Showing Posts Upvoted By Harbard.5738:

Why ascended weapon is bad for wvw

in Guild Wars 2 Discussion

Posted by: Godsight.5982

Godsight.5982

“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”

-Mike Obrien, President of Arenanet

This is the president of Anet saying the opposite of what ascended weapon is. One thing people forget about ascended weapon is that they do not only give better stats but also better base weapon damage. A exotic rifle have a max base damage of 1205. The ascended rifle bump that to 1265. For comparaison, a rare rifle have a max base damage of 1067. So rare to exotic is a 12-13% base damage boost. Exotic to ascended is a 5% base damage boost. It is smaller damage boost but still a non-negligable boost. So this is not just a continuity of the ascended trinkets that gave only a stat boost. And what does wvw players have to do get a ascended weapon and make sure their gear weighting them down ? Farm pve for the gold and mats or pray that the stats combo ascended weapon you need will drop in wvw. So either Anet clarify the situation and assure us that scended weapon have decent loot table that mean ascended weapon can actually drop in wvw (unlike precursor and this is normal cause precursor should be a extremly rare drop) or give wvw players a way to gain them with actual wvw drop (badges, laurel, could be gold and ecto too). You could make it that you need 1000 badges plus 10 laurel or 1500 badges and it would be a better way for wvw players to get ascended weapon.

I am starting to think that WvW should have just been a part of spvp with everyone on the same lvl, no cost to retrait, no cost for the base equipment (weapon, armor, trinket,sigil and rune) and the only thing that you have to farm, if you want them, is skins.

Holy Grind Wars 2!

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Posted by: Grebcol.5984

Grebcol.5984

this godkitten grind and farmparty and now “grindcraft” makes me mad.This new weapons are so against twinks and people who like play multiple characters.Why anet why anet…

Holy Grind Wars 2!

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Posted by: SpyderArachnid.5619

SpyderArachnid.5619

Dear goodness.

I knew it would be bad, but that is just taking it to a ridiculous extreme. Seriously 500 dust, fragments, and ore? You have got to be kidding me. And it’s time gated to make it even worse.

What did they expect of this? Was this designed to be fun?

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

Holy Grind Wars 2!

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Posted by: Cresll.2406

Cresll.2406

+1 to all of this. Tired of this nonsense. There’s so many other stuff they can add to keep players paying and playing.

Sagranax – EXG – Desolation

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Now multiple that out for one to six weapons per character. Then multiple that by however many characters you have. And note that they said they wouldn’t add a new tier of gear this year.

“We don’t make grindy games” indeed.

Please do not destroy this game

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Posted by: Michael.7943

Michael.7943

Sad to see, that instead of keeping their promise and fixing the core game they just add pink items.

Please do not destroy this game

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Posted by: Tsezar.6950

Tsezar.6950

ascended gear is the biggest lie anet does.. they dont know that they gonna destroy the game with it… i see it coming that ppl gonna leave because of it.. already 5 ppl i know said when more ascended comes into the game they gonna quit.. i mean anet shouldnt forget that this year elder scrolls online comes out.. ppl who start to play it will never come back to gw2 because other ppl have way better gear then them and tehy are miles behind

I PLay Without Hands To Have [Fun]

How many Dzagonurs and Gunnars do you need to kill me? Over 9000!!

Please do not destroy this game

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Posted by: Raine.1394

Raine.1394

Sadly, yes, it’s too late. And, it’s maddening for those who love this game. GW2 could have been great had it continued as a new kind of MMO in this regard.

Please do not destroy this game

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Posted by: morrolan.9608

morrolan.9608

Too late……………………

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Please do not destroy this game

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Posted by: MandJ.8965

MandJ.8965

Ascended Weapons.. ascended Gear.. buff for more HP and other stats in WvW..

@Arena-Net.:
Please do not destroy this game!Please no things like in World of Warcraft, no itemspiral!!! Guild Wars 2 is a wonderful game for PvP (WvWvW), because there is no itemspiral, no buff you get when you play more PvP (WvWvW) than others. It’s a wonderful game because you need skill! And thats why I play this game. I have a chance when I play three times a week against players who played every day five hours. And that makes Guild Wars 2 be one of the best MMO’s ever! So please Arena Net, don’t destroy the game with those alterations!
Why do you tout with this, and now you want to take it in the game? The reasons below were the reasons to buy this game. And now you change it? In my opinion the game will be destroyed with this.
So guys, don’t let this happen. If some guys want an itemspiral than why you play GW2? Make no sense. Arena Net, you had created a game which is different than normal MMO’s. And thats why I love it.
And whats next? Healers and Tanks? You cannot advertise with something, and then after a Year add things you never want to!

At least, sorry for my bad english :P

Momekas
Momekas Namu

(edited by MandJ.8965)

What is it all about?

in Clockwork Chaos

Posted by: Gizmo.8623

Gizmo.8623

Hey, can anyone explain why do we have invasion now, why earlier Molten Alliance attacked (what they attacked, why, who, how) and why did Flame Legion and Dredge made an alliance? Why Flame Legion assaulted Norn along with Dredge while they should not have any quarrel with them. Black Citadel wasn’t threatened at all.

Now, is Tyria really in danger? Masses of pirates are teleported in wilderness. Why?
No city is sieged, nothing really is happening. Thousads of enemies are dying without sense, imo. When too many machines get destroyed, pirates are summoned, when they get their kitten whooped, Molten alliance is called. And they just come separately to die without a word.
What’s the point? Does it really have any? Is it to spread chaos? Well, what I see now is that it just gives bored heroes something to do.
There’s no indication that there is bigger purpose – as to why Scarlet showed at all. She is a Sylvari, why not threaten The Groove then?

Scarlet is laughing all the time while her allies are dying by the thousands and she is screaming “Die die die die die die” while not a single soul was killed during the attack. Even Faren was kidnapped, not killed. Is it some kind of a show? For Anet it’s showbusiness but for us it is what?

I’d really like to set my mind appropriately to this. I just don’t know what and why is goin on.

Eating my words

in Clockwork Chaos

Posted by: Kryton.7183

Kryton.7183

Something to consider is that this update is designed to be long lasting. The grind is getting old at this moment since everyone is busy doing it on repeat, after this next week and a half passes, the invasions will slow considerably.

Which is what people wanted – recurring, repeatable open world content. I consider a grand invasion to be a step up from adding just another claw, or SB.

No, that’s not what we wanted at all. We wanted more zone-by-zone storytelling through chained dynamic events….events that would have a permanent and visible impact on the zone and it’s surroundings.
What we got, instead, with this update was nothing more than a rolling zerg on an hourly schedule.

AMEN! Zergs are grand fun for about a day. Hourly zergs suck. Good dynamic events that move the world forward are what we want.

Eating my words

in Clockwork Chaos

Posted by: Elbegast.6970

Elbegast.6970

Something to consider is that this update is designed to be long lasting. The grind is getting old at this moment since everyone is busy doing it on repeat, after this next week and a half passes, the invasions will slow considerably.

Which is what people wanted – recurring, repeatable open world content. I consider a grand invasion to be a step up from adding just another claw, or SB.

No, that’s not what we wanted at all. We wanted more zone-by-zone storytelling through chained dynamic events….events that would have a permanent and visible impact on the zone and it’s surroundings.
What we got, instead, with this update was nothing more than a rolling zerg on an hourly schedule.

This event has brought out the worst of GW2

in Clockwork Chaos

Posted by: cheebuguh.2536

cheebuguh.2536

To start off, I’d like to say that I really do appreciate this update. Zones felt like an awesome battlefield and I enjoyed the story cutscenes. A lot of things were done well and I do feel that some parts of the living story have improved over time.

However there are also a lot of problems that this update has brought. My main problem is the issue of zerging champions during invaSions and ignoring the entire goal of the event. While participating in map chat, I was disappointed to see how the community reacted to calls to actually doing the event. Instead, people were opening telling people to just ignore the event and farm. It has really brought out what is to me the worst of the community in this game.

As this is the internet, it is only natural that there are hordes of people that aim only to zerg and get the most profit out of an event rather than playing it how it was intended. This means that the only solution is to develop content in a way that discourages or prevents such behavior. The invasions and champion loots together, while both good ideas, combine to make farming zergfests. As someone who wants to actually play the game and finish events, I feel that such zergfarming behavior being at the core of a huge game update is a step backwards for this game.

While I doubt that much will change as devs are already working on the next living story release, I hope that future releases will find ways to prevent and avoid the behavior that is occurring right now.

Watchknight Tonic Is Getting Fixed

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Posted by: Doggie.3184

Doggie.3184

are they gonna add a male version one day? :P

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Possibility GW2 Never Gets Full Expansion

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

We used portals to enter new lands in Guild Wars. I see no reason why there couldn’t be a Living Story release that introduced a portal to several zones in a new (expanded) map. There is no inherent limit on the amount of content that can be released through the Living Story method; some teams are working on large content releases, even as we speak. I am not sure it matters exactly how said content is made available to us, except for maybe the cost to the players.

Possibility GW2 Never Gets Full Expansion

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Posted by: Vol.5241

Vol.5241

I really don’t see what the fuss is about.

The only difference between an expansion and the living story is how the content gets pushed out

Expansion – content comes out all at once
Living Story – content is gradually pushed out

People naturally hate change and still think of the old MMO mentality. Expansions are just as dated as paying for subscriptions.

[Permabanned on Forums]
[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/

Possibility GW2 Never Gets Full Expansion

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Posted by: Wolfheart.1938

Wolfheart.1938

It all depends on what the LS updates bring. If they manage to release fleshed out zones/dungeons/weapons and heck, a playable race maybe, more power to them!

If they don’t…uh…not sure about this.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

Possibility GW2 Never Gets Full Expansion

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Posted by: Terok.7315

Terok.7315

I just want to remind folks again, the features and content you’d traditionally find in an expansion will absolutely be added to Gw2. The thing we haven’t decided is what form the release of that content would be presented in, be it a traditional expansion, living world, or some other form.

Traditional expansion just divide the community. Some buy and some don’t.

Use the Living Story to add traditional expansion content. So everyone can play. You will also see more gem store sales that way.

At the risk of sounding cheap, it doesn’t necessarily have to be a product you need purchase. Similar to what EVE online does, dropping an expansions worth of content on you free of charge.

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

Possibility GW2 Never Gets Full Expansion

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Posted by: Onshidesigns.1069

Onshidesigns.1069

I just want to remind folks again, the features and content you’d traditionally find in an expansion will absolutely be added to Gw2. The thing we haven’t decided is what form the release of that content would be presented in, be it a traditional expansion, living world, or some other form.

Traditional expansion just divide the community. Some buy and some don’t.

Use the Living Story to add traditional expansion content. So everyone can play. You will also see more gem store sales that way.

Fortnight Content or Seasonly Content

in Guild Wars 2 Discussion

Posted by: milo.6942

milo.6942

they should do the logical thing and put the lw content as dynamic events in the open world like molten alliance

The problem with people demanding zerker

in Guild Wars 2 Discussion

Posted by: DiogoSilva.7089

DiogoSilva.7089

MF Gear was just wrong. Anet realized their mistake. Account-bound mf gear will be much better, as it’ll allow you to diversify your farming experience through several characters, while having them stronger than they would be with MF gear as well.

Also, what has MF gear have anything to do with the problem with the zerker meta?

I don't like this update

in Queen's Jubilee

Posted by: Galen Grey.4709

Galen Grey.4709

Thanks for the feedback everyone and please keep it coming. Personally, I find that one of the hardest parts of being a desginer on GW2 Live is coming to terms with the fact that not every update will please every player. We do our best to deliver appealing content with enough variety to keep as many people as satisfied as possible. And If there’s one thing we can do consistently, it’s improving the experience of said content each time. I think we made some great strides with the Jubilee. I think we have a lot of room to keep growing. But our team isn’t done yet. We’ve got some exciting things coming later this month. Things you’ve never seen in this game before.

But in the mean time, please keep telling us what you’re thinking. We are listening. Not only to what you’re saying but also to what you’re not. The very first living world team actually did the thing some of you have called for. Some 40 or so permanent events were added around the game in our very first content update. They were met with little interest or fanfare. Granted, Halloween may have stolen the show. But those events are still in the game today. I’ve seen very little reaction to them, however, positive or negative. Despite this, there are many events I would still like to add. Many zones and bosses I would love to revisit. As we get better at the living world, I strongly suspect we’ll have room to get around to them as well. Assuming that’s what our players really want. You are all the second half of the collaborative process, so thanks for helping!

I think its kinda impossible to judge the reaction to the 40 dynamic events added in the very first update. I for one love dynamic events, for me its the best thing and the top 1 feature of the game. I would definitely love more dynamic events to be added to the game. I am one of those players who talks to npcs and if I suspect this npc might be involved in a dynamic event chain will sit there waiting for it to spawn even for a long time. I try to see all events in a zone before I move on.

That being said I couldnt point out a single one of those 40 dynamic events because as much as I take it slow and try to do all events I always miss a few. Not the first time I would be passing from a low level zone that I went through with a fine comb and I still come across an event I never saw. Thats both the beauty of it and a curse.

The beauty of it is the world feels alive. The curse being that new dynamic events added to the world will be indistinguishable from dynamic events that are still present.

Maybe I am baised cause I would really like more dynamic events but I honestly dont think you can judge the player appreciation of them based soley by feedback because others like me have no way of telling that a new dynamic event they came across is actually new or one they missed. Also if they’re added to zone we havent been to yet there is no way of telling which are new or old.

all I can say is all dynamic events are amazing, especially the ones that chain! awesome stuff! Please do more

I don't like this update

in Queen's Jubilee

Posted by: Fiontar.4695

Fiontar.4695

I believe there are several issues with how Living Story has been handled, but not all of them are due to the content designers, but due to the limitations of the dynamic event system and the combat system.

People have already expressed clearly enough in his topic how they want to see the living story improved. I feel that GW1’s Beyond content was better at the living story concept than GW2’s own content patches. My wishes are:
1. More cutscenes and story-driven gameplay instances (why is all the additional lore information posted in the official site, while players get to know little or nothing about the characters in-game?)
2. Replayable story that is not under a clock. Really, Anet, you SHOULD introduce a Mission System like GW1 had. This way, new players don’t miss the story from old patches, while any player can replay it whenever they want. Add in an hardmode version for the more dedicated players, and you would appeal to a lot of people. Missions in GW1 were an excellent system for linear story-telling, for story-driven gameplay sequences, for replayability and for team-driven content. This, in my opinion, was always a fault with GW2 since the very beginning.
3. Make Tyria exploration more exciting. There’s no enemy patrolling the area, no strategical enemy formation teams, no unpredictable hard encounters. Explorying the world of Tyria does not expresses danger and the excitment that would come from it, because it’s so clearly structured and predictable. There’s a dangerous enemy there? It’s labeled a champion, so if you’re not in a party, just ignore it. Anything else? Trash mobs that can be easily beaten. Improve the unpredictability, improve the diversity of encounters, turn each encounter more unique, and Tyria becomes a more exciting place to explore. And of course, with good rewards there, and people will surely do it.

However, I feel there’s some faults with the dynamic system and with the combat system in group-play combat.

The dynamic system is cool, but needs to be expanded: it needs to incentivate more adventure/ exploration (by having players explore the map and look for goals that are NOT marked on the map), it needs to have a better structure (beginning, narrative development, climax, ending), it needs some more non-linear elements outside of winning/ losing consequences, it need to force players to spread out to not fail (especially in zergy events, have the system generate many small and distinct sub-events within the area that the open-world community must complete around the same time or lose – this way, you can prevent them from becoming mindless zergs), and they need to have more permanent impact. But how would they have a more permanent impact when they can cycle every ten minutes? Maybe by not having an instant permanent impact, but by building up something more permanent slowly. For example: a swam of dynamic events that revolve around building an entire city from the ground: depending on the non-linear choices, players would decide the placement of several houses or areas, or be responsible to which areas get harassed by enemy encounters or not. This massive sequence would cycle several time a day, but it would not revert the situation each time it would cycle: it would build upon it. So for example, if an event cycled 100 times per day, three days after, an entire city would be build, unlocking a different kind of dynamic event, one set to destroy that very city, and would cycle 100x times a day, each cycle reshrinking it until it completely destroyed it three days after.

You are right. To really leverage dynamic events, they need to evolve, there needs to be some sort of progression and they should never be reduced to just timed, scripted events with no variation.

What I would like to see is a continual, systematic refresh of DE content in each game zone in a way that progresses events with in that zone over time. Existing events modified to provide twists that make sense in context with the events that have been playing out in the zone, new events to progress the state of the zone, including changes to structures to reflect the waxing or waning of the influence of various NPC factions.

DEs do a good job at providing the illusion of life to a zone during the first half dozen hours you spend there, but when nothing changes at all in the weeks or months since your previous visit, the immersion and sense of an organic, living environment are completely lost.

I also see a role for instanced story content in all that. Not new story content to accompany every new influx of content for each zone, but the spotlight could be put on an individual zone every 2-4 weeks with Story Content accompanying dramatic goings on for that zone that are presented via new, narrative advancing, DEs for the zone.

I don't like this update

in Queen's Jubilee

Posted by: Fiontar.4695

Fiontar.4695

Personally, GW2 lost so much due to insecurity on ANet’s end. The game was praised for its new concept of a living and breathing world that came with dynamic events that told stories of specific and sometimes overlapping zones. What we got was great, a game that truly felt like an RPG. A game where your choices and actions mattered. In a small scale true and on a timer, true, but it still mattered.

ANet then turned away from the very core pillar of this game. It replaced most of the new content with quests. One time quests, that tell a story, but it is executed so badly that many people miss a lot of lore, because of bad presentation. I am not against story pieces forming slowly and painting a bigger picture, but everything feels so disconnected, fragmented.

Instead of adding player-driven content to the zones and expanding on the DE system, we got heavily scripted quests on a timer. Players need to rush through content, so they don’t miss an achievement or some hint on the backstory. I don’t want to be rushed, because playing is my leisure time. I want the game to wait for me, not the other way around.

From my point of view, GW2 has degraded a lot and lost a lot of the true potential it had in the beginning. Everything feels so generic and meaningless. Sure, we can vote on something, but does it really change anything. Like the story of GW2, which starts good and then gets really bad and bland, GW2 has devolved into something I don’t like and don’t support.

Some time ago Colin said that making expansions helps devs and players sync what they want. So far ANet has been doing whatever they want and a small percentage of players is throwing hundreds and thousands of dollars in their direction. Please, give others a reason to do the same.

After release, there hasn’t been a single content update I’d consider worth my money. And no, quality of life improvements is not content. This is how you build long lasting customer relationship.

I agree 100% with everything you said. I have some hope seeing the people who have posted to this thread and even if they don’t 100% agree with me, at least “get it” and appreciate that the game has been really failing at living up to it’s potential.

There have to be developers at Arenanet that get this as well. There is no way a studio that produced this awesome game could be devoid of developers who understand why the game worked, nor do I believe all those people left. I think my biggest hope is that discussions like this hear will get the developers talking about these issues and that the “Manifesto-ites” will once again overwhelm the “Last-generation-ites” and get future development back on track.

The sad thing is that at this point, we will need more than just a flip back to a focus on Dynamic Events. IMO, there has been very real damage done to the core concepts in the way that players have been systematically “trained” away from free-form, open world game play and towards jumping through a linear progression of hoops in exchange for flashy rewards.

I don't like this update

in Queen's Jubilee

Posted by: Fiontar.4695

Fiontar.4695

@ Op – You are just mad that you could not kill any of the boss in the Queens Pavilion and thus you hate the update. Trust me not many people can kill those bosses. But that is the nature of the game. You cant be great at everything.. You have to learn to get up and try try again. But I could be wrong but I love this update.. This is a great update as its fun to do. I do not see why you could hate the update. Yeah its temp and that is a bad thing. But it comes back like the rest and that is a good thing.

I personally love this update. its Fun.. My guild loves this update… And many other guilds love it also. This is by far one of the best updates/ Patches we got

Actually, we killed four before we decided they weren’t fun, exciting or worth the waste of time.

When taking a round area the size of an auditorium, dividing it into six theme park displays, adding six legendary bosses that require no strategy and tons of boring mobs, becomes one’s idea of worthwhile content, then something is terribly wrong.

If this kind of stuff is successful for them, fine, but people inside and outside of Arenanet who understood the Manifesto and the potential this game possessed surely can not help but be saddened that the game has sold out those ideals for content aimed at a pretty low common denominator.

ANet hit a fork in the road last fall, From comments they made at the time they knew which path would further the potential of the game and build on the solid foundation they had established, but instead they chose a path that cheapened their ideals and diminished the product they spent five years developing.

When I say that a year ago I could never, ever imagine they could blow it as badly as they have, it’s not hyperbole, I truly mean it. It’s completely unfathomable to me that they have chosen this path.

I sincerely hope that the “long term project” they are working will rescue the game’s original potential and further the ideals of the manifesto, but, imo, the Live Team is just digging a deeper and deeper hole to climb out of.

I have no agenda beyond the good of the game and the realization of the ideals put forth in the original manifesto. My words may not make a difference, but I love the game too much to not try.

(edited by Fiontar.4695)

Manifesto Clarification

in Guild Wars 2 Discussion

Posted by: Fiontar.4695

Fiontar.4695

The manifesto was the ideal. I don’t think many of us expected them to meet all those ideals at launch, but we at least expected them to do what they could and then work on finding ways to close the gap between the ideal and the actual product over time.

They fell a bit shorter than some hoped, but there was still a lot of reason to hope that they could find ways to improve on their achievements and fulfill the game’s full potential.

I think the problem is that not only have they failed to advance the work they made towards the ideals in the manifesto, but it sometimes feels like they have abandoned them almost entirely as they move the game further from, not closer to, the exceptional.

The rate at which they are falling back on the old, failed MMO design paradigm the game sought to break is of concern to people who understood what the game was trying to do, how close they actually came and how far they have fallen since release.

Dailies - the bane of modern games

in Guild Wars 2 Discussion

Posted by: Fiontar.4695

Fiontar.4695

Weeklies would be much better than dailies, with rewards given incrementally, rather than having to achieve the equivalent of seven dailies to get anything. Even allowing you to go back an complete dailies for the previous week would be better than the current system and maybe easier to implement.

It has become a job. Worse though, I found that doing dailies broke me of sustainable game play habits and pulled me out of immersion with the world and it’s vast amounts of content.

Living Story events do the same thing at a more disturbing level.

Dailies and Living Story achievements are just a bunch of linear hoops through which players must jump for rewards they can’t earn any other way. Eventually most people will tire of jumping through those hoops. However, in the mean time, people are being trained away from free form game play across the greater world space, which trivializes and wastes all the work and effort that went into creating the superb game world.

By the time players burn out on dailies and LS achievements, many will never be able to go back to enjoy the actual game.

IMO QJ content is filler

in Living World

Posted by: Fiontar.4695

Fiontar.4695

Hoops. Sometimes flaming hoops, or physics defying arrangements of hoops, but hoops just the same.

If you jump through the hoops, you get shiny rewards. If you don’t like jumping through hoops, the message may just be “this game is not for you”.

I guess it comes down to whether you prefer to play your games, or you want your games to play you.

I don't like this update

in Queen's Jubilee

Posted by: Fiontar.4695

Fiontar.4695

I think it’s ironic that many players point to Flame and Frost as a really good example of how to do the Living World updates…when people seem to forget the massive amount of complaining that occurred since there were very few things to do over 4 months. It makes me wonder if all of them were there from the beginning or if they just showed up in the last month to do all the content that had been added in the previous three months.

Honestly, I think players are focusing too much on the achievements and not enough on just playing the game.

I’m having fun with this event so far. Clearly it’s not for everyone.

EDIT: “Dragon Bakitten?” What’s wrong with the filter? Maybe it wasn’t too fond of DB either. lol

You put “Dragon Bash” and “it” together, didn’t you? It triggered on those last four letters, ignoring the space.

There are only three things I fault with Frost and Flame.

First, it was drawn out too long for the amount of content it offered.

Second, it ended with a group instance, even though everything else could be done solo or with 2-3 people.

Third, this is the big one, the payoff in the end never materialized.

What payoff? The entire event would have worked and been widely lauded if the temporary content had led to permanent changes to the zones it occurred in. The event should have modified existing Dynamic Events with in the zones to show the impact the event was having on the world and the long term impact should have been seen with palpable alterations to locations with in the zone and an evolution of DE content to show permanent consequences for the “epic event” that occurred.

Unfortunately for the game, subsequent Living Story events never learned from third mistake. LS events since have had less and less connection to the game world, have been more and more about just making players jump through pointless hoops and have done nothing to bring any meaningful changes to the game world.

F&F teased at the potential for Living Story, failed to deliver, while still being the closest ANet has come to content that actually creates the sense of a “Living World”.

It’s also disappointing that ANet took the criticism that there was too little to do with F&F as an excuse to double down on inane, hoop jumping achievements in place of actual content. We can’t argue anymore that Living Story events don’t give us enough to do, but now they give us way too much to do that for many is just not at all fun to do.