Showing Posts Upvoted By moronwmachinegun.3815:

Candy Cane weapons

in A Very Merry Wintersday

Posted by: Witaminka.4650

Witaminka.4650

bored at work again, candy cane pistol idea, freeze, ahahaha ha ha ha?

Attachments:

GW1 – 4,100+ / GW2 – 10,300+ hours played
server jumper

(edited by Witaminka.4650)

Candy Cane weapons

in A Very Merry Wintersday

Posted by: Chaotic Storm.2815

Chaotic Storm.2815

Make it happen.

#ELEtism

Just admit it...

in A Very Merry Wintersday

Posted by: Grimno.6172

Grimno.6172

When you were looking over what was coming for Wintersday you all said

“**** YEAH! BELL HERO!”

Cause Toypocalypse? Thats cool.
Winters jump puzzle? Aight.
Ringing bells in chorus conjunction to chippy tunes of winter themed while silently judging that epic looking guy who could probably punch the tower of nightmares into rubble yet can’t ring a bell properlly. You betcha.

“Oh whats that? You’ve a reclaimed world versus world commander leading a massive guild that contributes to borderland victories on a daily basis? Well you’re tone deaf and ya’ll got no rhythm pal!”

Grimno Lvl 80 WR
Lance Delgado Lvl 20 Thief

(edited by Grimno.6172)

HO HO Tron

in A Very Merry Wintersday

Posted by: BluePheonix.8972

BluePheonix.8972

You don’t have any idea just how many people would be willing to buy a twerk finisher. You don’t even know.

Sylvari Guardian FTW

HO HO Tron

in A Very Merry Wintersday

Posted by: Windwalker.2047

Windwalker.2047

Scarlet will form an alliance with him and Miley Cirus called the Clocktwerk Alliance.

HO HO Tron

in A Very Merry Wintersday

Posted by: Fafnir.5124

Fafnir.5124

What mayhem will he get in this season?

So let's try the new patch

in A Very Merry Wintersday

Posted by: Facepunch.5710

Facepunch.5710

+1 to the OP. I was telling my wife that I feel like such a dork because of how excited I am for the patch today. Sure there will be some changes I’m not thrilled with, but my build will adapt and that will be that.

Now if I can just make it through the work day with minimal mistakes due to thinking about GW2 instead of what I’m working on.

Please take your tinfoil hats off and be reasonable. ~ReginaB
This forum is a wretched hive of scum and villainy. ~DevilLordLaser

So let's try the new patch

in A Very Merry Wintersday

Posted by: jokke.6239

jokke.6239

.. Seriously though.. Great that you have thoughts on how to improve the game. It’s cool that you let Arena Net know when you are displeased with decisions they make. But for the love of god, please speak like you would do to a person in real life. It isn’t going to be less offensive because you sit safely behind your computers screens.
The forum would be a lot more enjoyable for both us and Arena Net that way.
I know a lot of people in game who stay away from the forums, because it’s to frustrating to read through all the posts. And can you blame them?

PS
Merry Christmas everyone <3
Lets all behave like we are suppose to this time of year


Post edited by moderator

(edited by Moderator)

Dear Humanss — The End Approachess!

in Guild Wars 2 Discussion

Posted by: JNetRocks.3652

JNetRocks.3652

Krait, art is something that many cultures use to express themselves and explore ideas. It can be practical like making clay plates to hold food or it can be just for it’s own sake.

Here, this is a piece of art I made for you to express how awesome you are!

Attachments:

Dear Humanss — The End Approachess!

in Guild Wars 2 Discussion

Posted by: Redenaz.8631

Redenaz.8631

!!!!

Here, this is a piece of art I made for you to express how awesome you are!

!!!!

Thank you! That is the best art Krait has ever seen, and it fills Krait with “feelings!” Krait could not ask for better.

Krait would like to thank everyone who is so friendly. Keep asking questions or suggesting things for Krait to do, and Krait is happy to keep answering or doing them!

~The Storyteller – Elementalist – Jade Quarry~

wvw forum, they're at it again...

in Ranger

Posted by: Atherakhia.4086

Atherakhia.4086

It always amazes me to see what commanders thing is the right thing to do. I find myself roaming next to the zerg with 2 ranger buddies, as soon as the fight reaches a stalemate, we separate from the zerg, look for a strategic spot, build an arrow cart, and voila the zerg pulled through! Wow commander you are a genius! [some world] is the best ever! [some guild] we rock unbeatable! Fever rush into the next thing and everyone gets whiped… except the three little rangers who built the AC and decided to go cap a supply camp, which the commander in turn uses to fuel up and charge in again, wooooooo!

So unbeliavably stupid….

so you’re saying the most valuable class in WvW is the arrowcart? This has been known for months…

Dec 3rd Preview Release?

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

New alliance: Wintersday Toys and Skritt

Collaborative Development: Commander System

in CDI

Posted by: LampGhost.9658

LampGhost.9658

i agree with most people here that the commander icon should change based on experience. a very simple way to do so is the change the color of the tag based on the rank of the commander.

i.e. rank <1k is blue tag, 1-2k is bronze tag, 2-3k is silver tag… etc etc.

Pve ranks should be different from WvW tags. Let the people with a tag decide if they want a wvw tag or pve one and change the look of wvw one based on their rank. let the pve one be based on achievement level? something among those lines.

Black Lion Key [AIM]
~ Desolation

Kiel voters - Happy?

in Fractured

Posted by: Banquetto.9521

Banquetto.9521

The fact that they put scarlet into this makes me think again that the entire voting thing was a lie, and that no matter what the players actually voted anet already had kiel selected as the “winner”

I can assure you that if the player-base had voted for Gnashblade, right now we would be playing a fractal which revealed that Scarlet built a time machine and traveled back 1000 years to form a Secret Alliance with Abaddon.

Best trailer ever!

in Fractured

Posted by: jayb.1329

jayb.1329

Yeah, ANet’s always been awesome in overhyping their product with cool and shiny trailers…

You mean “overhyping” the same way that every single trailer in the history of mmo’s has?

Best trailer ever!

in Fractured

Posted by: Lindelle.3718

Lindelle.3718

I actually got chills when the grawl shaman threw the human into ‘the soup’! AMAZING trailer! I agree the transitions were flawless.

Lindelle Ulfsvitr – Norn Ranger
“Walk with the pack. In the eyes of Wolf, we are all brothers and sisters.”

Best trailer ever!

in Fractured

Posted by: Atlas.9704

Atlas.9704

It was made over a year ago, and we planned to launch it with the original Fractal release. Unfortunately, the tech didn’t get implemented in time and we missed the release window. It was decided that we sit on the cinematikittenil there was a big update to the Fractals.

I had a feeling that this would have looked fracking awesome for the original debut of Fractals. Still it was a good video and I’m glad to hear we’ll have more in the future.

(Gives entire video team cookie)

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

Best trailer ever!

in Fractured

Posted by: Conncept.7638

Conncept.7638

Yep, a group repeatedly wiping, no better representation of FOTM than that. :P

Best trailer ever!

in Fractured

Posted by: VOLKON.1290

VOLKON.1290

My opinion of course, but this is one of the best GW2 trailers I’ve seen to date. Absolutely brilliantly done! Trailer team, take a bow, you’ve earned it.

#TeamJadeQuarry

Why are devs answering so rarely here?

in Bugs: Game, Forum, Website

Posted by: StinVec.3621

StinVec.3621

Josh Davis was a godsend when he came into the bug forum. He frequently responded to bug reports and discussed them with us and would then forward the bug to the appropriate department/person and add it to their tracker to be fixed. Great for Josh, but unfortunate for us, is that he got a new title and seems to strictly work over with PvP related game facets now. Good for you Josh!

Unfortunately, this puts us right back where we were before his arrival. Notice that not a single bug was listed in yesterday’s patch notes? Under “Balance, bug-fixing, polish” was just a vague statement on optimizations. The lack of attention to bugs is one of the reasons I have now decided to no longer update the Bug Tracker sticky thread and have already sent a request to Josh Davis to un-sticky it. Another of the many reasons is the lack of player interest in adding bugs to that list for tracking. Then again, why keep adding bugs to track when they no longer receive dev responses acknowledging them and sending them off to get fixed, as well as bugs on the list never really getting off the list, even after a year of being reported. Even the armor clipping issues thread is full of clipping issues that have not been fixed, despite dozens reporting them for many, many months. To be fair and truthful, I’m not saying nothing is getting fixed. I’m sure one or two have been fixed over the last 6 months. Remember the Order of Whispers boots with the red daggers taking over 3 months to get fixed despite the issue having happened and gotten fixed in a day in the past, twice? I think even the huge lighting/texture flicker in front of the TP in the Grove finally got fixed after being that way for over a year. That was actually quite a surprise to see/not see anymore on a daily basis.

Anyway, I’m just saying that I’ve resigned from trying to help out in the bug forum as bug fixing is clearly no longer of any importance, despite being only minimally important before. Why bother putting the time into something that no longer has any value or serves any useful purpose?

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
| [Classic Thread: “all is vain”] |

(edited by StinVec.3621)

Warning Buoy!

in Guild Wars 2 Discussion

Posted by: Palador.2170

Palador.2170

And I would also like to point out the similar rocks and jagged rocks like this at the bottom of the Diverse Ledges waypoint. It’s a severe safety hazard to all the divers!
Something must be done here!

I assure you, something has indeed been done about the Diverse Ledges diving point.

Asura have placed several small devices in the area, to record events as people come off of that dive. Should any horrific deaths and mutilations occur, the recordings will be put together with humorous and inappropriate music for our collective viewing pleasure.

Sarcasm, delivered with a
delicate, brick-like subtlety.

Thank you Anet

in Black Lion Trading Co

Posted by: Infamous Darkness.3284

Infamous Darkness.3284

on behalf of all those people who kept asking for infinite gathering tools to be made account bound I would like to say thank you anet(saw enough of these in the suggestions forum). I personally never paid for any but I hope this pleases your customers and gets you a bit more money in the form of people being willing to buy more varied gathering tool looks for their different characters.

Infamous Culverin(engi[Main]), one of every other class.
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”

Collaborative Development Topic- Living World

in CDI

Posted by: Zaxares.5419

Zaxares.5419

What rewards would you like to see from rewards? Would they be different when you’re leveling up than when you’re level 80? What would motivate you to want to go around the world playing as many different events as possible, rather than the same 4-5 over and over again?

Perhaps another look is needed at long-term rewards and goals that players strive for. It seems a lot of angst is directed at long-term rewards that players feel are “too grindy”, such as Legendaries, Ascended gear, and more recently, festive content such as the Halloween items. Of course we want to have long-term goals to work towards, as this heightens the feeling of satisfaction when we finally do get it. However, to avoid creating that feeling of “grind”, requirements for these rewards could be spread out across a variety of game content with lower tiers of completion. For example:

- Instead of relying on a Precursor to drop by chance, the player could acquire one (per character) by undertaking a quest to defeat a number of powerful bosses scattered across the world. This includes not just World Bosses, but also foes that are rarely tackled, such as Lieutenant Kholer in Ascalonian Catacombs, or Guild Bounty targets. This would encourage players to seek out foes and dungeon paths that are unpopular or rarely seen.
- Once they have defeated all of these foes, the player is then sent to a special solo instance where they have to defeat one last powerful enemy (a Doppelganger, perhaps?), after which they receive their Precursor. This Precursor can then be sold or kept for personal use as usual.

Another idea might be putting special NPCs in a player’s Home Instance that grant special rewards based on the player’s activity in-game. For example, suppose there is a Seraph Liaison in the Home Instance who tracks how much effort the player has put into the war with the centaurs. Completing Hearts/Dynamic Events/bosses linked to the Seraph/Centaur war grants karma (increased from the current amount) and increases the player’s “renown”. Depending on their Renown level, karma can be spent at the Liaison NPC to obtain materials, weapon/armor skins, or even special items that are used for Ascended/Legendary crafting.

For instance, to reach Renown Level 1, the player must have completed all Hearts in Queensdale linked to the centaurs, completed all the centaur-linked Dynamic Events in Queensdale, and killed the three Veteran Centaur Chieftains at the Righteous Hoofmoot. To reach Level 6 (the highest level), the player must have completed all Hearts in all maps linked to centaurs, completed all centaur-linked DE’s, and slain the World Boss Ulgoth the Modniir.

At each level, a new tier of rewards is unlocked at the Seraph Liaison, allowing the player to purchase things like Centaur weapon skins, Vials of Blood fine crafting mats, Onyx rare crafting mats, special minis etc. for karma. (Possibly also gold.)

Similar systems could be set up for wars against the Nightmare Court, Flame Legion, the Sons of Svanir/Icebrood, Destroyers etc.

To encourage players to return to past maps they’ve already completed, utilise the Daily system! Having a Daily task like “Centaur Crusher: Fight the centaurs by completing <X> centaur-related DE in Queensdale/Kessex Hills/Gendarran Fields/Harathi Hinterlands” would encourage players to go to a specific map and aim for particular events.


As far as encouraging players to travel all over the world rather than just sit in one map farming the same ones over and over, this seems to be linked to the new trend of Champ farming. The introduction of Champion loot bags was a fantastic idea, but as always, players gravitate to whichever Champions/areas are the easiest to kill. Although it’s normally regarded as a dirty word, Diminishing Returns on individual Champions will probably be needed to get players to move out across the world looking for fresh targets. A Champion may always drop an Exotic loot bag the first two times he’s killed, but after that it changes to a non-Exotic loot bag for the map level he’s in for the next three kills, and after that he stops dropping loot altogether.

While we’re on the subject, can I make the suggestion that Elite enemies also get the non-Exotic tier loot bags? Elites are almost as hard to kill as Champions, and having them give the same or worse loot as Veterans seems inconsistent. As with the Champions, Elites are also subject to Diminishing Returns and stop dropping loot after they’ve been killed a few times. These loot bags will also help keep supply for Fine crafting mats at a reasonable level.

Collaborative Development Topic- Living World

in CDI

Posted by: Felbryn.5462

Felbryn.5462

What rewards would you like to see from rewards? Would they be different when you’re leveling up than when you’re level 80? What would motivate you to want to go around the world playing as many different events as possible, rather than the same 4-5 over and over again?

Whatever other rewards they have, they should definitely include XP and…anything fungible (coin, items, etc.). I would take notice if they started including ascended crafting materials, even in small amounts (judging from collectible storage, it looks like you’re planning at least one more ascended material—maybe it should come mainly from DEs?)

Some sort of record tracking all the unique events I’ve helped complete would encourage seeking out and completing a lot of different events, even if there were little or no additional reward for filling it in. (I’m a completionist.) If it were broken down by area, it could also help me locate events I’ve never done before.

As a rule of thumb, events—like everything else—should give rewards roughly proportional to the required time investment. That means longer events need bigger rewards—but only for players who stick with them the whole time.

I think there’s a lot of unexploited potential in the concept of participation ranks. Currently, it’s easy to get gold participation in many events even if you only show up for 10% of the event, and that makes the ranks pretty much meaningless; it would be cool if I got rewarded when I participated more.

HOWEVER, that only works if players can trust that you have a sound metric for measuring participation, which probably requires both an overhaul of the system and an increase in transparency. Right now when I do an escort event, I’m not sure whether I get participation for being near the caravan or for killing enemies along its path (sometimes players push the front line ahead of the escort and I can’t do both), and I’d be surprised if I got additional credit for giving the caravan swiftness or protection even though I probably should.

Maybe an onscreen progress bar showing your participation rank and progress to the next rank, which visibly goes up for a wide variety of contributions, including dealing damage, healing/buffing NPCs and other participating players, and accomplishing event-specific goals? And probably an increase in the number of possible participation levels, with the highest ones requiring skillful play over the entire length of the event. Probably troublesome to balance all that, though…

On another note, players who want to participate in DEs need to be able to find them; I’ve sometimes gone a long time without stumbling across any. It may be helpful to increase the range they’re visible from…or perhaps scouts could reveal active events in a large area? Sometimes I suspect that one event people can’t or don’t want to complete (or possibly don’t even notice) is preventing other events from starting in the vicinity, though I’m not sure if that’s really how they work…if that can happen, consider adding failure conditions to more events so they eventually cycle out if players ignore them.

Collaborative Development Topic- Living World

in CDI

Posted by: Raim.6123

Raim.6123

I know this is going a tad off topic from just living story, but it should be addressed in part. There needs to be more randomization in the spawning of Champion monsters and dynamic events. In addition, a good idea would be a sort of “Zone Of the Day” system where events in that specific zone award more EXP/Karma and possible loot drops equivalent to Champions if you receive Gold. That would get people changing zones every day instead of just the most efficient one.

Collaborative Development: World Population

in CDI

Posted by: SniffyCube.6107

SniffyCube.6107

Specific character bindable items that can be crafted for use in wvw, because, let’s face it, crafting doesn’t do much for wpvp besides oils and food.
Examples
Armorsmith – portable shield that can block siege damage in a small radius up to X amount of damage
Weaponsmith – doorcutter that is a type of handheld ram doing less damage and reducing mobility when when it is equipt
Huntsman – single shot sniper rifle long distance, one shot and a super high cd that can be used to shoot or stun players on siege or on walls
Leatherworker – Wearing animal skins – turn yourself into an NPC neutral npc on the other player’s screens such as coyote or warg / rabbit (scouting and ambush)

more to come…
Separated towers keeps / further apart – siege not being able to reach towers to keeps or keeps to towers because, as someone on the forums stated “in real sieges the defender doesn’t siege from the comfort of his own castle”
Buildable forts – defenses such as wooden walls which can be built anywhere on the map to make a “siege camp,” walls being a lot weaker and vulnerable to player damage
More quests – have an event that if you collect enough badges or parts of players killed you can summon a special npc to go on “patrols” with you or an NPC army that can help you take objectives etc (could be only usable in your own borderlands) because killing players and more diversity would be a great addition
different bl maps – three different maps for first second and third place in a match up and have each map themed with a certain terrain such as red – fire map, blue – sea / port map, green – jungle / forest map
Customizable NPCs – When you claim a tower keep you have the option of outfitting the guards with your own guild’s personal armor / weapons to make the keep look and feel more like it’s yours. Also, allow guilds to customize or pick from templates as how the walls of the tower / keep appear once claimed. i.e. guild A claims tower and has a gothic template selected so the walls of the tower appear in a gothic fashion and when upgraded becomes “cooler looking.” You could also use guild influence to “buy” customizable weapon skins (with or without adding better stats) for the guards to the keeps or towers you claim.
All in all I think those would make world vs world feel more like a “war” instead of cookie cutter.

The Black Tides
[TBT]
Èl Cid

(edited by SniffyCube.6107)

Collaborative Development: World Population

in CDI

Posted by: Cyvil.1605

Cyvil.1605

Lock in server alliances. Instead of putting me in a queue in LA, put me onto a random, less populated server, within my server group. Allow me to be in queue back to my server, when a spot opens up. Rework the scoring to include all servers within my group.

With this, you could reduce players per map, lessen queues, even out population imbalances, limits server stacking and still keep server rivalries. You could still have individual server rankings, but modify them based on your group’s score. In modifying the scores, you can pull up the scores of traditionally barren servers, and lower the scores of the stacked servers. This would add all sorts of new variety, rivalries, and alliances.

I thought that this is what the leagues might be. What we have now is more of a bracketed tournament, with Group A, B & C. Give me a reason to care about what is happening in the other brackets and, more importantly, a way to help both my queue time, and another server.

Yes, Trolls will be trolls, and supply will be wasted, but how is that any different from what we have now?

Collaborative Development: World Population

in CDI

Posted by: Thrashbarg.9820

Thrashbarg.9820

I wanted to further discuss a couple of ideas. Firstly, several posts have called for reduced map caps in WvW. The problem that would create is that we’d be allowing even fewer people to play in a given period of time if we were to do that. So I wonder if there is another way to accomplish the same goal, while not disenfranchising people who would now be unable to get into the maps? It’s a hard problem because the more populated servers face long queues while the less populated ones face empty maps. From my perspective there aren’t a ton of good options, which is why discussing this problem is pretty important.

I am in favor of lower map caps for several reasons, and agree that it would be a difficult thing for many if implemented without any way to mitigate the negative impact on high population servers.

The best idea I can think of is to create a system where if a certain amount of maps (2-3?) are queued with a high number of players, those players can “guest WvW” on a server suffering from “outnumbered” status on more than 1-2 maps. The servers available for guesting would have to be outside the homeworld’s current matchup, to prevent shenanigans, but otherwise they could still gain WxP while in queue. I think this would go a long way toward solving many issues in WvW, including both the issues of the high population server’s queues and the lower population server’s empty maps.

The upcoming new map may help to relieve the queue problem somewhat but it doesn’t address the empty map issue or server load related lag at all.

More briefly: Lower map caps to 60 and create WvW guesting from high pop queued servers to outnumbered servers outside their matchup.

Hats off to all the ones who stood before me, and taught a fool to ride.

The Guild Wars 2 Music Box

in Guild Wars 2 Discussion

Posted by: Azure Prower.8701

Azure Prower.8701

Unfortunately, it is highly unlikely that the music box will ever see production.

Can we has in-game music box similar to the SAB boombox?

Collaborative Development Topic- Living World

in CDI

Posted by: Chris Whiteside.6102

Chris Whiteside.6102

Studio Design Director

Yep the story needs to more ‘Epic’, meaningful and better at evoking emotion.

Chris

I think this exact quote is what’s really hamstringing your writing team and the direction of the Living Story in general.

You don’t need to chase after Epic – epic is a natural outgrowth of scale.

What you need to focus on is ‘Compelling’.

In Kessex Hills there is a little stand-alone escort event in the Destroyer caves. A child from the nearby town has fallen into the caves and can’t get out. Lead her to safety.

Ok, first off, it’s a little girl and she’s surrounded by monsters that want to eat her. If you’re not a complete sociopath, you’re already committed to the endeavor just to put an end to this outrage. Second, I empathize with her: I fell down that same kitten crack while looking around – that’s how I found her in the first place. The monsters aren’t just after her, we’re totally in this together (yes, I realize I could just waypoint away, but that’s for chumps). Is time to hero up.

The fact that I’m on my rifle-toting engineer and I’m practically screaming lines from Aliens at the screen as we shoot our way out of there ("You want some of this? And you? How about that, come on! blam-blam-blam-blam!) is just a nice bonus.

And did you notice how I said ‘we’ there? She doesn’t do a thing except cower or follow along doggedly, but we are a party now, making our way out of the cave. Because I care.

There is NOTHING in the Scarlett Invasions that comes close to that. Nothing is under threat. Nothing says ‘step up, hero’. It may look EPIC-EPIc-EPic-Epic-epic-epic ((echo effects)), because it’s Big… but it has no heart. It’s a safari for big-game hunters, not a chance for heroism.

Give me a reason to care. I’ll suspend disbelief (no way pointing out just because), I’ll buy in if you let me. But don’t confuse scale with relevance.

Some of the finest victories are small.

Like seeing a little girl make her way home.

Hi,

Just to be clear by epic i am referring to more mature (in some instances), more meaningful, more relevant. Please forgive me for the use of that word it seems to have derailed the conversation somewhat.

Chris