much prefer open world content such as this than instanced content
instances are a plague on mmorpgs
I just do that anyway, the rage I get makes it worth the trouble. If people weren’t so abusive about it I wouldn’t feel the need to troll people.
Gandara
Chase that carrot. Chase it HARD! LOL
I want to take a moment to give you an update on how we will enforce part of our forum Code of Conduct in the future. This pertains the part regarding personal attacks against staff members.
As we have mentioned in the past, these forums are here to facilitate discussions among yourselves and between you and our developers. We value all constructive feedback, be it positive or not. But we will draw a line when posts include personal attacks on members of the studio (yes, “cleverly” disguised ones as well).
Our goal is to have a healthy forum community and provide a place where people can have constructive and respectful conversations and dialogue with our staff members.
So from this point forward, everybody who personally attacks a member of the studio will get an immediate 2 week forum suspension on the first violation. Any further attack on studio members will result in a permanent termination of your posting rights.
You have been warned.
The sad reality is that this tanking fiasco between KN/NSP/HoD is actually the most competitive thing that’s happened in WvW in a very long time.
I hope they nerf staff damage to oblivion, make it truly support weapon and make close range weapon more deadly.
I hope you step on a lego.
Bleh, any server that’s tryin to lose their match just leaves a bad taste in my mouth. It’s gonna be weird fightin Northern Shiverpeaks, Henge of Denravi, and Kaineng? and being like “These are people that are just afraid. They’re here ‘cause they’re winning but if you challenge them, they go hide”.
I hear this often from people in and out of game. I can’t understand how they can think that crafting something was free since they gathered the mats.
Once you have the mats, you have 2 options:
1. Craft them into something.
2. Sell them.
In both cases, you are without the mats in the end, but gain:
1. The value of the item you crafted.
2. The gold gained from selling mats.
So when crafting, the cost was either #2 (gold you would have gotten selling the mats), or the cost of buying the mats, both of which are pretty similar.
And the time it takes to gather should also be taken into account. Time saved can be used to make gold somewhere else.
Hi All,
I would like to thank everyone for their support toward the pioneering work we are doing, as we drive the world of Tyria forward.
The passion, and intelligence that our community devotes to making this game great is both humbling and essential.
Regarding our process in terms of forum usage as a development tool:
The reality is we do read our forums, and others, every single day. If you look over the last year, and cross reference with community feedback you will see many ideas actioned and many more not.
The communication pipeline in most part lacks one very important component. Specifically, ArenaNet having more time to feedback on your ideas, concerns and our own plans.
I am not one for excuses, but I do believe in being black and white. ArenaNet has been extremely busy of late listening to you all, evolving systems, providing ground breaking content, delivering adventures at a near real time pace, and tackling some very exciting problems.
We have, with your support, created a truly unique platform. One which is in its infancy, and one we build with the continued support, and collaboration of the community.
We do need to build out more time to be in dialog with you, specifically, following up on our own investigations of your suggestions and concerns.
We will work harder to achieves this.
We are also trying to forge a truly ‘Living World’. Therefore with your continued support, and patience we can continue to break new ground. Not just with world of Tyria, but with the method by which we build worlds ‘together’.
All of this said, I wanted to make it clear that whilst we avidly read our forums, we pay little, to no, attention to posts that are disrespectful to other members of our community or our development team. Our developers work very hard to listen to the community, and work tirelessly to create content and features that they hope the community will love. Likewise, the constructive members of our community work hard to provide our development team with feedback that abides with our collaborative standards and overall community philosophy of having a productive, welcoming, and friendly culture. This is a true partnership.
Our goal with Guild Wars 2 is to drive the creation of online worlds forward, thereby creating original, ‘stand-out’ content that pushes the boundaries of what it means to journey through a Living World. Any endeavor on this scale is going to have its challenges, and therefore as a team, we are fully prepared to make mistakes, learn from them, and make even better experiences as we move forward. We see problems not as failures but as opportunities, essentially a necessary part of Tyria and our Team’s evolution. It is with this understanding that we work with our community to move forward in the space and truly realize great things.
One key to understanding our philosophy to building worlds is that we don’t give more attention to feedback simply because it is the noisiest, most aggressive, or delivered in the most inflammatory way. We take on board all constructive feedback and actively discuss it, and then make a decision to backlog the item or move forward with it (the development of which can sometimes take longer than some give it credit for). Therefore do not expect feedback to be implemented just because it is something you feel very strongly about. We just don’t develop like that. We instead work with our community to help us navigate these uncharted waters, taking on board all advice and measuring them against the pillars of the Guild Wars 2 and the direction we ultimately want to move in as a whole.
Therefore you have to ask yourself: Is this a journey you want to take? Are you comfortable with expecting the unexpected, and ultimately working together in a positive and productive manner through thick and thin, to pioneer in a space that the team at ArenaNet feel is of huge importance? Many of you are not only comfortable with this paradigm but embrace it, and your contribution, as you know has already shaped Tyria immensely, for which we are extremely grateful and excited about.
Regardless of whether you wish to collaborate in the spirit outlined above or not, I ask that you remain respectful to your fellow man/woman, and be constructive in your approach to the development of the game, and understand Tyria is made up of communities and not individuals.
So thank you all so much for your support, passion and collaboration, and please understand that Arena is an amazing team with an amazing community. And together we build worlds!
Chris W
No because server population doesn’t = WvW population.
PB Officer
NSP
Oh hey, I just saw some pigs flying around outside. Figured it meant a dev posted here or something.
(Seriously though, nice to see some red.)
Once, Evan decided to test his newly forged hammer from a blacksmith shop, at Divinity’s Reach. Now the place is known as the Great Collapse.
On a scale of orange to pirate ship, Evan is an oxyclean
YOUTUBE.COM/VOZTACTICS
I have a proposal.
We will cease complaining about leagues: if, and only if, Devon Carver agrees to do a weekly video announcing the results.
We further stipulate that he must act and sound genuinely surprised when a higher ranked server beats a lower ranked one. He should also give a list of reasons why the matches the proceeding week are interesting and the outcome is in doubt.
I want him to go on record, explaining how Crystal Desert vs Fort Aspenwood vs Jade Quarry is a competitive match and how it is anyone’s game.
If he is willing to do this, aka do to himself what he’s doing to us (insulting intelligence); then we can admit that we are all in this together and will cease pestering them on these boards.
Everyone please +1 to give this visibility.
OP, the very least you should have is 20% not 4%, because you were sent consumables via in game mail to bring up up to 20%. This more than compensates for those specific stats.
As time goes on, and you do dailies and salvage blues and greens it’ll go much higher. It’s a small investment for a realtively short time, unless you don’t play at all.
Why do people keep saying celestial?
And for the naysayers, I BOUGHT the trinkets specifically to improve my magic find. My whole set of gear was designed around MF. So, losing that from two of the items without compensation hurts.
Plus, who said it was only 8%? I’ve dropped more than 100% just from that one character’s gear. I haven’t even checked the rest of them. SOME of it will get replaced by, IMO, inferior stats. But certainly not all.
To get the 300% somebody mentioned, one has to do a LOT of work. Work I had already done in 6 months of dailies and monthlies. I’m dropping from 100+ on each of four characters to 4% account wide. That’s hardly compensation.
However, I am interested in knowing about this 20% we supposedly get for free. I received no such bonus of which I’m aware.
The Lunaria and Solaria rings you’ve purchased have every stat, which is now considered Celestial. I know they existed before that particular set of armor came out, it’s just easier to say Celestial.
It’s difficult to justify compensation for Celestial items. Statistically, they’re “better” than other items even without MF. You may have purchased it for the MF, but unlike if you purchased a bunch of Traveler’s gear, you’re no worse for wear for having it removed. That’s probably why Anet didn’t provide compensation for Celestial items.
In order to get 100% MF, you’ll need equipment that you’ve probably been compensated for already. That’s why we’re only referring to the ~8% you would’ve lost for the two ascended rings.
“A lot of work” = dropping 50s on an inventory full of masterwork items then salvaging them for almost 10% magic find. Yes, it’ll take sometime to get back to 100% magic find, but you’ll have better stats from your items to compensate.
You get enough essence of luck in the mail to get 20% magic find. If you haven’t received it, clear your mail and see if it gets sent.
Also, to answer your “question,” laurel rings / amulets are not worthless. They are currently the only ascended trinkets and the only way to get agony resistance outside of fractal rings and ascended weapons. They still have superior stats to exotic items.
(edited by Confirmed Bachelor.3508)
Devon I think your doing a good job but seriously your out of touch with WvW. You and your team need to take the time before this league starts and transfer to every server and play at times your normally wouldn’t i.e. not reset day or NA prime. Your numbers tell you these servers crush people but it’s not until you actually see it in action that it sinks in and you realize skill has nothing to do with it. Do it in the name of research.
Watch as your group while in a T3/4/5 server won’t be able to take anything but camps and maybe a unguarded tower during European/Oceanic/SEA against T1/2 servers that you probably won’t hold for the point tick. Watch the karma train while sitting in a T1 or T2 server against T3/4/5. Watch in the lower tiers the literal ghost town at these times. Then you’ll understand the true gaps between the servers and maybe then it will lead you guys to a solution. As many have stated it’s not skill and never will be skill it’s all coverage and population
Ow please if anyone cared about 1v1 being balanced in WvW Thieves wouldve gotten the nerfhammer months ago. And still should.
In zergs conditions are much worst then DD, so much condition removal being spammed. Speaking of condition removal, there is your direct counter to condition damage. Simply, remove it.
You can dodge the attack the applies conditions, you can block (most) of the attacks that apply conditions, you can immune the attacks that apply conditions. So far the same mitigations as DD.
But condition damage can also be removed if it actually landed, unlike DD. Most condition damage stacks in duration, not intensity, unlike DD (no point stacking a 30sec Burn, the dps isnt any higher). You can rune and get foodbuff to reduce condition duration by 60%, cant do that with DD.
And by the looks of it, most complains revolve around Necro’s. And honestly, plagueform is an issue? That has got to be a joke. Cripply, Chill, Immobilize and kite. Easy mode. Stability? That can be removed.
Cannot remember when Plagueform has ever been a problem in a 1v1 with a Necro, infact i’ve won fights i was losing simply because they want into plagueform.
There are worst 1v1 builds that rely on mechanics that have no counter, and you want to complain about condition damage which (especially in wvw) has a ton of very effective counter.
But since everyone probably went full Toughness/low vitality because of instagibbing Thieves their low vitality is now proving an issue in short condition heavy fights. And since everyone that roams and fights 1v1’s has decked out to deal with Thieves they are now finding that something else requires a different counter.
Especially Engineers? The condition engineer build has been like this since launch. Its even bven been nerfed and made weaker then it was at launch, and for almost a year it was never a problem and now magically it is? Meta’s change, try and keep up.
(edited by Terrahero.9358)
Dunno what I’m gonna do with 8 of these.
I’ve read some horrible matchup threads that made me want to gouge my eyes out.
This one puts all of those to complete shame.
Worst. Thread. Ever.
I don’t think the problem lays in the norn elite skill, but rather in the professions own elites. If they rather take elite that has long CD only for its stealth and dash then theres definetly wrong with the professions own Elites.
BING BING BING BING BING We have a winner!
Oh god forbid some classes do certain things better than other classes.
Scratch that, Oh god forbid there be something Guardians aren’t the absolute best at.
Part-time Kittenposter
Oh god forbid some classes do certain things better than other classes.
0/6/6/0/6 – D/D + D/P
Crystal Desert
I’ve said it before, and I will repeat it here. We are aware of the problems with the WvW achievements and will be doing more to address them in the near future. Currently it is more complicated to solve the problems than I would like, which means we need to have a fully comprehensive solution before doing anything.
I may or may not be in the minority on this, but it’s appreciated that you all take the time to do things right as opposed to snap decisions without considering consequences.
Even if this was so, it’s more fun than the next experiment gone wrong by the asura.
Playing the Fall of Abaddon is going to be like being an extra in Wrath of the Titans; you’re going to be a grunt fighting whatever trash mobs the evil god summons while the good gods handle the important business. Playing the Reactor Meltdown could be like playing the lead role in Event Horizon; you’re going to have to figure out what threat has entered this dimension and then you’re going to have to survive it!
Event Horizon > Wrath of the Titans
Signet of Arcana
Elite Skill
Passive: Increase intelligence by X%. (faster attunement recharge rate)
Active: Instantly recharge all attunements, CD = (45)s, Instant Cast
Alternative passvie: increases boon duration by X%.
An elite worth using, makes ele less predictable, and gets rid of the absolute necessity of arcana.
Glyph of Elemental Shielding
Gain an aura depending on your attunement
Breaks stun
CD = kitten
Draws from the suggestions for “fixing” glyph of elemental power
Zephy’s infusion
CD = 20s
Leap forward 900 range, gaining swiftness (at the end).
Leap finisher
I want rocket boots or something to make-up for my loss of RtL. Also, this would make S/F or anything that doesn’t use offhand dagger bearable.
Edit: apparently (45)s w/o the parentheses is filtered. I don’t know why.
(edited by BlackBeard.2873)