Showing Posts For Aaron Ansari.1604:

Who was King Roderick?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I think what Tauril was saying was that in the quest, you are told that a earthquake had just opened up an old dwarven mine, and then after you race to get there Sieran complains that you weren’t fast enough and the dredge beat you to it… but the entire place is composed of dredge bores and dredge machinery, so that doesn’t make sense.

I agree that there are some jarring disconnects between the overworld and the personal story- a couple of things that stand out in my mind are the sylvari settlement that goes by a different name in each, and the “Flame Legion” camp in the personal story that is a Pact camp- they didn’t even bother to change the tents. I would not be particularly surprised if the Provernic Crypt were one of those places… however, my take on it is that Mazdak likely was the war leader from Ascalon. The issue has been muddied something fierce, but what little we have from ancient human history suggests that Orr broke free from Ascalon, and not the other way around. Therefor, and especially if this was before the Exodus, Mazdak’s royal blood would have made him Ascalonian- if I’m putting the pieces together right. Again, a lot of weird things have been done to the early human timeline since GW2 was released.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Evolution of the troll

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

You can say the same about a lot of things- skelk, giants, drakes, jotun, krait, wurms, even devourers… and long story short, we have no concrete reasons for any of them. In some cases, such as the giants, it’s speculated that the term came to refer to an entirely different sort of being between GW1 and 2. I’ve also heard a theory similar to yours, that the magic that suffuses Tyria speeds up the natural processes that drive evolution. Bottom line, though, is that we haven’t been given a solid reason on any of them, due in part in many cases to the fact that we know next to nothing about most things on that list, save that and how they try to kill us.

Edit: As to Narcemus’ points, I really don’t think the charr models added in EotN were any more realistic. The biggest change was the introduction of white fur and stripes to the race; beyond that, Pyre’s warband are the only ones that really stand out. And the jungle troll has undergone quite a few changes that can’t be waved away as style updates. The mouth is smaller, as you said, as indeed the entire body is, but they now have long ears, hair/tendrils, much lighter skin, their shoulders are not near as broad/projecting, their arms no longer stretch nearly to the ground, their fingers are much shorter and chubbier, and they no longer have that massive crest on top of their heads. The difference between the snow troll and the mountain troll is even greater. I just cannot call them the same.

Also, bit of trivia, there is a single troll in EotN, although it uses the pre-existing Prophecies jungle troll model.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Where did all the dinosaurs go?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

My character personally made sure the Angorodons were driven to extinction. I’m still holding out hope that we may find pockets of Tyrannus and Ceratodon deeper in the Maguuma, though.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Strange Rose in the middle of Sparkfly Fen

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Just a small correction, it’s the sylvari analogue of a flagpost. The tree being… projected, I suppose, changes depending on rather the risen or Wyld Hunt/Wardens control the site. The one it is displaying is the risen one. As Konig said, it’s been there since launch.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Hylek vs Krait

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Hylek being hylek, my guess is that she is talking about her tribe, not her race. The hylek tribes of northern Caledon seem to be loosely tied together by the Sun’s great beasts, and they are spaced out around the bay, so it’s possible that her tribe had no real foreign enemies until the krait moved in.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The clash of nature and technology within GW2

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Well, it is certainly possible, as you have amply demonstrated, to think of GW2 in allegorical terms, but I cannot imagine that any of the developers had that in mind. The story just doesn’t have enough depth for that kind of symbolism. And besides, there are plenty of non-sentient, non-magic-wielding lifeforms targeted by the “wrath” of the dragons (wolves, fish, spiders, etc.). Even flora and geological formations are twisted by the dragons, and all in a way that detracts from the cycles of nature.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Underworld and Fissure of Woe

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Rhie’s portal still appears to be one-way, though. You have to wait for Crow to come to you, you don’t get to chase her down.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Angel McCoy Interview

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The problem with Hearts of the North wasn’t the concept or the story, it was that the content at its base was pure character development, and that’s a field that neither GW1 nor 2 did well in. Given the mechanics and scope of the games, I’m not sure it’s something that they can do well in. Most of the time their attempts just create huge backlash against the character.

That said, the follow-up did specify that Angel worked on GW2. The only GW1 project it mentioned was the shelved atlas.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Musings on Malyck

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Just some thoughts I had the other day, wanted to know what you guys think.

I’ve seen Malyck’s lack of a Dream cited several times as evidence that it is something unique to the Pale Tree, and not the sylvari race on a whole, but Malyck is also set apart by being, to the best of my knowledge, the only sylvari to ‘awaken’ after his pod had been carried quite a significant distance. What if that, and not his separate origin, is why he cannot remember his Dream? After all, assuming this other group of sylvari works the way the Pale Tree’s does, then their tree would also be inextricably tied to their Dream. Perhaps severing the connection to the tree too early also severs the connection to the Dream.

If I am somehow off course, and Malyck is truly dreamless, I’d like to know what your theories are as to how he learned to talk and fight. It was pondering those questions that birthed this theory in the first place. I vaguely recall that there might have been something to say that the Wardens were responsible for the later, but it has been far too long since I played that storyline for me to be sure.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The "story" of Tequatl Rising

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Actually, if the wings can be regenerated- no reason to suspect otherwise, they seem to just be ice- it’s possible that the Claw also survived and can return. We know that it/they have no difficulties being underwater, as evidenced by the gaping rent torn in the Honor of the Waves below the waterline.

I could be mistaken, but I believe the NPC said that the repeated encounters were what allowed the Vigil to noticed his advanced tactics, and not that they were the cause of the “evolution”.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Zommoros: Genie or Djinn?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I would not like you to take this personally, but I have no intent of allowing that to be the last word, as his request is not nearly as unreasonable as you indirectly imply it to be. All he is asking for is that the naysayers point to some portion of the body of the game, or its numerous online and printed supplements, from which they are drawing their own conclusions, as he himself has done. Not at all unlike what has been done here.

I do agree that it is not the issue at hand- he is operating upon the assumption that there is a distinction between djinn and genies, whereas the unanimous consensus here is that there is not- but I feel compelled to speak up in his defence, as this forum frequently creates straw men out of his work, the warped game of telephone which I mentioned beforehand. It is unfair to him, especially when it is not his videos themselves that many here are aggravated by but rather the followers of his who hold his musings up as gospel, which is truthfully just as bad.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Zommoros: Genie or Djinn?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

He says that he wants a source, other than the wiki, that he is wrong, which is acceptable, laudable even. He mentions his one source, which if you look at the uploader comments on the original video he cites as Miyani’s dialogue (he certainly is not exhaustive in his research, and has been known to miss things sitting under his nose, but that is no cause to be falsely attributing statements to him). NOWHERE does he demand a dev’s personal attention to prove him wrong- he simply requests, quite reasonably, that those who call him out on something cite their information, and that it be taken from something that does not itself suffer such a shortcoming.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Zommoros: Genie or Djinn?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Supposedly A-net made this canon somewhere. In which they separate the two into different entities, and WP will not believe anyone unless it’s a developer that say’s different.

Why is it that whenever WP is mentioned on this forum it turns into this sort of warped game of telephone? He never said that, anywhere, neither in the comments or the video itself. Please, if you are going to cast aspersions upon a personage, do try to be accurate.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Zommoros: Genie or Djinn?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Poof! What do you need? Poof! What do you need? Poof! What do you need?

Poof! What, you didn’t want that? Poof! Not that one either? Poof! You know what, just deal with it!

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Zommoros: Genie or Djinn?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Technically they are the same thing, though in practice someone who says ‘djinn’ is likely to picture something entirely different than someone who says ‘genie’. (thank you, Disney!) Zommoros is a djinn, but some people call him genie because Tyria has a similar cultural disconnect to Elona as Europe and the Middle East/Anet decided the Mystic Forge worked more like a “genie” than a “djinn” and reflected that in-game.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Sea of Sorrows Question: Cobiah's Heir?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The seven year figure was attached to a fight between Cobiah and Isaye, iirc, and her departure from the city was said to be “a few years” and other such vague terms.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

I think we should go through the Desert Gate

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

@Narcemus The fact that the airships came from the Pact isn’t in-game- surprise surprise. It came from the article on the creation of the Aetherblades- “We figured our sky pirates, being felonious by nature, would steal their rides from the Pact, who have their own fleet of airships.”

Really, I think that was just a shoehorned effort to justify giving them airships, without thinking through the implications- there’s what you said about the Pact getting involved, there’s the laughable concept of them actually being able to steal so many, there’s the fact that if they were stolen from the Pact it’d be safe to assume that someone in Lion’s Arch would have been warned that there was a hijacked fleet floating around, and there’s the slap in the face Magnus payed to the Pact by liberating their stolen property and promptly passing it to one of his underlings.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Angel McCoy Interview

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I think drax said most of this better than I could, but I have to disagree with that fifth point. I don’t think we can take everything we see in combat as ’’lore’’. This is still a game, and the combat systems are a prime place for the story to get bent out of shape for the sake of mechanics. On the one hand, in sources outside the game that use the same lore but don’t require the mechanics (the novels, for instance, and all of those short stories pre- and post-launch) we don’t see non-casters manifesting, for instance, those miraculous leaps, or being able to bounce an arrow between multiple targets, or reflecting projectiles by spinning around really fast while holding an axe. On the other hand, if we were to accept that what we see in-game is 100% accurate of the world of Tyria, we’d also have to accept that bow-wielders have a hammerspace depository containing infinite arrows, that it takes a dozen or more hits from a lethal weapon to bring down anything larger than a rabbit, and that all wounds spontaneously close within seconds of the last foe on the field dying. In short, when it comes to combat, a strong dose of skepticism is a good thing.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

A question about Sylvari birth

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The most lore packed of the articles was preserved here: http://wiki.guildwars2.com/wiki/Dream_and_Nightmare. There’s certainly nothing there about falling, though I suppose there might have been in the one with the dialogue clips.

As to the current depiction of awakening, I believe there’s an NPC either in the Grove or Astorea that explains that when a pod is ready to open, the Pale Tree lowers it to the ground, and from there the sapling awakens and steps out into the world.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Queen Jennah isn't real

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Hm… In that scene, Dylan is the only attendent named, but there’s nothing that actually says he was the only one. As for Anise, she wasn’t even mentioned in the book until the end, but that doesn’t mean she wasn’t at the arena.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Sylvari relation to wardens

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It’s been a while, but didn’t the source that mentioned those other spirits also say that they weren’t sentient?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

I think we should go through the Desert Gate

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

No, no, I wasn’t trying to suggest Ebonhawke should be within the Brand. I’m just saying that for the wall to be breached in two places, the top of the keep destroyed, the city stormed by a small army of branded that completely overran the defenders- and then in-game for there to be neither sign nor mention, nor any indication whatsoever that these events occured…

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The Pale Tree's Master Plan (spoilers!)

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Personally, I’ve begun to wonder if the timeline of human history doesn’t count Orr as part of Tyria the continent. It’s possible that Orr was an island comparable to Istan until the Exodus, and the timeline distinguishes between Istan and Elona when it comes to human settlement.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

I think we should go through the Desert Gate

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

When Kralkatorrik flew over Ebonhawke and blasted down the walls, Jennah was present. She felt a mind in the power that just toppled humanity’s strongest fortification and thought “hm, let’s go poke that.”

Frankly, it really irritates me that there is nothing in-game to indicate that a swath of destruction had been torn through Ebonhawke. EoD is just so jarringly… disconected from the rest of the GW canon.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Could the flame Legion rejoin the Charr?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Yes. The shaman caste is an exclusive system, a magic only club. When magic users call all the shots, the interests of the rest aren’t represented, and it slides pretty quickly from there.

Also, seeing that the shamans are a religious group, opposing them is heresy. So no, the whole challenging your superiors thing wouldn’t be available to them. See EotN.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Lion's Arch - Lion Statue

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Is it back? If so, it was part of the SAB pack.

Basically, it was only removed to make room for the projector for DB. The projector stayed around for Kiel’s victory celebration, but it was always a temporary thing.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Could the flame Legion rejoin the Charr?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I’ve heard people make that theory, but it doesn’t really hold water. They learned the hard way that destroyers kill their worshippers backin EotN, there’s nothing anywhere to suggest that they are even interacting with each other now, and until CoF and possibly to this day they worship Baelfire.

That said, it is possible that they are tapping into Primordus’ power… but other people pioneered that theory, so I’ll allow them to elaborate.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Why was lore presented so poorly in GW2?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I know what you mean, mark. It drives me to distraction that some bits of lore can only be picked up by talking to an NPC at a certain time, often a timeframe that falls entirely within nonstop waves of enemies. And to add insult to injury, NPCs won’t initiate dialogue if they’re in combat. That was a very poor design choice.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Could the flame Legion rejoin the Charr?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

There are hints that they still worship Baelfire, and I believe CoF p2 shows that there is yet a possibility of him returning.

As for why they wouldn’t join… well, several things. First off, as far females go, it’s not a matter of “worth” it’s a matter of “place”. Flame doesn’t cloister it’s women because they can’t fight, they do it because that’s where they belong. Given that Ash in particular has many high-ranking females, that’s one big reason.

Second, Flame isn’t beaten. They aren’t even in as bad a position as they were after Scorchrazor. Yes, their apparently recent territorial gains seem to have been overturned, and yes, last we saw there was disorganization- but for them to be working with the dredge at all means that there is once more an intact command structure. They have powerful new allies and weapons… honestly, I believe they are currently more dangerous than they were at the game’s outset.

Third, they still retain the shaman caste, which is anathema to the other legions.

Fourth, the other legions would not accept them back- yes, they have great power. Only a dead man allows someone with great power and a slippery, grasping reputation unfettered access to their backs.

Fifth, they seem to know something we don’t- or at least they think they do. At the end of Flame and Frost, a captured Flame Legion… shaman, I think he was… indicated something was coming that would would wipe us off the map, and that they Flame Legion would still be there after we were gone.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A hypothetical question.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Mm… yes and no. I believe it is an observable fact, for races that have sufficient magical sophistication, that souls that don’t become ghosts “pass on”- that is, that they go somewhere rather than ceasing to exist. By definition, by going somewhere other than Tyria, they go into the Mists. That does not mean, however, that races share an afterlife.

Consider, for instance, our world. Downtown Beijing and rural Kentucky both can be said to be “on Earth”, and people who live in each can be said to “live on Earth”, but due to the massive differences between the locales such terms are misleading. I consider saying that “the afterlife is the Mists” is a similar overly broad statement that fails to adequetly capture what the afterlife is actually like.

Unfortunately, aside from ghosts and a rather limited look at some of the realms of the human gods in GW1, we don’t have much at all to go on as to what happens to a soul after death, where it goes, why it goes there, and what that place is like.

As to why I’d want to be in skritt-nirvana, I find the skritt outlook on life very attractive. “We are here to have pleasant times and happy memories”? That’s an excellent answer! In a world where I’d be able to live by such a creed, I’d very much like to end up in an afterlife shaped by it.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A hypothetical question.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

There’s an event chain in western Brisban that involves kidnapped skritt. If you fail all of them, one of the skritt says as it dies something along the lines of “I’ll see you (an apparent lover that is mentioned several times while the Inquest are conducting their experiment) again in the Bright Hollow.”

Skritt being skritt, i have it marked up as a cultural permutation of the locals, and not likely a real place in the Mists… but from an in-universe perspective, I would love to go to a skritt’s paradise.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A hypothetical question.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

You forgot about the Sun, Beetle!

To build off the OP, which afterlife do you guys think you’d end up in? Me, I’d definitely end up in the Bright Hollow. ^ ^

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Why is there a statue of Kormir in AC?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

@Konig If you talk to Rytlock during AC story mode, he describes Vassar and Ralena as two of Adelbern’s four champions at the time of the Foefire. And it has been a while, so I may be misremembering, but I believe the priest of Grenth hanging around the Shaemoor graveyard says that normal ghosts come back repeatedly as well.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Why is there a statue of Kormir in AC?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Heh… it’s nice that I managed to start an interesting debate.

Anyway, as to the OP, my personal feelings are that the people who designed the AC, and more broadly, most ghost-related material in-game, weren’t entirely tuned in the the specifics of the timeline- so things like there being no one around anymore to build tombs for the fallen, or that at the time of the Foefire humans were supposed to have been bottled up in Ascalon City and Ebonhawke, these might not have factored into the game design. Lore explanations can likely be made ex post facto, as this thread demonstrates, but my gut feeling is that this was a slip up.

On a related note, I had to chuckle slightly during a recent interview when Scott McGough, one of Anet’s story experts, referred to Zhaitan as the first dragon to rise.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Scott and Angel on Scarlet, etc.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

So, I’ll just update this as I continue to listen through… but I am very glad that Scott stressed that part of Scarlet’s special dispensation included unique coursework. So she didn’t cover the full breadth of what was taught in a given College (accept maybe Synergetics), but rather just covered each branch’s fundamental principles and theories. That wasn’t suggested by the story, but looking back through it makes things make a lot more sense. I, for one, was wondering why she would take longer for the College she intuitively related to- it makes sense that she pursued more coursework there.

Also, that bit about seeing ‘what she would describe as’ the Eternal Alchemy… seems like the people here who said she hadn’t seen what she thought she saw were correct.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Scott and Angel on Scarlet, etc.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

So, Anise is trying to break up Logan and Jennah so Jennah can be the Queen Kryta needs her to be.

Actually, Scott says straight up that Anise wasn’t trying to break apart Logan and Jennah. It was to give Jennah experience separating her personal feelings from her responsibilities as a royal.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Why is there a statue of Kormir in AC?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Why are there tombs for humans who died in an attack that wiped out all humans in the area?

Kormir had been a goddess for fifteen years at the time of the Foefire. Her statue makes much more sense than Ralena and Vasser’s coffins, and the coffins that the nameless Ascalonian ghosts pop out of, and that bloody massive statue of Barradin.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Giant Stone Heads Across Tyria

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The placement would be strange as well- two of those heads lie outside the area where we’ve seen jotun ruins. Not immensely so, but combine the fact that of the strange offset with not seeing more of these heads near jotun ruins… and there’s still the Riven Earth ones to account for.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Giant Stone Heads Across Tyria

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I don’t think they are properly colossi… The Riven Earth heads are clearly just heads, and the angle of the Hoelbrak head would require a shoulder to be thrusting out into the middle of Sigfast’s Steading, which is clearly not the case. And if God’s Skull is attached to a body, that colossus is going to have one kitten of a crick in their neck.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Giant Stone Heads Across Tyria

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Lemme see if I understand you.

The devs were lazy, so they made a model that is only used in the same general vicinity, for nothing essential to the game? They didn’t feel like putting forth effort, and therefore went the extra mile and created and distributed something into the game when hardly anyone would have noticed if they had not? Is that correct?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Scarlet wants to be my psycho girlfriend

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Wait, this is the lore forum? I thought we were all here to hate on Scarlet’s character!

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Giant Stone Heads Across Tyria

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Looking at the shots side-by-side, I do not believe the Wychmire heads were made in the same style… the faces aren’t long enough, the nostrils are too close to the eyes, and the mouths are gaping open. The Riven Earth heads, however, bear a striking similarity. The faces are still too short, but the eyes and mouths are distinctive. What’s interesting is that the GW2 heads are all in the same rough area- northwestern Ascalon/northern Shiverpeaks- while Riven Earth is clear on the far side of the continent.

As for the Great Oouo, there is no evidence of it being carved. The flow of the lines suggest erosion to me- very atypical erosion, to be sure, but the only place where the lines of the cliff face don’t flow downwards is around the eyes, which could easily have been excavated by an opportunistic asura with golems at his disposal.

Good call with the Ring of Fire, Narcemus! I’d forgotten about those. I would theorize that those were formed by through proximity to the Realm of Torment- we see similar faces in there (and the Fissure of Woe), and there’s a precedent for proximity to such portals producing odd effects in the terrain.

So… going out on a limb, I think most of the faces were produced by a single civilization, with at least two major cultural centers, one in the Tarnished Coast and one in the northern Shiverpeaks/Ascalonian region. Oouo is a slightly modified natural formation, unrelated to the other heads, the Ring of Fire is a product of Abaddon’s influence, and the Wychmire heads are something else entirely (I once saw it theorized that they were massive petrified treants… I suppose that’s as good a theory as any).

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Tequatl Rising: possible lore?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

My thoughts, at least, is that the magitechnical aspects of the Inquest experiments isn’t that great- there’s certainly a limit to what can be portrayed in-game, but all the Inquest experiments we see effectively come down to putting a subject (usually a quaggan) in a pod and bombarding it with dragon corruption. The Elder Dragons seem to corrupt, at least in the larger scale cases, by saturating an area with their energies (the Dragonbrand, for instance, or Zhaitan’s ossuary.) The only observable differences between the procedures seems to be a matter of scale- the Inquest opt for controlled environments, where the EDs have no such handicaps.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Tequatl Rising: possible lore?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I really hope they do play up that angle… because discounting a few mentions of how Blightghast was leading or commanding the Risen, there’s no indication that any of the lesser dragons we see in the game are intelligent. At this point, that’s just a conclusion that the player base has drawn from perhaps a couple dev interviews, a vague grasp on how dragon lieutenants work, and prior experience with Glint.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

A hypothetical question.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It isn’t the living in the Mists bit that make gods gods, it’s all the things they did around a thousand years ago, and the things they hypothetically have the power to do. They brought humanity into the world, they gifted magic to the races, they set restrictions on magic that held firm for a thousand years, and that’s just what we know about. Ther’re also numerous events hinted at in the scriptures and the history scrolls- purging and terraforming an entire kingdom, taking part in massive battles, turning entire seas into deserts. And then there’s the fact that, two hundred and fifty years ago, a fallen human god almost reshaped the entire Tyrian reality in his own twisted image. What if the other gods could do such too? It’s the ultimate deterrent.

That said, I really want to know what the interplay would have been between a Nightfallen Tyria and the Elder Dragons…

As to the original post… I personally, would revere raw magic, as it is the source of power of every being or entity worshiped in Tyria (to the best of our knowledge, anyway… I don’t know that it is outright stated that the human gods are powered by magic). And then perhaps I’d pull a Gaheron and see if I could be a god if I controlled enough of it.

EDIT: And while Tyria is much richer in godlike beings, no fictional universe will ever be able to encompass the kind of diversity one can see in real world faiths. ^-^

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Tequatl Rising: possible lore?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

@Konig Can you source those lines? I find it curious that I have not seen any of them.

@Eluveitie The argument wasn’t that EDs do it, but rather that they can do it, in theory. In practice, there is not a single spot in the current game where the territories of separate dragon minions overlap, so those Inquest experiments are all we have to go off of.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I disagree with the notion that they’re all "Plaguebringer"s- there are five different titles we see attached to Zhaitan’s pet dragons, of which Plaguebringer is only one (Plaguebringer, Sunless, Moondeath, Heartslayer, Soulbreaker). This is my personal gut feeling, so I’m not going to bother trying to win anybody over… but I think the names reflect what each champion has done. They feel very much like unique sobriquets to me. The Sunless attacks hylek (as Konig said, Sunless being a distinctly hylek term for undead, and perhaps also ties in to his being the only one to attack from under the water), and a major part of Blightghast is his pestilential breath- hence ‘Plaguebringer’. Obviously we don’t have anything to work with for the other three, but their names definitely reflect some measure of hidden depth. (Ogravros, in particular, fascinates me… what did it do to get tagged with ‘Moonslayer’?)

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Elder Dragons cannot corrupt other Elder Dragon’s minions, much less a champion, so that’s unlikely.

False. Minions are susceptible to additional sources of corruption. See CoE, story and explorable modes.

Rather an ED would try to subvert the champions of another, and what the result of such an attempt might be, are still open questions, though.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The tone should be darker.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Uh, Malafide… Martin didn’t create trial by combat. That was a fixture of medieval law, and has been used in numerous fantasy settings since.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Sinkhole in DR

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Yeah… some dialogues just get left behind. Mai Trin, for instance, is still stuck in the immediate aftermath of her arrest.

Kinda disappointing, seeing as how the Aetherblades have been such an integral part of everything that has happened since then.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.