In the nation which invented assassins, I’m sure there is quite a high mortality rate involved for those in line for the throne.
^ Unfortunately, it expended too much, and wasn’t even able to defend itself when the big bad hero came along with a pet asuran deus ex machina. But not to fear! Scarlet has generously taken over, using the one power capable of resisting the depredations of the player character- sylvari ex machina!
@lakdav It is said that they were, but it all happens offscreen, and iirc it has no effect on the little tykes running around there in the home instance.
On a related note, I honestly laughed at the absurdity of it all when Scarlet bombed all the citizens gathered for the Queen’s speech- and the only survivor just happened to be the only kid present.
Guild Wars 2’s story is every bit as complex as GW1, with plenty of foreshadowing (the flow is admittingly choppy and caring about characters, well…). The problem isn’t the story, it’s how it is presented to us- in episodic chapters, with any given character only seeing a very small part of it. To experience the whole story you need a minimum of 15 characters, much more if you want to see how each part of the story interacts with other parts, with all the characters stepping on each others feet more and more the farther they progress. That viewpoint is not conducive to appreciation of what’s happening in Tyria, in fact, it almost stipulates that you can only care about what is happening immediately around a given character. Bottom line, the story isn’t the problem the kitten “personal” is. Unfortunately, the living world strategy is only exacerbating many of these complaints.
I know at this point I’m just saying what has already been said, but the failing is in the implementation, not the conception.
We know for a fact (Sea of Sorrows spoiler) that Livia was alive in 1256 AE. It is believed that as she had lived for an additional 177 years since we saw her last- with no sign of apparent aging, mind- that another 70 is likely no difficulty.
As far as Ventari goes, he died in 1180 and was called old in 1072. If an old centaur can still live for a hundred years, Zhed could easily still be in his natural lifespan. Rather he survived Palawa, well, that’s another issue entirely.
^. I would have sworn I saw something about Nolani on facebook right when it was announced, but it seems to have been taken down.
To expand on the above answer, the attacks that’re being hinted at are the clockwork invasions that have been going since the end of August.
Actually, now that I think about, the asuran and dwarven civilizations had to have interacted at some point in their history. The Heart of the Shiverpeaks, where the dwarves kept their most sacred relic, is only accessible by asura gate iirc.
http://wiki.guildwars.com/wiki/File:Fleshreaver_Hound.jpg
I feel justified.
Imps also A.) all look very much alike, B.) have glowing hands, chests, and eyes, and C.) all have the same attacks, with differing elemental alignments. None of those things match with fleshreavers- even the basic morphology is off when you compare to some of the variations in GW1.
I certainly am only guessing when it comes to imp reproduction (though that is the least of my arguments for the dissimilarities between them and fleshreavers), but it isn’t unsubstantiated. The heart in Lornar’s suggests that they are formed- that imp essence+elemental energy=imp. As you can take ice imp essence and make a fire imp with it, genetics doesn’t seem to come into play. There was something else about it, to… I’ll have to go check.
Both the Brisban and Kessex fleshreavers are anomalies, as is the aforementioned Ancient Creature. As the Brisban colony is right on the edge of the explored map, I suspect that there might be a third group in the Wastes, but there’s really no telling.
EDIT: Never mind. I was misremembering something about the brimstone imp.
As for Rragar’s influence, I don’t think we’ve seen it yet. Any such influence would naturally be in the environs of the Blood Legion homelands, which we have not even gotten close to. Fleshreavers really aren’t ‘prevalent’- there are a grand total of ten places you can find them in game, seven of which take the form of events or mini-events. They’re one of the scarcest enemy types in GW2.
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Of course, if you’re going to self-promote, you should probably include where to find your work. : P
The charr already knew- they had it from Hierophant Burntsoul himself that humans were there. And yes, the other band of charr might have been there for other reasons, but have no reason to believe that they were. The charr at this point were united under Burntsoul; we know that Burntsoul sent charr because he thought there might be humans; we know of no other reason Burntsoul might have sent charr.
As an aside, I wouldn’t say that asura aren’t interested in history, but that they’ve lost theirs. It’s implied that only a bare fraction of the asuran race escaped the destroyers, so their historians likely fell with their libraries.
Shaman caste, but the distinction is a fine one.
EDIT: And that bit about there being no humans is not necessarily true. There’s another quest that implies that charr encroachment into the Shiverpeaks is due to the discovery that the Ebon Vanguard is operating out of norn territory.
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As far as fleshreavers go… there are a few trends there. First, you have the Underworld portals (both fleshreavers in Queensdale, and the one in Wayfarer’s, and possibly Dredgehaunt); second, you have worship by grawl (Wayfarer’s, Timberline, and likely Lornar’s); third, they are usually in caves (six out of the ten places where they are found, as well as Rragar’s Menagerie and Heart of the Shiverpeaks in GW1); and a rough geographical distribution centered on the Shiverpeaks (six out of ten, with two of the exceptions involving portals; this is also where they were found in GW1).
Bottom line, there seem to be two sources of fleshreavers: those from the Shiverpeaks, and those from the Underworld. Rather one came from the other, or both arose independently, is currently unknown. However, no Underworld fleshreavers were seen in GW1 (and we actually had access to the Underworld then) suggesting that that community is younger.
@Neilos: It itself is not directly called a fleshreaver, but the waves of its minions are.
No, the Dreadspawn Maw spawns demons. There’s a difference. It is more like a demon-creating factory than something with a life cycle (sort of like how the Destroyer Queen doesn’t truly birth destroyers, but simply spawns them). What is said about fleshreavers is that they have parents, plural, which implies a two-sex reproductive schema, and that the parents, and possibly the whole community, care for their young, which is something that is unknown in beings that spawn offspring. Most telling of all, they can reproduce outside of the Mists- demons, being of their nature formed of the Mists, should not be capable of such.
In GW1, there was a big difference between behemoths and wurms. I suppose it does remain to be seen rather that difference is honored though.
The Dracon Steles.
I must disagree with the imp bit though. All other imps show up in places where their “element” is strong, not unlike elementals (for shadow imps, that seems to be particularly creepy/foreboding abodes). Fleshreavers, on the whole, don’t seem to show up in places particularly linked to flesh/undeath, and they certainly don’t function in the same manner- whereas imps are essentially malevolent elementals, and seem to feed on/be composed of magic, fleshreavers are creatures that simply bypass the digestive process. They have a reproductive system, unlike demons and presumably imps, they grow naturally, and they show no signs of magical powers in GW2.
If I were to go out on a limb, I’d say the Underworld connection is due not to a relationship to imps but to abominations – similarly undead-esque creatures that nonetheless do not seem to have ever been alive. The Underworld versions are even said to be an amalgamation of flesh from other creatures.
The Rite of the Great Dwarf changed the way the dwarves defined him- from a creator god, to the embodiment of their collective might- but we don’t know which interpretation, if either, is objectively correct. There are indications that sometime in their vast past the dwarves lost near to the sum total of their culture, so it could be the god version of the Great Dwarf arose from a partial recollection of a previous Rite. It could just as easily be the case that the Rite twisted the dwarves so much that the collective Great Dwarf idea is entirely unsubstantiated. We just don’t know.
Fully possible. Though I would point out that we have seen Primordus’ bust in EotN.
Personally, though, I think ArenaNet may have a ball pushing the limit of what it means to be a dragon, but will not deviate entirely from the baseline. All of the ED concept art we’ve seen are forms that could be called draconic. Bubbles being a turtle (along the line of the Canthan precedent) or a sea serpent is perfectly possible, and the jungle dragon might end up being something along the lines of an Aztec feathered serpent (but not phoenix), but I think ent would be pushing it… although really ents don’t necessarily have a set-in-stone morphology either. Primordus won’t be a phoenix, partially because as mentioned above we already know what his head looks like (though he could have more than one) and partially because a creature whose main locomotion is through flight is useless underground.
The book makes it perfectly clear that Rytlock has no intention of giving it up, but nowhere does it say why.
Are there any in-game sources that mention that legend? For all we know, it may be some niche belief that the charr brass has never even heard of.
The endgame in that scenario would still be “Last one standing gets to be Zhaitan!” It may not be Tequatl in that case, but in a way the idea of some forgotten thrall at the bottom of the ocean ending up with all that power is even worse.
I believe I remember seeing somewhere pre-release that the dredge are indeed where they are because they got to springboard off dwarven advancements, but I don’t remember the source.
In any event, I believe the only other direct cultural contribution you see is the case of Beigarth, the most famous of norn smiths, turning to Deldrimor steel to create a truly superior weapon, as it is a material that has yet to be surpassed, or even replicated- well, until the ascended weapon update, anyway.
The true legacy of the dwarves, imo, is not what they left behind for the modern races to assimilate, but that those modern races aren’t yet hip-deep in destroyers.
Aye, I was referring to the mursaat path. The exact quote is “We’ve only just begun. With this knowledge, we can become like the mursaat themselves! We will leave this world to the Dragons, and then return and rule once they sleep again.” (I’ll update the wiki sometime later today.)
As far as Tequatl’s upgrade goes… a random power boost to a dragon champion would not alone be enough to cause such a sense of fatalism. Maybe if Tequatl truly is ascending to become the next Elder Dragon (here’s hoping not), or has truly been subverted by Bubbles, with Bubbles being so much more powerful than Zhaitan that we don’t stand a chance… or maybe if the devs have backtracked on their statements, which has been known to happen before, and Zhaitan pulls a Tequatl and returns no matter how many times we kill it… but all of these things are far-fetched in their own way, the last in particular.
As for the Flame Legion, as I said in my post, I’m personally inclined to discount his statements. I mentioned him only because he makes a curious contradiction: he says both “you and your people are destined to die in our fires” and that “We’ll be here long after the dragons have swallowed you and yours.” Last time I checked, a person couldn’t die twice, let alone an entire race. I still find it more likely that he was simply trying to deflect your inquiries, but a sound argument could be made that “our fires” are power from the dragons, particularly Primordus. Of course, even in that case his threats are as likely to be blind superiority complex as foreknowledge of irresistible cataclysm.
There are plenty of GW1 references, sometimes to the point of breaking the lore. Plains of Ashford, Diessa Plateau, and Blazeridge all have Ascalonian characters, to say nothing of Ascalonian Catacombs. Anton and Captain Greywind are in Gendarren Fields, and the entire Aurora’s Remains area in Brisban is one big nod to Aurora Glade. And those are just the ghosts.
… Im not sure what you’re getting at, but yes, it seems to me that the only explored regions in GW1 that is entirely off the GW2 map is the northernmost sixth of Jaga Moiraine
Not sure this is the forum for such a question, but… it’s a kitten good one. Now I’m curious too.
Just something that’s been bouncing around in my head for a while…by killing Zhaitan, we’ve proven that the dragons can be defeated, and that we have what it takes to do it. And yet, both the Inquest and the Flame Legion have since voiced their certainty that the dragons will destroy us. The Flame Legion’s taunts mean little by themselves, but coming from the Inquest it’s an entirely different matter, as they seem to know more about the Elder Dragons than any other group in Tyria. What do you guys think? Do they know something that we don’t?
Using Janthir as a refrence, it doesn’t even seem to go that far. It stops maybe just north of Egil’s Perch, which was certainly a norn settlement.
In all seriousness, though, that body of water is (believed to be) as big as the Sea of Sorrows. If even the Mire Sea gets to count as a sea, there’s no way all of that water could be called a lake.
The Pale Tree doesn’t know everything. Hell, there’s a whole story arch in the sylvari line about helping her figure out what happened to the first sylvari who ever died.
As far as I can tell, it comes down to three things. First, people don’t like the angsty character (Gwen from EotN on). Second, people don’t like the sappy romantic (Kieran, but Gwen is held guilty by association for caving in the end, making a sappy romance). Third, people don’t like when the angsty one in a sappy romance is remembered as a hero while their own contributions are all but forgotten (though in all fairness our characters never founded a city). I don’t necessarily feel the antagonism myself, but I can see where it is coming from.
Only person I remember making the Drakkar Lake-Jormag’s resting place connection is the Pact officer in the fort north of Barrowstead- and he says that Jormag rose from beneath Drakkar Lake, which to the best of my knowledge may still be true, and would certainly account for the otherwise strange rent in the mountains.
If it is closed on all sides by ice, it’s probably the Jormag sea.
I’ll let someone else address the dragon/god matchup. As for your “important to note” section… it’s likely that Khilbron’s antagonism towards the mursaat is tied to his being the Flameseeker, and thereby having to go through the mursaat to achieve his destiny. I don’t think Abaddon factors into it. Further, the assertion that that the gods once favored the giants comes from a very likely flawed or misguided source. That story, if indeed there is even a nugget of truth to it, would have to have been passed down orally for nearly two millennium, through a culture in a worse state than our own world’s dark ages, and even more kitten ing, it almost certainly conflicts with records kept by a culture that need not rely on oral tradition, and is therefore infinitely more likely to be accurate- and even those histories had some pretty major flaws.
It’s an asura on the Rata Sum docks. I don’t remember the name they give it, but they say they want to sail it, and you can reply “isn’t that in the Far Shiverpeaks?”
EDIT: Good memory, Mystic.
Eernst: If I could sail anywhere on the globe, my preferred passage would be the Sea of Desperation.
You: Isn’t that in the Shiverpeaks?
Eernst: It certainly is. A sea locked on all sides by ice. I could assemble an expedition and sledge the boats across. I doubt anyone’s ever done that. We’d be the first!
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Hm… we may have to agree to disagree, barring dev intervention (pretty please?). None of the karka nests had tentacles before either, but I don’t buy that that suddenly changed. I think ANet just got a better idea of where they were going with this stuff. And who’s to say the other wildlife wasn’t aggressive before? Just because riders and drakes couldn’t make the journey across the sea doesn’t mean they weren’t affected. In addition, the first incident was much more limited in scope- an outbreak, whereas the second was prolonged malign intervention causing permanent alteration, which would account for the pronounced visual effect. There’s just too many ’if’s and ’could’s, and it takes ‘is’ and ‘are’ to properly tip an argument.
Most of that list aren’t MIA- we simply haven’t been to the places they were in in GW1. Behemoths and hydras were primarily found in the Crystal Desert, Ring of Fire, and (for behemoths) Maguuma- besides for small corners of Tangle Root and Aurora Glade, what is now the Brisban Wildlands was inaccessible in GW1, so we have yet to see the vast majority of the places where root behemoths and moss scarabs were encountered. Hydras were seen exclusively in barren places, and the Ascalonian behemoths were tar behemoths, so their absence is to be expected from the now recovered lands (though how they were introduced in the first place remains a mystery).
Reed Stalkers… yeah. Can’t explain that one. Ditto for all the aloes.
EDIT: That said, there is technically a root behemoth in the game. The Aurora’s Remains in southwest Brisban, an area that is essentially one huge nod to GW1, has one. It takes the form of (drumroll)… a transparent jungle wurm.
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Found it: http://wiki.guildwars2.com/wiki/Log_Book_Fragment
On balance, it seems that there are more statements that he came than that he didn’t. Still, I hate that there is conflict between in-game sources.
I can’t find anything that says for sure that Canach’s poisons originated from Southsun, but the pieces fit. We know that fiddling with the island’s plants instigated the first attack, we know that in both instances the karka lashed out at the nearest settlements, and we know that the plants that incited the second attack were found across the island. It’s a bit of a stretch to say that Canach would use a second, separate kind of plant to induce the same effects as he had already produced. Nothing I could find on the wiki indicated that these plants were new, and when the karka were first discovered they were being put down in mass, hardly a situation in which one might expect to study their habits- I believe the comments about the behavior change are meant to be taken in the context of the months of relative quiescence proceeding the renewed assaults.
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Canonically, yes the Lost Shores weekend and lead-up was set after the events of the Guild Wars 2 personal story and the defeat of Zhaitan, so this is partially what made it possible for the karka to establish a clawhold on Southsun Cove.
As to whether there can be risen karka: while it’s not entirely out of the realm of possibility (although pitting dragon corruption vs. karka impenetrable shell would be an experiment I would be interested to watch), the karka are recent arrivals to the surface from their original home deep in the ocean. The ocean is a big enough place that the karka managed to settle on Southsun without encountering many risen, and they avoided Orr for the same reasons they fled their home. The karka are an old, old species so they have encountered Elder Dragons and their minions before…and they’re certainly smart enough to understand the threat they represent.
Unfortunately, dev comments like this are the only indication that karka have any intelligence. From what we experience in-game, there’s nothing to indicate that they are more than particularly exotic wildlife.
That said, if they are intelligent, sapient beings, it puts a whole different context on those Karka Omelets…
Sorry. I should have phrased that better. The confusion isn’t due to ambiguous wording, but rather to openly conflicting statements.
Canach: Very well. Weeks ago, I sent an expedition to an unknown island to the south. They were to ready an asura gate as part of the Consortium’s development plans.
Canach: My team never returned. The gate remains inactive, and wreckage from their ship started washing up not long before the karka attacks began.
http://wiki.guildwars2.com/wiki/The_Lost_Shores/Phase_2/Dialogues
As for the apparent grudge against Canach and Noll… this is sidetracking the thread a bit, but that theory has never made sense to me, especially with what we now know from Secret of Southsun. This is how I conceive of the progression of events:
Canach, either personally or through his expedition, discovers unique flora on Southsun. Realizing that this is something the Consortium had not explicitly laid claim to, and therefore something he could profit off of, he latched on to the opportunity. Unbeknownst to him, the toxins of this plant drive wildlife into a blind frenzy. Somehow the tampering releases the toxin into the environment, frenzying the karka, who lash out not only at the expedition but also move to strike at coastal settlements, acting violently enough in the process to drive a wave of sealife in front of them.
I really don’t think there was anything more to the Garrenhoff and Caledon Forest attacks than that those were the only other two significant populated areas on the Sea of Sorrows. The Dominion of Winds blocks most of the northwestern coast, there’s nothing really south of LA (certainly not in the way of communities that might contact the player for help) and Rata Sum is not only largely out of the way- the karka would have to round the Grove and head quite a ways west- but also, like the Grove, almost entirely out of reach from the ocean. Perhaps the only strangeness there would be why Stormbluff Isle or Claw Island weren’t attacked.
After escaping from Lionguard custody, and returning to Southsun, Canach looks back into the plants, realizing that they are the only thing his team disturbed enough to account for the sudden attack. He figures out what properties the flora holds, weaponizes it, and turns it to his own ends- thus the Secret of Southsun and Last Stand at Southsun releases.
EDIT: Were you talking about this? http://wiki.guildwars2.com/wiki/Makeshift_Memorial
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As for your question, I don’t think he’d reincorporate the Flame- not out of stigma or dogma, but out of a well-justified view that they cannot be trusted and will take any opportunity to usurp power. The Flame are not an asset. An asset is something like a gun, which can be directed to bring destruction where one will. The Flame would be more akin to a lit explosive strapped to one’s wrist.
All that said, I am not convinced Smodur is in a position to make a successful bid for leadership of the entire race.
@Dustfinger: Really? It’s been a while since I played that storyline, but I’m 95% sure it said it just dispersed them longer.
As for the question, I don’t think he was in any one place- the short story made it sound like he had his hands full staying one step ahead of Consortium hitmen. The only thing we know for sure is that he cleared a Molten Facility during Flame & Frost (which would put him in the eastern Shiverpeaks/western Ascalon for at least part of the F&F timeframe) and that he was in Lion’s Arch shortly before returning to Southsun. So really the options are wide open for your story.
I do agree, though, that the dialogue in-game is not very clear as to rather Canach went personally with the team or not. Indeed, some of it even seems to conflict. At the moment, I don’t know that we can say with any certainty rather or not he journeyed with his expedition.
Sorry about the bump, but I just successfully completed the defense event following the one mentioned in the OP. The distrustful chief opens up a little, and he mentions that the interactions between his tribe and the krait are recent, and that, as I speculated earlier, his tribe had no enemies before then.
I wouldn’t say that. In GW1 there were three main populations of hydras that we saw, one in Ascalon, one in the Crystal Desert, and one in the Ring of Fire. All we can really say is that the Ascalonian ones are gone, but one out of three does not qualify as a species vanishing.
EDIT: That said, the Covington achievement was still a horrible tease.
You make a good point. I always thought that the Fortune Teller was stage acting there at the end, and had not truly suffered a mortal wound, but existence is probably a more useful term here than lifespan. Which begs the question, can demons truly be destroyed? There are so many unknowns with that sort of entity, which leaves a lot of room for Razah to return in a myriad of ways, but rather frustrates efforts to put any basis to our speculation.
To chime in briefly on the demon lifespan, in addition to the Margonites there is the precedent of the Fortune Teller, a demon who we know was at least 200 years old when our GW1 characters put it down. 250 isn’t a large stretch from that.
Gleaner’s Cove, on Sandycove Beach, is referred to as Aron’s Woodlot in two different storylines (the White Stag and Shield of the Moon).
Yeah, Fixing the Blame- the wiki actually does talk about the Flame camp, in the dialogue section. I didn’t notice that the quest objectives called it a Pact camp- that’s just more aggravating- but in the quest itself it is made clear that it was supposed to have been a Flame camp. Same with the journal.
As to Mazdak, those first two come from a quest I haven’t done, so I am willing to concede the point. The history scrolls were part of the weirdness I was talking about. The novel excerpt does not say when Lion’s Arch was founded, and I wasn’t putting too much confidence in the interview because it sounded like Ree was having difficulty recalling what exactly had been laid down in-game.