Showing Posts For Aegis.9724:

Peeps arent taking enough utility utilities.

in Fractals, Dungeons & Raids

Posted by: Aegis.9724

Aegis.9724

as a ranger, i’d love to use more team utilities….. if i had them

Rangers have two great ones. Healing Spring is heal, regen, condition heal, and combo field. They also have Signet of Renewal, which can pull all conditions from all allies to your pet. I always run these in dungeons.

i run spring as well, renewal is kinda weak imho, bear does the same thing and doesnt have a 60s cd

Nerf Legendary Grawl Shaman?

in Fractals, Dungeons & Raids

Posted by: Aegis.9724

Aegis.9724

My problem with shaman is that you NEED a specific composition, with reflects and high dps to succeed, while other bosses take simply longer if you dont have those.

I’m all for challenges, and i’m ok with dungeon speedrunners requiring specific classes. I’M NOT ok with bosses requiring the same thing just to beat the level – if that was intended and in line with anet phisophy, why remove the trinity in the first place?

So no to a nerf, yes to a rework to the shield/heal mechanic, maybe making it require teamwork and not just “ALL BEHIND WALL, TIMEWARP AND SPAM”

(edited by Aegis.9724)

Peeps arent taking enough utility utilities.

in Fractals, Dungeons & Raids

Posted by: Aegis.9724

Aegis.9724

as a ranger, i’d love to use more team utilities….. if i had them

Anyone feel like a hero?

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

To me gw2 is very anti-climatic
There are some “hell yeah” moments, where you really feel like you’ve accomplished something for tyria, followed by instant immersion breakers due to silly folow-ups / bad dialog / disconnected story telling / treherne.

And then the magic is gone.

What do you want from a GW2 youtuber?

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

i’d like info thats is niche and hard to find, with visual explanations. Like woodenpotatos videos on the various consumables (that you’d need hours to find and test reading the wiki) or lore (that requires a deep knowledge of the world, gw1, and flavour npc dialog that no one reads)

I dont really care about seeing some random guy play, or talk about HIS opinions on builds/balance without backing up with facts.

Rangers for Dungeons

in Ranger

Posted by: Aegis.9724

Aegis.9724

Both thieves and rangers are underperformers in dungeons. If played by the average guy, i feel thief is MUCH worse, and gets better then the ranger if played well (aka not falling on their butt every 10 seconds).

Team-utility wise unfortunatly ranger is one of the worst classes. We have a good water field, a good buff on warhorn, and S&R – aaand thats it, everything else, like spirits is subpar when compared to similar team utilities from other classes (like warrior flags).
Thief has stealth, which can be a pretty big deal when ressing, dropping aggro, skipping mobs in farm runs etc, and perma-blindness.

The big problem for the rangers is the pet thou – in many dungeons you’ll have to keep it to peaceful most of the time (unless you wanna be a liability to the team), in others unless you build BM, it will be oneshotted from bosses with very little you can do, no matter how good you are….and it even gets worse in fractals, where agony oneshots even a 30 BM pet, unless you have the switch off cooldown – which at some point wont happen, forcing you to play for 60+ seconds with half your traits and dps.

Another big issue for the rangers is that most end-game “hard” dungeons are designed in such a way that the only thing that counts is dps, making rangers a sub par choice, due to their low damage output – caused by the fact that our damage output is split (and balanced around having both you and the pet hitting), only that equip, stats, runes, sigils DO NOT scale and affect the pet.
You can circumvent that restrictions in pvp by going tank/condition damage (because you get 100% out of those stats) but that does not work in pve (mostly cause how broken is CE in pve and bosses being large meat HP bags with one shots you gotta dodge, tank or not tank)

Now, dont get me wrong, i love my ranger (and its the only char i’ve got in full ascended and t3 armor, with 580 hours), but i always feel the “special guy” in dungeons, compared to when i’m playng guardian or warrior, having to work twice as much to accomplish half of what a 5 signet warrior can do playing with one hand :\

So, short answer: if you want to mostly run dungeons (and im not talking about AC , cof p1 or other afk-farm content) neither ranger nor thief are OPTIMAL choices. If you dont care about that, just run what you enjoy more.

(edited by Aegis.9724)

Why did people think rangers were bad?

in Ranger

Posted by: Aegis.9724

Aegis.9724

condition damage builds indeed make up for some of the weaknesses we have in our damage scaling to equip, compared to other classes.

The main problem is, in pve condition damage is broken.
Bleeds are hardcapped at 25, which means that is anyone else is using our same condition, we’re losing damage. To not even start with fire and poison. In dungeons very often you have to fight stuff immune to conditions. And in general/roaming pve enemies die so quickly that they’re just wasted, and only do a fraction of their estimated dmg over time.

Its a very solid (and now popular ) choice in pvp thou

favorite pet and why?

in Ranger

Posted by: Aegis.9724

Aegis.9724

jellyfish
if only that thing could walk, no one would ever dare to call rangers weak :S

Greatsword Underrated?

in Ranger

Posted by: Aegis.9724

Aegis.9724

tbh i always had problems to find GS any use outside roaming pve.

spvp: 1h sword does more damage, has cripple, evades and you get 2 more slots for an offhand (dagger and torch are very good, warhorn has one of the nicest buffs in the game)

wvw: while swoop SEEMS like a good skill to get moving around, 1h sword 2 is much better to cover distances in and outside of fights….its only a lil bit ankward to use. Combat wise, i still prefer 1h, gs has aoe, but i dont really think getting inside a zerg is a good idea with a ranger

dungeons and high end pve: running melee ranger here is mostly a bad idea, you’re just a weaker and squishier warrior, giving up a bow means less utility and control for your team, giving up the warhorn means you’re precluding your team one of the very few reasons to even group a ranger in the first place (seriously, why would you NOT run warhorn in a dungeon)

Why did people think rangers were bad?

in Ranger

Posted by: Aegis.9724

Aegis.9724

rangers still ARE bad in pve and mediocre in wvw (except underwater)
They were never bad in spvp

Thats why we need different balance and skill changes depending on the format, like guardian’s “save yourselves”

Longbow Ranger not as good?

in Ranger

Posted by: Aegis.9724

Aegis.9724

LB has some nice utility, vulnerability, KB, aoe…

Problem is its damage, where SB outshines it in every way, even at maximum range and not flanking (LB max range does about the same dps as SB with no bleed, except SB works better with crit procs builds/food and keeps that damage on all ranges).

Dungeon from gw1 are better

in Fractals, Dungeons & Raids

Posted by: Aegis.9724

Aegis.9724

what i really miss are fov and UW

open ended dungeon, with big explorable zones and alot of different stuff to do, big variety in enemies and areas as well – with no need to clear everything or get to the end for a reward, just do what you want, get some good drops and leave when you want – you didnt even need a team, with the right build you could solo specific areas (and then just leave to reset the mobs), assuming you knew what you were doing…

unfortunatly gw2 has nothing like that

Are pets Allies ?

in Ranger

Posted by: Aegis.9724

Aegis.9724

i think spirits can only buff up to 5 allies, giving lower priority to pets.
dont take my word thou, didnt use spirits since a loooong time

Search and Rescue fails?

in Ranger

Posted by: Aegis.9724

Aegis.9724

i think S&R tends to suffer from the same bug of lick wounds, failing when the target is not on a flat surface.

It never went to your target thou, only the closest one, giving priority to downeds before defeateds

Why GW2 promotes selfish gameplay

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

The problem is, many people are so obsessed with the "Play the way you want " gw2 motto that they forget each person freedom ends where someone else’ start.

So they get upset, feel like the game mechanics have betrayed the marketing, see all their bad experiences in other MMO come afloat and start kittening about elitism, treadmilss, cookie cutters and so on.
Truth is, they dont realize there is only so much that can be done, and every step forward to make the game more accessible&fun for them will be a step backward for someone else’s.

I dont think your playing right (WvW)

in Ranger

Posted by: Aegis.9724

Aegis.9724

Don’t want to ruin your party, everyone can play the way they want, and having fun is of course the whole point of the game…

BUT

You really cant judge a class balance on a personal experience basis, without doing some analysis and number crunching, and looking at the bigger picture. You can run full soldier, use the lowest dps weapon (GS), hit like a wet noodle and still kill a few thieves 1on1, but chances are those thieves are part of the 90% that in dungeons just spam daggers at bosses, going down every 10 seconds.

I leveled my ranger doing wvw (a dozen levels), running with my guild and staying behind zergs, only dieing to lag, invisible zergs and groups of stealthed thieves. I had fun, and still have in wvw, but there is a very big ocean beetween that and arguing that the ranger is OP (or even balanced for that matter).

What is the ranger good at?

in Ranger

Posted by: Aegis.9724

Aegis.9724

things that the ranger does better than others:
-15 sec water field
-resurrect defeated players
-warhorn buff
-underwater godmode ( soon to be fixed )

thats pretty much it

The "Inspect Gear" Discussion.

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

Only groups i see asking for gearchecks are cof speedrunners, arah, and 20+ fractals, and inspect would change nothing about them.

Yea right, it won’t change a bit. It’s not like there is some agony or something.

You expect to enter 20+fracts with no AR, and wish to hide that from your group?

Even with no inspect, thats not….a very wise thing to do, and you SHOULD expect to be kicked for it ( especially now that you can kick and inv someone else midway throu )

IF anything inspect will save alot of time and hassle to the 4 other people.

The "Inspect Gear" Discussion.

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

would love this

tbh i dont get why people are so worried about gear elitism.
Groups that require gear checks ALREADY EXIST, and chat linking has the same result, just with added inconvenience.

Most people dont care thou, as if you’re running a dungeon and not farming it, a few more minutes are no big deal.
Only groups i see asking for gearchecks are cof speedrunners, arah, and 20+ fractals, and inspect would change nothing about them.

Warriors < Everything Else

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

Until the last paragraph i REALLY thought this was a very good troll.
War is the highest dps in the game (to the point where in some high level pve content, is one of the only 2/3 sought classes, arguably more then the other 2), i have no idea how you can kill stuff faster with a necro, but you should REALLY visit the war forum for a few good builds.

That or share your necro build on their forum

PS: if i just got trolled, my hat to you sir, very well done indeed

(edited by Aegis.9724)

Been 2 months, invisible armies r still here

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

What is culling?: ArenaNet’s servers only have so much bandwidth. When a player’s data is sent to your client, it uses some of their bandwidth. When you receive data about a player, it uses some of your bandwidth AND some of your computer’s resources, mainly in regards to the CPU/GPU and RAM.

To conserve bandwidth on both their and our end as well as to conserve computer resources on our end (primarily when there are many dozens of players around us), they only send our game clients data for some of the players. Thus we only see some of the players on our screen, even though there are technically more players around us… we just can’t visually see them. This is called culling.

How are they fixing culling?: There are numerous factors they have to deal with. Bandwidth sent by them to us and resources used by our clients. They have programmers that are currently working on all of these factors. I imagine that they are currently both bug testing and tuning it. They have to re-factor and further optimize much of the core of both the server and client to do this as effectively and efficiently as possible.

Their goal is to eliminate culling, though some people (with poor computers and/or poor internet connections) may or may not still experience culling, though hopefully not anywhere near as bad as we are currently experiencing it. This will first be applied to WvW, and hopefully either at the same time or some time after that, to PvE as well.

I think the issue is how they prioritize player and effect data. Often in wvw i see the effects of spells, the animations and skill use of some players who are fully loaded, and see NOTHING about other players.

I suppose the client is receiving and loading all the data from one char, before moving to the next one, which is BAD.

priority should be as follow:
1-enemy POSITION within line of sight (just position, no fluff. Render the enemy as a still wireframe if need to be) and Enemy aoe circles (no effects, just the circles)
2-same thing, but for allies
3-enemy animation and skill usage
4-same thing for allies.

Also, the game SHOULD pre-cache all the possible data about players during idle time (with no one around) to be ready for possible congestions during fights, and use a smart system when choosing who to render first (chances are, if someone is attacking me, i’m VERY interested in seeing him)

I’m a programmer myself, and the current culling problems just baffle me, its something you expect to be fixed in an alpha stage OR reduce the number of concurrent players in wvw until you get it fixed post-launch.

Stealth thieves are ridicoulous because the client KNOWS he is there, and sometimes you can tab target to him, but it just refuses to load the model giving priority to other useless fluff around..

Warriors, warriors everywhere

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

Warrior only eh? Thats cute. Wait til they try arah.

arah is where thisstuff gets 100x worse, and people only look for the new trinity.
Unless you’re farming, not many people care about taking 5-10 more minutes in a 20 min explo run. But on harder dungeons no one wants to get to a boss after 40 minutes and suddenly realize their dps is bad and they’re gonna stay there for a while

Been 2 months, invisible armies r still here

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

i just wish they would hotfix just for thieves. Culling is what makes stealth OP in wvw.
The worst is when there are groups of 4/5 thieves of the same guild, running around together and stacking stealth, even in 15v5 they can pop out, kill a bunch of people while still under the culling blessing, disengage at will, rinse and repeat.

Predict the balance future re: warriors

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

i’d love to say a), but probably c).
Everyone has an alt warrior by now, they are a breeze to level so no big deal, i’d just wish that the OP class of choice wasnt the most boring one to play.

Are the Gw 1 Pvpers happy ?

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

No
Thing is, i loved gw1 pvp due to the amount of crazy builds you could come out with hundreds of skills at your disposal. Some of them worked, some of them didnt, and some were just cookies cutters i tried to tinker with – but regardless of the build, the constant variety and experimentation was what kept the game fresh and alive for me, even in its later years…

There is really nothing of that in gw2. My main is a ranger, and there are literally TWO builds that work, and every time i try something new i end up frustrated. Your condition damage? then you need a sword MH and a trap or two. Your burst? then you need those 15 points in BM, A stun breaker and QZ as utilities.

there are too many constraints, in order to be effective (and if you’re a pvper you NEED to, no one likes to gimp himself) you HAVE to build in a very specific way- compare that to gw1 and it just pales.

Feels like they transfered the focus of pvp to the action-oriented combat, while taking away from the building&thinking side.
Thats ok, makes pvp easier to learn, more exciting to play and more shallow as direct consequence – but its not really my cup. If i want action-oriented pvp with no build/metagame elements in it, i’d rather play other games that are NOT mmos and do that far better

So just pve for me, WvW would be fun if there werent massive slowdowns and perma-stealth thieves who just burst and disappear again if they fail to get the kill.

(edited by Aegis.9724)

Rangers are a great class.

in Ranger

Posted by: Aegis.9724

Aegis.9724

Engi is the jack of all trades. Ranger is jack of a couple trades and master of none (just look at what a mess are our utility skills). The only things we do better then any other is the water combo field, and trhe ability to rez defeated players every 90 seconds….and thats it.

ranger dmg vs warrior dmg?

in Ranger

Posted by: Aegis.9724

Aegis.9724

Warrior has more instant damage, ie burst damage but Ranger puts out more or equal damage over time, even with power/crit builds because the damage isn’t high but it’s a consitant damage, not relying on adrenaline etc

i disagree, i find its quite the opposite….adrenaline is never an issue, especially if traited. The ranger on the other hand HAS to trait BM to dish out constant dmg and not let the pet die, but considering the amount of time your pet is not attacking, the agony, bosses oneshotting them or even worse taking advantage from them (acquatic fractal) that damage is anything but reliable, and if the pets dies you’ll be down 15+ trait points (and half of your damage) for 60 seconds

ranger dmg vs warrior dmg?

in Ranger

Posted by: Aegis.9724

Aegis.9724

ranger does not have “super high damage”, its very likely that the war was dishing twice your dmg. Wars can even outdamage rangers with a rifle in most single target situation (and thats counting the pet).

Also, a big chunk of our dmg is on the pet, which in fractals is always dead or set to peaceful.

(edited by Aegis.9724)

We need skill activation bars on enemies

in Suggestions

Posted by: Aegis.9724

Aegis.9724

Problem with ideas like this is it tends to shift the game-play to the bars and the UI and not the actual environment & scenery we’re actually playing in.

I’d rather more “obvious” and different tells for enemy castings and skills than another bar as it’s then a steady downhill road to all of us having 100 mods for DPS Meter, Target skills, Target of Targets, Target of Targets’ Target, Cooldown meters, Next-skill-suggestion etc etc and we do indeed end up playing Addon-Wars 2 and miss the actual fun environment and game itself.

No, please.. don’t go to far down this road of extra bars & UI boxes.

:)

i can understand that fear, but tbh Gw1 already did it right, without cluttering the screen. no mod support, but you could resize, move or delete any component on the ui.

Skill activation bar was one of those, also the game handled some of the problem in the OP in a different way: Everytime you took damage from something, you had the option to see either a small icon, text, or both floating over your head for a second, near the damage numbers.

Also, that feature worked while spectating gvg matches as well, and was very handy, for example, to learn the timings and skill orders on well executed spikes.

The problem with Spirits

in Ranger

Posted by: Aegis.9724

Aegis.9724

from my experience, any point or trait invested in boosting spirits are wasted.
However, there are a few boss encounters where switching your utility to a spirit or two for just that fight is desiderable.
Also the elite spirit is pretty decent, as it heals himself.

But i would trade all the spirits and all the traits for a couple of untraited war banners. Those things are awesome and are what spirits shoud have been (if not more powerful, as spirits can actually be killed by anything looking at them badly)

how to kill stealth thiefs?

in Ranger

Posted by: Aegis.9724

Aegis.9724

From my experience, you can kill a thief if:
-They’re bad and you’re good (if both are good or bad, thief will NOT die)
-f2 fear on wolf procs (which is pretty rare with that long kitten animation)
-they are bursty and insist in getting the kill after the burst fails (which falls into 1)
-they are condition damage AND insist on getting the kill
in any other case, dont bother 1:1. you might not die, but they wont either, due to how stealth is uncounterable

(edited by Aegis.9724)

So much ranger hate?

in Ranger

Posted by: Aegis.9724

Aegis.9724

i enjoyed leveling my ranger alot.
Problems came when i tried to min/max it for pvp and dungeons, thats when all the issues like useless pets, mediocre skills on 2 minutes cd, lack of group utility and overall lack of damage compared to the other ranged classes come afloat.

I still love my ranger, and she’s my pick for general pve, but when things get real i can’t help but feel my guardian or mesmer could help my team ALOT more in the same situations. And my ranger is full exo/ascended with hundreds of hours on her back.

Stumped by Dungeons

in Players Helping Players

Posted by: Aegis.9724

Aegis.9724

you probably have a couple gold from just leveling, use them to buy a full set of rares, or run cof 1 (or some other afk-clear dungeon) once a day for 3 days to get it for free via tokens.

The big stepping stone from wow and gw2 endgame is that in gw2 preventing/avoiding damage is alor more important. You see an enemy chasing a squishy party member? cripple, chill, KD, immobilize it. You get all the aggro? kite trying to keep the mobs close so your team members can do the same for you, possibly in a AoE.

Also, in general pve you can face tank everything as long as you dont over aggro, in dungeon bosses can one shot if you dont know the mechanic or dont see the attack animation/red circle. But when you DO know how the encounters work, many of them become trivial.

Also, you probably will want to take a closer look at your traits, i have seen far too many lv80 just putting points at random with no defined idea at what kind of build they’re trying to make

We need skill activation bars on enemies

in Suggestions

Posted by: Aegis.9724

Aegis.9724

its not about handhelding , its more about not having a variable (as it works when there is no one around and no effects) and artistic (because you can modify particle effects only so much) element of the game be the only source of precious combat info.

Its like saying “hey wouldnt it be awesome if instead of health bars your character model started bleeding, moaning and shivering?” yes it would, but NOT if thats the only source of information about your health.

Also, this is not a traditional mmo, you cant black out the rest of the screen ’cause dodges, positioning related skills, big circles of death, etc
Knowing an attacks is coming does not change that you still have to actively avoid it

It’s very much about “hand-holding”. By putting those bars up, that tell you what attack their doing, it essentially holds your hand through the fight. It’s like getting into a fight in RL, and having the guy yell: “I’m gonna upper-cut you in 3 seconds, so, you better roll, or cast block”.

the difference is that the game already tells you that ( if you know the encounter and can understand the tells, which is NOT skill, just basic knowledge of the fight you could learn in 30 seconds with someone in vent )

The difference is that the info would be accessible no matter how many people are spamming / how many fps your doing / how high your setting are / if the boss is on fire or behind another char etc.

Your comment would be relevant if, lets say, instead of telegraphed attacks the game worked with quick time events to dodge that “uppercut”. Then yes, knowing its coming 3 seconds before would defy the point of the attack. But its not like that, gw2 is less of a twitchy game then gw1.

Why not use the "Diablo 3" Magic Find System?

in Suggestions

Posted by: Aegis.9724

Aegis.9724

Why don’t we use MF system from D3, and pets from WoW, and raids from RIFT,,
because this is GW2 and we don’t want stuff from other games! We want unique stuff! And stop copying other games ideas.. it’s lame..

MF working just fine, do calculation, if u don’t like math i’ll do it for you.
Let say for example to drop rare item it’s:
0.00025 without any magic find 0%.
0.00050 with 100% magic find, yes?

This magic find works just fine, just your math is bad, and do some calculations before you cry out loud.

In the media industry, taking good elements from other medias, while improving where possible, is not only accepted, but part of the evolution. Even gw2 took many elements from other games, like warhammer online.
Copying is not “lame” when evolution is iterative.

Also, you have no elements to determine how magic find works. % means nothing, take a look at crit damage starting at 150 and adding to that, so that a +5% crit is actually lower then that.

We need skill activation bars on enemies

in Suggestions

Posted by: Aegis.9724

Aegis.9724

its not about handhelding , its more about not having a variable (as it works when there is no one around and no effects) and artistic (because you can modify particle effects only so much) element of the game be the only source of precious combat info.

Its like saying “hey wouldnt it be awesome if instead of health bars your character model started bleeding, moaning and shivering?” yes it would, but NOT if thats the only source of information about your health.

Also, this is not a traditional mmo, you cant black out the rest of the screen ’cause dodges, positioning related skills, big circles of death, etc
Knowing an attacks is coming does not change that you still have to actively avoid it

We need skill activation bars on enemies

in Suggestions

Posted by: Aegis.9724

Aegis.9724

like in gw1, where, targeting a mob, you could see which skills he was about to use and their activation time, even hover over them to read a description.

Many encounters in endgame pve are based on you timing your dodges/movement to avoid those attacks, which are usually foretold by some kind of animation.
Problems with that:

1) the first few times you run the content, there is NO WAY for you to know whats coming, what is killing and why you died. Many of thse encouters become trivial after you know the mechanics, but hiding those to the new players is NOT good design and can be very frustrating (death is only good when you know exactly why you died, and what you could have done to avoid it)

2)even if you’re a seasoned player, often the big firework display of 10 conditions, meteor showers, 10 feet tall norns make it virtually IMPOSSIBLE to see the animation

3)interrupts. Interrupts were a big part of gw1 pvp and pve, with faking casts, positioning and counter-faking (waiting for the last possible moment to interrupt, to negate eventual fakes). In gw2 , due to culling, the already mentioned fireworks displays, and mobs, feels like knowing who is casting what is 100 times harder, to the point where i see most people just spamming their KD and interrupts.

4) learning curve in pvp. If i encounter an ele, i’d like to know what is KDing me down, what is making him invulnerable to ranged, why he is suddenly taking less damage, and what is that fire nuke that just ate half of my hp . Seeing the skill icons pop up when he activates em, make learning ALOT easier, because even if you dont know the skill or didnt read the description, visual memory will aid you in connecting the icon and the effect you already experienced.

5)anet could introduce more enemies with very powerful attacks that MUST be interrupted, even in global pve (where often you cant even see your character, let alone the enemy animations), and more interrupts for every class, to make the combat more engaging and twitchy. With the current situation its just not doable.

(edited by Aegis.9724)

Any Pet Dungeon Improvements?

in Ranger

Posted by: Aegis.9724

Aegis.9724

Many people would say “L2P” "Micro your pet " and stuff like that.
I say dont bother and dont spec counting on your pets to do damage.

While with a good build, and high level of micromanaging you MIGHT keep your pet alive for the duration of a boss fight, all those recalling and swaps cut down your potential damage, and if something goes wrong and a pet dies, your whole build goes to hell with it (not even counting the situations where your pet is a liabiality to your team, and should be set to passive)
Its just not worth it. It SHOULD be, and might be in the future, but currently its not, and i strongly believe many people here are delusional about it.

(edited by Aegis.9724)

How do you make healing spring good?

in Ranger

Posted by: Aegis.9724

Aegis.9724

tbh i dont really understand how ANY ranger could use something different then spring. For just 1k less heal then unguent (and thats considering only one pulse) you get an AoE regen, a faster cast time, a 15 seconds big water field, instant condition removal and every 3 seconds.

5 seconds more on cd are a pain, but i find it worth it in most situations even if there are no allies, and a must pick with people around

Its the best healing skill of the whole game

(edited by Aegis.9724)

Broken Unresponsive Pets

in Ranger

Posted by: Aegis.9724

Aegis.9724

F2 skills have very large delays, and sometimes f3 (seems like often the pet has to complete the current animation before returning…other times it works just fine thou).

F1 and f4 work with no issues for me

Remove Pets and give us Animal Spirits

in Ranger

Posted by: Aegis.9724

Aegis.9724

I really like this idea, probably the easiest (maybe only) way to implement it would be via an elite skill:

Signet Of Symbiosis
Elite skill ( beast mastery )
120s cooldown

Passive: you become one with your pet (which disappears), gaining different passive bonuses based on the pet’s family (same as ele’s skills that change based on attunenement)
Bears: Increased Tough&Vit
Birds: Conditions you inflict last 40% longer
Cats: Chance to bleed on critical hits
Hounds: Melee crits have a chance to KD
Moa: Increased Healing power and Healing skills stun nearby enemies
and so on….

Active: Reproduce the effects of your pet f2 skill

What is the point of glass cannon?

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

because everyone else is a glass cannon, and mobs will perma-lock on you if you have any kind of toughness.

Seriosly, after upgrading my ranger to knight’s, EVERY SINGLE MOB in 90% dungeon runs will lock on me and follow me to the spawn. Even with heavy armors in the party, even if am the last one to get in line of sight.

Just started - what is the best/op class ?

in Guild Wars 2 Discussion

Posted by: Aegis.9724

Aegis.9724

make a warrior and you’re set

I hit 80 today..

in Ranger

Posted by: Aegis.9724

Aegis.9724

if you felt up in wvw, now try spvp with it, i’m sure you’ll be amused.

Weaker pets, stronger rangers

in Ranger

Posted by: Aegis.9724

Aegis.9724

agreed on the weaker pets stronger rangers.
I liked it better in gw1, where pets were essentially meatshields, unless you picked up skills for them and put points in beastmastery.

Thats how it should be, transferring a big chunk of dps to something out of player’s control is a BAD idea. Sure, you can order them around, but they’re still not you. They dont dodge, don’t pick the shortest path, don’t reposition in order to maximize damage, and in many istances you HAVE to keep them on peaceful at your side most of the time if you dont want to screw up your party.

Making the AI better is good, but many of these issues can’t be fully resolved, so let the players CHOOSE, via traits and uilities, what they want their pet to be, a meatshield (default) or an integral part of their build.

Critical damage scaling on power?

in Players Helping Players

Posted by: Aegis.9724

Aegis.9724

Very interesting analysis, even thou i’ll probably have to re read the whole thing a couple times to fully understand it ( me&math are not best buddies ).

Also, i took a look at the equip possibilities, and seems like crit is only better on jewels, where you can either get 25/15/15 or 25/ 3% crit/ 15, or 20/2%/14 like ruby orb

(edited by Aegis.9724)

Critical damage scaling on power?

in Players Helping Players

Posted by: Aegis.9724

Aegis.9724

Yes, the wiki explains pretty wekk how crits work, but it says nothing on power, except it increases damage in a linear ( multiplicative) way…

So, for example, if you were unsure on which armor to pick, the 16% crit dmg on zerker suit equals to roughly (166/150-1) = 10% more damage on crits, or 5% more dps if your chance is 50%, right?

But, if you picked power instead, you would have a grand total of +314, which would increase the base dps ( 0 crit chance ) by the same percentage on a unarmored char with 6280 power (!) and by MUCH more on lower power, not even including its effect on crits.

And thats just weird, i don’t understand if my math is wrong (which might very well be, i’m awful at it) or if crit dmg really IS a secondary (and maybe pointless due to the small gain) stat to power, adding some extra juice on the side.

Also, i’m not discussing precision, as it’s a more easy to understand stat, and as said above is useful in too many trait/procs applications to be “mathed” down

Critical damage scaling on power?

in Players Helping Players

Posted by: Aegis.9724

Aegis.9724

The wiki page for “power” is not really helpful, so i was wondering if anyone could answer this, which have been tormenting my mind for days:

1- Power increases ALL non-condition damage, including crits, right? If so, how much “virtual” critical damage it offers in comparison to the critical damage stat?

2- I f the assumption on 1 is right, also assuming a fixed critical chance (50%, every odd hit crits) and all enemies being 80, then there should be a “sweet spot” to maximize dps and mathematically pick the stats….where is that?

3- if 1&2 are right, then what is the point of having the critical damage stat in the game at all? the only thing that comes to mind would be skill and traits the modify the crit ratio dinamically when under certain circumstances….But there are not alot of those ingame (if any, but i only played half the classes, so i reserve judgement)

What Happened To The DPS Ranger?

in Ranger

Posted by: Aegis.9724

Aegis.9724

Because our damage will be low anyway, no matter what gear we use. On a war you can go glass cannon and it will be WORTH it, and still have better survivability due to armor.

Cultural armor on a different race?

in Players Helping Players

Posted by: Aegis.9724

Aegis.9724

So i recently managed to use the thief starting hood skin on my ranger, by creating one, depositing the hood in the bank, deleting that char and then transmuting the skin.

Seems like deleting a char turns all of his soulbound items to account bound.

So, i was wondering, did anyone try this on cultural armors? i REALLY want norn armor on my ranger…

(edited by Aegis.9724)