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NPE Feedback [Merged] - Please read 1st post

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Posted by: thepinkthingy.5921

thepinkthingy.5921

I finally leveled one of my toons from lvl1 to lvl80 with the NPE, so here’s my feedback:

The features that I hated.
- Some features are blocked on low levels, examples is diving goggles and skill points facepalms. I don’t mind if you can’t see them on the mini map when you’re low lvl, but if you find it… at least be accessible to everyone no matter what level.
- I CAN NO LONGER BUY APPLES FROM THE APPLE FARM! :< I can’t buy bread from the baker! RAWR.
-Underwater downed skills are level locked. I avoided going underwater until I had all 4 skills unlocked.
- The personal story is missing a big chunk of information that doesn’t tie much together after you completed it. I personally haven’t finished the personal story but after completing it, it didn’t feel “complete”. Then I realised “My greatest fear plotline was removed”

Some features that I loved.
- The objective compass was quite helpful to me, although it took me to places that I could die in 1 hit. Overall it was helpful although sometimes it didn’t.
- The beautiful pop up window for every level up is oh, so sparkly (and it has information too!). The rewards are quite good especially in when it started giving me exotics.
- Dodging tutorial.
- Lvling was generally very quick for the first 15 levels.
- Heart quests are easy to do now (I did miss the old ways though).

One feedback that some people may find positive or negative would be in regards that skill points are rewarded in “chunks” and primary stats are gained in “batches”. As a veteran player this really irritated me for probably the same reason that many are saying on the forums. However I also see this in another perspective: I get limited skill points and I have to spend it wisely. This convinces me to explore the world more in search for more skill points. Also with the primary stats gain in “batches”, this also somewhat helps me to be more skillful in combat because, well… too squishy.

Overall I find the NPE experience positive and it is definitely a good start to help with new players. However there were a few things that would like to see some changes.

They Came We Lag [LAG]
Isle of Janthir
#MakeIoJgreatagain

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Posted by: Katiekaboom.1980

Katiekaboom.1980

..very frustrating for my friends who were told Guild Wars 2 was this rich, immersive experience, and now they feel like the game is treating them like an idiot because the game doesn’t think that they’ll “get it”.

Meanwhile, once they’ve unlocked something by leveling up enough, the game just says, “hey, you’ve unlocked this thing,” and that’s IT. Barely any explanation, and they’re left scratching their heads going “… okay?” When veteran players were traveling around learning new things it was very natural and very immersive. We saw a thing we didn’t understand, we investigated or learned through action. Now the game has a big pop-up that says “Hey, by the way, now all of a sudden when you die there’s this downed state and you can rally. Have fun!” and players are just left confused.

TL;DR: Brought some friends into the fold. The NPE doesn’t help to explain anything to them and only serves to frustrate them (and me) by gating major systems – including the kitten plot – behind a level wall, forcing them to play for many hours before the game actually becomes fun. It should just be fun right out of the gate, like it used to be.

EXACTLY! I first noticed that with my friend Bryan (who subsequently went back to WoW instead of staying with GW2 – not because of that per say but just that he didn’t like how things were set up in GW2 and would get frustrated and told me that WoW was easier to get into and he missed raids). But I remember walking with him as he was brand new and I had jumped on one of my lower characters (who were like level 20 but still lower than 80 so I could still do things I hadn’t in his area). I went to a Vista and he kept saying it didn’t do anything. Now I didn’t know about the changes so I kept explaining you just click on it and what not. In fact I think it was one that I had already done so I couldn’t even tell if it was one where you get something in your inventory and have to consume it or what. Why is this locked anyway for low level characters? I don’t get the reasoning here. This just means that later on they have to come back just for these things .. which people end up going back to areas for World Bosses but not every single spot a Vista and SP are. There is a lot of needless waypointing anymore .. And as for Skill Points, not like they were too high level for them to do as they are in areas they are in that are their level already. I don’t understand why these things are locked for them. IS there a reason??

Maybe that is the confusion in us posting here. We are veteran players complaining about how it is for new players. WE know what has changed and when we help out new players we only end up confusing them instead of being “the most friendly and helpful community in an MMO” that we were claimed to be.

I also noticed that there no longer is a “how many vistas, WP’s SP, etc” completed on the world map. When I hit for the map to come up .. that is missing. When I mouse over a name of an area, it no longer has a mouse popup saying how much of the area has been completed. I found this VERY useful. When did this disappear?

Is HOT up to your expectations or geared toward one type of player?
HOT is NOT for the Casual (My Sentiments exactly)

(edited by Katiekaboom.1980)

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Posted by: Ashendale.2165

Ashendale.2165

[sic]

This.

This is the problem. We didn’t need to be convinced to play. To hold on a bit. We didn’t have to “wait until it gets good”.

Of course there were and always will be things locked by leveling. But we didn’t feel them. Suddenly something on my skill bar changing, I go see what happened: new skill slots. How do I get skill points? Oh, I see I’ve been getting 1 per level; no problemo. My hero icon lights up, I go see what it is: I got trait points to spend. Don’t know what traits are? Google, wiki, ask guild. And so on.

The story got squashed into batches, because everybody has ADD. My skill points and stats got squashed into batches because I, as a new player, need to feel my class is weak as a twig until i figure I’ve been being starved for stats. I unlock untility slots but they’re useless because I am neither given points per level, nor am I allowed to do challenges because I am incompetent.

With the current system even if I was allowed to do challenges, I would fail fighting challenges because my stats don’t grow with my level.

Truth be told, the new information system is downright useless. It says what we can read about just by looking at UI. It does not provide any additional information. And honestly, it’s information we pick up by trying and moving around. We had a bit of freedom. Quite a lot actually. Unlike the current system, where you can’t try almost anything because you didn’t level.

Edit: added “We had a bit of freedom. Quite a lot actually.” for coherency.

Eat, sleep, play video games

(edited by Ashendale.2165)

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Posted by: Feonix.4790

Feonix.4790

Warning: incoming long post.

I’ve been ranting about how great Guild Wars 2 is at work for months now, and after the expansion was announced, I managed to convince several of my friends and co-workers to pick up the game.

Playing with new players used to be easy. It was a great way to show them the ropes, explaining things along the way while my character is leveled down to their content. Now, it’s a hassle, because I have no idea what the game has explained, what the game has explained poorly, and what the game hasn’t even tried to explain because it’s level-gated.

I.E. this situation: “What’s this?” “Oh, it’s a skill challenge. If you go up to this thing and complete a challenge, you get a skill point which you can spend to unlock new skills.” Then we go over to it and 3 people all tell me nothing happens when they click on it, because it turns out they haven’t unlocked skill points yet.

This happened over 20 times throughout the course of the night. Skill points. Rallying. Underwater combat. Even salvaging! It was honestly very frustrating for my friends who were told Guild Wars 2 was this rich, immersive experience, and now they feel like the game is treating them like an idiot because the game doesn’t think that they’ll “get it”.

Meanwhile, once they’ve unlocked something by leveling up enough, the game just says, “hey, you’ve unlocked this thing,” and that’s IT. Barely any explanation, and they’re left scratching their heads going “… okay?” When veteran players were traveling around learning new things it was very natural and very immersive. We saw a thing we didn’t understand, we investigated or learned through action. Now the game has a big pop-up that says “Hey, by the way, now all of a sudden when you die there’s this downed state and you can rally. Have fun!” and players are just left confused.

Now there are certain things that I do like about the NPE. I like that they’re getting loot every time they level up. That’s a nice touch that they seemed to appreciate. I like that it’s telling them they’re getting stat increases, or unlocking things like utility skill slots. But when you put huge parts of the game behind a level gate, it creates the illusion that there’s nothing going on in the game. No personal story until level 10 means that for the first few hours of the game players legitimately think the game has no story at all. Things I overheard with my new group: “Is this (renown hearts) all we do?” “What happened with that stuff from my intro?” No major game systems like traits or skill points creates the illusion that players have absolutely no choice over their abilities. “… So I have 3 abilities, is that it?” “When do I get to level up? (said by somebody at level 8)”

Meanwhile, my only response to these kinds of comments is “Keep playing! It gets better.” And it does, truthfully. But you have to hold a new player’s attention all the way until level 31 for them to unlock every major thing the game has to offer, and honestly that’s a long kitten time to try to convince a new player that your game is good. I am prodding my friends to keep playing until the game “gets great”, but I’m left wondering – why did this even need to happen? When I turned on Guild Wars 2 for the first time I thought it was great from moment 1. Now it’s a game that “gets better” after you play it for 10 hours.

Thanks for reading. I hope this feedback from my real-life experiences with new players helps to drive Guild Wars 2 to become an even better game. We’re going to have a LOT of new players with news of an expansion, and if we want to keep them, I think changes need to be made.

TL;DR: Brought some friends into the fold. The NPE doesn’t help to explain anything to them and only serves to frustrate them (and me) by gating major systems – including the kitten plot – behind a level wall, forcing them to play for many hours before the game actually becomes fun. It should just be fun right out of the gate, like it used to be.

(edited by Feonix.4790)

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Posted by: Mental Paradox.3845

Mental Paradox.3845

How hard can it be to make the NPE toggleable? Say, once you’ve reached level 80 on ANY character on your account, your new characters will be able to play without it.

Or just a toggle option in “options”.

“Play how you want” was the credo, right??

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Posted by: Ashendale.2165

Ashendale.2165

Constructive criticism. Now that something that should be seen more often on this thread. But it’s hard to give constructive criticism on something that was, by what I think may be the majority, hailed as good. Something that was received well by critics and was one of the high points of the game, when it came out.

Constructive criticism right now is “put it back like it was”. I never thought to myself, until this is was in effect, that the leveling could be improved. They managed to get it mostly right on first try. I’m sure there may have been posts giving good ideas for improvement, but I cannot, for the life in me, think what kind of advise (from players) led to this.

I see this as a change that was put from the higher management. People who only see number, played 5 minutes (if any at all), never played other games and made decisions based on mostly ignorance (gameplay-wise). If they actually had played other games to compare, I can assume the directives given were equivalent to “can you make it more proactive?”(a favorite from managers, along with pearls like “no-brainer” or “value-added”), or classics like “can you make it more like WoW?”.

A game that is fundamentally different than any other before seen, that has success by being different, is changed to be just another brick in the wall. I’m not going on name calling mostly because I like my forum privileges. But most of you can pull from memory some adjectives for these people.

Eat, sleep, play video games

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Posted by: Majic.4801

Majic.4801

Hidden Costs

Exactly. But the behavior doesn’t make much sense. Sure they get more money in their pockets from selling a copy. But the long term (greater) gain from the Gem Shop (because, let’s face it: the temptation is there and most of us end up giving in) is gone

I’m sure ArenaNet knows this, and certainly has the numbers to know what’s profitable and what’s not. My sense is that they’re quite savvy about such matters, so I’m not worried about that.

Determining what keeps people from playing, however, absent exit questionnaires, can be trickier, and the official forums of any game are notorious for painting a misleading picture of what players like and don’t like — which is why, despite all the negative feedback in these forums, I can understand why ArenaNet didn’t and wouldn’t act solely on what’s posted here.

Lest my previous posts give the wrong impression, I’m not suggesting they don’t care about existing players — I think they do — but it’s much too easy to feel otherwise when something really bad happens to the game and they don’t seem to notice or care for months on end.

Granted, that’s just how it can “feel” and I don’t think ArenaNet is consciously apathetic to the player base.

But man if it doesn’t feel that way sometimes, and anything they can do to reassure distressed players otherwise definitely earns appreciation.

Anyway, I realize this has all been more of a rant than constructive criticism, and am sorry about that. But it’s been good to at least get this off my chest, so thanks for your patience in all this.

And now, ironically enough, despite Colin’s recent comments and the big Heart of Thorns reveal, the current reality is that things are no different today than they were yesterday, and like my former GW2 partners, I find my interests wandering to other pursuits.

Here’s hoping, however, that next time I check back, the light at the end of this dark NPE tunnel will be both closer and brighter.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

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Posted by: Ashendale.2165

Ashendale.2165

I’m trying not to sound glib; I honestly don’t know. With so may months having gone by, it’s hard not to feel like they expected N% of players to quit over the NPE but considered it worth that cost in exchange for perceived benefits to new players.

Which sort of dovetails with your final comment: they need to bring in new players. I’m all for that.

Exactly. But the behavior doesn’t make much sense. Sure they get more money in their pockets from selling a copy. But the long term (greater) gain from the Gem Shop (because, let’s face it: the temptation is there and most of us end up giving in) is gone:
1- Buy game
2- No likey
3- Leave
4- ???
5- No profit

Edit:
I wanted to buy more slots. I wanted to level more characters. I’ve been itching for months. But I won’t. Not like this. It just saddens me…

Eat, sleep, play video games

(edited by Ashendale.2165)

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Posted by: Majic.4801

Majic.4801

Like Grandpa Used To Say

I’m interpreting this in two ways: by “grandfathering” are you saying completely excluding old players from the new leveling system? Or giving them a choice?

Characters created before the NPE hit have all the previously existing traits unlocked, even if they were level 1. Characters created after the NPE are subject to all the restrictions inherent to the NPE.

That exclusion mechanism is/was already in place, so applying it to all new characters created on an existing account is what I think should have been done, and would have avoided alienating a large number of players.

Prodigal Children

In my case, altaholic that I am, I have a couple of sub-80 characters who were grandfathered with traits unlocked, but still suffer from the “delayed development syndrome” that makes them too tedious to play.

I also created three characters after the NPE to give the new system “a fair go”, but all three are stagnating in their low 30s because playing them without traits for so many levels was so boring I just couldn’t maintain interest. Until that changes, I won’t be leveling them at all.

In the meantime, I already have 27 level 80s, so I just play them when I do play — which is a lot less than before the NPE struck.

I enjoy creating new characters and enjoyed leveling each and every one of those 27 level 80s from start to finish, but I can’t stand playing sub-80 characters at all since the NPE.

It is literally intolerable to me, which is why I went from daily play to stopping in for a few days every now and then and going off to other interests for weeks or months at a time.

If ArenaNet had simply let me continue enjoying the game instead of treating me like a “new player”, none of this would really be an issue to me — or anyone else in the same boat, which is my point.

But since they screwed it up, that’s not the case. We don’t have a choice, except to either play the “new way” or not play.

Turnover Filling

I agree that “unwilling to listen” isn’t a fair way to characterize ArenaNet’s approach. They have always been willing to listen and quite gracious about even the most blunt of feedback, which is awesome.

I think a more accurate way for me to describe it would be an apparent unwillingness to consider the negative consequences of decisions like these on established players. Or maybe they don’t care.

I’m trying not to sound glib; I honestly don’t know. With so may months having gone by, it’s hard not to feel like they expected N% of players to quit over the NPE but considered it worth that cost in exchange for perceived benefits to new players.

Which sort of dovetails with your final comment: they need to bring in new players. I’m all for that.

But if the tradeoff is losing existing players, it’s worth considering that new players eventually become old players, and if the game is indifferent to retention, they all inevitably become ex-players.

Like too many good people I no longer have the option of playing with, because they left over this, and I don’t think they’ll be coming back anytime soon.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

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Posted by: Victory.2879

Victory.2879

Strictly, from a veteran player’s point of view, many aspects of the game are locked. Yes, the contents slowly unlock as you play. But compared to the old, everything seems painfully slow. Remember the good old days where you can enter PvP or WvW right from the get-go. Now, we have to level up a bit before being allowed entry. Limits and restrictions. Many areas of the game are locked behind countless barriers. Are new players so fragile that their minds would explode if given options? Many people like a fork in the road, so that they can choose their own paths.

I did read some good reviews, so I do try and keep an open mind. There are always two sides to a story. This post is my side.

Nope, you can enter PvP and WvW from level 2 if you want. Through the portals in Lion’s Arch.

Most new players and quite a few older ones won’t know that though. I must admit I didn’t know that until I saw a team member in eotm on my level 18 toon who was level 5 and asked him.

I’m not liking the NPE, all this level gating of stuff is very offputting. The number of times I had to explain in starter zones why people couldn’t see waypoints, nodes, vistas, etc on their map got tiring real quick, and when you explain it’s level locked the automatic response was ’that’s stupid’.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

NPE Feedback [Merged] - Please read 1st post

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Posted by: Majic.4801

Majic.4801

Old Player Experience

About 90% of the grief the NPE has caused could have been prevented by simply “grandfathering” the accounts of existing players so they would not have to contend with all the restrictions being foisted on them after playing for as long as two years without them.

Instead, the NPE was dumped on veteran players in a manner similar to the NGE, with results that were just as predictable.

The idea that this could have come as a surprise to anyone at ArenaNet is frankly rather disturbing, and I hope isn’t going to manifest itself as a continuing trend.

GW2 is an outstanding game, but is plagued by bad decisions such as these and what seems to be a growing unwillingness to listen to what existing players are actually telling them.

Colin’s post in the Traits thread offers some hope, but antics such as the Great Trait Nerf and the NPE Fiasco have already pushed a lot of otherwise enthusiastic players away from the game.

Here’s hoping we’ll begin to see a greater sensitivity to how destructive sudden sweeping, ill-conceived changes can be to the existing player base, and greater care taken to avoid them except where absolutely necessary.

Iteration is a core principle of ArenaNet, and one I admire, and I’m not advising against innovation and experimentation, but please understand that in an increasingly competitive business, alienating loyal customers is a short-sighted and ultimately dead-end direction to take.

Sony Online Entertainment learned this lesson the hard way.

Bottom line: When customers tell you they dislike something, they won’t put up with it forever. Those who have already left the game over these sorts of missteps won’t even tell you that much.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

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Posted by: BentoDetective.6491

BentoDetective.6491

Strictly, from a veteran player’s point of view, many aspects of the game are locked. Yes, the contents slowly unlock as you play. But compared to the old, everything seems painfully slow. Remember the good old days where you can enter PvP or WvW right from the get-go. Now, we have to level up a bit before being allowed entry. Limits and restrictions. Many areas of the game are locked behind countless barriers. Are new players so fragile that their minds would explode if given options? Many people like a fork in the road, so that they can choose their own paths.

I did read some good reviews, so I do try and keep an open mind. There are always two sides to a story. This post is my side.

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Posted by: Zaxares.5419

Zaxares.5419

The most crucial thing to me regarding the NPE is whether or not they are re-introducing the story steps that were cut, as my characters are currently stuck and unable to progress with the Personal Story for fear of never being able to see previous game content should they bring them back.

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Posted by: Katiekaboom.1980

Katiekaboom.1980

I am locked out of weapon swap until level 17, for Pete’s sake. Are you afraid I might cut myself by having an extra sword on my hip?

I’ll tell you something you did good in all this mess: the dodge tutorial. Simple and efficient. Simple and efficient, like the game once was.

Ah yes that reminds me, I thought when you did the dodge tutorial the chest was supposed to have something in it. Today my niece tried that earlier on a new toon since the Norn story was broken and the chest had nothing in it. Now that it is opened there is no way she will get anything out of it in the future even if it is fixed.

I would rather the bugs (and new bugs) fixed rather than forcing us like mice in a cage down the path that you (Anet) think is best for us. It seems now after this weekend there are more bugs than ever but only on certain servers (I don’t understand that but it is what it is). I do like everything except how things are for new players. New players coming to the game are not happy.

Is HOT up to your expectations or geared toward one type of player?
HOT is NOT for the Casual (My Sentiments exactly)

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Posted by: iAsuno.9654

iAsuno.9654

Please give players the downed state right from the start. Newer players need it more.

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Posted by: Ashendale.2165

Ashendale.2165

This has frankly been frustrating for everybody. New and old players.

The story maiming, level gating and disorganization. The dumbed down, limited gameplay. I wanted to level all my alts to 80, but I am not touching them until this is fixed. I was even considering throwing my money for extra character slots, but you won’t be seeing a penny for that until I can play “how I want”.

And how I want to play, is how I was allowed before this… I want to explore again, without being treated like I can’t breathe unless I’m listening to a track with “inhale, exhale” on loop. I want to slowly unlock my skills. If I want to level faster, I have several options: mist trains, experience booster, tomes, writs (feel free to insert more ways).

It honestly feels like you pushed this into the game, knowing that it was beyond idiotic, and tried to make up for it with experience boost for the first 20 levels. And went to the trouble to include even more ways of gaining experience added into the dailies.

I am locked out of weapon swap until level 17, for Pete’s sake. Are you afraid I might cut myself by having an extra sword on my hip?

I’ll tell you something you did good in all this mess: the dodge tutorial. Simple and efficient. Simple and efficient, like the game once was. Now it is just confusing and frustrating.

If (and I shudder that there is an “if” rather than a “when”) you are planning to fix this mess, might I suggest before the expansion? You had a merry increase in players with the past weekend’s promotion. I will assume most of them are capable, intelligent, human beings. Katiekaboom.1980 gave us the example of 2 people that left the game nearly as soon as they picked it up. Of course you got the dough in your pocket, but if wanted more (I’m looking at gem store items) you could have put a simple option at the start, like I said in a previous post.

Just give us the choice to play how we want. Just that. You don’t have to write much more code. You have the previous code.

I’ve seen people who like the changes. I’m not saying you take away their option. I would be behaving like you, saying “no, trust me, this is much better”. You gave us a different view (albeit forcefully), and some people actually liked it. Keep it, then. But please put back the previous one, as well.

Eat, sleep, play video games

Temp SOLUTION for Broken starting areas

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Posted by: stinglord.3826

stinglord.3826

I hate to be cruel and judgmental about this, but if the developers can make a nice big expansion for the game, please tell me why the can not fix some simple bug that is plaguing the game first of all please? Then make expansion packs for everyone to enjoy…..that would seem more sense to me…..wouldn’t everyone agree?

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Posted by: Katiekaboom.1980

Katiekaboom.1980

I just hope that with all the hype about an expansion won’t make the issues with NPE to be forgotten… I still wish to have fun playing my Personal Story and not be annoyed by too much dumbing down…

I agree. A lot of people I used to play with left out of boredom but now new players are frustrated as when I try helping them I didn’t know they couldn’t see the vistas or that they were story locked until level 10 and so on. It seems it was a lot more fun when I leveled then it is for them. How is this encouraging new players to play? It is more like it is an attempt to make players play they want Anet wants them to instead of the fun play as you like that I enjoyed with GW2. I have 5 80’s and thoroughly enjoyed the game. My friend Brian (the one who was confronted by not being able to get the vista) went back to WoW and my niece (who I bought the game for at $15 during this weekend sale) is confronted with NPC’s not working and starting story tutorial mission not finishing (Norn story won’t complete due to a door not opening or Eir not showing up or something). She is stuck at level 1 and left the game.

It seems not as fun as it used to be.. The story is now too spaced out (due to level blocks) and not so fluid. You are not feeling really apart of the story .. it is just another step .. and with things not available to low level characters there is no help that says “this will be available at this level but you can do this in the meantime”. They have to know to mouse over and wait and read the pop up that says what level it will be unlocked. At least off hand weapons says in red that it unlocks when you are level 7.

Is HOT up to your expectations or geared toward one type of player?
HOT is NOT for the Casual (My Sentiments exactly)

(edited by Katiekaboom.1980)

T1 matchup Eternal battlegrounds broken

in WvW

Posted by: coglin.1867

coglin.1867

LOL, Anet’s lack of any sort of decent testing strikes again.

That doesn’t make any sense in the least. They didn’t add anything that needed to be tested. So please explain what they could have tested to prevent a problem?

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

Personal Story parts missing?

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Posted by: Graka.9457

Graka.9457

So, I have a guildie who was on what used to be a Ch7 story part and now it is in 8. does that mean he misses out on what used to be in between?

No, though your question confuses me. No story steps moved from Chapter 7 to Chapter 8—just the opposite.

The story confuses me, why was this change made? There was honestly no forewarning of this or anything. No questions from the community, no hey were fixing up the personal story to make more sense (if thats what you think its doing). Why was this change made? And if we can prove to you that this change was bad, will you revert it? Like please don’t take this as I’m being harsh or coming across as attacking you, I personally love the personal story. I loved the lore and the feel of it and everything that went with it and this change is just heartbreaking to see.

I’m sorry, I can’t hear you over the sound of how awesome I am.

(edited by Graka.9457)

Personal Story parts missing?

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Posted by: Vyetta.3976

Vyetta.3976

From the update notes:

Chapter 7 is now focused on helping Trahearne cleanse Orr.
Chapter 8 is now focused on defeating Zhaitan.

Please, I beg you, revert these changes. They break the story and continuity of the game. They are objectively – not subjectively, but objectively – bad. The story objectively has ceased to make canonical sense as of these changes. There are continuity issues galore, and the personal story’s final chapters have become a disorganised, convoluted and error-ridden mess. There is no justification for these changes, at all. Please do not let these parts of the game become ruined.

For a feature pack that has supposedly focused so much on the new player experience, it seems extremely unfortunate that it has simultaneously destroyed the climactic final chapters of the story for new players.

Exactly this. As I mentioned in my own post, My character and others talked to and about people I hadn’t gotten the opportunity to actually see in the story yet. If I were new, I would be horribly confused. It’s absolutely broken, I challenge you to actually play through it and tell us it’s not. There was nothing wrong with how it was to begin with! And if people did complain, I’m sure they wouldn’t change it and risk it no longer making any sense.

Now when a friend runs into the under water woman after defeating the eye and thinks they missed something, I’ll have to explain to them how Anet thought it best to jumble up the story… so they have to ignore that woman/creature they haven’t seen before??? really? Just as an example, but seeing her as a new player would both confuse and worry me let alone the fact that she already seemed to know my character, and them her.

The New Dailies -- Feedback welcome

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Posted by: sorudo.9054

sorudo.9054

before the change: plenty of PvE choice with always some AP’s.
after the change: just 4 very specific PvE dailies with a high chance of forcing it to play your max character, 10 AP when you completed 3 dailies you might not even be able to complete.

and they wonder why we hate the change, i rather only have 3 AP’s with plenty of choice then no AP because i really can’t get the 2nd or 3rd done.

The New Dailies -- Feedback welcome

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Posted by: TomTom.2819

TomTom.2819

Please remove daily profession win from daily. Lose so many games because i get stuck with people on a class they have no idea how to play and refuse to re roll, This is mostly the case during off peak hours. It’s an awful design.

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Posted by: Battledoll.1803

Battledoll.1803

The new daily: I found myself quit doing this entirely.
Reason: Too restrictive. Feel absolutely a CHORE.

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Posted by: Riku.4821

Riku.4821

This is my opinion on the new system.
The Good:
Daily system takes a bit longer for newer players, this gives them more things to do; so they get stuck to the game more. Yet it lets veteran’s of the game finish it within an hour or so, depending on when events are going on.
The Bad:
The new system is clearly tailored to new players, with a small mix of veteran type of events. A good chunk of it is ‘map complete’ objectives, pvp and wvw type objectives; with the rare event or dungeon daily.
With the removal of monthly and the replacement of log-in rewards I feel the daily system was worsened. We use to get a laurel every time we got our daily done, now all we get is 10AP and some, usually mediocre reward. I personally feel boss event and pvp rewards are the only good and useful rewards from the daily, and those alone do not equal the old daily system’s reward.
I also feel the log-in reward, although nice, do not substitute the monthly-daily rewards. In the long run they out-reward daily and monthlies together, but that doesn’t mean they should have replaced them.

Guild Leader of Lunar Tree[LT].
Officer of Power Overwhelming[ZERK].
First term Forum PvE Specialist.

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Posted by: NeyteriKiyeri.4207

NeyteriKiyeri.4207

I HATE the new daily system. Putting daily events in one area only is the asinine.

I just spent the the last hour in Kessex trying to do daily events. I have 2 done because the last 6 I raced to like a lunatic I couldnt get credit for because they were done in seconds or you cant get a hit because of the mob of 80s there hitting everything that spawns.

It sucks and makes this game very frustrating.

That is the reason why I skip the dailies in the low lvl zones :S No fun at all running to event and when you arrive it is done..
Sometimes i don’t do the dalies at all. I like the old dailies because I completed them by doing the stuffs I always do.

Follow your heart and your dreams won’t be far behind.

Black Screen

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Posted by: Edward.3628

Edward.3628

It would be helpful if you posted a hardware spec for someone to debug against.

Map bugged (?)

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Posted by: Charmed Nanny.5081

Charmed Nanny.5081

Wonder just how exactly it is good idea to disable access to vistas and early skill points that players can see and do as they start new game.. Why we can not enjoy the pretty view and see all the vistas in, say, 5lvl area? And how is it a ‘new player experience’? It’s dolyak’s brownies. So after lvl 15 players have to go back to do what they can do as they encounter it?

Covered in Bees bugged

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Posted by: Sorrow.4765

Sorrow.4765

Update: Finally got a 3rd 100% honeycomb and got the achievement. I didn’t do anything differently from the previous tries. This was a very frustrating experience.

Mystery cave constant knockdowns

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Posted by: Neughkanice.1574

Neughkanice.1574

This is impossible to do solo as of January 14th, 1:45 AM Eastern. Also, when in a party, I did not get the choice to accept credit and had to do the whole thing over. it was pretty fun as a group, but having it be impossible solo just ruins the entire experience.

edit can not even get a group because “your message was suppressed due to excessive messaging!” what are you even doing, anet?

(edited by Neughkanice.1574)