Showing Posts Upvoted By Menaka.5092:

Official Feedback Thread: WvW Skirmishes

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Posted by: Ben K.6238

Ben K.6238

On thinking about it, it might be deceptively simple.

If the server with the points lead didn’t win the skirmish, both other servers get a bonus point. That means even if you’re doomed to come last, helping #2 beat #1 is still going to get you twice the points. And it makes catching up quicker, but if you do catch up the tables are turned.

On rewards, those could be fairly simple too. If you participate in a skirmish, you get a bonus chest for every point your server got. And the reward for winning a week is multiplied by the number of skirmishes you participated in (up to a reasonable limit).

The final piece of the puzzle could be individual and guild leaderboards. Each week, for the categories of large group fights, small group fights, PPT, offensive siege and defensive siege – however you could measure the different ways people play – a server’s top rated individuals and guilds are given a substantial reward. Obviously, it’s a lot easier to get those rewards if you’re playing on a server lacking in that category.

Official Feedback Thread: WvW Skirmishes

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Posted by: Jeknar.6184

Jeknar.6184

I think 2nd and 3rd place points must be the same to incentive attacking the team on the top and not both lower servers fighting each other for 2nd while 1st runs away with the victory.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

Official Feedback Thread: WvW Skirmishes

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Posted by: Ancient Ranger.3276

Ancient Ranger.3276

Changing the number of Victory Points (VP) awarded for Skirmish placement is something we are considering. So far we’ve intentionally held off changing the live values (3/2/1), to avoid altering too many variables at once. First, we wanted to see how, if at all, WvW play patterns would evolve just with the addition of Skirmish scoring, before making any further iterations on specific VP values. That said, internally, we’ve been graphing-out current match results, using various sets of adjusted VP scoring to see how, if at all, existing match results would change when scored using updated values. We have also been investigating if adding something like a time-of-day or population-based scoring multiplier would have any noticeable impact on match results. For those interested, so far it hasn’t. Worlds who have been winning are still winning even if we added the time-of-day multiplier, but we will continue to evaluate if it will make a difference.

I don’t believe 1 up 1 down will work very well in this closed system. Right now in T1 if you were to implement the 1 up 1 down system both the #1 and #2 server would just target the #3 server as both top servers cant go any higher but will also not want to drop any lower. So T1 will constantly have to same two servers with only the third server constantly getting doubled teamed. While 1up 1 down working nicely in T2 and T3. T4 is a little complicated I believe the same thing would happen. Both the #1 and #2 server would pick on the #3 server to move up while the #3 server quits as it has nothing more to lose and can not go down anymore.

Éleura Elementalist’s on YB
Elementalist
#Ele

4 years in: separate skill balance

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Posted by: Heartpains.7312

Heartpains.7312

Thanks for taking the time and typing this Menaka =)
As for Swagger, well I guess people have different opinions but the way I see HoT is it promotes spamming things, pretty much everything to spam, and as long as they would try to balance classes for pvp one day and for pve 1 week and pretty much wvw is forgotten??
As mentioned balancing classes for stand on point is BAD.

I remember back when confusion damage was soooo high but it would not deal damage unless you did action, then they added more condition/conditions which made more issues, then they changed the conditions like they want each one to be special, and they introduce those heals that removes some conditions “then the heals were removed?”

Then it started to not be conditions anymore specially with runes like perplexity, this rune actually is/was used by many classes, but I do remember fighting a thief that would only hit one or two hits with this rune and just run which is not hard, and YES you will run out of conditions clears and die eventually, and the condition Mesmer with it? this is burst, some would argue that condition damage doesn’t mean that they can’t burst you, well okay but what is the point of berserk then? less survival ability?

There are lots of things actually, burn guardians, alone? okay easily can get rid of this “burn”, but what if he is in group? then again we got resistance.

And at some point we had the 90% damage reduce from revenants?

Sorry if I typed too much and could be none sense for some people but all I am saying is the balance is just bad at the moment, very bad =/

Thanks again Menaka ^^

4 years in: guild WvW upgrades

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Posted by: Krasex.4950

Krasex.4950

I never post here, i usually just lurk.Thank you for taking the time to write these posts.

4 years in: siege overhaul

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Posted by: X T D.6458

X T D.6458

My biggest problem with the current siege mechanics is how it effects the mentality of players basically encouraging people to sit on acs instead of engaging enemies, and relying on siege whenever they engage. Siege is supposed to be a tool, it is not supposed to replace players. It should not be made useless, nor should blobs be empowered.

The mechanics need to be overhauled and this is something I have called for many times, not to make blobbing or ktraining easier, but to promote better gameplay. There was a time in wvw, where we didnt have ac’s every 5 feet inside structures. The current siegecap is absolutely useless, we have all seen structures filled up the you know what with siege, honestly it is disgusting to look at. This needs to be changed and actually work properly so people cannot just mindlessly throw down and build siege all over the place. Same with groups being able to throw down 5 rams/catas in one place and melt gates/walls.

Siege like ac’s need to have a defensive emphasis, so increase its damage against other siege like rams and catapults, especially now that they have had their hp’s increased. And lower its damage against players to discourage to much use in fights, seeing people throw down ac’s in fights is pathetic, same as with those that run into structures to just sit on ac’s and avoid fighting.

WvW needs to encourage players fighting each other, that is the main selling point MASSIVE FIGHTS, siege should not be there to replace players, it should be there to be used as a tool. Adjusting the siegecap to be actually useful, the damage against players and other siege/structures would go a long way towards promoting better gameplay.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

4 years in: unbalanced WvW population

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Posted by: zinkz.7045

zinkz.7045

Factions will reduce identity. Loss of identity means less attachment to game. Less attachment to game means players fairweather to other games,

Without community, identity, population balance becomes moot. Because there will be no players.

Not really, for example EVE Online is based on player made alliances and has a far stronger, far deeper community than the rather superficial WvW communities will ever have, and as for WvW “communities” please, you are in the minority, most veteran WvW players (those that have not quit) have swapped servers multiple times. (including a fair number of “loyalists” that make up your little community)

There’s a reason games like WoW and EQ franchises are still chugging along with paid monthly subs after 10-plus years.

As does EVE Online, and in all 3 games there are a myriad of reasons why they are still chugging along, claiming that it is down to using an individual server based system in two of them is laughable.

Couple that with the fact that ANY rework of faction/server is useless without resolving bandwaggoning (aka community building/attachment), will result in the same scenario we are in today. Factions in no way will magically fix anything. It will only serve to alienate the loyalists and drive them away.

To quote a pointy eared chap ‘the needs of the many outweigh the needs of the few’.

If you think the only way to have “community” in a game is fixed servers, you are misguided, if your “community” is any sort of “community” worthy of the word then it would cope fine with adapting to another system. (not that you need worry, this Anet, they only do band-aids, not actual fixes, which is why WvW is in the state it is in)

And yes factions / alliances of guilds, etc do fix things, because they more flexible systems, you can create balanced matchups far more easily because you are dealing with smaller units, or even if factions are imbalanced you can deal with it better by doing things like campaigns so even the weakest faction can stack a campaign or two and play on an equal footing in those, unlike the joke that is WvW where for most matchups over the course of this game they have been foregone conclusions over by Monday morning simply due to imbalanced numbers or where players have to take a week off because they are in a dead matchup.

(edited by zinkz.7045)

Add me to the 'Dissatisfied' group

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Posted by: Cecilia.5179

Cecilia.5179

1) Symmetry discourages competition. It works for the maps to be unequal but balanced. Desert Borderlands is poorly made. Objectives do not interact because they are too far apart, Towers are too big and tall to scout easily, and the middle of the map is currently a void. If Desert Borderlands were adjusted with those things in mind, it would play a lot better.
2) There aren’t? Seems like it should be a thing.
3) This game is buy to play. There are many worse types of pay walls they could use. Also, I feel like a very small number of WvWers are still even in the no expansion boat. I don’t really care either way with this one. The expansion is worth buying for the most part (balance still sucks imo), so there isn’t much reason to not get it if you enjoy this game.
4) The only way they can fix the problem with servers that are more than full is by redistributing the population. Nothing will make those people leave everything to go to a server like Darkhaven.
Guild Wars 2 has a problem with breadth and depth. Expansions and new content is breadth. Balance of existing content is depth. Breadth makes money, but depth is what keeps people playing.
WvW is almost 100% depth. When balance in WvW is broken, the whole system starts to feel weak. It doesn’t help that WvW receives little to no direct profession balance, and adjustments to objectives almost never happens (Why is Anz still the worst tower in WvW?). The only way people will continue playing WvW is if more resources are put improving what already exists in a way that makes the game more strategic without becoming rock, paper, scissors.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

Phantasmal Haste working as intended!

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Posted by: Xyonon.3987

Xyonon.3987

Heya!

Since the patch on tuesday july the 27th, ANet said in the patch notes, that Phantasmal Haste now works with the iAvenger.

Today I tested all phantasm’s attack frequency and I’m happy to announce that the first time since release (I believe xD) PH “works” with every phantasm!


https://wiki.guildwars2.com/wiki/Phantasmal_Haste


I’ve updated the wiki site and added a column with the % attack speed increases. It’s a bit weird that some of them are greatly off the 20% they are supposed to be attacking faster. I understand that PH does not affect attack speed, only the cooldown, but some are … well look for yourself: :P

Illusionary “Name” ,,,,,,,,, | normal | traited | % boost
Illusionary Avenger ,,,,,,,,,, | 7.6s | 6.3s | 20.6%
Illusionary Berserker ,,,,,,,, | 7.1s | 6.1s | 16.4%
Illusionary Defender ,,,,,,,, | 4.7s | 4.1s | 14.6%
Illusionary Disenchanter | 2.5s | 2.2s | 13.6%
Illusionary Duelist ,,,,,,,,,,,,, | 7.6s | 6.6s | 15.2%
Illusionary Mage ,,,,,,,,,,,,,,,, | 5.8s | 5.0s | 16.0%
Illusionary Mariner ,,,,,,,,,,, | 10.0s | 8.5s | 17.6%
Illusionary Rouge ,,,,,,,,,,,,,,, | 6.5s | 4.5z | 44.4%
Illusionary Swordsman ,,, | 4.6s | 3.5s | 31.4%
Illusionary Warden ,,,,,,,,,,, | 14.2s | 12.3s | 15.4%
Illusionary Warlock ,,,,,,,,,, | 6.9s | 5.7s | 21.1%
Illusionary Whaler ,,,,,,,,,,,,, | 10.0s | 8.5s | 17.6%


Greez!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Mantra of Pain bug?

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Posted by: Andy.9137

Andy.9137

My manta of pain in wvw is doing 300-500 non crits and 800 dmg crits compared to 2-3k damage after todays patch. Anyone else experiencing this ? I have full berserker/scholar gear.

Attachments:

Chronomancer Buffs Across Board?

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Posted by: Light Of The Abyss.5927

Light Of The Abyss.5927

The only people that are complaining about Mesmer, are those that have no clue how to fight Mesmers. Mesmer is not massively OP atm. Learn to fight them. Go practice and get off these forums. Best of luck.

Delpfine Drake

Chronomancer Buffs Across Board?

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Posted by: Unterkiefer.8372

Unterkiefer.8372

Players: we don’t like condition mesmer it requires no skill
ArenaNet : no problem, here is a power/interrupt alternative
Players: mesmer has a possible power-build? It’s op
Me thinking: maybe the hate does not stem from what we do but who we are…

Lem Semmel [SF]

Sorry for shattering your illusions

Chronomancer Buffs Across Board?

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Posted by: Chaith.8256

Chaith.8256

The buffs to Mesmer this patch affect skills and traits that the condition build did not even use. The simply make another build, power shatter, semi viable again.

He’s referring to the Domination, Dueling, Chaos, Inspiration, Illusions, Chronomancer build with 9 utility slots build that’s dominated forever

Forum Lord Chaith
Twitch.tv/chaithh
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WvW Poll 04/28: Scoring vs. QoL (Closed)

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Posted by: lil devils x.6071

lil devils x.6071

Sorry WvW is not only about PKK… If you remove the tactical aspect, with protecting your supply line, upgrading and defending your keep, then it’s just massive PvP and structures will have no use at all…
We need change yes, like more PPT if upgraded, less reward when you take something and increase reward when you defend.
More reward if your server win, actually there is not a big difference if you are first or third… The 3 bonus chest are not a reward for me ! But no easy to reward players with partipation… Maybe something based on the actual participation system, and you need x amount of participation to have the gold reward at the end of the week.

But thx for this poll, good to see interaction between dev and players !

I think you misunderstand. The highest PPK in game should be given to fighting over objectives without the use of siege, with the defending team slightly higher than attacking team. This encourages you to fight over camps, towers, yaks, ad keeps much more so than the current system, it just does not reward Pvd undefended objectives and zerg siege humping is all.

You would have more players, not less fighting over the objectives because the objectives would be more valuable to players personally than they currently are. You get the increase loot and PPK from fighting over the objectives instead of getting it from NPC’s. If no NPC’s give you rewards, only fighting players without the use of siege, players will try much harder to do so and win than the current system.

Simplified:

  • Highest PPK and LOOT in WvW is only given when you are fighting over an objective, whether it be a yak, keep or tower ect.
  • Defending teams PPK and LOOT are slightly higher than attacking team ( stopping the K train by making defending the highest reward in the game. which will bring players back to defend instead of just attacking, forcing players to make harder choices.)
  • Players can still do more damage on players with siege than with their characters, but give up their PPK and LOOT to do so thus not rewarding siege humping and encouraging them to learn how to play their characters instead.
  • Objectives become more valuable to players than they are currently, because without them, you cannot receive the highest LOOT and PPK in the game mode. You are rewarded for fighting over them more than you are rewarded just for having them, thus not rewarding Afkers or people who only PvE in WvW.
[KILL]Killing Tiers Leader [TOON] Toons of Terror Leader [NEWS This Just In Leader
WvW / PVP ONLY

(edited by lil devils x.6071)

WvW Poll 04/28: Scoring vs. QoL (Closed)

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Posted by: McKenna Berdrow

McKenna Berdrow

Game Designer

The very first WvW Poll is up and the team would like the community to vote for which project we will be working on next!

https://feedback.guildwars2.com

Please use this thread to discuss or give feedback on the poll itself. We will be announcing the majority vote on May 4th, so be sure to get your vote in before then.

Tactivators

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Posted by: Sviel.7493

Sviel.7493

I think Kitta makes a good point—SMC was the last place that needed a defense boost. While gripes about the tactivators are more prevalent than just SMC, they do seem to concentrate around the castle.

2016-04-16 activity data

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Posted by: TorquedSoul.8097

TorquedSoul.8097

capture volume means ktrain?

And kill volume means Blob v Blob. And KDR means who consistently holds a numbers advantage, i.e. Blob v Player (BvP)

You can interpret the data any way you like.

Alpine Borderlands needs to be prio #1

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Posted by: archiedoodle.9548

archiedoodle.9548

Desert borders are fine once you get used to them, which is easier with the recent changes. I’d like to see a weekly rotation and, eventualy a third style borderland to up the variety. Only stale map is EB, though it’s queued pretty much 24/7 on Deso. Fine by me. Dull as kittene after nearly 4 years.

Alpine Borderlands needs to be prio #1

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Posted by: Svarty.8019

Svarty.8019

All Anet has to do is bring back Alpine then see how many players in all tiers play the BL’s 24/7 for 1 week. then everybody know the answer.

The answer will be the same as now. 1 scout will sit in each keep (if you’re lucky) and then when a blob attacks, they will call EB for the zerg. That’s all Alpine was ever about.

During prime time, a few guilds will roam about on the south of the map looking for a fight, and will attack a keep when there’s no enemies. Just like on Desert maps now.

Alpine is not some magical map where everything is wonderful and sparkly. I think a lot of these forumwarriors are looking at things through rose-tinted specs.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Alpine Borderlands needs to be prio #1

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Posted by: Svarty.8019

Svarty.8019

No.
Also, be aware, I’m taking the names of people who make these threads and will be checking how much they play Alpine.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Alpine Borderlands needs to be prio #1

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Posted by: Sviel.7493

Sviel.7493

Literally every borderland was queued last night. You’re not making a whole lot of sense, here.

Borderland Map Changes

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Posted by: Mezmere.3241

Mezmere.3241

IMO there isn’t anything wrong with new BLs. I actually really enjoy them. The south of fire is AMAZING, same with air. East and West of garri is awesome and open. its easier to navigate, just will take time getting used to again

BG – [DwT] Death Watch – Guild Leader

Finally left mesmer and not regretting it

in Mesmer

Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Even as a dom mesmer main since gw1 (I was THAT guy), I find it really hard to play GW2 these days. I loved playing the game before the dumbfire and June trait revamp patches. Ever since then it has gone progressively worse. After HOT, which severely reduced the skill of all classes and increased the power creep to 11, I lost motivation to play my mesmer. I only play now just to see if the game is worth coming back to (Which it isnt for me atm). A real shame considering what this game could have been.

I really miss the old days of 20/20/30 CI mesmer. It was so much fun to play that spec, especially with my way of playing it

-Rylock [vE]
Retired.

did arenanet just give up on wvw?

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Posted by: Colly.4073

Colly.4073

They couldn’t give a rats kitten about WvW they never have, all arenanet care about is PVE and Esports.

Mesmers are still overpowered and broken.

in Mesmer

Posted by: Carighan.6758

Carighan.6758

Confusion dealing passive DoT now makes the build a lot more difficult to counter.

True! Now instead of only torment dealing negligible damage, confusion joined the club and can be safely ignored instead of needing to be cleansed.

Seriously, the damage is stupidly low, the condition is just pointless to even have. It’s equivalent to the background noise of procced bleeds. Yes it deals damage, but it does so in the most unimportant and non-impactful way possible. It used to at least have a unique mechanic which got gutted in favor of adding ignoreable passive damage.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Another WvW Director

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Posted by: morrolan.9608

morrolan.9608

this may be a good thing, considering gw1 did after all start in Mike Obrien’s apartment with a small team…, and i’m sure running the company took him away from a lot of hands on time with the game itself – especially when you are knee deep in administration stuff.

this may be what gw2 needed to get back on track

Remember Mike O’Brien was the one who stated players aren’t interested in WvW only.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

Another WvW Director

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Posted by: defrule.7236

defrule.7236

Taking turns to give WvW a kick in the teeth.

Congratz, Mesmer are the best to not QQ.

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Posted by: Dondagora.9645

Dondagora.9645

I think a lot of people who normally complain have just stopped playing as much…

Congratz, Mesmer are the best to not QQ.

in Mesmer

Posted by: Fay.2357

Fay.2357

We don’t make QQ threads because we know they’re useless. Instead, we’re just relentlessly pessimistic in every thread.

Do phantasmns need a redesign?

in Mesmer

Posted by: apharma.3741

apharma.3741

I would be all for a phantasm rework, preferably removal and replace with attacks which have a side effect of leaving a clone.

Then give us damage modifiers, up a load of coefficients so we can have proper DPS…ah the dream.