(edited by Zoid.2568)
Those aren’t capes. They’re towels. Towels are absolutely necessary if you’re going out adventuring.
ANet may give it to you.
Just when I started to have some faith in A.Net restored by their latest decisions and actions we get this…
- We learnt the lesson. A second expansion is in work and will be released as soon as possible.
Is it just me or is anyone else having a baaaad feeling about those two statements right after one another…?
I hope those learnt lessons confine on map design, boring map meta events as endgame content and to not gate story/content behind mastery grind and not the “difficulty” increase.
But this announcment somehow smells like the next xpac will be a precipitous and unfinished one 
Leader of “Servants of Balance” [SoB], a small guild endemic to the FSP.
I would ask for your gold OP, but… you know, you don’t have all that much left.
After you uninstall, go to Las Vegas, gamble away all your money then file a complaint about it over there. They’ll be very sympathetic.
ANet may give it to you.
I agree on the Dungeons i enjoyed them they were hard but fun, fractals are insanely hard for me so i gave up (partially why i left GW2 in 2013) the monsters need to hit lower damage is my major gripe in hot, one hit and 3/4 of my health is gone, second hit i’m dead..
I do not see how players like yourself find that exciting or fun.
Well .. we find that exciting and fun because
1: we know how to play and don’t die in two hits
2: if we do encounter a mob that kills us in two hits, we figure out how to overcome that situation and solve our problem … the whole point of being challenged by playing a game.
Either way, the reward is satisfaction of being good enough to ‘win’.
Guild wood cabin instead of a uber-hall?
in Guild Wars 2: Heart of Thorns
Posted by: Welcometotheden.8547
I completely understand, and buy into, working with the community to help get one of the two guild halls now with a small, several member guild. However! Both of them are still way too big for 5, or fewer, people. haha. Maybe a smaller cave, or a tree house or something…where we just have to take down a single champ or an irritated group of veterans, and the three bedroom hovel is now ours for the taking.
http://dulfy.net/2015/11/09/gw2-hot-maps-timer-famme/
those timers might help you
Maybe EU has an issue, I don’t know as I am NA. But the obvious question arises: Are you using LFG 5 to 10 minutes before the map cycle begins to join a taxi squad? If there are no LFG listings are you chatting with other folks at the entry wp in the 10 mins or so before the cycle to get a taxi squad formed up?
Those are the methods I use (generally in the afternoon to evening eastern time) and I have never ended up in an empty map doing so unless I waited to the last minute and missed the chance to join a taxi. Even then the taxi squad usually breaks up and heads for various lanes to start the escort events while posting in LFG for more players, but that will fill up in seconds.
EU runs regularly – a couple of weeks ago I was running it once or twice a weeknight.
But it wont run unless you get in a reset or taxi in. I would say DS runs more than a proper VBT4 or even TD. The issue is unlike other maps, you are unlikely just to walk into an active map, which is somewhat of a major design flaw.
If you enter a map 20mins or more into the cycle, you will almost never see it running.
Use /wiki event timer in game to see when the reset hits for the map.
I must say that i enjoy exploring HoT map but i also hate them the most. I love them for the intensity of mob and their strength, any mistake i made can cost me a life. There are also many players around need help. That made traveling un these maps got a lot of things to do, take care of yourself and otherplayers.
What makes i hate these map is the HP, i love to steal HP like the core maps that it takes some skill to do so otherwise you have to face the champion alone. I hate the HoT HP you need to bring friends to do it.
Raptors first surprise killed my mesmer too. Then I learned. It was only once.
Had some trouble with Revenant at start too (still learning the class). Now I laugh in the face of the raptors, can take down whole group in 3 hits and they’re not touching me.
And those sniper ninja frogs, yeah, those guys. Just had to learn their attack patterns and not ignore them. They’re pleasure to kill now.
Want to hear the harsh truth? The vanilla game made us too lazy and bad. You can’t just brainlessly aa every mob anymore to win. You actually have to press some other buttons and time some stuff now. Ever played any other mmo? Not all of them have the nice big red aoe indicators that GW2 has. Yeah, even in the jungle, HoT is not hard. It’s not braindead easy anymore (what part of original open world game was hard?) but it sure ain’t hard.
I never thought I’d care enough to comment on adventures. That’s until I sat down last night and focused on completing a few for the mastery points and the achievement of doing them to gold. Now I feel very different about them. And not in a good way.
Some are genuinely fun. Salvage pit, Drone race and Wings of Gold were enjoyable and with practice it didn’t take long to get gold. They’re even fun to replay.
Ley line run… not so fun.
I was determined to beat it last night. I watched videos. I practiced the run slowly to get the hang of the skills. And after two hours I got my gold. But those were two hours of frustration and swearing I’ll never get back. And I never want to do this ‘adventure’ again… which is a shame. It’s ostensibly a fast-paced race high above the ground. That sounds thrilling. The reality isn’t.
I live in Australian and I definitely felt the ping/lag other Australians have reported. Skills fired inconsistently. Sometimes pressing 1 would dash me forward immediately, sometimes it would take a second. When you have to press jump soon after to fly across a gap, you’re likely as not find yourself falling because you pressed jump before the skill fired.
I knew the course and the best path through it by heart after half an hour. I was pressing the right buttons. I was following the gold video almost exactly. And I was fighting the interface the entire time. What’s weird is that Salvage pit, drone race and wings of gold don’t seem to have this issue, or at least it isn’t significant enough in those to be noticeable. They’re perhaps more forgiving of lag. But when you’re racing a spark high above the ground to beat a 45 second countdown, suddenly every second is very important. And an unreliable interface becomes deadly.
I don’t know if it’s lag or something else, but several times I would also find myself stuck inside the models of the rocks after a dash or teleport.
And then there’s the final insult to this adventure: to get gold, it seems like you have to do it in 45 seconds. I did it in 45 seconds and didn’t get gold. I did this several times. It showed my score – 45 seconds – and below it showed the gold time – 45 seconds. But it wouldn’t award me gold. Now I know that you don’t get gold for finishing in 45 seconds. You get it for finishing BELOW 45 seconds. I tried again and again and eventually got it down to 44. Mission accomplished. Enjoyable.. not so much. And why the misleading time? If you want it done in 44 seconds, just write 44 seconds.
I don’t know how I feel about gating mastery points behind adventures. It felt satisfying to finish Salvage/Drone/Wings and get those mastery points. It felt …not satisfying, but earned.. to get them from ley line run. I worked really hard for those, and I don’t mind working hard, but in the end victory depended more on luck more than work and repeating the same actions over and over until you get a run where every skill fires when you use it. Some adventures aren’t a test of skill. They’re a test of patience.
I made a thread about this before but it was deemed too rude and deleted so allow me to explain my issue much more civil.
This isn’t a thread about whether or not you like adventures or if you think they are good i don’t wanna discuss that…. That being said…. Adventures are kitten to the game. I don’t mean that to be insulting if you like Adventures good for you, go enjoy them. /thumbs up. But Adventures are NOT what guild wars is and forcing players to play them was and still is a huge mistake.
The game was in no way advertised around Adventures. In fact we didn’t even get to see Adventures before the game came out in any of the trailers, so for most people we didn’t really know what to expect but figure it just be some fun little side thing. Sadly its not a fun side thing it’s a mandatory frustrating thing.
In HoT they did not raise the level cap they added the mastery system. The mastery system is the new core progression system for your character. When you do things in the expansion you build up your masteries and can do cool new things. In order to cap out the Hot Masteries you have to get 117 points the total number of HoT points you can get are 139. There is a 22 point different, so it should be easy right? But wait! How many points come from adventures?? 30! So you will be forced to get at least 8 points from adventures.
Now before anyone says “Oh but the last few masteries don’t even mater!!” I’m sorry, but no. If they don’t matter then literally the dev’s should remove the entire tier from the game, so unless that’s the point you’re making don’t argue it. It is not at all a good feeling to spend hours of time actually leveling up and working on your masteries in the expansion just to get to the end and then to have no sense of pay off or satisfaction when you can’t unlock the final bar you just filled.
They also added Masteries to the elite spec collections which is another huge mistake for very much the same reason. Adventures have absolutely nothing to do with what class you play, so punishing people for choosing a class they enjoy but then find out they can’t finish the collection because they aren’t a pro at silly cell phone style games and bug collection makes no sense at all. This should just be removed because I can’t think of any reason it makes sense other then to force people to play adventures because you don’t think people would ever want to play them for fun without being forced into it.
What is happening now and what has already happened is there was a huge chuck of gw2’s community who got HoT played it and then after a week was like “wow this mastery system is BS!” and then a ton of them quit over the past few months and were like “Oh ill wait till the nerf.” Now the nerf happened and they(self included) came back and got on thinking they could finally play the game again, BUT that’s just not the case you’re still being forced to play mini games to advance in the real game and it just makes me not want to touch gw2 at all because i can’t cap out.
There are plenty of things in gw2 that are hard and I’ll never get and im fine with it. It’s part of all games, but none of those things are the core progression system of the expansion. Let me give some examples of how the current system works. If you couldn’t get past level 99 in wow unless you beat the timeless isle pet battle tournament or you couldn’t get to the final rank in LoL unless you won 10 ARAM games in a row. It’s just a very illogical system right now. It leaves people feeling cheated, frustrated, and incomplete. I understand why you did it, you put all this work into these new adventures and you wanna make sure people do them, but I’m telling you the current idea is a mistake. You need to tie a different reward to them or something because there needs to be a way to get more mastery points without them.
There is a group of people in this community who i think believe that there will be more masteries added with living story and itll fix it all, but I’m pretty sure they will be adding more points and more mastery trees with living story so it would only continue the problem. Worse it would likely lead to people being unable to get masteries they need for living story stuff by accidentally spending the points they get from living story on old unfinished masteries putting them in a place where they might not be able to even advance in the story unless they did adventures.
So anyway that is why pretty much why everyone I know has quit guild wars 2(People who used to play it all the time) and I’m struggling to keep playing when all I do is get on a fail at some adventures for an hour before giving up. Probably be saying good bye to Tyria myself soon. :/
Idk how you’d wanna fix this if you’d just pretend the issue doesn’t exist >.< , but maybe if you made it so once you finish a mastery track like say you cap out gliding, you could activate a new xp bar that gives you a mastery point at the end similar to how skill points used to work. Idk just a crazy idea…. you know…. being rewarded…. for playing the actual game a…. o.o /shrug
Or maybe simply adding a point to all the bronze rewards and swapping the collections from silver to bronze would work.
Here are my masteries.
Gliding – 31/31
Itzel Lore – 31/31
Exalted Lore – 19/19
Nuhoch Lore – 19/31
Forsaken Thicket - 0/5
7 point left over
The only available points left for me to get.
(these are pretty annoying to get)
Heart of Thorns: Act 2
Heart of Thorns: Act 3
Heart of Thorns: Act 4
(I need at least 5 of these for my raiding mastery)
Avenger of the Pact
Salvation Pass Mastery
Seimur Was Wrong
Slippery Slubling
The Big Sleep
The Shield
Beyond the Vale
Fire Extinguisher
Put to Rest
Undefeated
(Anything below here is impossible for me to get I’ve tried and tried and tried and tired.)
Tendril Torchers: Gold
Flying Circus: Gold
Bugs in the Branches: Gold
Shooting Gallery: Gold
Shooting Gallery: Silver
Tarir Challenge Winner
Fallen Masks: Gold
Fallen Masks: Silver
Sanctum Scramble: Gold
Sanctum Scramble: Silver
A Fungus Among Us: Gold
A Fungus Among Us: Silver
On Wings of Gold: Gold
The Floor Is Lava?: Gold
The Ley-Line Run: Gold
The Ley-Line Run: Silver
Scrap Rifle Field Test: Gold
Haywire Punch-o-Matic Battle: Gold
Haywire Punch-o-Matic Battle: Silver
Potoni Masher (I could probably get this one just haven’t tried it yet.)
Sorry for my grammar I am very sleepy. :P
(edited by TeeracK.3601)
Best mmorpg? No. Best at some aspects? Maybe.
PvE: Content does not last forever. Barely anyone goes after 80 in the core zones(except map-wide meta events maps). If anyone does it’s for mats/world boss grind/daylies. The leveling experience is mediocre at best, with faceroll content and weak story/lore.
Wow raids are forever too, only they won’t offer end-game rewards.
WvW: I don’t find Gw2 better at all. It’s a matter of taste. Both have their issues, but currently ESO has real rewards and incentives for you to play, WvW does not.
As for PvP, I truly think Gw2 has one of the best combat systems, but it’s hindered by wonky stats and lack of balance/diversity.
The monthly balance patches at ESO put the quarterly Gw2 patches to shame.
I love this game for its strengths, but it’s not the absolute best mmorpg.
Additional side benefit to GW2 that extends the play experience: Alts.
GW2 is incredibly alt friendly, which means I can experience the entire breadth of the game without groaning about hours and hours of sloughing through 100+ levels of zones or spamming dungeon runs.
So, if I’m not in the mood to play my ‘main’ for some reason, I have a ton of other play experiences waiting for me.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
GW 2 [HoT] - Worth paying and playing?
in Guild Wars 2: Heart of Thorns
Posted by: Dashingsteel.3410
The most valuable thing in HoT to me was the elite specializations. If you like to have a lot of alternate playstyles(I’m an altoholic), I would say buy it for that reason alone.
Most of what HoT brings is not entertaining to me(collections galore, horizontal leveling that squelches player freedom, one map is an openworld maze, verticality and Nintendo playstyle, gold sinks everywhere……)
/push
Still no option to hide pet-nameplates …
So I guess there is no way of turning them off then.
It’s a shame, every nameplates can be turned off except pet names. 
It’s need to be done, i think. This nameplates annoying
Please for the love of the 6 get this option into the game asap! It is easy coding and you can allow pet health bars without worrying about the actual pet names being there. Those should be 2 separate options pet health bars and pet names. This way necromancers and rangers alike could watch their pets health while they fight easier but not have to worry about the names up all the time.
In other games, MANY other games they have no problem with this and can even make it to where the health bar shows only when damage is done to the pet.
I’d rather they worked on not losing pet names when swapped out of rotation, personally. Talk about losing immersion…
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -
Come on all other nameplates can be truned off why not pet names? It ruins the games emersion when you have to see your pets name. It is hard to believe this would be tough to do.
I’d rather they worked on not losing pet names when swapped out of rotation, personally. Talk about losing immersion…
THIS!
I don’t mind the names showing, but for goodness’ sake, I just quit even giving them names because they won’t stick.
Footsteps of War [FoW]
Yak’s Bend
I still don’t understand why I can’t see what boons/conditions my pet has somewhere. kittening ridiculous if it’s supposed to be such a big part of our playstyle.
Kal Snow – Norn Guardian
I want to add my name to this post. There is no reason this has been overlooked all these years. There also is no reason this has to be turned on all the time. I can turn everything else off but I"m FORCED to look at my pets name all the time? I hate name plates and it makes no sense (outside of laziness or not caring) why this hasn’t been changed. Please give this to us.