Showing Posts For Aaron Ansari.1604:

why do we keep supporting / rescuing evil?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

As far as Southsun goes, you don’t really help either group per say. You can pick a side to act in the name of, more or less, but for instance you can fight Consortium agents while under the Consortium buff. It seems to be more of a case by case judgement- the events have you side with the heavily outnumbered side, or, if both parties are equally represented, beat down both without prejudice. If anything, you seem to be on the Lionguard’s side.
That said, another of the achievement spoilers indicates we’ll help the Consortium preserve the contracts that are causing the settlers so much grief, so it could be that in the next update our neutrality will be compromised.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Will the Southsun Shore reveal a new dragon??

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

As JayMack mentioned, there are spoilers for as-yet unreleased story in the achievement descriptions. There is the one he mentioned confirming the future existence of a crazed karka queen, and another three ( Canach Trapper, Subdirector NULL Demolitionist, and Lair Light-Foot) that confirm that Canach is hiding out in a booby-trapped lair somewhere on the island and will be captured before the event ends, and that he has a golem that will be defeated. That Fervid Censer is probably the worst slip; you get it after collecting ten out of the eleven samples for Levvi. As sample collecting is the only current story path, save all the new events, that pretty much guarantees you’ll get it before Canach shows his face.
But outside of the achievements, and that one item, nothing indicates Canach is on the island, or is even still alive. It’s really just the aforementioned spoilers, which tell us A.) The wildlife is being riled up by plant toxins, B.) Canach is spreading said toxins, and C.) He will be captured in the end. Nothing explicit about his motive.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Curious little bits you're interested in

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It definitely isn’t solely a matter of examining the grave.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Curious little bits you're interested in

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I’ve been wondering for a few months now how to get Priestess Rashenna to show up at Serenity Temple. I have it on good authority that she can appear, but the requirements thus far elude me, and the wiki is silent on the matter. Any help or input would be welcome.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Dragons are simply uber drakes.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

True, but there are at least two instances of Canthan dragons being referred to as drakes, and in addition, iirc, weapons of dragonslaying affected drakes before the release of Factions. The overlap, and the relationship, is there. The question is rather they are related to the Elder Dragons, and I think we’ll have to wait until more is known about Kuunavang to answer that satisfactorily… although it is worth noting that drakes are as susceptible to Elder Dragon corruption as any other form of wildlife.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

What are the other realms of the gods?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I’ve heard that the gw.dat suggests so, but until it appears in a canon source- in-game, word of dev, etc.- it is not confirmed lore. All that really tells us is ANet was toying with the idea during Nightfall’s development. It may have been discarded since, or changed.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

What are the other realms of the gods?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Actually, I would say we only know of two.

There is nothing in-lore that says eternal paradise is Dwayna’s realm, and while I’m in the camp that agrees that it likely is, it might be Melandru’s realm, or Lyssa’s- the goddess of nature and growth and the goddess of beauty would both likely live in realms a human would call paradise. Or maybe Eternal Paradise isn’t linked to a goddess’s realm- after all, the Canthan cultures are the only known human civilizations that have a religion encompassing more than the Five/Six.*

And while it is true that Kormir took over the Realm of Torment, I greatly doubt she would have left it as such. The entire realm, including the name, has probably been changed, in which case one could only say “Kormir used to rule the Realm of Torment.”

*Excepting, of course, the White Mantle.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Beliefs of the Krait

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

An important thing to keep in mind with krait is that 95% of what we know about them- including everything in that quote from the wiki- comes from one source, an ANet blog post before the game launched. Thing is, that post describes krait society as it was in the Unending Ocean, and makes no note of how it has changed since the krait were driven into Tyria. It is possible that the central authority of the Oratuss, and perhaps the entirety of their priesthood, was destroyed in the process, and they’re now a scattered race. We just don’t know enough to tell. The only time we have proof of krait in different areas coordinating is in a personal story arc, and that was just between two “deeps”.

Their local leadership is a bit more clear- for instance, when the witches are present they are always the most prominent individual. As these witches are seen making sacrifices, it is also possible that they are members of the Oratuss. I’ve heard that in the aforementioned story arc a Head Slaver was calling the shots.

Unfortunately, the only krait we see in-game that is called a priest is also a risen, so nothing can be determined by his example.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Why ceasefire?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The only charr ghosts I can remember that fit Konig’s description are the displaced spirits in Hellion Forest. I invite him to correct me if I’m wrong, but IF those are what he’s talking about, they’re a highly atypical circumstance- they aren’t really dead, but a necromancer’s minions are possessing their bodies, and they can take their bodies back with a little help. I do have it second-hand that the boss in the Flame Temple Tombs is a ghost, but I haven’t been myself.

The non-human ghosts that spring easily to my mind are the ghost pirates, specifically the ones in Fawcett’s Bounty- they come in human, norn, charr, and asura, and there’s no reason to believe their circumstances are any more special than most. Personally, I don’t believe that it’s a matter of humans being any more likely, able, and/or willing to become ghosts, but rather that we see more human ghosts because humans have lived and died in those places for a thousand or more years, whereas charr, asura, norn, and sylvari have only inhabited the explorable areas of GW2 for 255ish, 247, 160, and 23 years. After all, most of the human ghosts are from before GW1. Not counting the Foefire ghosts, probably close to half of the named ones are from Mad King Thorn’s reign, perhaps another third are from the admittedly kitten haunting of Hidden Lake, and the rest are mostly a scattered handful of Ascalonians who died before the Foefire, or ghost pirates in one of the jumping puzzles. Throw in Anton, Reza, and Malchor, and I think you have a fairly complete list.

As for the non-named ones, you have a more disproportionate case… though in that case I would say less “humans are tenacious” and more “humans have a longer history of being cursed with spectral undeath”… which, in turn, goes back to the length of their history in the area.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Pockmark Rough and Serenity Temple GW1 lore

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Since this has been brought back, a couple things that have yet to be mentioned:

Kendrick spawns at the end of a short event chain- a collector event, and then an escort. Supposedly Rashenna can also spawn, but I’ve been looking on and off for months and haven’t been able to trigger her. An NPC in the Priory camp also mentions a member of Ascalon’s Chosen- possibly referring to the vet enchanter that the stones spawn.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Weird Gate like object

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It’s on the site of the old Bloodstone Caves. The seal is odd- honestly, it looks to me like a fusion of asura and hylek. At any rate, I would theorize that asura or otherwise, someone thought it was dangerous and sealed it off. The fact that there’s a door, rather than a cave-in or such, gives me hope that we may be able to go there eventually.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Order of Whispers are bad at what they do.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I’d never heard of the Sieran one… there’s one in southern Bloodtide Coast where you avenge Tybalt. Perhaps Forgal has one too?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Order of Whispers are bad at what they do.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Actually, Drax, they changed that about two weeks ago. All three gates are now accessible to anybody that far in the story.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Order of Whispers are bad at what they do.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

@OP They certainly don’t have booths- The Grove is the only place they have an open presence. In Lion’s Arch and the Black Citadel they only have out of the way hidden bases, in Divinity’s Reach and Rata Sum there’s a grand total of one member per openly wearing their uniform (and the one in Divinity’s Reach is hiding in a basement to boot.) Hoelbrak doesn’t even have that much.

As for the Order rep to the races’ governments, I think being upfront is a political necessity. The Order of Whispers is somewhat mistrusted by many of those in power, even with that measure- imagine what people would think if they tried to pull the strings behind the rulers’ backs. You can’t urge people to work together if you treat all others as only tools.

On the point of the Chantry of Secrets, I’m more inclined to agree with you, but keep in mind three things. First, the other two HQ’s are largely open to the public. If the Chantry was not, it’d be unfair to anyone who hadn’t picked the Order. Second, not much of the Chantry is open for exploration. Just as the other two orders keep non-members out of where the decisions are made, Vigil or Priory characters can only access the outermost chamber of the Chantry- a place the seems to be open to anyone who has business with the Order. Third, the Chantry is accessed by entering a cave whose mouth is watched over by two members, and then diving into a pool and swimming a distance underwater: it’s not like just anyone will wander in. The player character is extremely odd in Tyria for such foolhardy curiosity (witness some of the things they eat for skill challenges…); I doubt anyone else would reach the Chantry unless they already knew it was there.

And as a final point: why should they keep their base hidden? They have agents secretly embedded in just about any organization that could threaten them. They would be the first to know if anyone was out to do them harm.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

World of Tyria

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The norn don’t. Romke was passing over Orr on his way to Cantha, the first stop on his journey around the world- this indicates he was coming from the north, from a port on the Sea of Sorrows. Before Orr’s rise, those shores were mostly human land, or else uninhabited, and so Romke probably set out from a Krytan port.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

the makings of a town in Southsun Cove?

in Flame and Frost

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

@Tobias The refugee village is being built up around Kiel’s Outpost.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Absent Females

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Problem is, the grawl don’t have houses. The very best that could be said is that they’d be like the jotun, hiding their females away in locations that happen not to exist in our in-game world, but I fervently hope that is not the case.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Dredge, Flame, Frost, & Destroyers

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

As for the Frost of the name… one of the dead drops says that the Alliance is spreading every direction but north. That is, every direction but the ice dragon’s territory. I know that it has been said that neither destroyers nor desperation caused this alliance- can we discount icebrood?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Dredge, Flame, Frost, & Destroyers

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I agree. ANet tends to like overarching plots, not to mention that having the climactic reveal of the puppet master, most likely by way of an initial encounter, in addition to storming the brand new headquarters, and facing down this new weapon, and learning about the captives, and continuing Rox and Braham’s character arcs, and handling any other surprises that might be thrown our way, is a lot to squeeze into one update, especially compared to how bite-size the last three have been. The way I expect the finale next month will go down is with a combined assault on the Molten headquarters, facing down the new super-weapon and rescuing/discovering the fate of the prisoners (I’ve a suspicion that they’re being sacrificed to make this weapon/s; after all, the Flame Legion has done such before). After it/they have been destroyed, the tension between the dredge and the Flame Legion might boil over and cause them to go their separate ways, but I wouldn’t be surprised if they remained a unified, existential threat, with only their immediate expansion brought to a halt. Similarly, I doubt we will find out why they are working together, or indeed whether somebody is pulling the strings at all.

And then again, I really don’t know more about it than any of you. I could be completely wrong here. The only thing I can be certain of is that I’m going to be keeping a very careful eye on Southsun Cove these coming weeks.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Dredge, Flame, Frost, & Destroyers

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The only dredge-Lion’s Arch conflict I can think of is where they burrowed out into the pass guarded by the Lionguard of Junction Haven in southeast Gendarran, and are now fighting them over it… Is that what you meant, draxynnic?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

How Does Magic Work?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It is mentioned that some level of training is necessary to properly control magic. Ascalon is known to have had a few academies, but they were all destroyed in the Searing. Two of them are visible in Guild Wars 2- Nolani Academy, which makes up the inaccessible north-western bit of the Black Citadel, and Ascalon Academy, on the east side of the main bridge south of Ascalon City Ruins. Nolani used to be a very prestigious place to learn magic, and Ascalon Academy was more of a general purpose training facility for the Ascalonian Army. To my knowledge, there are no such intact academies. It does not, however, appear that much in the way of formal education is needed- just an understanding of the basics and to be pointed in the right direction. If I recall correctly, there was an interview about the Guardian that said that magic was accessed by an innate affinity, some aspect of personality or character, but that does not mean they’ll automatically know how to effectively utilize it. Also, in Astorea, where new sylvari players start, there’s an NPC complaining that her mentor says she has a good affinity for one profession, but she wants to learn another.
Necromancy is viewed different ways by different cultures. Humans have always been uneasy with it- they feel it’s a little creepy, a little scary, a little nauseating, but nothing so bad as hate or bigotry. Still, human necros seem to tend to end up loners, or at least introverts. The asura treat it very pragmatically, like any other magic, and several of their best minds practiced a hybrid of golemancy and necromancy. The sylvari are comfortable with it- their race, on a whole, doesn’t seem particularly scared of or bothered by death- and sylvari necromancers can easily be as curious and outgoing as any other. I don’t know about norn or charr, other than it is known to exist among norn who follow Raven.
The casting varies- rather by the individual, the profession, or the spell, I know not. As for the novels, there is a sylvari necromancer in GoA who uses both gestures and incantations, and Zojja in EoD, who doesn’t seem to use either.
As for the unique factor, it seems like one magic user can exert any control over another’s magic.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Jungle dragon "confirmed"

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Colin specifies that he is not talking about which dragon will come next, but rather what dragon he thinks the fans would most like to see next, and as Primordus is the first dragon whose minions Guild Wars fans fought, and we know very little about what he’s been up to, his absence from Colin’s explanation is conspicuous. And where do you get that he’s stronger or a leader? It’s been stated by the devs that the dragons are opposed to each other, another one of his lieutenants was taken down by a team of six (plus a golem, plus a wolf), the Great Destroyer you mention was only directly confronted by the GW player’s party (which had no more than one dwarf), and the dwarves as they existed in EotN, without any way of increasing their numbers, have managed to hold back Primordus’ army from the surface for nearly two hundred years (most of the destroyers on the surface seem to be a new development, and only in small, scattered areas).

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Jungle dragon "confirmed"

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Changing the wiki article like that is jumping the gun. Colin may well have been talking about “Mordremoth”- I think he probably was- but he may have been intentionally misleading. Note that he listed every known dragon EXCEPT Primordus.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Special Days - Possible Calendar?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

http://wiki.guildwars2.com/wiki/Mouvelian_calendar
This is the calender used by humans in Tyria, and it appears to have been adopted by the other races. The only annual holidays it recognizes, to our knowledge anyway, are Wintersday (the New Year, between the seasons of the Colossus and Zephyr) and Halloween, the exact date of which is uncertain but most likely occurring in either the season of the Scion or Colossus.

The Canthans and Elonians also have their own calender- http://wiki.guildwars.com/wiki/Canthan_calendar and http://wiki.guildwars.com/wiki/Dynastic_Reckoning- and from a RP perspective, humans descended from those peoples might measure time by those. The Elonian calender is little different from the Mouvelian, starting 200 years earlier and switching a couple of the seasons’ elements, but celebrating the same holidays with the addition of the Festival of Lyss, believed to occur in the Season of the Zephyr. The Canthan calender, on the other hand, starts 510 years before the Mouvelian, has months and ages as well as seasons, tracks years by a system like the Chinese zodiac (Year of the Rat, Year of the Pig, etc.) and celebrates neither Wintersday nor Halloween but has instead Canthan New Year (either at the same time as or a couple months after Wintersday) and the Dragon Festival in the Season of the Phoenix. Neither of these alternative calenders seem to have been adopted among non-humans.

As for the other races, they don’t have any known annual holidays. The charr and the asura as a whole are not particularly festive (with the exception of the Charr’s Meatoberfest, which seems to be a perpetual celebration to keep the soldier’s spirits up, rather than in memory of any event in particular), the norn need no silly dates to give them an excuse to celebrate (with the exception of the Great Hunt, which happens once every year on an unknown date), and the sylvari are too new and experience their history in too different a way to have anything to commemorate. Perhaps for these reasons, calenders seem to be a specifically human invention. Each race, however, seems to have taken to celebrating the festivities of the human holiday of Wintersday without adopting the reason the human’s celebrate.

Of course, special days like your example of the Queen’s coronation are likely to be celebrated, but those would be a one-off thing, not celebrated year after year after year. There’s also a perpetual carnival in Divinity’s Reach, founded and funded by the ministry to help the common folk forget their problems, and to stir up popular support for said ministry.

As for the lore behind the human holidays:
Wintersday: This was celebrating a battle between Dwayna and Grenth to influence the season, Grenth wanting a dark and somber time of reflection, Dwayna wanting a merry and festive celebration. This battle played out on Tyria as snowball fights between each god’s mortal adherents, and more traditional war between their immortal followers, Dwayna’s snowmen and Grenth’s grentchs. Probably due to the withdrawal of the gods, these events no longer take place, and the non-human celebrators do not embrace the religious aspect.
Halloween: This is the only time of the year Mad King Thorn and his servants can return to Tyria. The time leading up to this day has long been marked by paranormal disturbances, but these seem to have ceased for a long stretch of time before Guild Wars 2, so until this Halloween past most believed Thorn to be a myth (the asura apparently referred to him as the Great Bookah.)
Canthan New Year: Celebrates the new year, and the ascendency of a new celestial animal, who appeared at Shing Jea Monastery to partake in a feast in its honor. The apparition will not occur in Tyria, but it may still happen in Cantha.
Dragon Festival: Celebrates the Jade Wind, or more accurately, the Jade Wind’s failure to break the spirit of Cantha. It was celebrated through several unique competitions and a re-enactment of a repulsed invasion of demons during the Dragon Festival of 1585 CC.

Sorry about the long post, and enjoy your RP!

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Asuras, humans and magic

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The Human Gods are not omnipotent.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

How far does the Maguuma jungle stretch?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It’s a bit weird, but as I understand it Maguuma technically is used to refer to three different things.
1.) The Maguuma Jungle. This was a region in Guild Wars 1, and the term is still used as a blanket term for all the regions west of Kryta in Guild Wars 2 which are now where the jungle used to be, but the Maguuma Jungle does not actually exist anymore.
2.) The Maguuma Wastes. Sometime between Guild Wars 1 and 2, the northern part of the Maguuma Jungle dried out, becoming the Maguuma Wastes. The region is largely inaccessible right now, the northwestern part of Brisban Wildlands being the sole exception.
3.) The “Maguuma explorer” achievement, which is misleading. This use of Maguuma is more of an ecological one, as the plants and animals are similar even though the areas are far from each other. Mount Maelstrom and Sparkfly Fen are not part of the Maguuma jungle- they’re a region of their own, the Steamspur Mountains- but they are part of the Maguuma biome.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Quaggan Racial Characteristics

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Clothing aside, there are three basic models for adult quaggans- northern, southern male, and southern female. The northern ones are the darkest- the “orca coloring,”- the southern males are the lightest, with a barely noticeable greenish tinge along the back, and the southern females are in-between, with a blue-green coloration along the back, but not covering the whole of it, the way the northern quaggans’ coloration does. Eleri, I believe you mistook the southern quaggan females as northern quaggans. As to the clothing, for whatever reason the majority of southern quaggan males do not wear any, whereas most if not all of the southern females and both genders of the northern villages do.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Absent Females

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I’ve spent some time considering the Modniir hunters. Here are my thoughts.
The case for male hunters:
- A known male centaur (Ventari) is represented by the model, with male voice acting
-The model’s lines upon entering combat and dying are male
The case for female hunters:
-Whether or not they’re covering breasts, all male centaur models leave at least the majority of the chest uncovered, whereas only the known female model shares the covering of that region
-The grunts when you hit them are distinctly female
-There is at least one case of the model having a conversation in a female voice
On the whole, I do believe they are female, but there is no getting around that Ventari is male

As for the dredge, I simply cannot picture a woman with that voice, but I concede that they may not be differentiated by voice, especially if there is a precedent among the ettins. I don’t think that female dredge would be forced to stay at home- the moletariat treats dredge as labor, not individuals, and there is no reason to turn down half a population’s worth of productivity.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Absent Females

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I use their exclamations when they enter/exit combat.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Absent Females

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

@schizandra Nor have I. I doubt there are more than a dozen tengu in-game right now. Their race is a minority even in their trade camps, so perhaps it doesn’t mean much, just that the few that go to trade with outsiders are male.
@WonderfulCT The Harathi centaurs are mostly female, located in all of the Kessex, Gendarran, and Hinterlands centaur camps. One could argue that the Modniir have females ingame as well.
Off the top of my head, there were female norn, asura, and tengu in GW1, but yes, in that game males were the norm. That is not true of GW2, however- most of the races in this game represent both genders, albeit often not equally. The grawl, dredge, and ettins are the only races without a reasonable explanation existing for the absence.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Absent Females

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

There are a handful of races that, to my knowledge, have no female members present in the game. For a couple of them- the dredge and the grawl- there are neither explicit nor apparent explanations. As this forum is used for speculation as much as, if not more than, sharing facts, I would like to open this up and see what you all think about it.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Distant Threats in Flame and Frost

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I think that’s a brilliant theory. After all, that very article does cite a concern for temporal paradoxes .

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Distant Threats in Flame and Frost

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Zojja’s wording- “some preposterous connection” rather than “a preposterous connection” or “some preposterous tale”- seems to me to indicate that she’s dismissing out of hand not the connection this mysterious other proposed, but rather the possibility of any connection existing. Coupled with the “former” nature of this colleague, and I think it extremely likely that said colleague is either missing or dead. Zojja’s social circle being what it is, practically nonexistent, the only one I can think of who meets that criteria is Snaff (or, if she’s using the term very loosely, Kudu.) But what I find interesting is that the way the letter is phrased, the “good point” seems to involve the refugee situation, not whatever she’s busy with. My guess is that this person is going to be a future character in the Flame and Frost storyline, not related to the Sinister Triad.

Also, something that struck me about the letters as a whole: for the most part, it very much has the tone of a status update, along the lines of “I’m bringing this to your attention and that’ll be the end of our collaboration on the matter”- especially in Zojja’s case, who gives specifics on her preoccupation and even says “Don’t bother reporting back.” The others all can’t help for x reason, but Caithe and Caithe alone ends with “I’ll see you soon.” I’d bet that rather or not the Sinister Triad is involved, the next arc will involve her Nightmare Court problem.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Speculation time: New structure!

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

As for the structure, it’s definitely norn, although of a style that isn’t seen outside Hoelbrak to my knowledge. You can’t see it in this screen, but there are also a couple of massive wolf sculptures, not dissimilar from the one seen at the Wayfarer/Hoelbrak portal. The parts of the new structure we can see seem to just be a staircase, albeit an very wide one with an excessive amount of barriers- there are another two gates behind the first one.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

How do Whispers Agents recognise each other?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The code is the only way to recognize each other out of uniform. The reason you only get that option with Order NPCs is because from a gameplay standpoint it’d be really annoying to have an extra dialogue option that 95% of the time just gets your character funny looks. There is one non-member in Metrica Province with that dialogue option (near the asura gate that gets attacked by skritt, iirc) and that’s pretty much what happens.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Priestess Rashenna?

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

My main’s a sylvari, so I don’t have that particular issue… But you’re right, I didn’t think that question through.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Priestess Rashenna?

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

That didn’t do it. Either she’s a very rare random spawn, or it’s dependent on a combination of causes… Do you remember if it was night when you saw her?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Priestess Rashenna?

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

As for Rashenna, I did the Serenity Temple mini-chain twice-over, checking back at her grave with each step, before I started this thread. Completion of those events are at the very least not the sole condition for her appearance.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Priestess Rashenna?

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Thanks, Lonami. I’d forgotten about Pramas. He’s not actually in the Ruins of Rin, at least not when I saw him- I suppose it’s possible he appears in different places, but I found him on the eastern side of Ligacus Notos (that ‘lake’ north of Rin) right up against the side of the Citadel. It’s been a while, but he came across as one of those ghosts who are unaware of the world around them, or even of the fact they were dead (like the one Shining Blade Recruit or the Villager in Aurora’s Remains.) He provided what I think is a verbatim recitation of what he said during the Nolani Academy bonus objective (I was ordered to remove the Tome of the Fallen, I didn’t know it was haunted, please put it back, etc.) I got the sense that he died before he found out that the Tome had been replaced, probably during or shortly after the NA mission, and so is likely unrelated to the Foefire ghosts.
EDIT: I just went out and scoured the area, so I can confirm he doesn’t spawn every night. My personal experience is that when he does show, he disappears with the morning
EDIT #2: Got him on my second night out. He’s in the indent between the Bane and Gladium Canton, under the platform the charr have Stormcaller set up on. He appears as soon as the sun goes all the way down (but again, not every night) and disappears as soon as it starts to rise. He does recite his lines from NA aloud every few minutes, but he is semi-responsive when talked to. In his own words, when asked how he got here: “I don’t know. Everything is so strange. I sense you and I hear you, but I can’t see you. Oh Six, take this burden from me.” (interesting that he mentions the Six.) He has no knowledge of the Foefire, or even that the Tome of the Fallen had been returned. and when you tell him he’s dead, he decides you’re the ghost, one of the ones from the graveyard come to trick and torment him.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Priestess Rashenna?

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I was poking around the ruins of Serenity Temple today and I saw Rashenna’s grave there (for those who don’t know, she was an NPC there in GW1 who had a quest for monks and sent a henchman to help you later in the game.) When I checked it out on the wiki, I found the Deserter Flats page has Rashenna herself listed as a friendly ghost, but no page for her. My own exploration only found an NPC in the nearby Priory camp who claims she appears rarely. Can anyone confirm if she does appear, and if so, what conditions have to be fulfilled, and why she is non-hostile? (To my knowledge, she’d be the only friendly Ascalonian ghost…)

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Living Story Focal Point

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

There are a couple of seemingly out-of-place houses, just south of the Dolyak Pass waypoint in Wayfarer and north of Butcher’s Block in Diessa. Both tiny settlements are populated by two or three NPCs that seem to be putting the final touches on construction, but do not have any interaction options, not even a greeting. I could be wrong, but I believe both are new. Possibly something to keep an eye on as the content moves forward?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Living Story Focal Point

in Lore

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

One thing that hasn’t been noted here yet, the refugee coordinator in the Black Citadel says that the charr refugees were driven from their posts by Flame Legion. Also, the herald in the Black Citadel confirms that the Wayfarer Foothills are having dredge trouble- although, strangely, none of the new NPCs in Hoelbrak mention them.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Sylvari nervous system

in Sylvari

Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Most of the other anatomical analogues have already been addressed, but scant to nothing about their nervous system. So here goes:
To what degree do sylvari register the sense of touch? How easily, if at all, can they distinguish between different textures (hard/soft, rough/smooth, furry/spiky, etc.)? Do they feel heat/cold, and what are their tolerances? Do they experience pain? Are they ticklish? How thick and durable is their skin/outer layer, and would their equivalent of a nervous system be limited to that region or extend throughout their internal anatomy? (Or rather, their ability to consciously register the system’s response- that they can move at all evidences the system is all-pervasive)

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.