Showing Posts Upvoted By Harbard.5738:

Meta Achievment was poorly implemented...

in Bazaar of the Four Winds

Posted by: riddleguy.9738

riddleguy.9738

I think the bazaar of the four winds was poorly implemented…its too geared towards players who like jumping puzzles. I think past metas were much more reasonable.

I like how past metas were mainly geared towards the pve story content. For the shattered holo wings, i could get them by mostly doing the living story instances,the easy to get achievments and 1-2 grindy achievments.

This was a bad idea

in Bazaar of the Four Winds

Posted by: Clark Skinner.4902

Clark Skinner.4902

In the past, jumping puzzles were an optional part of the Living Story/Holiday meta achievement. The people who loved them could do them, the people who hated them could do something else.

This month, there’s an entire map of jumping puzzles, and nearly all of the achievements are jumping the map, jumping while racing(?!), jumping puzzles around Tyria. Also an sPvP map with jumping launchers & platforms.

To make it worse, the reward isn’t a useless mini. It’s a rare gathering node, which will be the only source of a crafting material. You’re forcing players to do things that are not fun in order to avoid being at a disadvantage.

With the significant size of the player base who dislike or hate jumping puzzles, making a month of jumping puzzle content was a foreseeably bad idea. Every update I am more baffled trying to figure out the thinking behind each decision. smh

Too much focus on Mini-games

in Guild Wars 2 Discussion

Posted by: Diva.4706

Diva.4706

Mini games are okay, if the rest of the game is also getting new permanent content. The thing is , it isn`t. What bothers me also is all the temporary content, and the living story.
For many players, the most important content is MMORPG based gaming content, not mini-games. Mini games are fluff, distractions, not THE GAME. If I wanted to play mini-games, I would play on social media.

So, if we are going to get more of this type of content in future , we MUST also get permanent MMORPG game content as well. If we don’t, we will end up with a chat room full of mini games.

I love the Guild Wars 2 world, it just seems to be going in the wrong direction.

In my opinion GW2 is turning into a C rated platformer

in Guild Wars 2 Discussion

Posted by: Neural.1824

Neural.1824

Troll’s End is the best example of what is wrong with jump puzzles in GW2. Not only is it best run as an Asura or with a potion, there are spots where you wind up standing on/jumping off of empty air in order to progress.
Someone at Anet seems to have the demented concept that these problems can be repackaged as “challenging” and that makes everything ok.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Making Guild Wars Appealing For Kids ?!

in Guild Wars 2 Discussion

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

If you want to appeal to kids, you need to throw in sex, potty humor, and violence.

Why? It’s because kids, being forbidden from seeing that stuff, want to go out and indulge in it as much as possible to make themselves be all “cool” and stuff. “Dark and Edgey” gets old by the time you graduate highschool, and when you are in college age you’d rather watch My Little Pony.

I don’t have opinions. I only have facts I can’t adequately prove.

Making Guild Wars Appealing For Kids ?!

in Guild Wars 2 Discussion

Posted by: Eddie G.8731

Eddie G.8731

20g says the OP is 16 years old and likes Linkin Park!

“If knowledge is power, then to be unknown is to be invincible.”

-Romulan proverb

Making Guild Wars Appealing For Kids ?!

in Guild Wars 2 Discussion

Posted by: SirusDibley.3716

SirusDibley.3716

What with all the jumping puzzles , not to mention characters and dialogue straight out of a Bugs Bunny cartoon.

What happened to evil , dark things .Enough of the candy floss for kiddies please , lets get back to what this games about and stop making it disney-fied.

(edited by Moderator)

In my opinion GW2 is turning into a C rated platformer

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

I don’t know your opinion, but it seems that GW2 turns into a platform game with the lately content. That wouldn’t be a problem, but I am sorry to say, GW2 platform jumping is one of the crappiest if not the ultimate crap regarding jumping platformers on the game market today or in recent gaming history.

PvE'ers: What would it take...

in Guild Wars 2 Discussion

Posted by: emikochan.8504

emikochan.8504

Why don’t I WvW? I find it exceedingly dull.

Zerg vs zerg? /yawn

Using siege? /yawn x2

Running back for 5 minutes after each death? /yawn x3

Roaming is mildly more fun, until the next zerg sweeps through, then it’s more of the above.

So, in answer to the OP’s question, I’m not sure what it would take to get me to play WvW, other than a complete overhaul of what it is.

The real bummer for me is that, prior to launch, WvW was the game mode I was most excited about.

Hehe so true, before launch I was planning to live entirely in wvw 1-80, I got to about 5 :p

Now I love spvp and pve, I guess wvw just needs to be a lot bigger, with more zones to spread the players it’ll be a bit more of a pvp/pve hybrid like it seems designed to be.

spvp is nice because regearing/respeccing is instant. I have some decent pve gold but not enough to get geared for wvw.

Welcome to my world – http://emikochan13.wordpress.com

PvE'ers: What would it take...

in Guild Wars 2 Discussion

Posted by: Mephane.8496

Mephane.8496

No repairs costs.

This. Unlike PvE, where dying usually is an indicator of a failure on your end, and it is entirely possible to complete an entire dungeon without dying once, in WvW death is inevitable.

PvE'ers: What would it take...

in Guild Wars 2 Discussion

Posted by: Shanaeri Rynale.6897

Shanaeri Rynale.6897

No repairs costs.

Guild Leader of DVDF www.dvdf.org.uk since 2005

PvE'ers: What would it take...

in Guild Wars 2 Discussion

Posted by: SpyderArachnid.5619

SpyderArachnid.5619

I’m a PvEr, but I still play SPvP. Not a fan of W3.

I think most PvE players tend to have this feeling of safety when they play. Meaning they are in control of what is happening. They choose who to fight, how to fight, and can do it in a leisurely way. It is a safe environment for them to have fun in.

With PvP (any kind really), there is no safety net for them. It won’t be on their terms and they have to react fast unlike in PvE. Someone could simply come up behind them and kill them within a few hits. Which frustrates some PvE players as they are not in control of their “game”. They want to do fights on their terms and the way they choose to. They don’t want to be forced into fights that they are not ready for or have no chance of surviving.

Also take into account, some of the PvP players are not very welcoming to PvE players. Not singling you out, as I know PvE players can be the same towards PvP players as well. It’s the separation that makes people hesitant to join as well. The attitudes of some of the PvP players makes people “afraid” that they won’t be up to the standards of PvP players and end up getting belittled or insulted.

I remember my first time in W3 was not a fun experience. Got called all kinds of names cause I wasn’t following orders and not listening. I had no idea what half the abbreviations meant or what anyone was saying. When people said to do certain things, I had no idea what they meant. Even got told to kill myself, imagine that.

So yeah, it can be a very unwelcoming experience to new players joining W3. Thus most are hesitant to go and would rather stay in a place where they are comfortable and don’t have to deal with such things.

A day without sunshine is like, you know, night.
Lady Bethany Of Noh – Chronomancer – Lords of Noh [LoN]

PvE'ers: What would it take...

in Guild Wars 2 Discussion

Posted by: Esplen.3940

Esplen.3940

Personally, as a PvE’r with a little bit of a WvW solo side, I’d like to see a WvW map that doubles as a PvE map with full blown dynamic events.

E.g. take a map like Fields of Ruin and imagine if that was a WvW map. It’s kinda awkward since there are only 2 opposing sides, but you get my idea, I think.

This map would get rid of sentries and keeps/towers and simply have these camps of sort. I think it would also need to have a player-limit of 100 and/or some sort of anti-zerg mechanism such as…

Each Veteran Guild Supervisor/etc would have an attack similar to Lupicus AoE but it would fire, say, 2 shots for one player, 4 shots for 2 players, 8 shots for 3 players etc etc. Each shot aimed slightly at the target, but with varying degrees of random offsets (such as a small speed modifier, a moderate accuracy modifier). This would discourage stacking because all the aoes would surround you and be desynced so dodge rolling wouldn’t work 100% of the time.

It could also have a special buff that is an aura, given to every player character. This buff would not do anything when you’re with 5 other people, but if you start moving with more than 5 players, each player will receive diminished stats, slightly.

I just want an open-world WvW PvE area that doesn’t consist of zerging and can actually be fun to just PvE AND/OR WvW in, without having to worry about zergs.

GW2 unlikely to get expansions [Interview]

in Guild Wars 2 Discussion

Posted by: Fairymore.8609

Fairymore.8609

1. The reason, in my opinion, temporary content is temporary..particularly things like dungeons, is because after a month or two, those dungeons would take traffic away from everything else. Anet wants people in the open world, not in a handful of dungeons. People who like dungeons and come from other games were dungeons are central don’t get this at all. Dungeons aren’t really central in this game. Anet wants the world to be bigger than the dungeons. Leaving the dungeons in divides the playerbase. They saw this with fractals. Everyone complains there are less people in the world. Right. Because five people at a time in a dungeon means less people in the open world.

I liked your other points but I am quoting you here because I believe this is what the Devs promised – to bring us back into the world. If I may let me recap:
-F&F was good at this because it brought us back to Wayfarer and Diessa where we had achievements to do, refugees that needed various things, and the entrance and exit to the MF dungeon.
-SouthSun was their best attempt because it (for a short while at least) resurrected, an otherwise waste of development time, SouthSun Cove. New events and a world boss.
-Dragon Bash and Sky Pirates are the worst because they took place in what is already the most popular area to park your character…Lions Arch. Dragon Bash is a holiday so I excuse that but Sky Pirates being exclusive to LA and even having its dungeon located there too is ridiculous design wise and lore wise(how do you explain a base being built in LA without the Vigil, The Whisper, or the Priory not to mention the Lion guard noticing??)
-Bazzar of the Four Winds is out tomorrow but it has its own little area exclusively for itself. This is probably the worst because its taking place outside of the world completely. In a vacuum if you will.

Below I have attached a map of the world and I have colored the areas which I feel could use some attention. 12 areas that I never visit, at all. After World Completion these areas might as well have dropped off the map. I was pretty generous too as I only went to Blazeridge Steppes tonight to help guildies with the world boss, I go to field of ruins because its usually empty and i can farm coffers, and I put Southsun Cove because I went once to check out the new content but I havent been back since.

These places can use a make over, use some new events, new world bosses, new vistas, hearts, races, jumping puzzles, what have you. Why couldnt they just build the floating Bazzar above one of these empty areas? Would bring players back to the area and at the very least revitalize some already existing events. No actually that wouldnt be the very least, the very least would be that it would get players to remember that this particular area exists at all.

Attachments:

GW2 unlikely to get expansions [Interview]

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

There are two points I’d like to make, regarding recent posts in this thread.

1. The reason, in my opinion, temporary content is temporary..particularly things like dungeons, is because after a month or two, those dungeons would take traffic away from everything else. Anet wants people in the open world, not in a handful of dungeons. People who like dungeons and come from other games were dungeons are central don’t get this at all. Dungeons aren’t really central in this game. Anet wants the world to be bigger than the dungeons. Leaving the dungeons in divides the playerbase. They saw this with fractals. Everyone complains there are less people in the world. Right. Because five people at a time in a dungeon means less people in the open world.

2. People say subscription games are better because when a game uses the cash shop to fund itself, everything becomes about the cash shop…and to a degree that’s true. What those same people aren’t saying is that when a game is a subscription everything about the game is put in there to get people to play LONGER. Everything about the game is slower. You level slower. You have dungeon/raid lockouts. You have very slow crafting. You have flight paths. You have no instant travel. You may or may not like any of those things, but the whole idea is, the longer they can keep you playing, the happier you are.

I’ve played many subscription games over the years and I don’t like them. By the same token I’ve played many free to play games and I don’t necessarily like them. Lotro cost me a small fortune because much of the content had to be paid for. SWToR can’t really be played, unless you pay. This feels like a lie to me.

So far at least, I can play Guild Wars 2 without paying a fortune in the cash shop and I don’t have those annoying lockouts or things that really slow me down. I can just play the entire game.

It’s a matter of personal taste, but I’ll never play a subscription game again, because subscription games are designed to slow you down….far more than a game like Guild Wars 2 is.

Living Story isn't meaningful IMO

in Living World

Posted by: Calae.1738

Calae.1738

it seems to me people just don’t want to play anymore and yet stick around because they have nothing better to do. If you don’t like the stories and being there watching the world be built. Go play another game.

I will.

Those games are just not out yet. In the meantime I’m going to point out to Arenanet why their stories are for children and how to make them more meaningful. I’m not holding my breath though; MMO developers are notorious for writing terrible dialog and creating very forgettable characters.

My opinions about content updates

in Living World

Posted by: The Eternal Grace.3157

The Eternal Grace.3157

I really don’t want to see content updates like this every two weeks. This isn’t good content, if you can even call it content…it’s grindy, annoying achievements. I would much rather see actual content updates every few months that provide me with something fun and permanent to do rather than this RNG, Obsidian Sanctum JP/troll camping, running around doing boring tasks, and dungeons that only last two weeks stuff.

Do the freq LS updates keep you playing?

in Living World

Posted by: Rayean.8726

Rayean.8726

I’m still playing, but with every event I tune more and more out. I’ll never have a fully ‘completed’ character for my weird MMO OCD’s sake, and with every LS update I become more disinterested.

Someone tell me why we are screwing around while the Elder Dragons are out slowly doing their thing on schedule? Every LS seemingly takes us further away from the PS, and THAT is why I’m interested in GW2! I like them, but it’d be nice if it were like…2 LS, one Big PS chunk, etc. I’d be fine with stretching Living story content out longer – I’d encourage it.

So far, I haven’t been able to recommend the game to my friends on the weird basis of “Oh man, this event was amazing! You should have come tried it since it was a one time only thing and you can’t get the awards again or experience the cool content that was in it.”

CoF Inflation

in Guild Wars 2 Discussion

Posted by: Titan.3472

Titan.3472

Allow people to run each path of each dungeon only once per day per account. problem solved.

GW2 unlikely to get expansions [Interview]

in Guild Wars 2 Discussion

Posted by: Fiontar.4695

Fiontar.4695

A lot of people keep mentioning the last ten months. Shame on you.
This has nothing to do with the state of Anet at this time. This is a recent development for them as this game comes into it own. To compare what they now promise to what has come out before should never be done. They have been trying something new and as of now is not how they thought two months ago let alone at the time they launched the game.
SO STOP.

They’ve been talking about “focusing on the core gw2 experience” ever since they finished up the Halloween event. So, past eight months then, sorry. And don’t shame us for saying something you don’t want to hear. Anet’s made it clear time and time again the reason why we haven’t seen any big additions to the game yet is because they’re focusing on improving what’s already in-game. The question, what do we have to show for it after 8 months? Comparatively little considering the timespan. (10 months in reality if you think Anet took those two months off and lounged around before figuring out what they wanted to do.)

Exactly. We have very little to show for it. I assume that most of the developers are doing honest work on what tasks have been given them. I don’t think the lack of productivity is because people aren’t working, I think it’s because some key people in charge of the “big picture” have completely failed at taking the incredible core GW2 experience and progressing it.

I fully expected that after launch, they would continue to flesh out the new paradigm that GW2 has created in MMO design and would make additional progress towards fulfilling the Manifesto. Dynamic Events are the most important element of the new paradigm and the most important element in furthering the manifesto. It’s easy to see how the concept could and should improve as Arenanet gets better at making them and creating more complex chains that have a bigger observable impact on the game world.

There is a big problem though. ANet seems to have gotten out of the business of building new Dynamic Event content and building on the incredible foundation they established for this form of content production.

I think there is another failure that comes back around to why they may have decided that a truly living world via efficient DE production wasn’t worth the time and effort. Level scaling isn’t good enough to actually ensure that all content in the game is challenging for a level 80 character. This has provided an excuse for ANet to abandon the promise that doing lower level content would still provide at level loot almost as efficiently as when doing at level content.

Lower level zones are a lot more viable for a higher level character in GW2 than in any other MMO, but the difficulty curve needs to be tightened even further and the reward curve needs to be drastically modified to better reward down-scaling.

It all comes back to the manifesto and the distinctive design decisions that made this game so incredible and imbued it with such promise.

Perhaps the most devastating issue is that it seems that key people currently in charge of GW2 either don’t comprehend what made GW2 special, or always disagreed with those key design elements and now are dismantling the work of smarter, more talented people, or the task of furthering the manifesto and core foundation of the game is just utterly beyond them.

I know of at least one very key developer who has not been seen nor heard from since shortly after launch. Can this really come down to the loss of one person? Or, is it also a byproduct of a botched restructuring of the company for post-launch development that has left too many people that “don’t get it” making important decisions with out enough “adult supervision”?

It was sort of a miracle that a game like this that bucked stale, established MMO design philosophies made it to market with out old school thinkers in the studio bucking attempts to mess with established design rules. It seems like many may never have actually made the paradigm jump and now that they have more power within the studio, we are seeing the sad slide back into old school thinking.

CoF Inflation

in Guild Wars 2 Discussion

Posted by: ilr.9675

ilr.9675

Have the Inflation Deniers arrived already?
B/c… just as predicted… Fine Mats have gone right back into an Upward Trend.

I want to hear from those guys who claimed it was a DOWN trend 2weeks ago.
I want to hear their explanations for CDust still being double digits.
I want to hear their explanations for why base cooking herbs are so High…
I want real recognition of ridiculous COF matching on http://gw2lfg.com/
I want some historical reality-checks on what happened when Ursan-way took over…

.

But most of all I want to hear them recognize that there’s a “Sixth Race” in this game that doesn’t fit into any of the other 5 stereotypes or content types. It’s a race that behaves like an insectoid Over-Mind and once filled the cursed shores 12 hours out of the day … It persists… instantly constructing bivouacs from the trampled flesh of its own zerging mass of casualties. Thus it flows seamlessly from one DPS’ing path of least resistance to the next. Many speculate it would just do CoE next but those speculators over-estimate this race’s ability to fill more than 1 kind of gap at a time and COE is riddled with “mini-game” gaps and situational awareness tests that this race has not yet evolved above yet. Not to mention a single change to “Alpha’s” AI scripts (make him more like Lyssa-priest) would instantly obliterate any progress the 6th race made towards bridging that most crucial DPS gap…

(edited by ilr.9675)

RnG Boxes were Done Well This Time

in Living World

Posted by: TheMagickDoll.7594

TheMagickDoll.7594

You were just really lucky. There are a lot of people who have put a lot of time or/and money into it and have nothing to show for it. No, its not well done. RNG is a horrible system. It needs to stop. I will give praise to the things A.Net has done well, but this is not one of them. It is the opposite of well done, its horrible.

If you can bring back one thing from GW1

in Guild Wars 2 Discussion

Posted by: Amadan.9451

Amadan.9451

save/load/respec multiple builds for free

Looking for a gay friendly guild?
Join the Rainbow Pride

Survey: Want Ascended Armors & Weapons?

in Guild Wars 2 Discussion

Posted by: Cassius.4831

Cassius.4831

No.

I left the game when ascended rings arrived (although returned 2 months later with laurels) and I’ll do it again if I’m forced to change the gear of all my seven lvl 80 characters.

I’m just genuinely curious what you do on your seven level 80 toons if they are all fully geared out?

- WvW (ninja, although I usually finish defending something and joining a zerg)
- Living Stories (dungeons, puzzles, achievements)
- Achievements (I would like to finish dive master or dungeon master, for instance)
- Standard dungeons (sometimes for special rewards, sometimes for fun with guildies)
- Fractals (I need tokens and more ascended/infused rings – only some of my characters have them nowadays -)
- PvE events and farming (I have a legendary, but… well, I would like to have more )
- sPvP (a little, but if I’m bored of all the other things… I go there)

… and, finally, leveling my Warrior (lvl49 yet )

I usually play with my engineer, but since each character has diferrent gameplay styles, sometimes I switch to another to avoid get bored.

I love doing all those things too, but I’ve never had a problem doing them with just exotics, or even rares (sometimes I’m too lazy to buy exotic trinkets). Do you really find ascended gear necessary to do these things? And if not, why quit the game because of their existence?

Probably WvW power creep will force him to upgrade ALL that gear across all his chars, when he starts to notice other people’s full ascended is giving them an annoying edge, forcing him to pick one char only to focus the annoying grind, which will suck for him cause he’s losing variety in gameplay.

Even if someone has only one or two chars. What about multiple gear that compliment multiple builds? Effin nightmare. So effectively, he’ll have a WORSE game than before. Limited in effective builds and gameplay variety, more visibly in WvW.

At some point he’ll get kitten ed and leave the game for good.
Good guess?

Yes, good guess

For me, upgrading my gear is a mere mean to reach my goal: enjoy the game. I only find getting better gear fun the first time – same with leveling -. After that, it turns predictible and tedious and I only want to do it as soon as possible so I can explore the possibilities of my character.



“Guild wars is for everybody, freedom is ascended, zerg is strength”
~ G. Orrwell, great shaman of the new flame legion, 1984 AE.

This is the best game ever...

in Guild Wars 2 Discussion

Posted by: Piper Hecht.6538

Piper Hecht.6538

This game deserves a huge thumbs up, never played anything like it. Captures everything I love about video games. Awesome job guys.

This. Even if I disagree with some of Anet’s decisions, they’re far and away better than anything any other company in terms of MMOs. By far the best MMORPG on the market right now, and they get way less love than they deserve.

This is the best game ever...

in Guild Wars 2 Discussion

Posted by: Erasculio.2914

Erasculio.2914

It’s the best MMO around.

The thing is, MMOs are incredibly bad games. Saying GW2 is the best MMO doesn’t necessarily mean it’s a good game.

And while the game had a lot of potential, ArenaNet has been steering the game in the opposite direction of what we were told the game would be, focusing more and more in just giving rewards for grind and RNG instead of focusing on good content.

See the Southsun Cove event as an example of that.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Skin chooser

in Suggestions

Posted by: Esplen.3940

Esplen.3940

Actually it’s more of a: Well, since all my skins are on this, now I need to get 17 more for all my different stats.

Oh hey, why not just do BOTH on items.

Regardless, neither of these will be implemented.

Skin chooser

in Suggestions

Posted by: prenavo.3926

prenavo.3926

I think a great thing to add to the game would be a skin chooser. Instead of letting all of your cool weapons skins sit in the bank, why not apply them all to the item.

An example. Lets say you use a greatsword all of the time as your favorite weapon. You already have what you think is the coolest greatsword skin applied to it, but low and behold, There just so happens to be one that just got released that is even better than the one you have….but you worked so so hard for your current skin, you just don’t want to part with it and going out and farming for another greatsword or buying one off the TP doesn’t really float your boat cause your still stuck with another used up inventory slot. Enter, my idea. Instead of being able to apply just one skin to an item, be able to apply all of that type of items skins onto said weapon. Then, have a drop down menu attached to the weapons and armor that allows you to pick and choose from a list of skins you have linked to that particular item.
Over time, people will start running out of bank space even if they have it maxed, I think this would take off a lot of that pressure.

Solo Dungeons?

in Suggestions

Posted by: Cortechs.3265

Cortechs.3265

As long as the dungeons were challenging and not super easy, I would come back to the game if they added solo dungeons. I love a good solo fight. It is very rewarding for me.