

then go and kill it then… what’s the problem?

if you’re getting abuse, report them.

Stop the Champtrains!

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Posted by: Adam.4103

Adam.4103

I just do that anyway, the rage I get makes it worth the trouble. If people weren’t so abusive about it I wouldn’t feel the need to troll people.

Adam The Vanquisher
Gandara

What would GW2 be like with trinity?

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Posted by: siralius.9517

siralius.9517

Any kind of structure in a party would have casuals wondering what to do. It would probably put the spotlight on how they usually just get carried through pve.

That being said, I wish they fixed or tried to implement what they said they were going to implement (dmg, support, control). Right now it’s just dmg; something casuals are having a field-day with.

I’m just going with the flow.
Let’s make it “Casual Friday” errday.

What would GW2 be like with trinity?

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Posted by: VOLKON.1290

VOLKON.1290

If GW2 had the trinity combat wouldn’t be nearly as fun as it is now. Leave that to lesser MMOs.

#TeamJadeQuarry

What would GW2 be like with trinity?

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Posted by: Nick.6972

Nick.6972

GW2 is more of a WoW clone than a GW1 was.

What would GW2 be like with trinity?

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Posted by: uknortherner.2670

uknortherner.2670

I know one thing for certain: I would walk away from this game.

I play the game as I see fit and not as how other people demand I play (LF Tank! LF Healer!). The lack of a trinity has been a good thing. it means that I can roll whatever build I wish and use my own skills to advance through the game, rather than rely on stats and other people to back me up.

If I wanted to play a WoW clone, i would already be playing one of the many clones out there. I don’t. I want to play GW2.

I stole a special snowflake’s future by exercising my democratic right to vote.

What would GW2 be like with trinity?

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Posted by: milo.6942

milo.6942

It would be worse.

Not because it’s a bad idea, but because it would be implemented poorly.

What would GW2 be like with trinity?

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Posted by: CharrGirl.7896

CharrGirl.7896

It would make me stop playing.

RNG and Grind in GW2 is not that bad

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Posted by: Dark Catalyst.1028

Dark Catalyst.1028

If you can play an MMO with absolutely 0 rewards, what is most peoples’ “fun factor”, that’s fine, but in that case you’d enjoy just about any game well designed or not… You’re a rarity, and frankly a lazy game designers delight.. x.X

Oh yeah, because it’s not totally lazy to make a game that’s just like a food dispenser that trickles down rewards instead of making a game that is engaging on it’s own and doesn’t need you to bribe you with illusory gains of money/shinies.

See, it’s way harder to design a really good game with really engaging gameplay than set up loot tables for you to roll on.

I agree. Challenging content over easy loot dispenser

Ugh you’re so dense lol. What is CHALLENGING about hours of farming gold? All the other nonbuyable stuff isn’t hard to get it’s just grindy. The only CHALLENGE is being able to bare how boring the grind is to ever make it through it. That IS a challenge. Hats off the the challenge team. >_>

I failed the challenge lol. When I thought about grinding out all of that ascended for WvW I uninstalled in disgust.

RNG and Grind in GW2 is not that bad

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Posted by: ronpierce.2760

ronpierce.2760

Just because some games have even worse designers doesn’t make the rng and grind in gw2 acceptable…. It just means it’s not the worst contender. Also GW2 is aimed for a us/eu audience, the audiences who least enjoy long terrible grinds.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

CDI- Character Progression-Horizontal

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Posted by: Randulf.7614

Randulf.7614

It’ll be interesting to see the future impact this thread in particular has on the game. No MMO has really nailed the horizontal progression (altho most of us seem to agree GW1 did a fine job) and yet so many players gravitate towards it.

There’s a huge potential in this thread alone to direct the game to something quite unique, but combined with the living story thread, we could see a intriuging 2014/15 for the game. WHilst the game hasn’t embraced the horizontal progression quite like its predecessor, it is well set up to embrace many ideas here. Many MMO’s aren’t that lucky. It’s a great position for GW2 to be in.

On a slightly side note, only a small proportion of the community are contributing to this discussion, as good and valuable as it is. If you as devs are as behind this as you say, it might be worth highlighting these initiatives a bit more to the wider community. Granted, if people don’t use the forum now, they probably wont, but may be a link on the news part of the login page is a good way to alert ppl to visit here.

CDI- Character Progression-Horizontal

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I let the flamesticks poke me into oblivion for saying;

“I’d rather have a top 3 list of things that could actually make it in the game with existing technology and not having to do crazy amounts of extra coding, than having a top 3 list of things people want in the game just so without any further thought.”

°bracing°

Maybe if Chris tells us his three things, that will give us an idea of where to direct the discussion?

Are you willing to share, Chris?

Hi Videoboy,

I am still thinking through all the ideas and suggestions so my list may change but currently it is:

— Role Diversification: New skills/traits, new weapons, access to inaccessible existing weapons, infusions and hybrid professions.

— Sociopolitical Diversification: Player housing, Guild Halls, and Faction Alliances leading to new game play opportunities, rewards and content.

— Hero Recognition: Unique Skins, Titles, Rewards, followers and NPC reactions/opportunities based on the players individual feats in the world of Tyria regardless of how he/she chooses to play the game.

Please note these are just my personal thoughts on what I think would be cool. I am also still thinking about the ideas presented in the thread and therefore like anyone else reserve the right to change my top three (-:

Chris

Any thoughts on tinkering ? I think it could fit in the second nicely.

Yep I agree Tinkering would indeed work well for 2.

Chris

CDI- Character Progression-Horizontal

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

We are getting close to the formulate section of the thread now and you will see more opinion and metric based discussion from me and everyone else.

Chris

This really gets me excited Chris, I think we need a bit more direction from you devs what works and doesn’t work for you in order to develop good ideas together.

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

So without a reply from a dev on the idea of zone progression, I try to evolve this idea since I think it is against the design decision of an ever changing world.

Zone progression might be too static. It’s always the same. Maybe it would be more in Anets spirit to make this zone progression more dynamic and bind it to factions on the world, who move around.

Think of it like this: There are small parties of npcs who represent a faction and move around in the world (It’s a bit like Nicolas the Traveller). Possible tasks in order to progress:

A group of Kodan advanced to snowden drifts

  • a Kodan scout is missing – try to find him in (Jumping Puzzle xy)
  • 15 members of the group tried to help local folks (15 different standard events in that zone have Kodan). Find them, help them and lead them back to the group.
  • A Kodan scientist looks for critters to find out if there are signs of corruption. Find and collect 15 different critters.
  • The camp needs supply from local surroundings, find and gather 25 wood/ore/herbs from that zone.
  • A Kodan wants to trade his rare (random rare or exotic+) items with you, but he want’s an other rare item in return. It’s a rare artifact which only drops from certain mobs in that area. Find such an artifact and you might choose one of three rare (+) items in return (all of them have a Kodan-theme).
  • Visit 6 Kodan scouts. They watch over half of the vistas on the map. Find them.

Now after 1 week the group moves to a new zone, but the progression isn’t lost for you. All the above objectives stay exactly the same in the new zone: Find and do a jumping puzzle, find and do 15 unique events,… . If you follow the faction and help them in their endevors, you’ll progress and unlock new exiting faction-specific rewards.

Basically it’s dynamic quests.

No new content, instead Anet uses already existing content to experience it in a new form.

Hi Marcus,

I think the idea of zone progression is quite interesting. Please don’t think that just because an idea doesn’t get a reply from a dev that we don’t like it. The CDI is a collaborative initiative. Much of what I do is read and learn and formulate.

We are getting close to the formulate section of the thread now and you will see more opinion and metric based discussion from me and everyone else.

Personally I love seeing you guys brainstorm and discuss design, that in of itself is super useful to GW2 moving forward.

Chris

CDI- Character Progression-Horizontal

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Posted by: Khunvyel.3972

Khunvyel.3972

Anet once stated in an earlier interview, that it’s more likely to add more weapons to current professions than adding another profession. I like this decision because this means I don’t have to level up another character but instead get more depth to my current characters.

I’m going to look for the source for you.
Edit: source: https://forum-en.gw2archive.eu/forum/game/gw2/Weapons-before-Professions/first#post2426745

Oh don’t worry, I remember this. I reply to you that if they add weapons, then they are going to fit the theme of the profession more than anything else. The Warrior has currently the biggest ar…se…nal (( seriously, forum admins, do your homework of censored words, this is ridiculous)) of smashies right now, so if anything, it is going to be other professions who are getting more weapons unlocked first. Also, by saying “new weapons” it doesn’t necessarily mean “previously locked weapons accessible.” I could totally think of new weapons finding their way into the game, let’s say, while the Warrior gets a Greataxe and a Crossbow, other professions get more than two weapons added/unlocked, while Engineer and Elementalist might only get one, due to their inherent profession nature.

Without wanting to play the devil’s advocate here, but I stopped believing in any earlier interviews as many of those became not really accountable any more, because since then and launch there was so much change, and we all remember the flak ArenaNet had to take from the players for “breaking promises in earlier statements.” I believe it when it goes live.

I want to emphasize this:

Anet

It can’t be something that when players run out of things to do we give them more challenges that they need to grind out to do and that add another 100 hours to the game.

It’s pretty clear that Anet is against some of our ideas here.

It is pretty clear, that ArenaNet was against their OWN ideas. Or maybe it wasn’t ArenaNet who shafted them. °wink wink nudge nudge°

At any rate, not wanting to continue idle banter but putting something more constructive into the topic;

Mr. Whiteside, is there any estimate when this topic will be closed, which CDI is going to be next, how many are there still to come, and can you already mention what your plans are to inform us about the brainstorming you had in-house?
Is there any chance we can get related coders on board to answer the likelihood and difficulty of implementation to the highest ranked suggestions?

Thank you

(edited by Khunvyel.3972)

CDI- Character Progression-Horizontal

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Posted by: Kalan.9705

Kalan.9705

I just want to actually get the horizontal progression we were promised instead of the horrible vertical power grind bs we got instead. Weapons and armour out dated because of ascended grind. Endless wxp grind. Insane legendary grind. Awful enforced crafting grinds with colossal gold farming needed for resources.

Return to the horizontal promises we bought this game (books gems etc) based on. 2 decades of mmo experience and gw2 is now one of the worst offenders for grind with all the ascended crap. I honestly preferred raiding schedules, in previous mmo’s, it was less work and far more enjoyable and didn’t force you to do so many areas of the game you might dislike.

P.S. It should be possible to gear for wvw by doing wvw, without big disadvantages, unavailable slots, stat penalties, or 50x longer timeframes. Fix it.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I want to emphasize this:

Anet

It can’t be something that when players run out of things to do we give them more challenges that they need to grind out to do and that add another 100 hours to the game.

It’s pretty clear that Anet is against some of our ideas here.

At one stage Anet had the plan to integrate tons of new events in already existing zones. Because of poor player feedback (?) this idea was somehow scrapped.

I think it would have worked out quite well, if players would see a purpose going to the zones in the first place. Either the purpose is events which are so fun, that you love to return to that zone just for these events, or decent rewards. The nature of dynamic events – dynamic = not always there – makes it really difficult to visit specific events though, so I guess you need just a better reward system or a MUCH higher density of new events.

http://gw2style.com/index.php – show your look and rate others – great filters!!

(edited by Marcus Greythorne.6843)

CDI- Character Progression-Horizontal

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Posted by: TheDaiBish.9735

TheDaiBish.9735

These are the perhaps-not-so-horizontal ideas that people still would like to see:

Stat Swapping 8

Eh, I’d argue that stat-swapping, if implemented in such a way that you unlock the stats instead of just being granted them, is a form of Horizontal Progression in the sense it’s broadening your options.

Life is a journey.
Time is a river.
The door is ajar.

CDI- Character Progression-Horizontal

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Posted by: Iason Evan.3806

Iason Evan.3806

Stuff from other games that would work well and in keeping with the horizontal theme:

1.) LOTRO’s Wardrobe system. Turbine has been copying you guys at ArenaNet for a while now and that is a good thing. You guys should copy this. Only good things can come from it.

2.) Neverwinter let’s you swap out skills on the fly out of combat. It’s grand. You guys talked about this a long time ago with the traits and it was a major draw for me. What point is there to having switchable stats on ascended/legendary weapons if we have to buy the trait respecs or go to a town to do so? At that point, I can just store weapons that go with those builds in my storage, I would be in town anyway.

3.) Guild Wars 1 let us save build templates. Taking a step back from your previous game isn’t a good idea to me. In fact, I would call it the antithesis of iteration.

4.) Star Wars Galaxies Housing system. No system was ever better for housing. You could use any item and put it anywhere. Garbage became decoration when you put it in interesting patterns to make things. Google some of the stuff people came up with using mundane items. Really solid stuff.

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

CDI- Character Progression- Vertical

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Posted by: Chris Whiteside.6102

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

Here is the next evolution of the original Vertical Progression proposal based on a summary of our discussions:

Regarding Ascended Gear we would like to see more ways to earn it and in terms of drop rates, a higher percentage chance of acquiring them through this method.

A review of current RNG metrics.

The ability to change gear stats (Note there is still a lot of discussion about whether people want this or not)

The ability to build up to Ascended Gear through drops rather than just relying on RNG.

Ascended Gear mats dropping more equally across the game, for example WvW.

No more new Gear tiers that make the existing tiers obsolete.

Additional ways to earn Ascended Gear at accelerated for Alts.

Note this is the formulation of a proposal for discussion. Once the proposal is finalized it will be discussed internally. However there will be no promise of actions or schedule.

Chris

Guild Wars 2 Design Manifesto

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Posted by: SonicTHI.3217

SonicTHI.3217

Company puts out an ad for the product.
Ad makes it sound like the best thing ever.
The company doesn’t deliver.
Customers feel betrayed and lied to.

More like:
Company puts out an ad for the product.
Ad makes it sound like the best thing ever.
The company delivers a mediocre release.
Instead of fixing the problem the company decides to take the easy way out with a tried and tested method: grind.
Original customers feel betrayed and lied to.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike O’Brien, President of Arenanet