Showing Posts For Aaron Ansari.1604:

Charr Storyline: What happens to our warband?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Yeah Charr personal story was pretty decent. But eventually all the stories converge and thus your character loses a lot of the personal of the personal story.

The first two arcs, anyway. The third felt inexplicably unfinished.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The Mystery of Countess Anise

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Personally, I don’t think there’s any real hate towards necros, just unease coupled with a “why would anybody like that sort of thing?” mentality. Sort of like gravediggers and undertakers in our own world (a comparison directly made in GW1): most people consider them morbid and/or creepy, but hardly anyone would consider them an outright villain. That said, I don’t think Livia’s the type to avoid an offputting reputation, and my question still stands: why would that have changed in the last 70 years when it didn’t in the 180 prior?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Initiate--golemuprising.exe.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I call the golemic skritt!

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Charr Storyline: What happens to our warband?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Sorry, but no dice. They are neither seen nor heard from again after you join an order. They just become part of the home instance background.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The Mystery of Countess Anise

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I don’t think there’s any sense in claiming that it’s impossible… but before I gave the theory any serious consideration, I would at least want to hear a theoretical motive, something the OP admitted they couldn’t manage. What’s changed in the last 70 years that would make Livia want a cover identity?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

My opinion on why GW1 plot > GW2 plot

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Hey, for my part, I was fine with Kormir. She kept us from getting arrested, then hung around in the background until we needed a sacrifice. Considerate of her, really.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Braham +Rox Relationship?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I don’t think so. They don’t feel like any more than friends (especially with the way Rox forces “my friend” into every line of dialogue she can), and I think the writers have hit the limit of the player tolerance for romance subplots.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

My opinion on why GW1 plot > GW2 plot

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Personally, I thought Nightfall had the best plot. Prophecies suffered from lack of focus- the variety was nice, but within just a couple missions of an enemy’s introduction they would always be left behind and very rarely returned to. When the main bad did emerge, right at the very end, even something as simple as what he was trying to accomplish was left unaddressed. I thought it as a whole was an excellent example of the distinction between good worldbuilding and good storytelling. Nightfall, on the other hand, picked its main villain early, and even developed her a little as it went. While character development wasn’t really occuring, the frequent addition of new characters with their own (at least fairly) developed personalities and motives filled the same role. The plot twist, while predictable, was still enjoyable, the tone and the stakes were not only urgent but also consistent, and it remains to date the only instance of Guild Wars addressing the moral gray of allying with a lesser villain. (EotN, I think, tried the same thing with the Fierce warband, but failed on account of the steps taken to make them feel like the good guys.)

Factions was somewhere in-between, but to be honest, the horrendous voice acting was hard to get past. Still, Shiro was the first villain they really tried to flesh out, and you can still hear the appreciation for that effort today. EotN’s story was an exposition dump detailing the change in direction for GW2, and it never felt like anything else.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

A silly pet peeve about Logan

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Then I missed that :P. but I do recall how it was a major thing when Adelbern took the throne because he was NOT of the royal line/at all related to the throne, while Barradin was actually in the royal family.

Yeah, and it does seem odd to me that any descendant of Doric’s would have ended up a commoner. But there you have it.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A silly pet peeve about Logan

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

“Descended from the great King Doric, King Adelbern is well-liked by the citizens of Ascalon.” That’s right in the Prophecies manual, and took me no time at all to find. The Loyalists wanted Barradin on the throne because he was the closest blood relative of the last king, not because he was the only person with Doric’s blood.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A silly pet peeve about Logan

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The books are the more ‘canon’ depiction. DE is so laughably incompetent in dungeons for purely gameplay reasons, so coming onto this forum we pretend that they can keep pace with us. As for the fight, Logan wasn’t there to face down Kralkatorrik- only Glint and Rytlock were supposed to get anywhere near him.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Ambient Dialogue from the Crown Pavilion

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

@Asgar He expands on that later in the same conversation line. The Seraph basically just planned to keep him as their own personal golem. Golems being rare outside Rata Sum, and golems with personality rare even there, I think they just didn’t fully comprehend that Heal-o-tron was capable of objecting. Note that at the point where the conversation ends, they are two armed Seraph with orders to bring him in against one unarmed golem with no backup (at that point the Lionguard had withdrawn her support)… and they listened to his objections and didn’t push the issue.

At this point, I think I agree with Stooperdale. There is dialogue all over this update with no purpose but to bring new players up to speed, and dredging up an old conflict that has already been more or less concluded seems to serve the same purpose.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

My opinion on why GW1 plot > GW2 plot

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Gw2, once you join an order, the early parts aren’t mentioned much (besides some stuff like the lost sister appearing in Orr, or the Ash and blood legion reps from the Iron legion storyline coming in)

A surprising number of characters from the early arcs reappear in the Orr missions (and most of them remember you if you’d met them previously).

But it’s a complete crapshoot whether you had met them previously.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Ambient Dialogue from the Crown Pavilion

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Yeah, the blog post pre-launch laid down that there are pretty clear divisions of power between the Ministry Guard and Seraph. The Ministry Guard has no power to make arrests unless a Minister was involved. I don’t think the guard backed down because he felt threatened by Braham- it was because he was the one flaunting the law at that point.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A silly pet peeve about Logan

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Adelbern was of Doric’s line, just a lesser branch.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A silly pet peeve about Logan

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Quick bit on Glint- Logan’s presence would have done absolutely nothing for her. She was entirely beyond the help of any of DE, save a couple of distractions provided by Eir.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

My opinion on why GW1 plot > GW2 plot

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Addressing points A-C: The problem with the DE storyline is that I came away feeling like I didn’t deserve any credit. It felt like running a daycare, and at the end of the shift you’re going to tell me that just by not joining their angst trip I somehow saved the world or something? Whatever you say… it also doesn’t help that after all that build up, their contribution to the Zhaitan fight was getting a single ship back in the air and then standing around killing the occasional risen to fall on the deck. It was not nearly what I would have expected after slewing through seven dungeons to get them all to make up, and it honestly did not feel like it was worth it. Doubly so since they seem to have immediately went their separate ways afterwords, nevermind their big talk in the final instance.

As for D, I agree, there was no reason that Trahearne couldn’t have grown into that role. The problem is how jerky that growth is portrayed. Claw Island to Claw Island, he feels happy just helping from the background, then there’s one story step devoted wholly to showing him he can lead, then he fades out for a bit, and then, from the Battle for Fort Trinity onward, he is portrayed as clearly being your boss and the head of the Pact- no sign of difficulty adjusting to the role, no sign of hesitation or indecision, not even a desire to consult you, his second in command, on his tactics. (All the choices you make in that arc are simply a matter of where you’ll be deployed and how you’ll approach your targets.) His entire character is wiped away. He isn’t ‘Trahearne’ from that point, he’s ‘Pact Marshal’. Trahearne doesn’t come back until after he finishes his Wyld Hunt.

E. No argument on that point.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Lore-Matching Skritt Playable Race

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Found it. Tricksy Trekka!

The skritt Mesmer: Guild bounty.

http://wiki.guildwars2.com/wiki/Tricksy_Trekksa

Bookworm Bwikki is pretty smart too. Have you seen his paper filled with squiggles?

*her. :P

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Consumption of Zhaitan

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Can we hang is head above LA or the vigil? But only visable if you completed arah story? Or PS?

Zhaitan is 500m long. His head is huge….

Use it as the foundation for the new Lion Fountain?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

My opinion on why GW1 plot > GW2 plot

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I do appreciate the wider world, but it’s at the expense of depth. Yes, maybe we have gotten to the point of interacting with quite a few new races, but only the playable ones match the amount of detail we were accustomed to find in each new human sub-race. Combine that with two thirds of the GW1 world being shut off from us, and it just feels smaller and shallower, not wider. It is a problem of focus. I know that kind of direct comparison isn’t fair, and GW2 would certainly stand on its own merits… but on the other hand, it’s GW_2_. The whole point of a sequel is to appropriate hype for the original, and like it or not, from that point the fans will expect the company to keep the things they like, or felt were better. Direct comparisons are the price of sequels.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A silly pet peeve about Logan

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

One problem- with Logan heartsick over Jennah’s death, he’d never even care to try. He’d bury his grief by concentrating his efforts on helping the people he did save. Destiny’s Edge would rise to new heights even as Kryta fell into chaos.

Remember, without Jennah, Logan doesn’t give a skritt fart about the kingdom. He’s not a patriot, just head over heals in love. Without that, he’s a merc with a preference for working as far away from DR as he can get. He’d have no reason to dislike Caudecus, and no reason to intervene if/when public dissension devolves into tyranny or riots. On the other hand, killing Kralkatorrik could finally have given Eir the confidence boost to go after Jormag directly, so Logan (and Rytlock) would have plenty to keep him busy in the far reaches of the world.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

My opinion on why GW1 plot > GW2 plot

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

My thoughts on your points:

1. I’d dispute the “definitive goal” bit. In Prophecies the goal was constantly jumping around, with every other mission changing what you were working towards, and in Factions, you never even complete your original goal of ending the affliction. I’d also call into question how good the villains actually were- but what’s important there wasn’t their writing, but their faces. They were people that you could identify as such, even identify with to a degree. The Elder Dragons… all of ANet’s hype over them was to the tone of “beyond mortal comprehension” which has an inevitable subtext of “don’t bother trying”. Add to that that there’s all of ten minutes between Zhaitan’s introduction and his death at the end of a debacle of a boss fight, and the difference in personification really stands out. The rest of this point I fully agree with. The Personal Story felt more like eight different self-contained stories, and each time one started it’d be a coin flip rather it was any good.

2. Disagree, disagree, disagree. One of the things I liked best about the beginning of the personal story was how I could feel my standing with Caithe, and later Logan and Rytlock, changing. They flow from your sponsor to your mentor to your peer, and it felt rewarding to feel that progression in their regard. The dungeons are the opposite issue. You aren’t treated as a lackey; for all the attention they pay you, you’re just part of the scenery. Your character is there to spout just about one line of advice per dungeon, and that almost always common sense that they ought to have arrived at themselves. Other than that, you’re part of the wall.

As far as interesting characters go, I repeat my earlier point about self-containment. There are plenty that have potential, but don’t have enough screen time to realize it. Of the ones that do recur, DE feel like entirely different people after level 30 and Trahearne, while a generally alright bloke, doesn’t have what it takes in characterization to carry such a major part of the plot. That leaves the mentors you mentioned, and it’s no accident that they’re the only consistently liked characters.

3. With you on this one. The lack of opportunities for me to interact with enemies mouth to mouth as opposed to bow to nerf weaponry is another case of wasted potential, the story not living up to the worldbuilding provided to it. And the faceless minions? Totally with you on that.

CONCLUSION: I like the biconics. I think I might venture that I even love a couple of them. But as far as treating your character as part of the scenery, the living story was a long-time offender. I did get a major GW1 vibe in a Study in Scarlet- it was a return to the days when your character was active, but a blank slate whose only set trait was competence. But that feeling only lasted as long as the instance.

I’m with you on your call to action. I want to see agency returned to my characters, and not simply to tow them from watching thing A to watching thing B. I want a villain I can engage with; Scarlet was a step in the right direction, but as others have pointed out she talked to herself too much and spent the rest of her dialogue talking at us, not to us. These things alone could be enough to drive the plot, and an expansion would be perfect to deliver it in a large enough chunk to be meaningful. “New writing” is more nebulous, but for my part, I’d be content to see the writers see what doesn’t work from Season 1 and not do it again, a process I believe they’ve already started.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Living Story Season 2 Theorycraft

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

An indirect link is useless to Caudecus. If we help the White Mantle, and Caudecus has no interaction with the White Mantle, he doesn’t directly benefit. And again, we aren’t enhancing or benefiting the Mantle- they would come out exactly the same. No gain, for themselves or for anyone connected to them. Continuation of the way things are.

And it’s one thing to not care about dragons on the other side of the world. Mordremoth is in their backyard now, if not their home. They either care or they die.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Scarlet's Rattle - a new illness?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

To be fair, the book describes Verahd as insane. I’d take any claim of his with a pinch of salt, especially this one made during the only scene that tries to illustrate said insanity. At every other point in that book where elementalism is used on a large scale (and there are quite a few, including several more displays of Verahd’s air magic) there’s no sign of any unreliability or unpredictability.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A silly pet peeve about Logan

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

As for Caudecus being a good leader… I don’t find that likely. It takes a special brand of narrow, short-sighted, arrogant self-interest to deliberately sabotage your country just to advance your rank within it. He has deceit going for him, cunning, perhaps, but certainly not wisdom. To expand on your comparison- if Jennah is Ned Stark, Caudecus is Cersei Lannister. The sort of rule we see in A Feast for Crows is about what I’d expect if Caudecus ever took charge.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A silly pet peeve about Logan

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I wouldn’t say that there’s no line of succession, just that the succession is clearly unfavorable. I don’t think there’s any question that in the absence of a royal, power would default to the Ministry, and that as head of the Ministry and champion of the nobles, Caudecus would receive the lion’s share of that power. Thing is, Caudecus is kinda a prick, and there’s nothing Jennah can do about that. She could designate an heir, I suppose, but without the blood royal, anyone she picked would have no legitimacy once she was gone, or so the Ministry would insist as they executed their coup. Producing an heir the natural way is a similar non-starter: any kid of Jennah’s would only get the rule if they were an adult when she died, otherwise the Ministry gets the regency and we get back once again to Caudecus being in charge.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Living Story Season 2 Theorycraft

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

How would it give the White Mantle the advantage? If we work together to take down Mordremoth, they’re left no better than before. By contrast, if we leave them to face Mordremoth alone, we play with fire and risk the dragon becoming too powerful, and if we stop to fight any White Mantle we encounter, we could well both lose.

As for the politics, Jennah wouldn’t have to be involved. And remember that any link between Caudecus and the Mantle is purely speculative at this point- we have nothing to say that Caudecus is aware of the Mantle presence in the bandits, let alone what the particulars of any potential relationship might be.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

A silly pet peeve about Logan

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

@Vivuri It does reflect on his character, but in a good way, I think. His divided loyalties, and the emotional duress they put on him, give him depth and room to grow. As much as his defensiveness or overprotective outbursts can wear on some people, without it he’d just be the perfect, flat, and let’s not forget boring, white knight archetype.

@Angangseh While the charr players I know certainly do seem to be unusually outspoken, I think “frothing hordes” is steering hard towards hyperbole. The figures ANet published on the game’s 1-year anniversary showed that humans make up the largest proportion of characters by a massive margin, while charr were the smallest. (36% and 13% respectively, iirc, which would make for almost three human characters for every charr character.)

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Living Story Season 2 Theorycraft

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I’m not talking large-scale, political truce, with backslapping and happy feelings all around. Just us, the heroes on the ground, talking to whatever chapter of the White Mantle is still out in the jungle and agreeing to fill each other with arrows some other day. Jennah, and maybe even the Seraph, would never have to come into it.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Living Story Season 2 Theorycraft

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I disagree with that last bit. There’s plenty of room for the Mantle to be allies of convenience when going after Mordremoth- either side would have to be asinine to fight the other when they’re standing in the shadow of an Elder Dragon.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A silly pet peeve about Logan

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

To be fair, Jennah’s illusion didn’t show up until the Ebon Vanguard, Logan, and near a hundred charr were at their breaking point. The question is rather the Ebon Vanguard and the door could have held that long without Logan and the charr, and while we don’t know enough to say for sure, I am inclined to not believe it.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A silly pet peeve about Logan

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I think it has less to do with the situations he was choosing between and more with the greater implications of his choice. It’s brought up several times that Logan leaving resulted in Snaff’s death, the breakup of Destiny’s Edge, and an Elder Dragon escaping to become an potentially cataclysmic threat. Logan abandoning the fight caused very negative things; therefore he ran away.

The problem here is one of presentation. The game never addressed the other side. If Logan hadn’t left, Jennah may well have died. Had that happened, Caudecus would have gotten power, which would at best turn Kryta into a state uninterested in the well-being of other peoples (or their own) and at worst would have resulted in riots and possible rebellion in Kryta. Either way, between that and the lack of a concrete example of what can be accomplished by human-charr cooperation, the peace talks would be out of the question. There would be one less Elder Dragon, but the possibility of the others being defeatable would be markedly lower than it is now. Not a single bit of that is touched upon in game- unless a player read the books and bothered to think things through to their logical, if hypothetical, conclusions, they would be left with the conclusion that Logan’s choice was an entirely bad one.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Living Story Season 2 Theorycraft

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

But followed when? It’s been almost a year since SoS was published. And why would they do it now, in Season 2, when there’s potentially season 3 and 4 and 5? Let’s be honest, when has ANet ever rushed to expand on the hooks they leave for us? The longer the speculation is allowed to fester, the better it is for them as a company and us as a community.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Is magic hereditary?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

“Esprits d’Orr : Magic is a birth gift, but is it hereditary? Without this gift, is it still possible to cast spells using other methods?

Angel McCoy : All creatures in Tyria have a natural ability to access and use magic. It is EXTREMELY rare that a person is born who does not have access to magic, and current theory implies this happens only when magic is at its lowest point in the world—after the dragons have been awake and consuming it for some time.

A person’s profession, however, may be hereditary, more nurture than nature. Just as a young person may want to grow up to be a Seraph like Mama, so a young Tyrian may want to grow up to be a Mesmer like Papa. The opposite could happen as well, especially if the young person is rebellious."

Source. Unfortunately, it doesn’t fully answer the first part of your question. To my knowledge, whether in-born magical ability has a hereditary element to it has never been touched upon.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Living Story Season 2 Theorycraft

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I like the idea that the bandits might be planning a take-over of LA. That’d be a great way to keep to place relevant to the story instead of it just disappearing into the background for the duration of reconstruction.

Not so sure about the idea of a bloodstone in the ruins. Those buggers are big, the three we know about are in very difficult to access locations, and those three suggest a pattern that would put the other two on the bottom of the ocean. I find it next to impossible that one of the krytan monarchs could have gone to the trouble of moving it to the city, let alone found a way to hide it, and for all that to happen and then everyone miraculously forgot about it/decided to take it to their graves? Way, way out there.

I like the idea of having us ally with the White Mantle again too. As long as it isn’t done too similar to GW1, it could go over really well. Personally, I’d like to see the game acknowledge from the start that they are bad people, but put us in a position where we think the bad can be kept in check while we’re playing with Mordremoth. Not so keen on the idea of them taking up an anti-sylvari stance, as that should exclude a fifth of the players.

I also agree with the parallels they pointed out between Canach and Livia, though I will point out also that Canach’s change of heart the last few updates mostly erases them. Either way, I would really want a more compelling reason for her to step out of the shadows than “Well, they’re doing it too!”

@Argon Last time she appeared was actually 71 years ago, as a still youthful member of the Shining Blade, so she definitely extended her life with magic. She was a relatively public figure back then, which leaves a lot of room for speculation as to what happened since. Expect to see her crop up several times if you hang around the lore forum.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Queen's Gauntlet Lore

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

There are some wargs along the river, at least when the risen aren’t spawn camping them. None of that coloration, though- that’s exclusive to the ones in southern Lornar’s.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Queen's Gauntlet Lore

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I was just shown that the facebook has those fact cards for all of the gauntlet bosses, as well as the six ‘boss blitz’ ones. Apparently Liadri is from the Mire Sea… personality is “fascinated by darkness and cosmic spells”.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Race and Profession Combos (Lore Wise)

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I’ll find the link for you. As far as the paladin comparison… bleh. I guess they’re aesthetically similar (heavy armor with ‘holy’ magic) but it really is just skin deep.

EDIT: Nevermind. It was one of the Ashenfold interviews, and if there are any backups for those, I don’t know them. The gist of it, though, is that a guardian derives his power from faith, and if they’re non-religious that means faith in their comrades or their cause.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Scarlet's Rattle - a new illness?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I’d guess that it’s residual effects from the miasma. It certainly sounds like it’d be a breathinkitteniment, and iirc the miasma primarily affected the eyes and lungs.

EDIT: impediment, for kitten’s sake.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Kodan and Zephyrites

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

No interaction that I know of. The similarities in architecture is mainly just down to the prevalence of sails, which seem to have been developed for the same reason but in independent circumstances.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Race and Profession Combos (Lore Wise)

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Or they’re protecting their bandit buddies, or their anti-royalist cause. Guardian magic was said a long while back to be fueled by loyalty, but loyalty doesn’t necessarily translate to moral good.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Priory base in LA?

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I haven’t gotten to get in-game yet (accursed integrated chipset!) but I saw in one of WP’s videos that there’s a Priory encampment on the shore under the tengu wall now.

If you mean more generally why they’ve never had a building- they haven’t needed one (well, they did have a single uninhabited house, but you get what I mean). Their excavation site at the old keep and their tent on the beach above the sunken ruins between them constituted an equivalent presence to what the other orders had set up, and the set-up was what it need to be to pursue their interests. The Order of Whispers is in LA to manipulate politics in the name of inter-racial unity, so they have a obscure hub with backdoor access to the halls of the LA government. The Vigil is in LA because the Lionguard fights the risen, and so they have their own corner of Lionguard HQ. The Priory is in LA because they like ruined cities, so they’re based at the camps next to the ruined city.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Consumption of Zhaitan

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

And mind also that the Dragonbrand is spreading- it would only be logical for the corruption to be going down as well as outward. For all we know Kralkatorrik’s first pass may well have only gone a foot or two deep, and in the 5+ years since it’s oozed down to the point it’s at.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Canach's Billet

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I don’t think we have enough to guess his profession. Yes, he was sneaky, but sneaky doesn’t automatically entail stealth magic, and even if it did, stealth magic isn’t exclusive to the thief.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

National Boundaries

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I believe the Heal-o-Tron conversation took place after he was conscripted, as he mentioned that he doesn’t work for free “except for the Lionguard these days. kitten that Kiel.”

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

What have the Zephyrites been up to?

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I feel bad for anyone trying to live there without the Zephyrites. Run out of crystals, and, well…

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Canach's Billet

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Yeah, EoD explicitly spells out that serving out the sentence is an option, and the choice is entirely in the prisoner’s hands.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

National Boundaries

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Evon was very much a citizen of LA- even if there isn’t legal paperwork for such things, his run for the Captain’s Council cemented it. You don’t get to run for political office and then later happen to be separate from the community just because it seems convenient. And keep in mind here that the Lionguard is as much military as police- while territorial jurisdiction may matter to the later, it is almost by definition irrelevant to the former. A military’s mandate is to do what is necessary to protect their state (and ideally, but not necessarily, their civilians) from foreign threats, and it was in that capacity that Evon was conscripted- access to his resources was necessary for the assault that recaptured the city. If they had indulged his selfishness, things might be a lot worse than they currently stand.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Canach's Billet

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It’s not slavery, it’s community service. Canach will have a set amount of hours/days to serve and then be free to go. In theory, it’s supposed to be for the good of the community he harmed, but since LA is desperate they’ve apparently relaxed standards. He’ll be like any other employee (excepting wages), and similarly protected against gross mistreatment, inhumane conditions, etc.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Any chance of M visiting the Zephyrites?

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

To be fair, plants don’t become pregnant either.

I find this whole point kind of moot, to be honest. Dragon minions can reproduce, or replicate if you prefer, we know that much. Does it really matter if it’s done sexually? Is it worth arguing over?

Isn’t that kind of like saying chickens can’t get pregnant?

That was pretty much my point. Dragon minions reproduce; sniping over terms like ‘pregnant’ is pedantic. Konig’s right, though; in this specific case it has repercussions beyond dragon minions, to the extent of potentially confirming a whole new race.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.