Showing Posts Upvoted By Kaspar.3892:

Policy: 3rd-Party Programs; Multi-Boxing; Macros

in Guild Wars 2 Discussion

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

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While this thread is also present in the Account and Technical Support Sub-Forum, it seems worthwhile to share it here in the General Discussion Sub-Forum as well.

Third-Party Programs

ArenaNet cannot approve or review or “vet” any third-party programs. Our general policy is that anything that gives advantage is forbidden; anything that imbalances the game in favor of one player over another is strictly disallowed. With that said, we are aware that some utilities help players without impacting others, that is, they do not give anyone an advantage over someone else.

Our development team is not able to review third-party programs to appraise their components or give them any sort of approval. We make our policies clear in our User Agreement, Rules of Conduct, and the Conduct Breaches and Outcomes document, which you can find in the Legal Documentation section of our website: https://www.guildwars2.com/en/legal/ You should know the following:

  1. If you chose to use any third-party program, you do so at your own risk.
  2. We cannot offer support if the third-party program impacts Guild Wars or Guild Wars 2 and, for instance, makes the game unplayable.
  3. If you choose to use what you believe to be a “benign,” or non-advantage-giving program, be sure to get it from a legitimate source to protect yourself from the possible addition of cheats or key-loggers.

The best way for a player to determine whether a specific third-party program could have any impact on another player or a PvP opponent is to ask:

  • “Does this program allow someone to play faster, better, longer, or more accurately than someone who doesn’t use it?”
  • “Does this program allow someone to ‘play’ when he/she is not at the computer?”
  • “Does this program allow the user to gain undeserved rewards?”

If the answer to any of these questions is “yes”—or even “maybe”—then we strongly recommend that you do not use the program because to do so may place your Guild Wars or Guild Wars 2 account in jeopardy.

Macros

Guild Wars 2 players are permitted to use macros as long as the macros are programmed with a 1 key for 1 function protocol.

  1. This means that if you program a macro, it must require one keystroke per action. You may not program a single key to perform multiple functions.
  2. For example, if you Press A and it results in the casting of a single skill, you’re ok. If you Press A and it casts multiple spells, you’re not ok.
  3. You cannot program a macro to perform the same or multiple actions on more than one account at a time.
  4. You cannot program an “auto-clicker” macro that, for instance, opens chests while you play elsewhere.

Dual- or Multi-Boxing

  1. You may use more than one account at the same time.
  2. You may use more than one computer at the same time.
  3. You must be actively playing on each account.
  4. And as stated above, you may not program your keyboard to perform functions on more than one account at a time.
    a. For example, if you press W on your keyboard to move forward, a single character on a single account should move forward. The keystroke or mouse click should not perform functions on more than one account.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Dev response to Ele changes

in Elementalist

Posted by: OneKlicKill.4285

OneKlicKill.4285

Karl and his team has been dragging our class through the mud since pre-Hot every patch we have gotten less fun and less engaging viable builds. Our class gets thrown all over the place. Every time we settle into a meta it’s decided for us that thats not the meta we are supposed to be in and get removed from it. There’s never a semblance of though every time its just remove/nerf/double nerf buff shaterstone and lets see what happens. And every time we have to sink into a less fun roll IE cleric ele.

He’s proven he has no idea how to play ele, hell their kittening footage trying to show off tempest for HOT is him getting wrecked trying to overload. It’s time he steps the kitten back from any class balance and moves to something else because I’m kittening sick of this kitten. I really hope he’s not involved on our next “elite” spec.

Please skill/trait split and give control to the PvP team. Karl is fucking killing us

Blood Ruby Band

in Living World

Posted by: Ulion.5476

Ulion.5476

I am curious how did you farm the blood rubies so fast? I am only getting a few during the meta event. Are you just mining with your alts?

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

Objective Claiming by ANeT - unprofessional

in WvW

Posted by: Gaile Gray

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Gaile Gray

ArenaNet Communications Manager

Our official stance is that we want our team members to play the game, including the elements involved in WvW. There is no conflict of interest, favoritism, or any related negatives here. And you should be aware that the WvW Team moves servers for every playtest, to get a wider view of things.

I’m sure we all would agree that the game—and the community—benefit greatly from ArenaNet team members being actively involved with Guild Wars 2.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Easy WvW Population Fix

in WvW

Posted by: Jeknar.6184

Jeknar.6184

I think China has politics of not being open. Every game that have China servers are blocked of any outside interaction, so that’s clearly not possible.

Now about mixing NA/EU, the latency issue will continue with your proposed change. Let’s say Ruins of Surmia become guest for Jade Quarry. In your idea JQ is host, so they use NA servers for that, which means players from RoS will be experiencing the latency change. And if it happen the otherway around such as Eredon Terrace becoming guest for Desolation. Players from Eredon Terrace will experience the lag due Desolation server being in EU.

This is a technological innability and I’m not sure if there is any way around that. Mind you that I play from South America, so for me that make no difference (I have high latency on both EU and NA with EU being slightly worse).

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

Everyone is on siege

in WvW

Posted by: Osu.6307

Osu.6307

anet should have a theme week where siege has a 75% reduced cap. It would be interesting to see how everyone would adapt.

Osu

Linked Worlds Transfer Restrictions

in WvW

Posted by: X T D.6458

X T D.6458

BG should be open cuz sea is so weak

This is the problem that was not addressed. Sure, the score is closer this week. However, the score is only closer because of night capping. Take a look at scoring trend: BG holds sway over much of the NA day…Then at night, TC holds SMC at night, pads the score a bit until the following day when BG wakes up again.

I want real balance throughout the day, not having one server sitting in an empty EB at different times to make the score close.

Right now as Sea is beginning, Bg is ticking 130 and TC is only ticking 42. BG’s Sea is not weak by any stretch of the imagination. Also, you can’t have “real balance” throughout the day. Not when the player base is split in half and divided into NA and EU data centers. Beyond that, human civilization is simply not equally spread across the planet and time zones for “real balance” 24/7. They’ll always be high’s and low’s.

Simply looking at the current ppt score is not a reliable reflection of coverage. TC has just as many if not more ppl on right now including guild groups TORK and eN running right now and they have been running pretty large all night. BG for much if not all night has been running a pug zerg for the most part. We have just been moving around a lot more and capping stuff, that is why our ppt has been so high. TC has a tendency at night to not recap their stuff for a long time, even though they can do it quickly with their numbers and choose instead to stay on EB.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

BTW New Poll

in WvW

Posted by: TheGrimm.5624

TheGrimm.5624

Some people like ABL, some DBL, some EBG, some EoTM, some all, some a mix. We need variety.

GW/PoTBS/WAR/Rift/WAR/GW2/CU

De Mortuis Nil Nisi Bonum.

Gift of Battle Feedback [merged]

in WvW

Posted by: RoseofGilead.8907

RoseofGilead.8907

There was a warning some weeks ago (the April patch) when they introduced the wvw reward tracks.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6102518

“WvW—REWARD TRACKS (Beta)
Reward tracks have been added to World vs. World. These are nearly identical to the reward tracks you find in PvP, except that some rewards have been adjusted to be geared toward WvW players. One of the tracks offers players a chance to earn the new WvW-exclusive Triumphant armor set! Also, once the reward tracks feature exits beta testing, the Gift of Battle legendary crafting component will no longer be available as a vendor purchase and will be earned via its own reward track.

Spotting Wintersday Jumping Puzzle hacker

in Guild Wars 2 Discussion

Posted by: Strength.6851

Strength.6851

Hey yall,

Im fairly new to posting in the forums. While I was streaming yesterday on twitch I managed to capture on video about 4 placement hacking bots. I also called out by the botters calling me a hall monitor. any way heres a link to the video enjoy!

https://www.youtube.com/watch?v=6J2hgb2aY2k

Or type on youtube ? Gift Bots

Spotting Wintersday Jumping Puzzle hacker

in Guild Wars 2 Discussion

Posted by: Crestorial.1869

Crestorial.1869

I have seen lots of hackers in the puzzle map teleporting around the map and report them as ‘botting’.

Are the GMs doing anything to prevent such occurrences? It is extremely unfair to players like me who are working on the puzzle tirelessly to get that 10 wintersday gifts per round.

An easy tip to spot hackers:

I have observed that these hackers usually ‘spawn’ (revive) multiple times without moving a single inch. I believe most of them died while teleporting when the snowflakes disintegrate.

(edited by Crestorial.1869)

F2P Is lacking

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Did it ever occur to either of you to think about why those restrictions are in place?

Two words. Gold sellers.

It’s to stop gold sellers from making thousands of free accounts. Spamming the chat with endless advertisements. Using free accounts to bot and trade gold. They would be unstoppable with access to map chat and trading.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

Wintersday JP Issue "Blocking Progress"

in Guild Wars 2 Discussion

Posted by: Voluptus.3509

Voluptus.3509

Le me be clear: “Player Experience” is being ruined in the JP. The experience is great, very positive, when this issue doesn’t interfere with my progress.

Before some troll says “get good”, I have already done runs of 14… when I was on maps where no one was using a character that blocked out the sun.

It’s not QQ’ing to point out the simple fact that one cannot do a JP if they cannot see their own character. It’s basic common sense.

There are 2 solutions, one of which is definitely easy to implement:

1) Easy: Fix the existing toggle for standard character models so they work at all times, regardless of where you are in the game or what you happen go be doing. The toggle we have works in Divinity’s Reach but it’s not working in the JP for some reason.

2) Maybe? : Put all norn and char in their own instances so that no one else has to deal with having their view blocked.

We have been trying to get something done about this for three years. Enough is enough. Fix the standard model option so it works in the JP already.

Or I’ll just have to grab my own norn and ruin someone else’s experience just so that I’ll finally be able to see myself.

No, I don’t want to become part of the problem… but if Anet doesn’t fix the toggle so that standard models are used in the JP just the same way they work in DR then my only choices are to let my experience be ruined or ruin someone else’s.

I hope it doesn’t come to that.

Solo players need to gain 2 pips per win!

in PvP

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

Tittle^

It will still be a broken system that relies on MMR and nothing else, but at least solo players will be able to actual process and not being stuck on saph/ruby.

others disconnect, we lose pips.

in PvP

Posted by: Evan Lesh

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Evan Lesh

PvP Gameplay Programmer

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When teammates disconnect and you lose, the game counts as a forfeit which does not lower pips. This would not be the case, though, if they were in your party or reconnected within the grace period.

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Aura Duration Overwriting

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

I’ve been running an auramancer build and have found that my auras are simply just overwriting themselves when I cast one that’s already active. This kinda sucks.

For example, say we have magnetic aura, there’s a bunch of different ways that tempests can get this aura going, and sometimes I can’t keep track of when the last time my Trait method procced, so I’m stuck with wasting some uptime on my magnetic aura.

Another example, say we have an ice field down, and you’re going to go for a leap to get 5 seconds of frost aura, well someone decides that right after you land that they’re going to blast it and give everyone in the area 3 seconds of frost aura, now instead of 5 seconds, you’re down to 3 seconds.

IMO: Auras should stack in duration instead of replacing the existing one with the latest version that was cast. This would make it quite a bit less of a headache on keeping track of your lightly flickering auras that are barely even visible now.

It’s by design, they actually did this half-way through the beta weekend and thought it was a good idea.

Viper burn build, yay or nay?

in Elementalist

Posted by: Mystletainn.6285

Mystletainn.6285

Nay. Don’t waste your Sinister stats to get Viper if you only care about burning.

Runes of Balthazar (45)% + Sigil (20%) + Trait (20%) = 85%. Even in basic PvE, if you just consume a super veggie pizza (18%) you’ll cap out on burning. There’s no need to add Exerptise when you’re capped already (and the precision loss = less burning).

If you’re running a burn/bleed set, you’re lowering your own dps by swapping out of fire, so I wouldn’t advise it.

Bad reduction of the Tempest Auras.

in Elementalist

Posted by: ZahnPastor.7536

ZahnPastor.7536

So, instead of just flaming and whining, I will try to actually explain the very root of this idea, ArenaNet is having right now, and how it is ruining the experience of 99% of the playerbase.
The change just now to the Auras of the Tempest are just outright bad.
- The new effects are indistinguishable from each other, it’s even hard to tell, if the enemy has activated any of the Auras. Toning down effects a little is not erasing the complete visual and let the character sit in a completely transparent egg
- Most people didn’t have a problem with the original effects either. These effects are just for the “e-sports” scene, which ArenaNet is aggressively trying to promote, even though they are actually horribly failing at it. A game such as GW2 is and will never be considered a high level e-sport by any means. And ruining visuals and outright downgrading visual effects for “clarity” will ruin the experience of literally the whole playerbase, and competitive players won’t just now start getting interested in GW2. A game naturaly become an e-sport, if it is suitable for this. Guild Wars 2 is not.
- Not even being able to have it as an individual option is just the cherry on the top. Being able to make the game visuals more readable is maybe a good thing – for maybe 5% of the playerbase. The others are just getting this pushed upon themselves, because of this tiny minority.

Please just remove all recent changes on visuals and sit down with a good team of designers and think of a good way, of how people playing GW2 competitivly can have a clear, readable game (which is not established with this change, it’s actually harder now) and normal people have a nice, good looking, fun game.
Possible options are i. e. Being able to tone down visuals individualy via options (Only turn down my visuals, only turn down enemies visuals, etc.) or just having these changes in effect, where it actually matters, sPvP.

Please don’t screw this good game up.
- a worried player

Fresh Air + Overload

in Elementalist

Posted by: Raif.9507

Raif.9507

Yes you have to swap elements. You cannot swap from Air to another element and still keep the Overload going (only the aftercast keeps going). In order to use the Fresh Air trait with Air Overload you need to fully complete the Overload in Air, swap out of air and get a crit (I believe the Air aftercast AoE can count) and then you get the reset.

Asharìa March – 80 Elementalist
Co-Guild Leader of Prime Defense on Sanctum of Rall – www.Primedefense.net

Dear Anet, we need to talk about Geysers.

in Elementalist

Posted by: thebeaRRRRR.8640

thebeaRRRRR.8640

Hai Anet, we need to talk about the visual effect of Geyser, Water Staff 3 skill. Ever since the balance patch that changed stability, the radius of waterfield has visibilty shrunk to at least 180 radius. So attached is a picture,

Top Left: Firefield radius
Top Right: Geyser radius
Bottom Left: Geyser and Firefield radius beside one another
Bottom Right: Geyser and Firefield radius on top of one another

Geyser : 240 Radius
https://wiki.guildwars2.com/wiki/Geyser

Lava Font : 180 Radius
http://wiki.guildwars2.com/wiki/Lava_Font

Please fix it!

Attachments:

[AHMA] Giam Chye Cha Loti
Ele, guardian
Ultimate Dominator

ESL Unprofessionalism

in PvP

Posted by: Josh Davis.6015

Josh Davis.6015

Next

In general, these types of issues are something that is best discussed with ESL’s admins, or failing that, myself via email. That said, I have begun investigating this incident and will be in touch.

Locking this thread as no further discussion is needed.

ESL Unprofessionalism

in PvP

Posted by: OlrunTheBlade.1486

OlrunTheBlade.1486

One of the requirements for playing in Pro League was that you had to use their anti-cheat program called ESL Wire. They sent it out to players to download about five days before Pro League started, giving players plenty of time to test it before it had to be used. However, that’s where the problems started. We were told that there was an issue with the program and Windows 8, so we didn’t need to use it until it was fixed.

Fast forward to the second week of Pro League. We hadn’t heard any update from them in regards to ESL Wire. Just to be safe, I asked in advance if ESL Wire has been fixed and if it would be required. (Note: I had to ask. If I had not asked, we would have had zero warning.) They told us yes. This was about 6.5 hours before the tournament was due to start. Most of my team members were at school or work. We installed the program just before the tournament started and had no time to troubleshoot. We had issues with it, and they forced us to use a substitute.

Here is the direct quote from the ESL Admin:

“ESL Wire: we added it to the Pro League, but I understand there are some issues with using Windows 8. Since we haven’t used it before in the Go4’s, it won’t be required at the moment”

There was no more communication about ESL Wire until I had to specifically ask about it. When we had issues, their response was essentially to fix it or they would DQ us. There was no attempt to troubleshoot the issue, they just said to restart and try again.

“Seems like it’s a technical issue on the player’s end. Teams were given a lot of notice to prepare and have this program installed and running.”

We were not given proper notice that we had to use the program and did not have time to troubleshoot.

On an entirely different note, ESL Wire was causing crashes and lag for many players, completely disallowing Caden from re-entering his match with us after DCs.

TL;DR – ESL did not properly communicate with teams as to whether or not ESL Wire was required until there was not an adequate to troubleshoot buggy software. I leave you with my favorite quote from them:

“I downloaded it on my laptop tonight and it downloaded fine”

It works for me so it must work for you… Thanks for the troubleshooting…

Captain of Never Lucky [NL]
Competitive Warrior, Ele, Mesmer, Ranger, Engineer, Thief

Mastery Track Idea - Raw Material Mastery

in Guild Wars 2 Discussion

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

How about tier 5 – being able to tell exactly what ore a particular node is?

Mastery Track Idea - Raw Material Mastery

in Guild Wars 2 Discussion

Posted by: insanemaniac.2456

insanemaniac.2456

tier 3 – better chance for rarer mats (ie gems)

lets just make sure those rare mats are oversupplied shall we

I think that’s why he specified “(ie gems)”.

missed my point.

as long as mats arent at vendor value +15% with >100k supply sitting on the tp, the system has achieved a balance. giving people more kittens with that balance. why mess with a thing that works? dont fix it if it aint broke.

now if you intend to balance an item at a certain order of magnitude of price but it consistently flaunts your predictions in unintended major ways, sure step in and fix it. but stuff like orbs, crystals, foxfires, and flax fibers arent doing that, because if they were then john smith would have stepped in like he did for flax.

therefore its not a good suggestion.

JQ: Rikkity
head here to discuss wvw without fear of infractions

World Population Changes Are Coming

in WvW

Posted by: Crise.9401

Crise.9401

But because World versus World is the only game mode to which worlds apply these days, we have developed a better model that exclusively uses WvW data to determine population levels and transfer costs.

Nice… speaking of which is the “Guest” button even doing anything these days, if so what…