Gee, could it be possible that people complaining about nothing to do at level 80 may not be the same people that argue against the gear grind?
-Mike Obrien, President of Arenanet
Just want to add to my above post: if you could only buy armor once you had the achievement for the whole dungeon, but these cost a universal token earned from any dungeon, but defeating a wing the very first time gave double or triple to usual reward, then what you will have is a system where people will be have a varied experience while at the same time being free to play with their friends. Simply by getting Dungeon Master you might be able to buy a whole set of your choice with weapons. Wouldn’t that be more epic than farming the same easiest wing over and over?
The univeral token thread just got me to this thread. The thing I just pitched can be implemented with the current token system. That’s why I made this an own thread.
It is simply a methode to balance simple dungeon paths against harder ones by handing out more tokens on the harder dungeons.
I see that I perhaps didn’t make this clear but yeah this is a diffrent topic, and I would like to hear your thoughts on that. Thanks.
I felt sorry for him. All he wants is to be loved. No one loves an elder dragon so he ends up thinking that maybe if it looks like he has friends, and is popular, then maybe people will like him. He brings back a city, all the people that died and all the races of Tyria still hate him. In the end they all gang up on him and as he’s crying and hugging a building, you shoot him over and over again. Have you ever thought that all he needed was some simple caring and maybe he’d save you a little bit of gold on your carriage and airship insurance? No. You never thought that at all… Shame on you.
Single currency for all dungeons/ current system discourages fun and varied gameplay with friends
Posted by: Joiry.2504
I think you are missing a core part of the OP’s argument.
Say there are friends A, B, C, D, and E. They’re played MMOs together in the past and want to run dungeons together. However, being human, they all have different preferences in what dungeon set look they like. A likes the Ascalonian, B likes Caud, C likes the Twilight set, etc.
However much grind it takes to get a set, they’ll have to do it 5 times over, each getting a full set of tokens for 4 dungeons they don’t want sets from. The only alternative is for the friends not to run the dungeons together – but its what they like to do. So, likely, they move on to another game.
(edited by Joiry.2504)
Hopefully they take another inch off the top of these dungeons so i can see all of your elitist rage quit posts. =)
this player is what will emerge as Arenanet’s thermometer. they will increasingly listen to these voices who think the “vast majority” of players find it too hard. and we other players are just “elitists”. gone is the belief that in a game, even one advertised as skill based with less gear advantage, should ever require teamwork or even a modest amount of communication or planning. already players… ALOT of players pug farm these Exp mode dungeons without saying a SINGLE word to each other. without caring even in the slightest what build’s the other players are, without caring what boons or conditions are on them. and combos are just pretty colors that accidentally pop up. rinse, repeat, profit. hence the nerf to speed farming. its already too easy.
players like this poster are the norm now.. the loud majority. when they cry ’youre just elitists" or “hardcore players need to get a life” theyre actually saying “whether i am casual or not, i demand a game where interaction with other players is completely unnecessary and teamwork and skillbased gameplay are just promotional phrases meant to differentiate us from WoW”
Well said.
Hopefully they take another inch off the top of these dungeons so i can see all of your elitist rage quit posts. =)
this player is what will emerge as Arenanet’s thermometer. they will increasingly listen to these voices who think the “vast majority” of players find it too hard. and we other players are just “elitists”. gone is the belief that in a game, even one advertised as skill based with less gear advantage, should ever require teamwork or even a modest amount of communication or planning. already players… ALOT of players pug farm these Exp mode dungeons without saying a SINGLE word to each other. without caring even in the slightest what build’s the other players are, without caring what boons or conditions are on them. and combos are just pretty colors that accidentally pop up. rinse, repeat, profit. hence the nerf to speed farming. its already too easy.
players like this poster are the norm now.. the loud majority. when they cry ’youre just elitists" or “hardcore players need to get a life” theyre actually saying “whether i am casual or not, i demand a game where interaction with other players is completely unnecessary and teamwork and skillbased gameplay are just promotional phrases meant to differentiate us from WoW”
By balance, I think people—or at least I—mean that dungeons should be more consistent in their difficulty. Encounters shouldn’t be all over the place. Hard trash pull, then an easy boss. A hard boss that takes a lot of coordination, then a boss that requires no effort to kill.
If you wanted to defend the design, you could call the system quirky to keep you on your toes, but I don’t see rhyme or reason to their balancing. It just looks like they didn’t.
so many would agree that techno viking for norn would be ace, at least for males.
Techno Viking dance for males, Super Tectonic Dance for females.
(pawtrisha, two posts abova posted the Super Tectonic Dance video)
OMG TECHNO VIKING DANCE I WANT IT NOW !!!
100% World completion.